Revision b2de7562
Added by Leszek Koltunski 12 months ago
src/main/java/org/distorted/bandaged/BandagedObject.java | ||
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{ |
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private final DistortedScreen mScreen; |
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private final float[][] mFaceAxis; |
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private final float[] mTmp; |
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private BandagedCubit[] mCubits; |
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final int[] mSize; |
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final float mDist2D; |
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BandagedCubit[] mCubits; |
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int mMax; |
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int mNumCubits; |
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... | ... | |
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mScreen = screen; |
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mSize = new int[3]; |
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mDist2D = getDist2D(); |
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mTmp = new float[3]; |
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Static3D[] axis = getFaceAxis(); |
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int numAxis = axis.length; |
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mFaceAxis = new float[numAxis][]; |
... | ... | |
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abstract float[] getDist3D(); |
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abstract int[] getColors(); |
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abstract Static3D[] getFaceAxis(); |
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abstract void createCubits(Static4D quatT, Static4D quatA, Static3D scale);
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abstract boolean isAdjacent(float[] pos1, float[] pos2);
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abstract float[][] getPositions();
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abstract boolean isAdjacent(float dx, float dy, float dz);
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abstract int computeProjectionAngle(); |
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abstract boolean tryChangeObject(int x, int y, int z); |
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abstract void stretchPoint(int face, float[] output); |
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abstract int whichCubitTouched(int face, float pointX, float pointY); |
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abstract void getTouchedPosition(float[] output, int face, float pointX, float pointY); |
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abstract boolean isInsideFace(int face, float[] p); |
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abstract TwistyObject createObject(int mode, float scale ); |
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abstract MeshBase createMesh(float[] pos, boolean round); |
... | ... | |
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return mSize; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void createCubits(Static4D quatT, Static4D quatA, Static3D scale) |
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{ |
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mCubits = new BandagedCubit[mNumCubits]; |
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int c=0; |
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for(float[] p : getPositions() ) mCubits[c++] = new BandagedCubit(this,p,quatT,quatA,scale,false); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int computeMapsIndex(float[] faceAx) |
... | ... | |
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{ |
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if( index>=0 && index<mNumCubits && mCubits[index]!=null ) mCubits[index].setUnmarked(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int whichCubitTouched(int face, float pointX, float pointY) |
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{ |
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getTouchedPosition(mTmp, face, pointX, pointY); |
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for(int c=0; c<mNumCubits; c++) |
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if( mCubits[c].isAttached() ) |
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{ |
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float[] pos = mCubits[c].getPosition(); |
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int len = pos.length/3; |
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for(int p=0; p<len; p++) |
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if( pos[3*p]==mTmp[0] && pos[3*p+1]==mTmp[1] && pos[3*p+2]==mTmp[2] ) return c; |
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} |
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android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!"); |
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return -1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean isAdjacent(float[] pos1, float[] pos2) |
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{ |
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int len1 = pos1.length/3; |
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int len2 = pos2.length/3; |
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for(int i=0; i<len1; i++) |
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for(int j=0; j<len2; j++) |
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{ |
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float dx = pos1[3*i ] - pos2[3*j ]; |
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float dy = pos1[3*i+1] - pos2[3*j+1]; |
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float dz = pos1[3*i+2] - pos2[3*j+2]; |
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if( isAdjacent(dx,dy,dz) ) return true; |
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} |
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return false; |
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} |
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} |
Also available in: Unified diff
Progress with BandagedObject.