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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.bandaged;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryBandaged3x3Cubit;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class BandagedCubit
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{
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private static final Static3D CENTER = new Static3D(0,0,0);
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private final DistortedNode mNode;
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private final DistortedTexture mTexture;
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private final DistortedEffects mEffects;
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private final Static3D mMove;
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private float mUnscaledX, mUnscaledY, mUnscaledZ;
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private float[] mPosition;
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private boolean mIsAttached;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void computeMove(float[] position)
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{
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int numCenters = position.length/3;
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mUnscaledX=0.0f;
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mUnscaledY=0.0f;
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mUnscaledZ=0.0f;
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for(int center=0; center<numCenters; center++)
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{
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mUnscaledX += position[3*center ];
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mUnscaledY += position[3*center+1];
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mUnscaledZ += position[3*center+2];
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}
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mUnscaledX /= numCenters;
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mUnscaledY /= numCenters;
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mUnscaledZ /= numCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public BandagedCubit(float[] position, Static4D quat1, Static4D quat2, Static3D scale, int color)
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{
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mPosition = position;
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mIsAttached = true;
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computeMove(mPosition);
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mMove = new Static3D(0,0,0);
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FactoryBandaged3x3Cubit factory = FactoryBandaged3x3Cubit.getInstance();
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MeshBase mesh = factory.createMesh(mPosition,false);
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mTexture = new DistortedTexture();
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mTexture.setColorARGB(color);
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MatrixEffectScale scaleEffect = new MatrixEffectScale(scale);
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MatrixEffectQuaternion quat1Effect = new MatrixEffectQuaternion(quat1, CENTER);
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MatrixEffectQuaternion quat2Effect = new MatrixEffectQuaternion(quat2, CENTER);
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MatrixEffectMove moveEffect = new MatrixEffectMove(mMove);
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mEffects = new DistortedEffects();
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mEffects.apply(scaleEffect);
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mEffects.apply(moveEffect);
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mEffects.apply(quat2Effect);
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mEffects.apply(quat1Effect);
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mNode = new DistortedNode(mTexture,mEffects,mesh);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void join(float[] position, float scale)
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{
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int len1 = mPosition.length;
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int len2 = position.length;
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float[] tmpPosition = new float[len1+len2];
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System.arraycopy(mPosition, 0, tmpPosition, 0, len1);
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System.arraycopy(position , 0, tmpPosition, len1, len2);
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computeMove(tmpPosition);
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mPosition = tmpPosition;
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FactoryBandaged3x3Cubit factory = FactoryBandaged3x3Cubit.getInstance();
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MeshBase mesh = factory.createMesh(mPosition,false);
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mNode.setMesh(mesh);
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mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void reset(float scale)
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{
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float x0 = mPosition[0];
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float x1 = mPosition[1];
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float x2 = mPosition[2];
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mPosition = new float[3];
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mPosition[0] = x0;
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mPosition[1] = x1;
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mPosition[2] = x2;
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computeMove(mPosition);
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FactoryBandaged3x3Cubit factory = FactoryBandaged3x3Cubit.getInstance();
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MeshBase mesh = factory.createMesh(mPosition,false);
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mNode.setMesh(mesh);
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mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void scaleMove(float scale)
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{
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mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void setTexture(int color)
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{
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mTexture.setColorARGB(color);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void detach()
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{
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mIsAttached = false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void attach()
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{
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mIsAttached = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean isAttached()
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{
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return mIsAttached;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getPosition()
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{
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return mPosition;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public DistortedNode getNode()
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{
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return mNode;
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}
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}
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