Revision b3da2f16
Added by Leszek Koltunski about 5 years ago
| src/main/java/org/distorted/objects/ObjectList.java | ||
|---|---|---|
| 105 | 105 |
SKEW ( |
| 106 | 106 |
new int[][] {
|
| 107 | 107 |
{2 , 11, R.raw.skewb, R.drawable.ui_small_skewb, R.drawable.ui_medium_skewb, R.drawable.ui_big_skewb, R.drawable.ui_huge_skewb} ,
|
| 108 |
{3 , 15, R.raw.skewb, R.drawable.ui_small_skewb, R.drawable.ui_medium_skewb, R.drawable.ui_big_skewb, R.drawable.ui_huge_skewb} ,
|
|
| 109 |
{4 , 20, R.raw.skewb, R.drawable.ui_small_skewb, R.drawable.ui_medium_skewb, R.drawable.ui_big_skewb, R.drawable.ui_huge_skewb} ,
|
|
| 108 |
{3 , 17, R.raw.skewb, R.drawable.ui_small_skewm, R.drawable.ui_medium_skewm, R.drawable.ui_big_skewm, R.drawable.ui_huge_skewm} ,
|
|
| 110 | 109 |
}, |
| 111 | 110 |
TwistySkewb.class, |
| 112 | 111 |
new MovementSkewb(), |
| src/main/java/org/distorted/objects/TwistySkewb.java | ||
|---|---|---|
| 507 | 507 |
int numLayers = getNumLayers(); |
| 508 | 508 |
float[] chances = new float[numLayers]; |
| 509 | 509 |
|
| 510 |
for(int i=0; i<numLayers; i++)
|
|
| 510 |
switch(numLayers)
|
|
| 511 | 511 |
{
|
| 512 |
chances[i] = (float)(i+1)/numLayers; |
|
| 512 |
case 2: chances[0] = 0.5f; |
|
| 513 |
chances[1] = 1.0f; |
|
| 514 |
break; |
|
| 515 |
case 3: chances[0] = 0.5f; |
|
| 516 |
chances[1] = 0.5f; |
|
| 517 |
chances[2] = 1.0f; |
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| 518 |
break; |
|
| 519 |
default:for(int i=0; i<numLayers; i++) |
|
| 520 |
{
|
|
| 521 |
chances[i] = (float)(i+1)/numLayers; |
|
| 522 |
} |
|
| 513 | 523 |
} |
| 514 | 524 |
|
| 515 | 525 |
return chances; |
Also available in: Unified diff
Icons for the Skewb Master.