Revision bbc6471c
Added by Leszek Koltunski about 3 years ago
src/main/java/org/distorted/objects/TwistyDiamond.java | ||
---|---|---|
35 | 35 |
|
36 | 36 |
import java.util.Random; |
37 | 37 |
|
38 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
39 |
|
|
40 | 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
41 | 39 |
|
42 | 40 |
public class TwistyDiamond extends TwistyObject |
... | ... | |
293 | 291 |
|
294 | 292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
295 | 293 |
|
296 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
294 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
295 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
297 | 296 |
{ |
298 |
int numAxis = ROTATION_AXIS.length; |
|
299 |
|
|
300 |
if( oldRotAxis == START_AXIS ) |
|
297 |
if( numScramble==1 ) |
|
301 | 298 |
{ |
302 |
return rnd.nextInt(numAxis);
|
|
299 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
303 | 300 |
} |
304 | 301 |
else |
305 | 302 |
{ |
306 |
int newVector = rnd.nextInt(numAxis-1);
|
|
307 |
return (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
303 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
|
|
304 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
308 | 305 |
} |
309 |
} |
|
310 | 306 |
|
311 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
312 |
|
|
313 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
314 |
{ |
|
315 | 307 |
float rowFloat = rnd.nextFloat(); |
316 | 308 |
|
317 | 309 |
for(int row=0; row<mRowChances.length; row++) |
318 | 310 |
{ |
319 |
if( rowFloat<=mRowChances[row] ) return row; |
|
311 |
if( rowFloat<=mRowChances[row] ) |
|
312 |
{ |
|
313 |
scramble[1] = row; |
|
314 |
break; |
|
315 |
} |
|
320 | 316 |
} |
321 | 317 |
|
322 |
return 0; |
|
318 |
int random = rnd.nextInt(remScrambles); |
|
319 |
int result = random<remDoubleScrambles ? 2:1; |
|
320 |
int sign = rnd.nextInt(2); |
|
321 |
|
|
322 |
scramble[2] = sign==0 ? result : -result; |
|
323 | 323 |
} |
324 | 324 |
|
325 | 325 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.