Revision bbc6da6c
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/objects/FactoryCubit.java | ||
---|---|---|
674 | 674 |
return new MeshJoined(meshes); |
675 | 675 |
} |
676 | 676 |
|
677 |
|
|
678 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
679 |
|
|
680 |
MeshBase createFacesMinxCorner() |
|
681 |
{ |
|
682 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
683 |
|
|
684 |
float[] vertices0 = { }; // TODO |
|
685 |
float[] bands0 = computeBands(0.03f,27,0.25f,0.5f,5); |
|
686 |
float[] vertices1 = { }; // TODO |
|
687 |
float[] bands1 = computeBands(0.00f,27,0.25f,0.5f,2); |
|
688 |
|
|
689 |
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1); |
|
690 |
meshes[0].setEffectAssociation(0, 1,0); |
|
691 |
meshes[1] = meshes[0].copy(true); |
|
692 |
meshes[1].setEffectAssociation(0, 2,0); |
|
693 |
meshes[2] = meshes[0].copy(true); |
|
694 |
meshes[2].setEffectAssociation(0, 4,0); |
|
695 |
meshes[3] = new MeshPolygon(vertices1, bands1, 0, 0); |
|
696 |
meshes[3].setEffectAssociation(0, 8,0); |
|
697 |
meshes[4] = meshes[3].copy(true); |
|
698 |
meshes[4].setEffectAssociation(0,16,0); |
|
699 |
meshes[5] = meshes[3].copy(true); |
|
700 |
meshes[5].setEffectAssociation(0,32,0); |
|
701 |
|
|
702 |
return new MeshJoined(meshes); |
|
703 |
} |
|
704 |
|
|
677 | 705 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
678 | 706 |
// EFFECTS |
679 | 707 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
1171 | 1199 |
return effect; |
1172 | 1200 |
} |
1173 | 1201 |
|
1202 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1203 |
|
|
1204 |
VertexEffect[] createVertexEffectsMinxCorner() |
|
1205 |
{ |
|
1206 |
// TODO |
|
1207 |
|
|
1208 |
return null; |
|
1209 |
} |
|
1210 |
|
|
1174 | 1211 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1175 | 1212 |
// OBJECTS |
1176 | 1213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
1521 | 1558 |
|
1522 | 1559 |
mesh.mergeEffComponents(); |
1523 | 1560 |
|
1561 |
return mesh; |
|
1562 |
} |
|
1563 |
|
|
1564 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1565 |
|
|
1566 |
MeshBase createMinxCornerMesh() |
|
1567 |
{ |
|
1568 |
MeshBase mesh = createFacesMinxCorner(); |
|
1569 |
VertexEffect[] effects = createVertexEffectsMinxCorner(); |
|
1570 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
1571 |
/* |
|
1572 |
Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
|
1573 |
Static3D[] vertices = new Static3D[2]; |
|
1574 |
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
|
1575 |
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
|
1576 |
roundCorners(mesh,center,vertices,0.06f,0.10f); |
|
1577 |
*/ |
|
1578 |
mesh.mergeEffComponents(); |
|
1579 |
|
|
1524 | 1580 |
return mesh; |
1525 | 1581 |
} |
1526 | 1582 |
} |
src/main/java/org/distorted/objects/MovementMinx.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import org.distorted.library.type.Static3D; |
|
23 |
|
|
24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
25 |
|
|
26 |
class MovementMinx extends Movement |
|
27 |
{ |
|
28 |
static final float DIST3D = 0.25f; |
|
29 |
static final float DIST2D = 0.25f; |
|
30 |
|
|
31 |
static final Static3D[] FACE_AXIS = new Static3D[] |
|
32 |
{ |
|
33 |
new Static3D(1,0,0), new Static3D(-1,0,0), |
|
34 |
new Static3D(0,1,0), new Static3D(0,-1,0), |
|
35 |
new Static3D(0,0,1), new Static3D(0,0,-1) |
|
36 |
}; |
|
37 |
|
|
38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
39 |
|
|
40 |
MovementMinx() |
|
41 |
{ |
|
42 |
super(TwistyMinx.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
|
43 |
} |
|
44 |
|
|
45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
46 |
|
|
47 |
int computeRowFromOffset(int face, int size, float offset) |
|
48 |
{ |
|
49 |
return offset<DIST2D ? 0:1; |
|
50 |
} |
|
51 |
|
|
52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
53 |
|
|
54 |
public float returnRotationFactor(int size, int row) |
|
55 |
{ |
|
56 |
return 1.0f; |
|
57 |
} |
|
58 |
|
|
59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
60 |
// faces 0,1,2,3 --> / |
|
61 |
// faces 4,5 --> \ |
|
62 |
|
|
63 |
private boolean isTopHalf(int face, float[] touchPoint) |
|
64 |
{ |
|
65 |
if( face==4 || face==5 ) return touchPoint[1] >=-touchPoint[0]; |
|
66 |
else return touchPoint[1] >= touchPoint[0]; |
|
67 |
} |
|
68 |
|
|
69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
70 |
|
|
71 |
boolean isInsideFace(int face, float[] p) |
|
72 |
{ |
|
73 |
return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
|
74 |
} |
|
75 |
|
|
76 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
77 |
// 0 +++ |
|
78 |
// 1 ++- |
|
79 |
// 2 +-+ |
|
80 |
// 3 +-- |
|
81 |
|
|
82 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
83 |
{ |
|
84 |
enabled[0] = 1; |
|
85 |
|
|
86 |
boolean isTop = isTopHalf(face,touchPoint); |
|
87 |
|
|
88 |
switch(face) |
|
89 |
{ |
|
90 |
case 0: enabled[1] = isTop ? 0:3; break; |
|
91 |
case 1: enabled[1] = isTop ? 2:1; break; |
|
92 |
case 2: enabled[1] = isTop ? 2:0; break; |
|
93 |
case 3: enabled[1] = isTop ? 1:3; break; |
|
94 |
case 4: enabled[1] = isTop ? 0:1; break; |
|
95 |
case 5: enabled[1] = isTop ? 2:3; break; |
|
96 |
} |
|
97 |
} |
|
98 |
} |
src/main/java/org/distorted/objects/ObjectList.java | ||
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112 | 112 |
3 |
113 | 113 |
), |
114 | 114 |
|
115 |
IVY (
|
|
115 |
IVY (
|
|
116 | 116 |
new int[][] { |
117 | 117 |
{2 , 8, R.raw.ivy, R.drawable.ui_small_ivy, R.drawable.ui_medium_ivy, R.drawable.ui_big_ivy, R.drawable.ui_huge_ivy} , |
118 | 118 |
}, |
... | ... | |
121 | 121 |
3 |
122 | 122 |
), |
123 | 123 |
|
124 |
REX (
|
|
124 |
REX (
|
|
125 | 125 |
new int[][] { |
126 | 126 |
{3 , 16, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} , |
127 | 127 |
}, |
... | ... | |
129 | 129 |
new MovementRex(), |
130 | 130 |
3 |
131 | 131 |
), |
132 |
|
|
133 |
MINX ( |
|
134 |
new int[][] { |
|
135 |
{3 , 18, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} , |
|
136 |
}, |
|
137 |
TwistyMinx.class, |
|
138 |
new MovementMinx(), |
|
139 |
4 |
|
140 |
), |
|
132 | 141 |
; |
133 | 142 |
|
134 | 143 |
public static final int NUM_OBJECTS = values().length; |
... | ... | |
501 | 510 |
|
502 | 511 |
switch(ordinal()) |
503 | 512 |
{ |
504 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
505 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
506 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
507 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
508 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
509 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
510 |
case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
511 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
512 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
513 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
513 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
514 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
515 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
516 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
517 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
518 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
519 |
case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
520 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
521 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
522 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
523 |
case 10: return new TwistyMinx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
514 | 524 |
} |
515 | 525 |
|
516 | 526 |
return null; |
src/main/java/org/distorted/objects/TwistyMinx.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import android.content.res.Resources; |
|
23 |
import android.graphics.Canvas; |
|
24 |
import android.graphics.Paint; |
|
25 |
|
|
26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
27 |
import org.distorted.library.main.DistortedEffects; |
|
28 |
import org.distorted.library.main.DistortedTexture; |
|
29 |
import org.distorted.library.mesh.MeshBase; |
|
30 |
import org.distorted.library.mesh.MeshSquare; |
|
31 |
import org.distorted.library.type.Static3D; |
|
32 |
import org.distorted.library.type.Static4D; |
|
33 |
import org.distorted.main.R; |
|
34 |
|
|
35 |
import java.util.Random; |
|
36 |
|
|
37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
38 |
|
|
39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
40 |
|
|
41 |
public class TwistyMinx extends TwistyObject |
|
42 |
{ |
|
43 |
private static final int FACES_PER_CUBIT =6; |
|
44 |
private static final float AXIS_LEN = 1.0f/(float)Math.sqrt(2.5f+0.5f*SQ5); |
|
45 |
private static final float C0 = (SQ5-1)/4; |
|
46 |
private static final float C1 = (SQ5+1)/4; |
|
47 |
|
|
48 |
// the six rotation axis of a RubikMegaminx. Must be normalized. |
|
49 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
50 |
{ |
|
51 |
new Static3D( AXIS_LEN*C1, AXIS_LEN , 0 ), |
|
52 |
new Static3D(-AXIS_LEN*C1, AXIS_LEN , 0 ), |
|
53 |
new Static3D( 0 , AXIS_LEN*C1, AXIS_LEN ), |
|
54 |
new Static3D( 0 ,-AXIS_LEN*C1, AXIS_LEN ), |
|
55 |
new Static3D( AXIS_LEN , 0 , AXIS_LEN*C1), |
|
56 |
new Static3D( AXIS_LEN , 0 ,-AXIS_LEN*C1) |
|
57 |
}; |
|
58 |
|
|
59 |
private static final int MINX_LGREEN = 0xff53aa00; |
|
60 |
private static final int MINX_PINK = 0xfffd7ab7; |
|
61 |
private static final int MINX_SANDY = 0xffefd48b; |
|
62 |
private static final int MINX_LBLUE = 0xff00a2d7; |
|
63 |
private static final int MINX_ORANGE = 0xffff6200; |
|
64 |
private static final int MINX_VIOLET = 0xff7d59a4; |
|
65 |
private static final int MINX_DGREEN = 0xff007a47; |
|
66 |
private static final int MINX_DRED = 0xffbd0000; |
|
67 |
private static final int MINX_DBLUE = 0xff1a29b2; |
|
68 |
private static final int MINX_DYELLOW= 0xffffc400; |
|
69 |
private static final int MINX_WHITE = 0xffffffff; |
|
70 |
private static final int MINX_GREY = 0xff727c7b; |
|
71 |
|
|
72 |
private static final int[] FACE_COLORS = new int[] |
|
73 |
{ |
|
74 |
MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE, |
|
75 |
MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED , |
|
76 |
MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY |
|
77 |
}; |
|
78 |
|
|
79 |
// All 60 legal rotation quats of a RubikMegaminx |
|
80 |
private static final Static4D[] QUATS = new Static4D[] |
|
81 |
{ |
|
82 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
83 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
|
84 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
|
85 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
|
86 |
|
|
87 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
|
88 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
|
89 |
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
|
90 |
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
|
91 |
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f ), |
|
92 |
new Static4D( -0.5f, 0.5f, -0.5f, 0.5f ), |
|
93 |
new Static4D( -0.5f, -0.5f, 0.5f, 0.5f ), |
|
94 |
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f ), |
|
95 |
|
|
96 |
new Static4D( 0.5f, C1, C0, 0.0f ), |
|
97 |
new Static4D( 0.5f, C1, -C0, 0.0f ), |
|
98 |
new Static4D( 0.5f, -C1, C0, 0.0f ), |
|
99 |
new Static4D( 0.5f, -C1, -C0, 0.0f ), |
|
100 |
new Static4D( C0, 0.5f, C1, 0.0f ), |
|
101 |
new Static4D( C0, 0.5f, -C1, 0.0f ), |
|
102 |
new Static4D( -C0, 0.5f, C1, 0.0f ), |
|
103 |
new Static4D( -C0, 0.5f, -C1, 0.0f ), |
|
104 |
new Static4D( C1, C0, 0.5f, 0.0f ), |
|
105 |
new Static4D( C1, -C0, 0.5f, 0.0f ), |
|
106 |
new Static4D( -C1, C0, 0.5f, 0.0f ), |
|
107 |
new Static4D( -C1, -C0, 0.5f, 0.0f ), |
|
108 |
|
|
109 |
new Static4D( 0.0f, C0, C1, 0.5f ), |
|
110 |
new Static4D( 0.0f, C0, -C1, 0.5f ), |
|
111 |
new Static4D( 0.0f, -C0, C1, 0.5f ), |
|
112 |
new Static4D( 0.0f, -C0, -C1, 0.5f ), |
|
113 |
new Static4D( C0, C1, 0.0f, 0.5f ), |
|
114 |
new Static4D( C0, -C1, 0.0f, 0.5f ), |
|
115 |
new Static4D( -C0, C1, 0.0f, 0.5f ), |
|
116 |
new Static4D( -C0, -C1, 0.0f, 0.5f ), |
|
117 |
new Static4D( C1, 0.0f, C0, 0.5f ), |
|
118 |
new Static4D( C1, 0.0f, -C0, 0.5f ), |
|
119 |
new Static4D( -C1, 0.0f, C0, 0.5f ), |
|
120 |
new Static4D( -C1, 0.0f, -C0, 0.5f ), |
|
121 |
|
|
122 |
new Static4D( 0.0f, C1, 0.5f, C0 ), |
|
123 |
new Static4D( 0.0f, C1, -0.5f, C0 ), |
|
124 |
new Static4D( 0.0f, -C1, 0.5f, C0 ), |
|
125 |
new Static4D( 0.0f, -C1, -0.5f, C0 ), |
|
126 |
new Static4D( 0.5f, 0.0f, C1, C0 ), |
|
127 |
new Static4D( 0.5f, 0.0f, -C1, C0 ), |
|
128 |
new Static4D( -0.5f, 0.0f, C1, C0 ), |
|
129 |
new Static4D( -0.5f, 0.0f, -C1, C0 ), |
|
130 |
new Static4D( C1, 0.5f, 0.0f, C0 ), |
|
131 |
new Static4D( C1, -0.5f, 0.0f, C0 ), |
|
132 |
new Static4D( -C1, 0.5f, 0.0f, C0 ), |
|
133 |
new Static4D( -C1, -0.5f, 0.0f, C0 ), |
|
134 |
|
|
135 |
new Static4D( 0.0f, 0.5f, C0, C1 ), |
|
136 |
new Static4D( 0.0f, 0.5f, -C0, C1 ), |
|
137 |
new Static4D( 0.0f, -0.5f, C0, C1 ), |
|
138 |
new Static4D( 0.0f, -0.5f, -C0, C1 ), |
|
139 |
new Static4D( 0.5f, C0, 0.0f, C1 ), |
|
140 |
new Static4D( 0.5f, -C0, 0.0f, C1 ), |
|
141 |
new Static4D( -0.5f, C0, 0.0f, C1 ), |
|
142 |
new Static4D( -0.5f, -C0, 0.0f, C1 ), |
|
143 |
new Static4D( C0, 0.0f, 0.5f, C1 ), |
|
144 |
new Static4D( C0, 0.0f, -0.5f, C1 ), |
|
145 |
new Static4D( -C0, 0.0f, 0.5f, C1 ), |
|
146 |
new Static4D( -C0, 0.0f, -0.5f, C1 ), |
|
147 |
}; |
|
148 |
|
|
149 |
private static final int[][] mFaceMap = |
|
150 |
{ |
|
151 |
{ 0, 1, 2, 12,12,12 }, |
|
152 |
{ 2, 3, 4, 12,12,12 }, |
|
153 |
{ 3, 4, 5, 12,12,12 }, |
|
154 |
{ 4, 5, 6, 12,12,12 }, |
|
155 |
{ 5, 6, 7, 12,12,12 }, |
|
156 |
{ 6, 7, 8, 12,12,12 }, |
|
157 |
{ 7, 8, 9, 12,12,12 }, |
|
158 |
{ 10,11, 0, 12,12,12 }, |
|
159 |
{ 11, 0, 1, 12,12,12 }, |
|
160 |
{ 0, 1, 2, 12,12,12 }, |
|
161 |
{ 0, 1, 2, 12,12,12 }, |
|
162 |
{ 2, 3, 4, 12,12,12 }, |
|
163 |
{ 3, 4, 5, 12,12,12 }, |
|
164 |
{ 4, 5, 6, 12,12,12 }, |
|
165 |
{ 5, 6, 7, 12,12,12 }, |
|
166 |
{ 6, 7, 8, 12,12,12 }, |
|
167 |
{ 7, 8, 9, 12,12,12 }, |
|
168 |
{ 10,11, 0, 12,12,12 }, |
|
169 |
{ 11, 0, 1, 12,12,12 }, |
|
170 |
{ 0, 1, 2, 12,12,12 }, |
|
171 |
}; |
|
172 |
|
|
173 |
private static MeshBase mMesh; |
|
174 |
|
|
175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
176 |
|
|
177 |
TwistyMinx(int size, Static4D quat, DistortedTexture texture, |
|
178 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
179 |
{ |
|
180 |
super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.MINX, res, scrWidth); |
|
181 |
} |
|
182 |
|
|
183 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
184 |
|
|
185 |
float getScreenRatio() |
|
186 |
{ |
|
187 |
return 1.0f; |
|
188 |
} |
|
189 |
|
|
190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
191 |
|
|
192 |
Static4D[] getQuats() |
|
193 |
{ |
|
194 |
return QUATS; |
|
195 |
} |
|
196 |
|
|
197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
198 |
|
|
199 |
int getNumFaces() |
|
200 |
{ |
|
201 |
return FACE_COLORS.length; |
|
202 |
} |
|
203 |
|
|
204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
205 |
|
|
206 |
boolean shouldResetTextureMaps() |
|
207 |
{ |
|
208 |
return false; |
|
209 |
} |
|
210 |
|
|
211 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
212 |
|
|
213 |
int getNumStickerTypes() |
|
214 |
{ |
|
215 |
return 1; |
|
216 |
} |
|
217 |
|
|
218 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
219 |
|
|
220 |
float[] getCuts(int numLayers) |
|
221 |
{ |
|
222 |
return new float[] { -0.5f , 0.5f }; |
|
223 |
} |
|
224 |
|
|
225 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
226 |
|
|
227 |
int getNumCubitFaces() |
|
228 |
{ |
|
229 |
return FACES_PER_CUBIT; |
|
230 |
} |
|
231 |
|
|
232 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
233 |
|
|
234 |
Static3D[] getCubitPositions(int numLayers) |
|
235 |
{ |
|
236 |
final float C0 = (SQ5+1)/4; |
|
237 |
final float C1 = (SQ5+3)/4; |
|
238 |
|
|
239 |
final Static3D[] CENTERS = new Static3D[20]; |
|
240 |
|
|
241 |
CENTERS[ 0] = new Static3D( 0.0f, 0.5f, C1); |
|
242 |
CENTERS[ 1] = new Static3D( 0.0f, 0.5f, -C1); |
|
243 |
CENTERS[ 2] = new Static3D( 0.0f,-0.5f, C1); |
|
244 |
CENTERS[ 3] = new Static3D( 0.0f,-0.5f, -C1); |
|
245 |
CENTERS[ 4] = new Static3D( C1, 0.0f, 0.5f); |
|
246 |
CENTERS[ 5] = new Static3D( C1, 0.0f,-0.5f); |
|
247 |
CENTERS[ 6] = new Static3D( -C1, 0.0f, 0.5f); |
|
248 |
CENTERS[ 7] = new Static3D( -C1, 0.0f,-0.5f); |
|
249 |
CENTERS[ 8] = new Static3D( 0.5f, C1, 0.0f); |
|
250 |
CENTERS[ 9] = new Static3D( 0.5f, -C1, 0.0f); |
|
251 |
CENTERS[10] = new Static3D(-0.5f, C1, 0.0f); |
|
252 |
CENTERS[11] = new Static3D(-0.5f, -C1, 0.0f); |
|
253 |
CENTERS[12] = new Static3D( C0, C0, C0); |
|
254 |
CENTERS[13] = new Static3D( C0, C0, -C0); |
|
255 |
CENTERS[14] = new Static3D( C0, -C0, C0); |
|
256 |
CENTERS[15] = new Static3D( C0, -C0, -C0); |
|
257 |
CENTERS[16] = new Static3D( -C0, C0, C0); |
|
258 |
CENTERS[17] = new Static3D( -C0, C0, -C0); |
|
259 |
CENTERS[18] = new Static3D( -C0, -C0, C0); |
|
260 |
CENTERS[19] = new Static3D( -C0, -C0, -C0); |
|
261 |
|
|
262 |
return CENTERS; |
|
263 |
} |
|
264 |
|
|
265 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
266 |
|
|
267 |
private int getQuat(int cubit) |
|
268 |
{ |
|
269 |
switch(cubit) |
|
270 |
{ |
|
271 |
case 0: return 0; |
|
272 |
case 1: return 2; |
|
273 |
case 2: return 3; |
|
274 |
case 3: return 1; |
|
275 |
case 4: return 43; |
|
276 |
case 5: return 9; |
|
277 |
case 6: return 42; |
|
278 |
case 7: return 10; |
|
279 |
case 8: return 36; |
|
280 |
case 9: return 5; |
|
281 |
case 10: return 39; |
|
282 |
case 11: return 6; |
|
283 |
case 12: return 59; |
|
284 |
case 13: return 32; |
|
285 |
case 14: return 47; |
|
286 |
case 15: return 21; |
|
287 |
case 16: return 58; |
|
288 |
case 17: return 34; |
|
289 |
case 18: return 46; |
|
290 |
case 19: return 23; |
|
291 |
} |
|
292 |
|
|
293 |
return 0; |
|
294 |
} |
|
295 |
|
|
296 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
297 |
|
|
298 |
MeshBase createCubitMesh(int cubit) |
|
299 |
{ |
|
300 |
if( mMesh==null ) mMesh = FactoryCubit.getInstance().createMinxCornerMesh(); |
|
301 |
MeshBase mesh = mMesh.copy(true); |
|
302 |
|
|
303 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) ); |
|
304 |
mesh.apply(quat,0xffffffff,0); |
|
305 |
|
|
306 |
return mesh; |
|
307 |
} |
|
308 |
|
|
309 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
310 |
|
|
311 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
312 |
{ |
|
313 |
return mFaceMap[cubit][cubitface]; |
|
314 |
} |
|
315 |
|
|
316 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
317 |
|
|
318 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
319 |
{ |
|
320 |
float S = 0.08f; |
|
321 |
float R = 0.12f; |
|
322 |
|
|
323 |
float[] vertices = { }; // TODO |
|
324 |
|
|
325 |
FactorySticker factory = FactorySticker.getInstance(); |
|
326 |
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R); |
|
327 |
} |
|
328 |
|
|
329 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
330 |
|
|
331 |
float returnMultiplier() |
|
332 |
{ |
|
333 |
return 2.0f; |
|
334 |
} |
|
335 |
|
|
336 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
337 |
|
|
338 |
float[] getRowChances() |
|
339 |
{ |
|
340 |
return new float[] { 0.5f, 0.5f, 1.0f }; |
|
341 |
} |
|
342 |
|
|
343 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
344 |
// PUBLIC API |
|
345 |
|
|
346 |
public Static3D[] getRotationAxis() |
|
347 |
{ |
|
348 |
return ROT_AXIS; |
|
349 |
} |
|
350 |
|
|
351 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
352 |
|
|
353 |
public int getBasicAngle() |
|
354 |
{ |
|
355 |
return 5; |
|
356 |
} |
|
357 |
|
|
358 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
359 |
|
|
360 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
361 |
{ |
|
362 |
int numAxis = ROTATION_AXIS.length; |
|
363 |
|
|
364 |
if( oldRotAxis == START_AXIS ) |
|
365 |
{ |
|
366 |
return rnd.nextInt(numAxis); |
|
367 |
} |
|
368 |
else |
|
369 |
{ |
|
370 |
int newVector = rnd.nextInt(numAxis-1); |
|
371 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
372 |
} |
|
373 |
} |
|
374 |
|
|
375 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
376 |
|
|
377 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
378 |
{ |
|
379 |
float rowFloat = rnd.nextFloat(); |
|
380 |
|
|
381 |
for(int row=0; row<mRowChances.length; row++) |
|
382 |
{ |
|
383 |
if( rowFloat<=mRowChances[row] ) return row; |
|
384 |
} |
|
385 |
|
|
386 |
return 0; |
|
387 |
} |
|
388 |
|
|
389 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
390 |
// The Kilominx is solved if and only if: |
|
391 |
// |
|
392 |
// all cubits are rotated with the same quat. |
|
393 |
|
|
394 |
public boolean isSolved() |
|
395 |
{ |
|
396 |
int q = CUBITS[0].mQuatIndex; |
|
397 |
|
|
398 |
for(int i=0; i<NUM_CUBITS; i++) |
|
399 |
{ |
|
400 |
if( CUBITS[i].mQuatIndex != q ) return false; |
|
401 |
} |
|
402 |
|
|
403 |
return true; |
|
404 |
} |
|
405 |
|
|
406 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
407 |
// only needed for solvers - there are no Ivy solvers ATM) |
|
408 |
|
|
409 |
public String retObjectString() |
|
410 |
{ |
|
411 |
return ""; |
|
412 |
} |
|
413 |
|
|
414 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
415 |
|
|
416 |
public int getObjectName(int numLayers) |
|
417 |
{ |
|
418 |
return R.string.minx2; |
|
419 |
} |
|
420 |
|
|
421 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
422 |
|
|
423 |
public int getInventor(int numLayers) |
|
424 |
{ |
|
425 |
return R.string.minx2_inventor; |
|
426 |
} |
|
427 |
|
|
428 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
429 |
|
|
430 |
public int getComplexity(int numLayers) |
|
431 |
{ |
|
432 |
return 3; |
|
433 |
} |
|
434 |
} |
src/main/java/org/distorted/objects/TwistyObject.java | ||
---|---|---|
72 | 72 |
|
73 | 73 |
static final float SQ2 = (float)Math.sqrt(2); |
74 | 74 |
static final float SQ3 = (float)Math.sqrt(3); |
75 |
static final float SQ5 = (float)Math.sqrt(5); |
|
75 | 76 |
static final float SQ6 = (float)Math.sqrt(6); |
76 | 77 |
|
77 | 78 |
private static final float NODE_RATIO = 1.40f; |
src/main/res/values/strings.xml | ||
---|---|---|
87 | 87 |
<string name="rex3" translatable="false">Rex Cube</string> |
88 | 88 |
<string name="dino3" translatable="false">Dino Cube (6 color)</string> |
89 | 89 |
<string name="din43" translatable="false">Dino Cube (4 color)</string> |
90 |
<string name="minx2" translatable="false">Kilominx</string> |
|
91 |
<string name="minx3" translatable="false">Megaminx</string> |
|
92 |
<string name="minx4" translatable="false">Gigaminx</string> |
|
90 | 93 |
|
91 | 94 |
<string name="cube2_inventor" translatable="false">Larry Nichols, 1970</string> |
92 | 95 |
<string name="cube3_inventor" translatable="false">Ernő Rubik, 1974</string> |
... | ... | |
104 | 107 |
<string name="rex3_inventor" translatable="false">Andrew Cormier, 2009</string> |
105 | 108 |
<string name="dino3_inventor" translatable="false">Robert Webb, 1985</string> |
106 | 109 |
<string name="din43_inventor" translatable="false">Robert Webb, 1985</string> |
110 |
<string name="minx2_inventor" translatable="false">Thomas de Bruin, 2008</string> |
|
111 |
<string name="minx3_inventor" translatable="false">Ferenc Szlivka, 1982</string> |
|
112 |
<string name="minx4_inventor" translatable="false">Tyler Fox, 2006</string> |
|
107 | 113 |
|
108 | 114 |
</resources> |
Also available in: Unified diff
Megaminx family: part1 (doesn't work yet)