Revision ba740a0c
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/effect/scramble/ScrambleEffectRotations.java | ||
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import java.util.Random; |
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import static org.distorted.magic.RubikRenderer.NODE_MESH_SIZE;
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import static org.distorted.magic.RubikRenderer.NODE_FBO_SIZE;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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mCubeEffects[0] = new MatrixEffectQuaternion(dq, new Static3D(0,0,0)); |
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float Z = NODE_MESH_SIZE /3;
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float Z = NODE_FBO_SIZE /3;
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Dynamic3D d0 = new Dynamic3D(duration, 0.5f); |
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d0.setMode(Dynamic.MODE_PATH); |
src/main/java/org/distorted/effect/sizechange/SizeChangeEffectRound.java | ||
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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import static org.distorted.magic.RubikRenderer.NODE_MESH_SIZE;
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import static org.distorted.magic.RubikRenderer.NODE_FBO_SIZE;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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{ |
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public int createEffectsPhase0(int duration) |
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{ |
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float X = NODE_MESH_SIZE /3;
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float X = NODE_FBO_SIZE /3;
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mCubeEffectPosition[0] = new int[] {6,7}; |
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mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length]; |
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public int createEffectsPhase1(int duration) |
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{ |
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float X = NODE_MESH_SIZE /3;
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float X = NODE_FBO_SIZE /3;
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mCubeEffectPosition[1] = new int[] {6,7}; |
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mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length]; |
src/main/java/org/distorted/effect/sizechange/SizeChangeEffectTransparency.java | ||
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mNodeEffectPosition[0] = new int[] {-1}; |
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mNodeEffects[0] = new Effect[mNodeEffectPosition[0].length]; |
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int w = mScreen.getWidth(); |
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int h = mScreen.getHeight(); |
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int min = w<h ? w:h; |
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float init_amplitude = 0.0f; |
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float end_amplitude = min/15.0f;
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float length = min/15.0f;
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float end_amplitude = 1/15.0f;
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float length = 1/15.0f;
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float init_phase = 360.0f; |
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float end_phase = 0.0f; |
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float alpha = 30.0f; |
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mNodeEffectPosition[1] = new int[] {-1}; |
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mNodeEffects[1] = new Effect[mNodeEffectPosition[1].length]; |
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int w = mScreen.getWidth(); |
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int h = mScreen.getHeight(); |
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int min = w<h ? w:h; |
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float init_amplitude = min/15.0f; |
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float init_amplitude = 1/15.0f; |
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float end_amplitude = 0.0f; |
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float length = min/15.0f;
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float length = 1/15.0f;
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float init_phase = 0.0f; |
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float end_phase = 360.0f; |
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float alpha = 30.0f; |
src/main/java/org/distorted/effect/win/WinEffectGlow.java | ||
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import static org.distorted.magic.RubikRenderer.NODE_MESH_SIZE; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class WinEffectGlow extends WinEffect |
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Dynamic1D degreeDyn= new Dynamic1D(duration,1.0f); |
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degreeDyn.add(new Static1D(1.0f)); |
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degreeDyn.add(new Static1D(2.5f));
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degreeDyn.add(new Static1D(1.2f));
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degreeDyn.add(new Static1D(1.0f)); |
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Static3D center = new Static3D(0,0,NODE_MESH_SIZE *0.5f); |
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mNodeEffects[1] = new VertexEffectSink(degreeDyn,center); |
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mNodeEffects[1] = new VertexEffectSink(degreeDyn,new Static3D(0,0,0)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/magic/RubikRenderer.java | ||
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public class RubikRenderer implements GLSurfaceView.Renderer, EffectListener |
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{ |
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static final float CAMERA_DISTANCE = 0.6f; // 0.6 of the length of min(scrHeight,scrWidth) |
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public static final int NODE_MESH_SIZE = 600;
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public static final int NODE_FBO_SIZE = 600;
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private RubikSurfaceView mView; |
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private DistortedScreen mScreen; |
src/main/java/org/distorted/object/RubikObject.java | ||
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import static org.distorted.magic.RubikRenderer.NODE_MESH_SIZE;
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import static org.distorted.magic.RubikRenderer.NODE_FBO_SIZE;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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{ |
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super(texture,effects,mesh); |
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resizeFBO(NODE_MESH_SIZE,NODE_MESH_SIZE);
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resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
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LEGAL_QUATS = getLegalQuats(); |
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NUM_CUBITS = getNumCubits(size); |
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mQuatAEffect = new MatrixEffectQuaternion(quatAcc, center); |
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MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale); |
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effects.apply(nodeScaleEffect); |
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mCubits = new Cubit[NUM_CUBITS]; |
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public void recomputeScaleFactor(int scrWidth, int scrHeight) |
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{ |
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float mx = getMesh().getStretchX(); |
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float my = getMesh().getStretchY(); |
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float factor = (my/mx > (float)scrHeight/scrWidth) ? (float)scrHeight/my : (float)scrWidth/mx; |
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float scaleFactor = (OBJECT_SCREEN_RATIO*mx/mSize); |
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float factor = scrWidth>scrHeight ? scrHeight : scrWidth; |
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float scaleFactor = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize; |
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mNodeScale.set(factor,factor,factor); |
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mScale.set(scaleFactor,scaleFactor,scaleFactor); |
src/main/java/org/distorted/object/RubikObjectList.java | ||
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import org.distorted.library.type.Static4D; |
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import org.distorted.magic.R; |
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import static org.distorted.magic.RubikRenderer.NODE_MESH_SIZE; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public enum RubikObjectList |
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DistortedEffects effects = new DistortedEffects(); |
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MeshRectangles mesh = new MeshRectangles(20,20); // mesh of the node, not of the cubits |
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mesh.setStretch(NODE_MESH_SIZE,NODE_MESH_SIZE,0); |
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return new RubikCube(mObjectSize, quatCur, quatAcc, texture, mesh, effects); |
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} |
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Also available in: Unified diff
Correct the Rubik app for the recent changes to the library's Node.