Revision b72b71a1
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/bandaged/BandagedPlayScreen.java | ||
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package org.distorted.bandaged; |
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import java.util.Random; |
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import android.app.Activity; |
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import android.content.SharedPreferences; |
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import android.view.View; |
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public class BandagedPlayScreen |
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{ |
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private static final int NUM_SCRAMBLES = 24; |
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public static final int ANIMATION_ON = 0; |
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public static final int ANIMATION_OFF = 1; |
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private static final int NUM_SCRAMBLES = 2; |
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private TransparentImageButton mBackButton, mScrambleButton, mSolveButton; |
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private final LockController mLockController; |
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private MovesController mMovesController; |
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private final MovesController mMovesController;
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private String mKey; |
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private int[][] mMoves; |
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private Random mRnd; |
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private int mAnimationMode; |
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private int mScrambleDepth; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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{ |
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mLockController = new LockController(); |
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mMovesController= new MovesController(); |
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mAnimationMode = ANIMATION_OFF; |
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mScrambleDepth = NUM_SCRAMBLES; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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public void onClick(View v) |
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{ |
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act.getControl().solveObject(); |
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ObjectControl control = act.getControl(); |
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if( mAnimationMode==ANIMATION_OFF ) control.solveOnly(); |
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if( mAnimationMode==ANIMATION_ON ) control.solveObject(); |
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mMovesController.clearMoves(act); |
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} |
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}); |
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ObjectControl control = act.getControl(); |
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TwistyObject object = control.getObject(); |
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ObjectScrambler.setSignature(object.getSignature()); |
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control.scrambleObject(NUM_SCRAMBLES); |
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if( mAnimationMode==ANIMATION_OFF ) |
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{ |
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if( mMoves==null || mMoves.length<mScrambleDepth ) mMoves = new int[mScrambleDepth][3]; |
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if( mRnd==null ) mRnd = new Random(); |
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for(int move=0; move<mScrambleDepth; move++) |
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{ |
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object.randomizeNewScramble(mMoves, mRnd, move, mScrambleDepth); |
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} |
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for(int move=0; move<mScrambleDepth; move++) |
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{ |
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int row = mMoves[move][1]; |
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mMoves[move][1] = (1<<row); |
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} |
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control.initializeObject(mMoves); |
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} |
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if( mAnimationMode==ANIMATION_ON ) |
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{ |
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control.scrambleObject(mScrambleDepth); |
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} |
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} |
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}); |
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} |
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ObjectControl control = act.getControl(); |
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control.restorePreferences(preferences); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setAnimationMode(int mode) |
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{ |
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mAnimationMode = mode; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setScrambleDepth(int depth) |
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{ |
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mScrambleDepth = depth; |
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} |
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} |
Also available in: Unified diff
preparation for dual animation on/off modes in BandagedPlay