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Revision b972c160

Added by Leszek Koltunski over 4 years ago

Fix for the next crasher from the field.

View differences:

src/main/java/org/distorted/objects/RubikObjectMovement.java
109 109
    float m0 = move2D[0];
110 110
    float m1 = move2D[1];
111 111
    float len = (float)Math.sqrt(m0*m0 + m1*m1);
112
    m0 /= len;
113
    m1 /= len;
112

  
113
    if( len!=0.0f )
114
      {
115
      m0 /= len;
116
      m1 /= len;
117
      }
118
    else
119
      {
120
      m0 = 1.0f;  // arbitrarily
121
      m1 = 0.0f;  //
122
      }
114 123

  
115 124
    for(int i=0; i<mNumAxis; i++)
116 125
      {

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