Revision bbc6da6c
Added by Leszek Koltunski almost 5 years ago
| src/main/java/org/distorted/objects/FactoryCubit.java | ||
|---|---|---|
| 674 | 674 |
return new MeshJoined(meshes); |
| 675 | 675 |
} |
| 676 | 676 |
|
| 677 |
|
|
| 678 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 679 |
|
|
| 680 |
MeshBase createFacesMinxCorner() |
|
| 681 |
{
|
|
| 682 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
| 683 |
|
|
| 684 |
float[] vertices0 = { }; // TODO
|
|
| 685 |
float[] bands0 = computeBands(0.03f,27,0.25f,0.5f,5); |
|
| 686 |
float[] vertices1 = { }; // TODO
|
|
| 687 |
float[] bands1 = computeBands(0.00f,27,0.25f,0.5f,2); |
|
| 688 |
|
|
| 689 |
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1); |
|
| 690 |
meshes[0].setEffectAssociation(0, 1,0); |
|
| 691 |
meshes[1] = meshes[0].copy(true); |
|
| 692 |
meshes[1].setEffectAssociation(0, 2,0); |
|
| 693 |
meshes[2] = meshes[0].copy(true); |
|
| 694 |
meshes[2].setEffectAssociation(0, 4,0); |
|
| 695 |
meshes[3] = new MeshPolygon(vertices1, bands1, 0, 0); |
|
| 696 |
meshes[3].setEffectAssociation(0, 8,0); |
|
| 697 |
meshes[4] = meshes[3].copy(true); |
|
| 698 |
meshes[4].setEffectAssociation(0,16,0); |
|
| 699 |
meshes[5] = meshes[3].copy(true); |
|
| 700 |
meshes[5].setEffectAssociation(0,32,0); |
|
| 701 |
|
|
| 702 |
return new MeshJoined(meshes); |
|
| 703 |
} |
|
| 704 |
|
|
| 677 | 705 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 678 | 706 |
// EFFECTS |
| 679 | 707 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 1171 | 1199 |
return effect; |
| 1172 | 1200 |
} |
| 1173 | 1201 |
|
| 1202 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 1203 |
|
|
| 1204 |
VertexEffect[] createVertexEffectsMinxCorner() |
|
| 1205 |
{
|
|
| 1206 |
// TODO |
|
| 1207 |
|
|
| 1208 |
return null; |
|
| 1209 |
} |
|
| 1210 |
|
|
| 1174 | 1211 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1175 | 1212 |
// OBJECTS |
| 1176 | 1213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 1521 | 1558 |
|
| 1522 | 1559 |
mesh.mergeEffComponents(); |
| 1523 | 1560 |
|
| 1561 |
return mesh; |
|
| 1562 |
} |
|
| 1563 |
|
|
| 1564 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 1565 |
|
|
| 1566 |
MeshBase createMinxCornerMesh() |
|
| 1567 |
{
|
|
| 1568 |
MeshBase mesh = createFacesMinxCorner(); |
|
| 1569 |
VertexEffect[] effects = createVertexEffectsMinxCorner(); |
|
| 1570 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 1571 |
/* |
|
| 1572 |
Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
|
| 1573 |
Static3D[] vertices = new Static3D[2]; |
|
| 1574 |
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
|
| 1575 |
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
|
| 1576 |
roundCorners(mesh,center,vertices,0.06f,0.10f); |
|
| 1577 |
*/ |
|
| 1578 |
mesh.mergeEffComponents(); |
|
| 1579 |
|
|
| 1524 | 1580 |
return mesh; |
| 1525 | 1581 |
} |
| 1526 | 1582 |
} |
| src/main/java/org/distorted/objects/MovementMinx.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import org.distorted.library.type.Static3D; |
|
| 23 |
|
|
| 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
|
|
| 26 |
class MovementMinx extends Movement |
|
| 27 |
{
|
|
| 28 |
static final float DIST3D = 0.25f; |
|
| 29 |
static final float DIST2D = 0.25f; |
|
| 30 |
|
|
| 31 |
static final Static3D[] FACE_AXIS = new Static3D[] |
|
| 32 |
{
|
|
| 33 |
new Static3D(1,0,0), new Static3D(-1,0,0), |
|
| 34 |
new Static3D(0,1,0), new Static3D(0,-1,0), |
|
| 35 |
new Static3D(0,0,1), new Static3D(0,0,-1) |
|
| 36 |
}; |
|
| 37 |
|
|
| 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 39 |
|
|
| 40 |
MovementMinx() |
|
| 41 |
{
|
|
| 42 |
super(TwistyMinx.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
|
| 43 |
} |
|
| 44 |
|
|
| 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 46 |
|
|
| 47 |
int computeRowFromOffset(int face, int size, float offset) |
|
| 48 |
{
|
|
| 49 |
return offset<DIST2D ? 0:1; |
|
| 50 |
} |
|
| 51 |
|
|
| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
|
|
| 54 |
public float returnRotationFactor(int size, int row) |
|
| 55 |
{
|
|
| 56 |
return 1.0f; |
|
| 57 |
} |
|
| 58 |
|
|
| 59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 60 |
// faces 0,1,2,3 --> / |
|
| 61 |
// faces 4,5 --> \ |
|
| 62 |
|
|
| 63 |
private boolean isTopHalf(int face, float[] touchPoint) |
|
| 64 |
{
|
|
| 65 |
if( face==4 || face==5 ) return touchPoint[1] >=-touchPoint[0]; |
|
| 66 |
else return touchPoint[1] >= touchPoint[0]; |
|
| 67 |
} |
|
| 68 |
|
|
| 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 70 |
|
|
| 71 |
boolean isInsideFace(int face, float[] p) |
|
| 72 |
{
|
|
| 73 |
return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
|
| 74 |
} |
|
| 75 |
|
|
| 76 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 77 |
// 0 +++ |
|
| 78 |
// 1 ++- |
|
| 79 |
// 2 +-+ |
|
| 80 |
// 3 +-- |
|
| 81 |
|
|
| 82 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
| 83 |
{
|
|
| 84 |
enabled[0] = 1; |
|
| 85 |
|
|
| 86 |
boolean isTop = isTopHalf(face,touchPoint); |
|
| 87 |
|
|
| 88 |
switch(face) |
|
| 89 |
{
|
|
| 90 |
case 0: enabled[1] = isTop ? 0:3; break; |
|
| 91 |
case 1: enabled[1] = isTop ? 2:1; break; |
|
| 92 |
case 2: enabled[1] = isTop ? 2:0; break; |
|
| 93 |
case 3: enabled[1] = isTop ? 1:3; break; |
|
| 94 |
case 4: enabled[1] = isTop ? 0:1; break; |
|
| 95 |
case 5: enabled[1] = isTop ? 2:3; break; |
|
| 96 |
} |
|
| 97 |
} |
|
| 98 |
} |
|
| src/main/java/org/distorted/objects/ObjectList.java | ||
|---|---|---|
| 112 | 112 |
3 |
| 113 | 113 |
), |
| 114 | 114 |
|
| 115 |
IVY (
|
|
| 115 |
IVY (
|
|
| 116 | 116 |
new int[][] {
|
| 117 | 117 |
{2 , 8, R.raw.ivy, R.drawable.ui_small_ivy, R.drawable.ui_medium_ivy, R.drawable.ui_big_ivy, R.drawable.ui_huge_ivy} ,
|
| 118 | 118 |
}, |
| ... | ... | |
| 121 | 121 |
3 |
| 122 | 122 |
), |
| 123 | 123 |
|
| 124 |
REX (
|
|
| 124 |
REX (
|
|
| 125 | 125 |
new int[][] {
|
| 126 | 126 |
{3 , 16, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} ,
|
| 127 | 127 |
}, |
| ... | ... | |
| 129 | 129 |
new MovementRex(), |
| 130 | 130 |
3 |
| 131 | 131 |
), |
| 132 |
|
|
| 133 |
MINX ( |
|
| 134 |
new int[][] {
|
|
| 135 |
{3 , 18, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} ,
|
|
| 136 |
}, |
|
| 137 |
TwistyMinx.class, |
|
| 138 |
new MovementMinx(), |
|
| 139 |
4 |
|
| 140 |
), |
|
| 132 | 141 |
; |
| 133 | 142 |
|
| 134 | 143 |
public static final int NUM_OBJECTS = values().length; |
| ... | ... | |
| 501 | 510 |
|
| 502 | 511 |
switch(ordinal()) |
| 503 | 512 |
{
|
| 504 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 505 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 506 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 507 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 508 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 509 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 510 |
case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 511 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 512 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 513 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 513 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 514 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 515 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 516 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 517 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 518 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 519 |
case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 520 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 521 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 522 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 523 |
case 10: return new TwistyMinx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 514 | 524 |
} |
| 515 | 525 |
|
| 516 | 526 |
return null; |
| src/main/java/org/distorted/objects/TwistyMinx.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
import android.graphics.Canvas; |
|
| 24 |
import android.graphics.Paint; |
|
| 25 |
|
|
| 26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
| 27 |
import org.distorted.library.main.DistortedEffects; |
|
| 28 |
import org.distorted.library.main.DistortedTexture; |
|
| 29 |
import org.distorted.library.mesh.MeshBase; |
|
| 30 |
import org.distorted.library.mesh.MeshSquare; |
|
| 31 |
import org.distorted.library.type.Static3D; |
|
| 32 |
import org.distorted.library.type.Static4D; |
|
| 33 |
import org.distorted.main.R; |
|
| 34 |
|
|
| 35 |
import java.util.Random; |
|
| 36 |
|
|
| 37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
| 38 |
|
|
| 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 40 |
|
|
| 41 |
public class TwistyMinx extends TwistyObject |
|
| 42 |
{
|
|
| 43 |
private static final int FACES_PER_CUBIT =6; |
|
| 44 |
private static final float AXIS_LEN = 1.0f/(float)Math.sqrt(2.5f+0.5f*SQ5); |
|
| 45 |
private static final float C0 = (SQ5-1)/4; |
|
| 46 |
private static final float C1 = (SQ5+1)/4; |
|
| 47 |
|
|
| 48 |
// the six rotation axis of a RubikMegaminx. Must be normalized. |
|
| 49 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
| 50 |
{
|
|
| 51 |
new Static3D( AXIS_LEN*C1, AXIS_LEN , 0 ), |
|
| 52 |
new Static3D(-AXIS_LEN*C1, AXIS_LEN , 0 ), |
|
| 53 |
new Static3D( 0 , AXIS_LEN*C1, AXIS_LEN ), |
|
| 54 |
new Static3D( 0 ,-AXIS_LEN*C1, AXIS_LEN ), |
|
| 55 |
new Static3D( AXIS_LEN , 0 , AXIS_LEN*C1), |
|
| 56 |
new Static3D( AXIS_LEN , 0 ,-AXIS_LEN*C1) |
|
| 57 |
}; |
|
| 58 |
|
|
| 59 |
private static final int MINX_LGREEN = 0xff53aa00; |
|
| 60 |
private static final int MINX_PINK = 0xfffd7ab7; |
|
| 61 |
private static final int MINX_SANDY = 0xffefd48b; |
|
| 62 |
private static final int MINX_LBLUE = 0xff00a2d7; |
|
| 63 |
private static final int MINX_ORANGE = 0xffff6200; |
|
| 64 |
private static final int MINX_VIOLET = 0xff7d59a4; |
|
| 65 |
private static final int MINX_DGREEN = 0xff007a47; |
|
| 66 |
private static final int MINX_DRED = 0xffbd0000; |
|
| 67 |
private static final int MINX_DBLUE = 0xff1a29b2; |
|
| 68 |
private static final int MINX_DYELLOW= 0xffffc400; |
|
| 69 |
private static final int MINX_WHITE = 0xffffffff; |
|
| 70 |
private static final int MINX_GREY = 0xff727c7b; |
|
| 71 |
|
|
| 72 |
private static final int[] FACE_COLORS = new int[] |
|
| 73 |
{
|
|
| 74 |
MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE, |
|
| 75 |
MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED , |
|
| 76 |
MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY |
|
| 77 |
}; |
|
| 78 |
|
|
| 79 |
// All 60 legal rotation quats of a RubikMegaminx |
|
| 80 |
private static final Static4D[] QUATS = new Static4D[] |
|
| 81 |
{
|
|
| 82 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
| 83 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
|
| 84 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
|
| 85 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
|
| 86 |
|
|
| 87 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
|
| 88 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
|
| 89 |
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
|
| 90 |
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
|
| 91 |
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f ), |
|
| 92 |
new Static4D( -0.5f, 0.5f, -0.5f, 0.5f ), |
|
| 93 |
new Static4D( -0.5f, -0.5f, 0.5f, 0.5f ), |
|
| 94 |
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f ), |
|
| 95 |
|
|
| 96 |
new Static4D( 0.5f, C1, C0, 0.0f ), |
|
| 97 |
new Static4D( 0.5f, C1, -C0, 0.0f ), |
|
| 98 |
new Static4D( 0.5f, -C1, C0, 0.0f ), |
|
| 99 |
new Static4D( 0.5f, -C1, -C0, 0.0f ), |
|
| 100 |
new Static4D( C0, 0.5f, C1, 0.0f ), |
|
| 101 |
new Static4D( C0, 0.5f, -C1, 0.0f ), |
|
| 102 |
new Static4D( -C0, 0.5f, C1, 0.0f ), |
|
| 103 |
new Static4D( -C0, 0.5f, -C1, 0.0f ), |
|
| 104 |
new Static4D( C1, C0, 0.5f, 0.0f ), |
|
| 105 |
new Static4D( C1, -C0, 0.5f, 0.0f ), |
|
| 106 |
new Static4D( -C1, C0, 0.5f, 0.0f ), |
|
| 107 |
new Static4D( -C1, -C0, 0.5f, 0.0f ), |
|
| 108 |
|
|
| 109 |
new Static4D( 0.0f, C0, C1, 0.5f ), |
|
| 110 |
new Static4D( 0.0f, C0, -C1, 0.5f ), |
|
| 111 |
new Static4D( 0.0f, -C0, C1, 0.5f ), |
|
| 112 |
new Static4D( 0.0f, -C0, -C1, 0.5f ), |
|
| 113 |
new Static4D( C0, C1, 0.0f, 0.5f ), |
|
| 114 |
new Static4D( C0, -C1, 0.0f, 0.5f ), |
|
| 115 |
new Static4D( -C0, C1, 0.0f, 0.5f ), |
|
| 116 |
new Static4D( -C0, -C1, 0.0f, 0.5f ), |
|
| 117 |
new Static4D( C1, 0.0f, C0, 0.5f ), |
|
| 118 |
new Static4D( C1, 0.0f, -C0, 0.5f ), |
|
| 119 |
new Static4D( -C1, 0.0f, C0, 0.5f ), |
|
| 120 |
new Static4D( -C1, 0.0f, -C0, 0.5f ), |
|
| 121 |
|
|
| 122 |
new Static4D( 0.0f, C1, 0.5f, C0 ), |
|
| 123 |
new Static4D( 0.0f, C1, -0.5f, C0 ), |
|
| 124 |
new Static4D( 0.0f, -C1, 0.5f, C0 ), |
|
| 125 |
new Static4D( 0.0f, -C1, -0.5f, C0 ), |
|
| 126 |
new Static4D( 0.5f, 0.0f, C1, C0 ), |
|
| 127 |
new Static4D( 0.5f, 0.0f, -C1, C0 ), |
|
| 128 |
new Static4D( -0.5f, 0.0f, C1, C0 ), |
|
| 129 |
new Static4D( -0.5f, 0.0f, -C1, C0 ), |
|
| 130 |
new Static4D( C1, 0.5f, 0.0f, C0 ), |
|
| 131 |
new Static4D( C1, -0.5f, 0.0f, C0 ), |
|
| 132 |
new Static4D( -C1, 0.5f, 0.0f, C0 ), |
|
| 133 |
new Static4D( -C1, -0.5f, 0.0f, C0 ), |
|
| 134 |
|
|
| 135 |
new Static4D( 0.0f, 0.5f, C0, C1 ), |
|
| 136 |
new Static4D( 0.0f, 0.5f, -C0, C1 ), |
|
| 137 |
new Static4D( 0.0f, -0.5f, C0, C1 ), |
|
| 138 |
new Static4D( 0.0f, -0.5f, -C0, C1 ), |
|
| 139 |
new Static4D( 0.5f, C0, 0.0f, C1 ), |
|
| 140 |
new Static4D( 0.5f, -C0, 0.0f, C1 ), |
|
| 141 |
new Static4D( -0.5f, C0, 0.0f, C1 ), |
|
| 142 |
new Static4D( -0.5f, -C0, 0.0f, C1 ), |
|
| 143 |
new Static4D( C0, 0.0f, 0.5f, C1 ), |
|
| 144 |
new Static4D( C0, 0.0f, -0.5f, C1 ), |
|
| 145 |
new Static4D( -C0, 0.0f, 0.5f, C1 ), |
|
| 146 |
new Static4D( -C0, 0.0f, -0.5f, C1 ), |
|
| 147 |
}; |
|
| 148 |
|
|
| 149 |
private static final int[][] mFaceMap = |
|
| 150 |
{
|
|
| 151 |
{ 0, 1, 2, 12,12,12 },
|
|
| 152 |
{ 2, 3, 4, 12,12,12 },
|
|
| 153 |
{ 3, 4, 5, 12,12,12 },
|
|
| 154 |
{ 4, 5, 6, 12,12,12 },
|
|
| 155 |
{ 5, 6, 7, 12,12,12 },
|
|
| 156 |
{ 6, 7, 8, 12,12,12 },
|
|
| 157 |
{ 7, 8, 9, 12,12,12 },
|
|
| 158 |
{ 10,11, 0, 12,12,12 },
|
|
| 159 |
{ 11, 0, 1, 12,12,12 },
|
|
| 160 |
{ 0, 1, 2, 12,12,12 },
|
|
| 161 |
{ 0, 1, 2, 12,12,12 },
|
|
| 162 |
{ 2, 3, 4, 12,12,12 },
|
|
| 163 |
{ 3, 4, 5, 12,12,12 },
|
|
| 164 |
{ 4, 5, 6, 12,12,12 },
|
|
| 165 |
{ 5, 6, 7, 12,12,12 },
|
|
| 166 |
{ 6, 7, 8, 12,12,12 },
|
|
| 167 |
{ 7, 8, 9, 12,12,12 },
|
|
| 168 |
{ 10,11, 0, 12,12,12 },
|
|
| 169 |
{ 11, 0, 1, 12,12,12 },
|
|
| 170 |
{ 0, 1, 2, 12,12,12 },
|
|
| 171 |
}; |
|
| 172 |
|
|
| 173 |
private static MeshBase mMesh; |
|
| 174 |
|
|
| 175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 176 |
|
|
| 177 |
TwistyMinx(int size, Static4D quat, DistortedTexture texture, |
|
| 178 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 179 |
{
|
|
| 180 |
super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.MINX, res, scrWidth); |
|
| 181 |
} |
|
| 182 |
|
|
| 183 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 184 |
|
|
| 185 |
float getScreenRatio() |
|
| 186 |
{
|
|
| 187 |
return 1.0f; |
|
| 188 |
} |
|
| 189 |
|
|
| 190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 191 |
|
|
| 192 |
Static4D[] getQuats() |
|
| 193 |
{
|
|
| 194 |
return QUATS; |
|
| 195 |
} |
|
| 196 |
|
|
| 197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 198 |
|
|
| 199 |
int getNumFaces() |
|
| 200 |
{
|
|
| 201 |
return FACE_COLORS.length; |
|
| 202 |
} |
|
| 203 |
|
|
| 204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 205 |
|
|
| 206 |
boolean shouldResetTextureMaps() |
|
| 207 |
{
|
|
| 208 |
return false; |
|
| 209 |
} |
|
| 210 |
|
|
| 211 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 212 |
|
|
| 213 |
int getNumStickerTypes() |
|
| 214 |
{
|
|
| 215 |
return 1; |
|
| 216 |
} |
|
| 217 |
|
|
| 218 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 219 |
|
|
| 220 |
float[] getCuts(int numLayers) |
|
| 221 |
{
|
|
| 222 |
return new float[] { -0.5f , 0.5f };
|
|
| 223 |
} |
|
| 224 |
|
|
| 225 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 226 |
|
|
| 227 |
int getNumCubitFaces() |
|
| 228 |
{
|
|
| 229 |
return FACES_PER_CUBIT; |
|
| 230 |
} |
|
| 231 |
|
|
| 232 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 233 |
|
|
| 234 |
Static3D[] getCubitPositions(int numLayers) |
|
| 235 |
{
|
|
| 236 |
final float C0 = (SQ5+1)/4; |
|
| 237 |
final float C1 = (SQ5+3)/4; |
|
| 238 |
|
|
| 239 |
final Static3D[] CENTERS = new Static3D[20]; |
|
| 240 |
|
|
| 241 |
CENTERS[ 0] = new Static3D( 0.0f, 0.5f, C1); |
|
| 242 |
CENTERS[ 1] = new Static3D( 0.0f, 0.5f, -C1); |
|
| 243 |
CENTERS[ 2] = new Static3D( 0.0f,-0.5f, C1); |
|
| 244 |
CENTERS[ 3] = new Static3D( 0.0f,-0.5f, -C1); |
|
| 245 |
CENTERS[ 4] = new Static3D( C1, 0.0f, 0.5f); |
|
| 246 |
CENTERS[ 5] = new Static3D( C1, 0.0f,-0.5f); |
|
| 247 |
CENTERS[ 6] = new Static3D( -C1, 0.0f, 0.5f); |
|
| 248 |
CENTERS[ 7] = new Static3D( -C1, 0.0f,-0.5f); |
|
| 249 |
CENTERS[ 8] = new Static3D( 0.5f, C1, 0.0f); |
|
| 250 |
CENTERS[ 9] = new Static3D( 0.5f, -C1, 0.0f); |
|
| 251 |
CENTERS[10] = new Static3D(-0.5f, C1, 0.0f); |
|
| 252 |
CENTERS[11] = new Static3D(-0.5f, -C1, 0.0f); |
|
| 253 |
CENTERS[12] = new Static3D( C0, C0, C0); |
|
| 254 |
CENTERS[13] = new Static3D( C0, C0, -C0); |
|
| 255 |
CENTERS[14] = new Static3D( C0, -C0, C0); |
|
| 256 |
CENTERS[15] = new Static3D( C0, -C0, -C0); |
|
| 257 |
CENTERS[16] = new Static3D( -C0, C0, C0); |
|
| 258 |
CENTERS[17] = new Static3D( -C0, C0, -C0); |
|
| 259 |
CENTERS[18] = new Static3D( -C0, -C0, C0); |
|
| 260 |
CENTERS[19] = new Static3D( -C0, -C0, -C0); |
|
| 261 |
|
|
| 262 |
return CENTERS; |
|
| 263 |
} |
|
| 264 |
|
|
| 265 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 266 |
|
|
| 267 |
private int getQuat(int cubit) |
|
| 268 |
{
|
|
| 269 |
switch(cubit) |
|
| 270 |
{
|
|
| 271 |
case 0: return 0; |
|
| 272 |
case 1: return 2; |
|
| 273 |
case 2: return 3; |
|
| 274 |
case 3: return 1; |
|
| 275 |
case 4: return 43; |
|
| 276 |
case 5: return 9; |
|
| 277 |
case 6: return 42; |
|
| 278 |
case 7: return 10; |
|
| 279 |
case 8: return 36; |
|
| 280 |
case 9: return 5; |
|
| 281 |
case 10: return 39; |
|
| 282 |
case 11: return 6; |
|
| 283 |
case 12: return 59; |
|
| 284 |
case 13: return 32; |
|
| 285 |
case 14: return 47; |
|
| 286 |
case 15: return 21; |
|
| 287 |
case 16: return 58; |
|
| 288 |
case 17: return 34; |
|
| 289 |
case 18: return 46; |
|
| 290 |
case 19: return 23; |
|
| 291 |
} |
|
| 292 |
|
|
| 293 |
return 0; |
|
| 294 |
} |
|
| 295 |
|
|
| 296 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 297 |
|
|
| 298 |
MeshBase createCubitMesh(int cubit) |
|
| 299 |
{
|
|
| 300 |
if( mMesh==null ) mMesh = FactoryCubit.getInstance().createMinxCornerMesh(); |
|
| 301 |
MeshBase mesh = mMesh.copy(true); |
|
| 302 |
|
|
| 303 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) ); |
|
| 304 |
mesh.apply(quat,0xffffffff,0); |
|
| 305 |
|
|
| 306 |
return mesh; |
|
| 307 |
} |
|
| 308 |
|
|
| 309 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 310 |
|
|
| 311 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
| 312 |
{
|
|
| 313 |
return mFaceMap[cubit][cubitface]; |
|
| 314 |
} |
|
| 315 |
|
|
| 316 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 317 |
|
|
| 318 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
| 319 |
{
|
|
| 320 |
float S = 0.08f; |
|
| 321 |
float R = 0.12f; |
|
| 322 |
|
|
| 323 |
float[] vertices = { }; // TODO
|
|
| 324 |
|
|
| 325 |
FactorySticker factory = FactorySticker.getInstance(); |
|
| 326 |
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R); |
|
| 327 |
} |
|
| 328 |
|
|
| 329 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 330 |
|
|
| 331 |
float returnMultiplier() |
|
| 332 |
{
|
|
| 333 |
return 2.0f; |
|
| 334 |
} |
|
| 335 |
|
|
| 336 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 337 |
|
|
| 338 |
float[] getRowChances() |
|
| 339 |
{
|
|
| 340 |
return new float[] { 0.5f, 0.5f, 1.0f };
|
|
| 341 |
} |
|
| 342 |
|
|
| 343 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 344 |
// PUBLIC API |
|
| 345 |
|
|
| 346 |
public Static3D[] getRotationAxis() |
|
| 347 |
{
|
|
| 348 |
return ROT_AXIS; |
|
| 349 |
} |
|
| 350 |
|
|
| 351 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 352 |
|
|
| 353 |
public int getBasicAngle() |
|
| 354 |
{
|
|
| 355 |
return 5; |
|
| 356 |
} |
|
| 357 |
|
|
| 358 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 359 |
|
|
| 360 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
| 361 |
{
|
|
| 362 |
int numAxis = ROTATION_AXIS.length; |
|
| 363 |
|
|
| 364 |
if( oldRotAxis == START_AXIS ) |
|
| 365 |
{
|
|
| 366 |
return rnd.nextInt(numAxis); |
|
| 367 |
} |
|
| 368 |
else |
|
| 369 |
{
|
|
| 370 |
int newVector = rnd.nextInt(numAxis-1); |
|
| 371 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
| 372 |
} |
|
| 373 |
} |
|
| 374 |
|
|
| 375 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 376 |
|
|
| 377 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
| 378 |
{
|
|
| 379 |
float rowFloat = rnd.nextFloat(); |
|
| 380 |
|
|
| 381 |
for(int row=0; row<mRowChances.length; row++) |
|
| 382 |
{
|
|
| 383 |
if( rowFloat<=mRowChances[row] ) return row; |
|
| 384 |
} |
|
| 385 |
|
|
| 386 |
return 0; |
|
| 387 |
} |
|
| 388 |
|
|
| 389 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 390 |
// The Kilominx is solved if and only if: |
|
| 391 |
// |
|
| 392 |
// all cubits are rotated with the same quat. |
|
| 393 |
|
|
| 394 |
public boolean isSolved() |
|
| 395 |
{
|
|
| 396 |
int q = CUBITS[0].mQuatIndex; |
|
| 397 |
|
|
| 398 |
for(int i=0; i<NUM_CUBITS; i++) |
|
| 399 |
{
|
|
| 400 |
if( CUBITS[i].mQuatIndex != q ) return false; |
|
| 401 |
} |
|
| 402 |
|
|
| 403 |
return true; |
|
| 404 |
} |
|
| 405 |
|
|
| 406 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 407 |
// only needed for solvers - there are no Ivy solvers ATM) |
|
| 408 |
|
|
| 409 |
public String retObjectString() |
|
| 410 |
{
|
|
| 411 |
return ""; |
|
| 412 |
} |
|
| 413 |
|
|
| 414 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 415 |
|
|
| 416 |
public int getObjectName(int numLayers) |
|
| 417 |
{
|
|
| 418 |
return R.string.minx2; |
|
| 419 |
} |
|
| 420 |
|
|
| 421 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 422 |
|
|
| 423 |
public int getInventor(int numLayers) |
|
| 424 |
{
|
|
| 425 |
return R.string.minx2_inventor; |
|
| 426 |
} |
|
| 427 |
|
|
| 428 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 429 |
|
|
| 430 |
public int getComplexity(int numLayers) |
|
| 431 |
{
|
|
| 432 |
return 3; |
|
| 433 |
} |
|
| 434 |
} |
|
| src/main/java/org/distorted/objects/TwistyObject.java | ||
|---|---|---|
| 72 | 72 |
|
| 73 | 73 |
static final float SQ2 = (float)Math.sqrt(2); |
| 74 | 74 |
static final float SQ3 = (float)Math.sqrt(3); |
| 75 |
static final float SQ5 = (float)Math.sqrt(5); |
|
| 75 | 76 |
static final float SQ6 = (float)Math.sqrt(6); |
| 76 | 77 |
|
| 77 | 78 |
private static final float NODE_RATIO = 1.40f; |
| src/main/res/values/strings.xml | ||
|---|---|---|
| 87 | 87 |
<string name="rex3" translatable="false">Rex Cube</string> |
| 88 | 88 |
<string name="dino3" translatable="false">Dino Cube (6 color)</string> |
| 89 | 89 |
<string name="din43" translatable="false">Dino Cube (4 color)</string> |
| 90 |
<string name="minx2" translatable="false">Kilominx</string> |
|
| 91 |
<string name="minx3" translatable="false">Megaminx</string> |
|
| 92 |
<string name="minx4" translatable="false">Gigaminx</string> |
|
| 90 | 93 |
|
| 91 | 94 |
<string name="cube2_inventor" translatable="false">Larry Nichols, 1970</string> |
| 92 | 95 |
<string name="cube3_inventor" translatable="false">Ernő Rubik, 1974</string> |
| ... | ... | |
| 104 | 107 |
<string name="rex3_inventor" translatable="false">Andrew Cormier, 2009</string> |
| 105 | 108 |
<string name="dino3_inventor" translatable="false">Robert Webb, 1985</string> |
| 106 | 109 |
<string name="din43_inventor" translatable="false">Robert Webb, 1985</string> |
| 110 |
<string name="minx2_inventor" translatable="false">Thomas de Bruin, 2008</string> |
|
| 111 |
<string name="minx3_inventor" translatable="false">Ferenc Szlivka, 1982</string> |
|
| 112 |
<string name="minx4_inventor" translatable="false">Tyler Fox, 2006</string> |
|
| 107 | 113 |
|
| 108 | 114 |
</resources> |
Also available in: Unified diff
Megaminx family: part1 (doesn't work yet)