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Revision b96a79ff

Added by Leszek Koltunski about 4 years ago

Swap Redi with Helicopter.

View differences:

src/main/java/org/distorted/objects/ObjectList.java
93 93
         2
94 94
       ),
95 95

  
96
  HELI (
96
  REDI (
97 97
         new int[][] {
98
                       {3 , 18, R.raw.heli, R.drawable.ui_small_heli, R.drawable.ui_medium_heli, R.drawable.ui_big_heli, R.drawable.ui_huge_heli} ,
98
                       {3 , 14, R.raw.redi, R.drawable.ui_small_redi, R.drawable.ui_medium_redi, R.drawable.ui_big_redi, R.drawable.ui_huge_redi} ,
99 99
                     },
100
         TwistyHelicopter.class,
101
         new MovementHelicopter(),
100
         TwistyRedi.class,
101
         new MovementRedi(),
102 102
         2
103 103
       ),
104 104

  
105
  REDI (
105
  HELI (
106 106
         new int[][] {
107
                       {3 , 14, R.raw.redi, R.drawable.ui_small_redi, R.drawable.ui_medium_redi, R.drawable.ui_big_redi, R.drawable.ui_huge_redi} ,
107
                       {3 , 18, R.raw.heli, R.drawable.ui_small_heli, R.drawable.ui_medium_heli, R.drawable.ui_big_heli, R.drawable.ui_huge_heli} ,
108 108
                     },
109
         TwistyRedi.class,
110
         new MovementRedi(),
109
         TwistyHelicopter.class,
110
         new MovementHelicopter(),
111 111
         3
112 112
       ),
113 113
  ;
......
488 488
      case 3: return new TwistyDino6     (size, quat, texture, mesh, effects, moves, res, scrWidth);
489 489
      case 4: return new TwistyDino4     (size, quat, texture, mesh, effects, moves, res, scrWidth);
490 490
      case 5: return new TwistySkewb     (size, quat, texture, mesh, effects, moves, res, scrWidth);
491
      case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth);
492
      case 7: return new TwistyRedi      (size, quat, texture, mesh, effects, moves, res, scrWidth);
491
      case 6: return new TwistyRedi      (size, quat, texture, mesh, effects, moves, res, scrWidth);
492
      case 7: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth);
493 493
      }
494 494

  
495 495
    return null;

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