Revision b376bfd7
Added by Leszek Koltunski about 5 years ago
| src/main/java/org/distorted/objects/RubikObject.java | ||
|---|---|---|
| 165 | 165 |
mEffects.apply(mScaleEffect); |
| 166 | 166 |
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| 167 | 167 |
// Now postprocessed effects (the glow when you solve an object) require component centers. In |
| 168 |
// order for the center to be in front of the object, we need to set the center to be behind it.
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| 168 |
// order for the effect to be in front of the object, we need to set the center to be behind it.
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| 169 | 169 |
getMesh().setComponentCenter(0,0,0,-0.1f); |
| 170 | 170 |
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| 171 | 171 |
attach( new DistortedNode(mTexture,mEffects,mMesh) ); |
| src/main/java/org/distorted/states/RubikStatePlay.java | ||
|---|---|---|
| 118 | 118 |
LinearLayout layoutTop = act.findViewById(R.id.upperBar); |
| 119 | 119 |
layoutTop.removeAllViews(); |
| 120 | 120 |
|
| 121 |
setupObjectWindow(act,width); |
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| 121 | 122 |
setupObjectButton(act,width); |
| 122 | 123 |
layoutTop.addView(mObjButton); |
| 123 | 124 |
setupLevelSpinner(act,width); |
| ... | ... | |
| 125 | 126 |
setupPlayButton(act,width); |
| 126 | 127 |
layoutTop.addView(mPlayButton); |
| 127 | 128 |
|
| 128 |
setupObjectWindow(act,width); |
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| 129 |
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| 130 | 129 |
// BOT //////////////////////////// |
| 131 |
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| 132 | 130 |
LinearLayout layoutLeft = act.findViewById(R.id.mainBarLeft); |
| 133 | 131 |
layoutLeft.removeAllViews(); |
| 134 | 132 |
|
| ... | ... | |
| 140 | 138 |
LinearLayout layoutRight = act.findViewById(R.id.mainBarRight); |
| 141 | 139 |
layoutRight.removeAllViews(); |
| 142 | 140 |
|
| 141 |
setupMenuWindow(act,width); |
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| 143 | 142 |
setupMenuButton(act,width); |
| 144 | 143 |
layoutRight.addView(mMenuButton); |
| 145 |
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| 146 |
setupMenuWindow(act,width); |
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| 147 | 144 |
} |
| 148 | 145 |
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| 149 | 146 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Fix for a crasher.