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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryBandagedCubit;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.TwistyObject;
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public class BandagedObjectCuboid extends BandagedObject
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{
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private final float[] mPos;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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BandagedObjectCuboid(DistortedScreen screen)
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{
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super(screen);
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mPos = new float[3];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean isAdjacent(float[] pos1, float[] pos2)
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float[] getDist3D()
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{
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int len1 = pos1.length/3;
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int len2 = pos2.length/3;
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float max = mMax;
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for(int i=0; i<len1; i++)
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for(int j=0; j<len2; j++)
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{
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float d0 = pos1[3*i ] - pos2[3*j ];
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float d1 = pos1[3*i+1] - pos2[3*j+1];
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float d2 = pos1[3*i+2] - pos2[3*j+2];
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float x = 0.5f*(mSize[0]/max);
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float y = 0.5f*(mSize[1]/max);
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float z = 0.5f*(mSize[2]/max);
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return new float[] {x,x,y,y,z,z};
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}
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if( d0*d0 + d1*d1 + d2*d2 == 1 ) return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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return false;
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float getDist2D()
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{
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return 0.5f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyObject createObject(int mode, float size)
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int[] getColors()
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{
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float[][] pos = getCubitPositions();
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InitData data = new InitData( mSize,pos);
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return new TwistyBandagedCuboid( TwistyObject.MESH_NICE, mode, ShapeHexahedron.DEFAULT_ROT, new Static3D(0,0,0), size, data, null );
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return ShapeHexahedron.FACE_COLORS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean tryChangeObject(int x, int y, int z)
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Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean isAdjacent(float dx, float dy, float dz)
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{
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return dx*dx + dy*dy + dz*dz == 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean tryChangeObject(int x, int y, int z)
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{
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if( mSize[0]!=x || mSize[1]!=y || mSize[2]!=z )
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int computeProjectionAngle()
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int computeProjectionAngle()
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{
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float quot1 = mSize[2]/ (float)mSize[0];
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float quot2 = mSize[2]/ (float)mSize[1];
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[] getDist3D()
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{
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float max = mMax;
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float x = 0.5f*(mSize[0]/max);
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float y = 0.5f*(mSize[1]/max);
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float z = 0.5f*(mSize[2]/max);
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return new float[] {x,x,y,y,z,z};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getDist2D()
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{
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return 0.5f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createMesh(float[] pos, boolean round)
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{
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FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
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int[] size = getSize();
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return factory.createMesh(pos,size[0],size[1],size[2],false,round);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getColors()
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{
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return ShapeHexahedron.FACE_COLORS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void createCubits(Static4D quatT, Static4D quatA, Static3D scale)
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{
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mCubits = new BandagedCubit[mNumCubits];
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int c=0;
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int sx = mSize[0];
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int sy = mSize[1];
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int sz = mSize[2];
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float begX = 0.5f*(1-sx);
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float begY = 0.5f*(1-sy);
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float begZ = 0.5f*(1-sz);
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for(int x=0; x<sx; x++)
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for(int y=0; y<sy; y++)
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for(int z=0; z<sz; z++)
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if( x==0 || x==sx-1 || y==0 || y==sy-1 || z==0 || z==sz-1 )
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float[][] getPositions()
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{
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float[][] pos = new float[mNumCubits][];
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int c=0;
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int sx = mSize[0];
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int sy = mSize[1];
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int sz = mSize[2];
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float begX = 0.5f*(1-sx);
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float begY = 0.5f*(1-sy);
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float begZ = 0.5f*(1-sz);
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for(int x=0; x<sx; x++)
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for(int y=0; y<sy; y++)
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for(int z=0; z<sz; z++)
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if( x==0 || x==sx-1 || y==0 || y==sy-1 || z==0 || z==sz-1 )
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{
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float[] pos = new float[] { begX+x,begY+y,begZ+z };
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mCubits[c] = new BandagedCubit(this,pos,quatT,quatA,scale,false);
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c++;
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pos[c++] = new float[] { begX+x,begY+y,begZ+z };
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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return pos;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void stretchPoint(int face, float[] output)
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{
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float max = getMaxSize();
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switch(face/2)
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{
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case 0: output[0] *= (max/mSize[2]); output[1] *= (max/mSize[1]); break;
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case 1: output[0] *= (max/mSize[0]); output[1] *= (max/mSize[2]); break;
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case 2: output[0] *= (max/mSize[0]); output[1] *= (max/mSize[1]); break;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int whichCubitTouched(int face, float pointX, float pointY)
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void getTouchedPosition(float[] output, int face, float pointX, float pointY)
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{
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float x = mSize[0];
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float y = mSize[1];
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switch(face)
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{
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case 0: mPos[0] = (x-1)/2;
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mPos[1] = (int)( y*pointY+y/2)-(y-1)/2;
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mPos[2] = (int)(-z*pointX-z/2)+(z-1)/2;
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case 0: output[0] = (x-1)/2;
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output[1] = (int)( y*pointY+y/2)-(y-1)/2;
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output[2] = (int)(-z*pointX-z/2)+(z-1)/2;
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break;
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case 1: mPos[0] =-(x-1)/2;
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mPos[1] = (int)( y*pointY+y/2)-(y-1)/2;
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mPos[2] = (int)( z*pointX+z/2)-(z-1)/2;
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case 1: output[0] =-(x-1)/2;
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output[1] = (int)( y*pointY+y/2)-(y-1)/2;
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output[2] = (int)( z*pointX+z/2)-(z-1)/2;
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break;
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case 2: mPos[0] = (int)( x*pointX+x/2)-(x-1)/2;
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mPos[1] = (y-1)/2;
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mPos[2] = (int)(-z*pointY-z/2)+(z-1)/2;
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case 2: output[0] = (int)( x*pointX+x/2)-(x-1)/2;
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output[1] = (y-1)/2;
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output[2] = (int)(-z*pointY-z/2)+(z-1)/2;
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break;
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case 3: mPos[0] = (int)( x*pointX+x/2)-(x-1)/2;
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mPos[1] =-(y-1)/2;
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mPos[2] = (int)( z*pointY+z/2)-(z-1)/2;
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case 3: output[0] = (int)( x*pointX+x/2)-(x-1)/2;
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output[1] =-(y-1)/2;
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output[2] = (int)( z*pointY+z/2)-(z-1)/2;
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break;
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case 4: mPos[0] = (int)( x*pointX+x/2)-(x-1)/2;
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mPos[1] = (int)( y*pointY+y/2)-(y-1)/2;
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mPos[2] = (z-1)/2;
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case 4: output[0] = (int)( x*pointX+x/2)-(x-1)/2;
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output[1] = (int)( y*pointY+y/2)-(y-1)/2;
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output[2] = (z-1)/2;
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break;
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case 5: mPos[0] = (int)(-x*pointX-x/2)+(x-1)/2;
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mPos[1] = (int)( y*pointY+y/2)-(y-1)/2;
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mPos[2] =-(z-1)/2;
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case 5: output[0] = (int)(-x*pointX-x/2)+(x-1)/2;
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output[1] = (int)( y*pointY+y/2)-(y-1)/2;
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output[2] =-(z-1)/2;
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break;
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}
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for(int c=0; c<mNumCubits; c++)
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if( mCubits[c].isAttached() )
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{
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float[] pos = mCubits[c].getPosition();
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int len = pos.length/3;
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for(int p=0; p<len; p++)
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if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c;
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}
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android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean isInsideFace(int face, float[] p)
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{
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float max = mMax;
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switch(face/2)
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{
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case 0: p[0] *= (max/mSize[2]); p[1] *= (max/mSize[1]); break;
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case 1: p[0] *= (max/mSize[0]); p[1] *= (max/mSize[2]); break;
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case 2: p[0] *= (max/mSize[0]); p[1] *= (max/mSize[1]); break;
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}
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return ( p[0]<=mDist2D && p[0]>=-mDist2D && p[1]<=mDist2D && p[1]>=-mDist2D );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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188 |
MeshBase createMesh(float[] pos, boolean round)
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{
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FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
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int[] size = getSize();
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return factory.createMesh(pos,size[0],size[1],size[2],false,round);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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197 |
TwistyObject createObject(int mode, float size)
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{
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float[][] pos = getCubitPositions();
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InitData data = new InitData( mSize,pos);
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return new TwistyBandagedCuboid( TwistyObject.MESH_NICE, mode, ShapeHexahedron.DEFAULT_ROT, new Static3D(0,0,0), size, data, null );
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}
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}
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Progress with BandagedObject.