Revision bbc6da6c
Added by Leszek Koltunski almost 5 years ago
| src/main/java/org/distorted/objects/FactoryCubit.java | ||
|---|---|---|
| 674 | 674 | 
    return new MeshJoined(meshes);  | 
| 675 | 675 | 
    }  | 
| 676 | 676 | 
     | 
| 677 | 
     | 
|
| 678 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 679 | 
     | 
|
| 680 | 
    MeshBase createFacesMinxCorner()  | 
|
| 681 | 
        {
   | 
|
| 682 | 
    MeshBase[] meshes = new MeshPolygon[6];  | 
|
| 683 | 
     | 
|
| 684 | 
        float[] vertices0 = {  };   // TODO
   | 
|
| 685 | 
    float[] bands0 = computeBands(0.03f,27,0.25f,0.5f,5);  | 
|
| 686 | 
        float[] vertices1 = {  };   // TODO
   | 
|
| 687 | 
    float[] bands1 = computeBands(0.00f,27,0.25f,0.5f,2);  | 
|
| 688 | 
     | 
|
| 689 | 
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);  | 
|
| 690 | 
    meshes[0].setEffectAssociation(0, 1,0);  | 
|
| 691 | 
    meshes[1] = meshes[0].copy(true);  | 
|
| 692 | 
    meshes[1].setEffectAssociation(0, 2,0);  | 
|
| 693 | 
    meshes[2] = meshes[0].copy(true);  | 
|
| 694 | 
    meshes[2].setEffectAssociation(0, 4,0);  | 
|
| 695 | 
    meshes[3] = new MeshPolygon(vertices1, bands1, 0, 0);  | 
|
| 696 | 
    meshes[3].setEffectAssociation(0, 8,0);  | 
|
| 697 | 
    meshes[4] = meshes[3].copy(true);  | 
|
| 698 | 
    meshes[4].setEffectAssociation(0,16,0);  | 
|
| 699 | 
    meshes[5] = meshes[3].copy(true);  | 
|
| 700 | 
    meshes[5].setEffectAssociation(0,32,0);  | 
|
| 701 | 
     | 
|
| 702 | 
    return new MeshJoined(meshes);  | 
|
| 703 | 
    }  | 
|
| 704 | 
     | 
|
| 677 | 705 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 678 | 706 | 
    // EFFECTS  | 
| 679 | 707 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| ... | ... | |
| 1171 | 1199 | 
    return effect;  | 
| 1172 | 1200 | 
    }  | 
| 1173 | 1201 | 
     | 
| 1202 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 1203 | 
     | 
|
| 1204 | 
    VertexEffect[] createVertexEffectsMinxCorner()  | 
|
| 1205 | 
        {
   | 
|
| 1206 | 
    // TODO  | 
|
| 1207 | 
     | 
|
| 1208 | 
    return null;  | 
|
| 1209 | 
    }  | 
|
| 1210 | 
     | 
|
| 1174 | 1211 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| 1175 | 1212 | 
    // OBJECTS  | 
| 1176 | 1213 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
| ... | ... | |
| 1521 | 1558 | 
     | 
| 1522 | 1559 | 
    mesh.mergeEffComponents();  | 
| 1523 | 1560 | 
     | 
| 1561 | 
    return mesh;  | 
|
| 1562 | 
    }  | 
|
| 1563 | 
     | 
|
| 1564 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 1565 | 
     | 
|
| 1566 | 
    MeshBase createMinxCornerMesh()  | 
|
| 1567 | 
        {
   | 
|
| 1568 | 
    MeshBase mesh = createFacesMinxCorner();  | 
|
| 1569 | 
    VertexEffect[] effects = createVertexEffectsMinxCorner();  | 
|
| 1570 | 
    for( VertexEffect effect : effects ) mesh.apply(effect);  | 
|
| 1571 | 
    /*  | 
|
| 1572 | 
    Static3D center = new Static3D(0.0f,-0.5f,-0.5f);  | 
|
| 1573 | 
    Static3D[] vertices = new Static3D[2];  | 
|
| 1574 | 
    vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f);  | 
|
| 1575 | 
    vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f);  | 
|
| 1576 | 
    roundCorners(mesh,center,vertices,0.06f,0.10f);  | 
|
| 1577 | 
    */  | 
|
| 1578 | 
    mesh.mergeEffComponents();  | 
|
| 1579 | 
     | 
|
| 1524 | 1580 | 
    return mesh;  | 
| 1525 | 1581 | 
    }  | 
| 1526 | 1582 | 
    }  | 
| src/main/java/org/distorted/objects/MovementMinx.java | ||
|---|---|---|
| 1 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 2 | 
    // Copyright 2020 Leszek Koltunski //  | 
|
| 3 | 
    // //  | 
|
| 4 | 
    // This file is part of Magic Cube. //  | 
|
| 5 | 
    // //  | 
|
| 6 | 
    // Magic Cube is free software: you can redistribute it and/or modify //  | 
|
| 7 | 
    // it under the terms of the GNU General Public License as published by //  | 
|
| 8 | 
    // the Free Software Foundation, either version 2 of the License, or //  | 
|
| 9 | 
    // (at your option) any later version. //  | 
|
| 10 | 
    // //  | 
|
| 11 | 
    // Magic Cube is distributed in the hope that it will be useful, //  | 
|
| 12 | 
    // but WITHOUT ANY WARRANTY; without even the implied warranty of //  | 
|
| 13 | 
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //  | 
|
| 14 | 
    // GNU General Public License for more details. //  | 
|
| 15 | 
    // //  | 
|
| 16 | 
    // You should have received a copy of the GNU General Public License //  | 
|
| 17 | 
    // along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //  | 
|
| 18 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 19 | 
     | 
|
| 20 | 
    package org.distorted.objects;  | 
|
| 21 | 
     | 
|
| 22 | 
    import org.distorted.library.type.Static3D;  | 
|
| 23 | 
     | 
|
| 24 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 25 | 
     | 
|
| 26 | 
    class MovementMinx extends Movement  | 
|
| 27 | 
    {
   | 
|
| 28 | 
    static final float DIST3D = 0.25f;  | 
|
| 29 | 
    static final float DIST2D = 0.25f;  | 
|
| 30 | 
     | 
|
| 31 | 
    static final Static3D[] FACE_AXIS = new Static3D[]  | 
|
| 32 | 
             {
   | 
|
| 33 | 
    new Static3D(1,0,0), new Static3D(-1,0,0),  | 
|
| 34 | 
    new Static3D(0,1,0), new Static3D(0,-1,0),  | 
|
| 35 | 
    new Static3D(0,0,1), new Static3D(0,0,-1)  | 
|
| 36 | 
    };  | 
|
| 37 | 
     | 
|
| 38 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 39 | 
     | 
|
| 40 | 
    MovementMinx()  | 
|
| 41 | 
        {
   | 
|
| 42 | 
    super(TwistyMinx.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);  | 
|
| 43 | 
    }  | 
|
| 44 | 
     | 
|
| 45 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 46 | 
     | 
|
| 47 | 
    int computeRowFromOffset(int face, int size, float offset)  | 
|
| 48 | 
        {
   | 
|
| 49 | 
    return offset<DIST2D ? 0:1;  | 
|
| 50 | 
    }  | 
|
| 51 | 
     | 
|
| 52 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 53 | 
     | 
|
| 54 | 
    public float returnRotationFactor(int size, int row)  | 
|
| 55 | 
        {
   | 
|
| 56 | 
    return 1.0f;  | 
|
| 57 | 
    }  | 
|
| 58 | 
     | 
|
| 59 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 60 | 
    // faces 0,1,2,3 --> /  | 
|
| 61 | 
    // faces 4,5 --> \  | 
|
| 62 | 
     | 
|
| 63 | 
    private boolean isTopHalf(int face, float[] touchPoint)  | 
|
| 64 | 
        {
   | 
|
| 65 | 
    if( face==4 || face==5 ) return touchPoint[1] >=-touchPoint[0];  | 
|
| 66 | 
    else return touchPoint[1] >= touchPoint[0];  | 
|
| 67 | 
    }  | 
|
| 68 | 
     | 
|
| 69 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 70 | 
     | 
|
| 71 | 
    boolean isInsideFace(int face, float[] p)  | 
|
| 72 | 
        {
   | 
|
| 73 | 
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );  | 
|
| 74 | 
    }  | 
|
| 75 | 
     | 
|
| 76 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 77 | 
    // 0 +++  | 
|
| 78 | 
    // 1 ++-  | 
|
| 79 | 
    // 2 +-+  | 
|
| 80 | 
    // 3 +--  | 
|
| 81 | 
     | 
|
| 82 | 
    void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)  | 
|
| 83 | 
        {
   | 
|
| 84 | 
    enabled[0] = 1;  | 
|
| 85 | 
     | 
|
| 86 | 
    boolean isTop = isTopHalf(face,touchPoint);  | 
|
| 87 | 
     | 
|
| 88 | 
    switch(face)  | 
|
| 89 | 
          {
   | 
|
| 90 | 
    case 0: enabled[1] = isTop ? 0:3; break;  | 
|
| 91 | 
    case 1: enabled[1] = isTop ? 2:1; break;  | 
|
| 92 | 
    case 2: enabled[1] = isTop ? 2:0; break;  | 
|
| 93 | 
    case 3: enabled[1] = isTop ? 1:3; break;  | 
|
| 94 | 
    case 4: enabled[1] = isTop ? 0:1; break;  | 
|
| 95 | 
    case 5: enabled[1] = isTop ? 2:3; break;  | 
|
| 96 | 
    }  | 
|
| 97 | 
    }  | 
|
| 98 | 
    }  | 
|
| src/main/java/org/distorted/objects/ObjectList.java | ||
|---|---|---|
| 112 | 112 | 
    3  | 
| 113 | 113 | 
    ),  | 
| 114 | 114 | 
     | 
| 115 | 
       IVY (
   | 
|
| 115 | 
      IVY  (
   | 
|
| 116 | 116 | 
             new int[][] {
   | 
| 117 | 117 | 
                           {2 , 8, R.raw.ivy, R.drawable.ui_small_ivy, R.drawable.ui_medium_ivy, R.drawable.ui_big_ivy, R.drawable.ui_huge_ivy} ,
   | 
| 118 | 118 | 
    },  | 
| ... | ... | |
| 121 | 121 | 
    3  | 
| 122 | 122 | 
    ),  | 
| 123 | 123 | 
     | 
| 124 | 
       REX (
   | 
|
| 124 | 
      REX  (
   | 
|
| 125 | 125 | 
             new int[][] {
   | 
| 126 | 126 | 
                           {3 , 16, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} ,
   | 
| 127 | 127 | 
    },  | 
| ... | ... | |
| 129 | 129 | 
    new MovementRex(),  | 
| 130 | 130 | 
    3  | 
| 131 | 131 | 
    ),  | 
| 132 | 
     | 
|
| 133 | 
    MINX (  | 
|
| 134 | 
             new int[][] {
   | 
|
| 135 | 
                           {3 , 18, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} ,
   | 
|
| 136 | 
    },  | 
|
| 137 | 
    TwistyMinx.class,  | 
|
| 138 | 
    new MovementMinx(),  | 
|
| 139 | 
    4  | 
|
| 140 | 
    ),  | 
|
| 132 | 141 | 
    ;  | 
| 133 | 142 | 
     | 
| 134 | 143 | 
    public static final int NUM_OBJECTS = values().length;  | 
| ... | ... | |
| 501 | 510 | 
     | 
| 502 | 511 | 
    switch(ordinal())  | 
| 503 | 512 | 
          {
   | 
| 504 | 
    case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 505 | 
    case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 506 | 
    case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 507 | 
    case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 508 | 
    case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 509 | 
    case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 510 | 
    case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 511 | 
    case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 512 | 
    case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 513 | 
    case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 513 | 
    case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 514 | 
    case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 515 | 
    case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 516 | 
    case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 517 | 
    case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 518 | 
    case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 519 | 
    case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 520 | 
    case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 521 | 
    case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 522 | 
    case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 523 | 
    case 10: return new TwistyMinx (size, quat, texture, mesh, effects, moves, res, scrWidth);  | 
|
| 514 | 524 | 
    }  | 
| 515 | 525 | 
     | 
| 516 | 526 | 
    return null;  | 
| src/main/java/org/distorted/objects/TwistyMinx.java | ||
|---|---|---|
| 1 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 2 | 
    // Copyright 2020 Leszek Koltunski //  | 
|
| 3 | 
    // //  | 
|
| 4 | 
    // This file is part of Magic Cube. //  | 
|
| 5 | 
    // //  | 
|
| 6 | 
    // Magic Cube is free software: you can redistribute it and/or modify //  | 
|
| 7 | 
    // it under the terms of the GNU General Public License as published by //  | 
|
| 8 | 
    // the Free Software Foundation, either version 2 of the License, or //  | 
|
| 9 | 
    // (at your option) any later version. //  | 
|
| 10 | 
    // //  | 
|
| 11 | 
    // Magic Cube is distributed in the hope that it will be useful, //  | 
|
| 12 | 
    // but WITHOUT ANY WARRANTY; without even the implied warranty of //  | 
|
| 13 | 
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //  | 
|
| 14 | 
    // GNU General Public License for more details. //  | 
|
| 15 | 
    // //  | 
|
| 16 | 
    // You should have received a copy of the GNU General Public License //  | 
|
| 17 | 
    // along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //  | 
|
| 18 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 19 | 
     | 
|
| 20 | 
    package org.distorted.objects;  | 
|
| 21 | 
     | 
|
| 22 | 
    import android.content.res.Resources;  | 
|
| 23 | 
    import android.graphics.Canvas;  | 
|
| 24 | 
    import android.graphics.Paint;  | 
|
| 25 | 
     | 
|
| 26 | 
    import org.distorted.library.effect.MatrixEffectQuaternion;  | 
|
| 27 | 
    import org.distorted.library.main.DistortedEffects;  | 
|
| 28 | 
    import org.distorted.library.main.DistortedTexture;  | 
|
| 29 | 
    import org.distorted.library.mesh.MeshBase;  | 
|
| 30 | 
    import org.distorted.library.mesh.MeshSquare;  | 
|
| 31 | 
    import org.distorted.library.type.Static3D;  | 
|
| 32 | 
    import org.distorted.library.type.Static4D;  | 
|
| 33 | 
    import org.distorted.main.R;  | 
|
| 34 | 
     | 
|
| 35 | 
    import java.util.Random;  | 
|
| 36 | 
     | 
|
| 37 | 
    import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS;  | 
|
| 38 | 
     | 
|
| 39 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 40 | 
     | 
|
| 41 | 
    public class TwistyMinx extends TwistyObject  | 
|
| 42 | 
    {
   | 
|
| 43 | 
    private static final int FACES_PER_CUBIT =6;  | 
|
| 44 | 
    private static final float AXIS_LEN = 1.0f/(float)Math.sqrt(2.5f+0.5f*SQ5);  | 
|
| 45 | 
    private static final float C0 = (SQ5-1)/4;  | 
|
| 46 | 
    private static final float C1 = (SQ5+1)/4;  | 
|
| 47 | 
     | 
|
| 48 | 
    // the six rotation axis of a RubikMegaminx. Must be normalized.  | 
|
| 49 | 
    static final Static3D[] ROT_AXIS = new Static3D[]  | 
|
| 50 | 
             {
   | 
|
| 51 | 
    new Static3D( AXIS_LEN*C1, AXIS_LEN , 0 ),  | 
|
| 52 | 
    new Static3D(-AXIS_LEN*C1, AXIS_LEN , 0 ),  | 
|
| 53 | 
    new Static3D( 0 , AXIS_LEN*C1, AXIS_LEN ),  | 
|
| 54 | 
    new Static3D( 0 ,-AXIS_LEN*C1, AXIS_LEN ),  | 
|
| 55 | 
    new Static3D( AXIS_LEN , 0 , AXIS_LEN*C1),  | 
|
| 56 | 
    new Static3D( AXIS_LEN , 0 ,-AXIS_LEN*C1)  | 
|
| 57 | 
    };  | 
|
| 58 | 
     | 
|
| 59 | 
    private static final int MINX_LGREEN = 0xff53aa00;  | 
|
| 60 | 
    private static final int MINX_PINK = 0xfffd7ab7;  | 
|
| 61 | 
    private static final int MINX_SANDY = 0xffefd48b;  | 
|
| 62 | 
    private static final int MINX_LBLUE = 0xff00a2d7;  | 
|
| 63 | 
    private static final int MINX_ORANGE = 0xffff6200;  | 
|
| 64 | 
    private static final int MINX_VIOLET = 0xff7d59a4;  | 
|
| 65 | 
    private static final int MINX_DGREEN = 0xff007a47;  | 
|
| 66 | 
    private static final int MINX_DRED = 0xffbd0000;  | 
|
| 67 | 
    private static final int MINX_DBLUE = 0xff1a29b2;  | 
|
| 68 | 
    private static final int MINX_DYELLOW= 0xffffc400;  | 
|
| 69 | 
    private static final int MINX_WHITE = 0xffffffff;  | 
|
| 70 | 
    private static final int MINX_GREY = 0xff727c7b;  | 
|
| 71 | 
     | 
|
| 72 | 
    private static final int[] FACE_COLORS = new int[]  | 
|
| 73 | 
             {
   | 
|
| 74 | 
    MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE,  | 
|
| 75 | 
    MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED ,  | 
|
| 76 | 
    MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY  | 
|
| 77 | 
    };  | 
|
| 78 | 
     | 
|
| 79 | 
    // All 60 legal rotation quats of a RubikMegaminx  | 
|
| 80 | 
    private static final Static4D[] QUATS = new Static4D[]  | 
|
| 81 | 
             {
   | 
|
| 82 | 
    new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),  | 
|
| 83 | 
    new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),  | 
|
| 84 | 
    new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),  | 
|
| 85 | 
    new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),  | 
|
| 86 | 
     | 
|
| 87 | 
    new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),  | 
|
| 88 | 
    new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),  | 
|
| 89 | 
    new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),  | 
|
| 90 | 
    new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),  | 
|
| 91 | 
    new Static4D( -0.5f, 0.5f, 0.5f, 0.5f ),  | 
|
| 92 | 
    new Static4D( -0.5f, 0.5f, -0.5f, 0.5f ),  | 
|
| 93 | 
    new Static4D( -0.5f, -0.5f, 0.5f, 0.5f ),  | 
|
| 94 | 
    new Static4D( -0.5f, -0.5f, -0.5f, 0.5f ),  | 
|
| 95 | 
     | 
|
| 96 | 
    new Static4D( 0.5f, C1, C0, 0.0f ),  | 
|
| 97 | 
    new Static4D( 0.5f, C1, -C0, 0.0f ),  | 
|
| 98 | 
    new Static4D( 0.5f, -C1, C0, 0.0f ),  | 
|
| 99 | 
    new Static4D( 0.5f, -C1, -C0, 0.0f ),  | 
|
| 100 | 
    new Static4D( C0, 0.5f, C1, 0.0f ),  | 
|
| 101 | 
    new Static4D( C0, 0.5f, -C1, 0.0f ),  | 
|
| 102 | 
    new Static4D( -C0, 0.5f, C1, 0.0f ),  | 
|
| 103 | 
    new Static4D( -C0, 0.5f, -C1, 0.0f ),  | 
|
| 104 | 
    new Static4D( C1, C0, 0.5f, 0.0f ),  | 
|
| 105 | 
    new Static4D( C1, -C0, 0.5f, 0.0f ),  | 
|
| 106 | 
    new Static4D( -C1, C0, 0.5f, 0.0f ),  | 
|
| 107 | 
    new Static4D( -C1, -C0, 0.5f, 0.0f ),  | 
|
| 108 | 
     | 
|
| 109 | 
    new Static4D( 0.0f, C0, C1, 0.5f ),  | 
|
| 110 | 
    new Static4D( 0.0f, C0, -C1, 0.5f ),  | 
|
| 111 | 
    new Static4D( 0.0f, -C0, C1, 0.5f ),  | 
|
| 112 | 
    new Static4D( 0.0f, -C0, -C1, 0.5f ),  | 
|
| 113 | 
    new Static4D( C0, C1, 0.0f, 0.5f ),  | 
|
| 114 | 
    new Static4D( C0, -C1, 0.0f, 0.5f ),  | 
|
| 115 | 
    new Static4D( -C0, C1, 0.0f, 0.5f ),  | 
|
| 116 | 
    new Static4D( -C0, -C1, 0.0f, 0.5f ),  | 
|
| 117 | 
    new Static4D( C1, 0.0f, C0, 0.5f ),  | 
|
| 118 | 
    new Static4D( C1, 0.0f, -C0, 0.5f ),  | 
|
| 119 | 
    new Static4D( -C1, 0.0f, C0, 0.5f ),  | 
|
| 120 | 
    new Static4D( -C1, 0.0f, -C0, 0.5f ),  | 
|
| 121 | 
     | 
|
| 122 | 
    new Static4D( 0.0f, C1, 0.5f, C0 ),  | 
|
| 123 | 
    new Static4D( 0.0f, C1, -0.5f, C0 ),  | 
|
| 124 | 
    new Static4D( 0.0f, -C1, 0.5f, C0 ),  | 
|
| 125 | 
    new Static4D( 0.0f, -C1, -0.5f, C0 ),  | 
|
| 126 | 
    new Static4D( 0.5f, 0.0f, C1, C0 ),  | 
|
| 127 | 
    new Static4D( 0.5f, 0.0f, -C1, C0 ),  | 
|
| 128 | 
    new Static4D( -0.5f, 0.0f, C1, C0 ),  | 
|
| 129 | 
    new Static4D( -0.5f, 0.0f, -C1, C0 ),  | 
|
| 130 | 
    new Static4D( C1, 0.5f, 0.0f, C0 ),  | 
|
| 131 | 
    new Static4D( C1, -0.5f, 0.0f, C0 ),  | 
|
| 132 | 
    new Static4D( -C1, 0.5f, 0.0f, C0 ),  | 
|
| 133 | 
    new Static4D( -C1, -0.5f, 0.0f, C0 ),  | 
|
| 134 | 
     | 
|
| 135 | 
    new Static4D( 0.0f, 0.5f, C0, C1 ),  | 
|
| 136 | 
    new Static4D( 0.0f, 0.5f, -C0, C1 ),  | 
|
| 137 | 
    new Static4D( 0.0f, -0.5f, C0, C1 ),  | 
|
| 138 | 
    new Static4D( 0.0f, -0.5f, -C0, C1 ),  | 
|
| 139 | 
    new Static4D( 0.5f, C0, 0.0f, C1 ),  | 
|
| 140 | 
    new Static4D( 0.5f, -C0, 0.0f, C1 ),  | 
|
| 141 | 
    new Static4D( -0.5f, C0, 0.0f, C1 ),  | 
|
| 142 | 
    new Static4D( -0.5f, -C0, 0.0f, C1 ),  | 
|
| 143 | 
    new Static4D( C0, 0.0f, 0.5f, C1 ),  | 
|
| 144 | 
    new Static4D( C0, 0.0f, -0.5f, C1 ),  | 
|
| 145 | 
    new Static4D( -C0, 0.0f, 0.5f, C1 ),  | 
|
| 146 | 
    new Static4D( -C0, 0.0f, -0.5f, C1 ),  | 
|
| 147 | 
    };  | 
|
| 148 | 
     | 
|
| 149 | 
    private static final int[][] mFaceMap =  | 
|
| 150 | 
             {
   | 
|
| 151 | 
               {  0, 1, 2, 12,12,12 },
   | 
|
| 152 | 
               {  2, 3, 4, 12,12,12 },
   | 
|
| 153 | 
               {  3, 4, 5, 12,12,12 },
   | 
|
| 154 | 
               {  4, 5, 6, 12,12,12 },
   | 
|
| 155 | 
               {  5, 6, 7, 12,12,12 },
   | 
|
| 156 | 
               {  6, 7, 8, 12,12,12 },
   | 
|
| 157 | 
               {  7, 8, 9, 12,12,12 },
   | 
|
| 158 | 
               { 10,11, 0, 12,12,12 },
   | 
|
| 159 | 
               { 11, 0, 1, 12,12,12 },
   | 
|
| 160 | 
               {  0, 1, 2, 12,12,12 },
   | 
|
| 161 | 
               {  0, 1, 2, 12,12,12 },
   | 
|
| 162 | 
               {  2, 3, 4, 12,12,12 },
   | 
|
| 163 | 
               {  3, 4, 5, 12,12,12 },
   | 
|
| 164 | 
               {  4, 5, 6, 12,12,12 },
   | 
|
| 165 | 
               {  5, 6, 7, 12,12,12 },
   | 
|
| 166 | 
               {  6, 7, 8, 12,12,12 },
   | 
|
| 167 | 
               {  7, 8, 9, 12,12,12 },
   | 
|
| 168 | 
               { 10,11, 0, 12,12,12 },
   | 
|
| 169 | 
               { 11, 0, 1, 12,12,12 },
   | 
|
| 170 | 
               {  0, 1, 2, 12,12,12 },
   | 
|
| 171 | 
    };  | 
|
| 172 | 
     | 
|
| 173 | 
    private static MeshBase mMesh;  | 
|
| 174 | 
     | 
|
| 175 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 176 | 
     | 
|
| 177 | 
    TwistyMinx(int size, Static4D quat, DistortedTexture texture,  | 
|
| 178 | 
    MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)  | 
|
| 179 | 
        {
   | 
|
| 180 | 
    super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.MINX, res, scrWidth);  | 
|
| 181 | 
    }  | 
|
| 182 | 
     | 
|
| 183 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 184 | 
     | 
|
| 185 | 
    float getScreenRatio()  | 
|
| 186 | 
        {
   | 
|
| 187 | 
    return 1.0f;  | 
|
| 188 | 
    }  | 
|
| 189 | 
     | 
|
| 190 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 191 | 
     | 
|
| 192 | 
    Static4D[] getQuats()  | 
|
| 193 | 
        {
   | 
|
| 194 | 
    return QUATS;  | 
|
| 195 | 
    }  | 
|
| 196 | 
     | 
|
| 197 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 198 | 
     | 
|
| 199 | 
    int getNumFaces()  | 
|
| 200 | 
        {
   | 
|
| 201 | 
    return FACE_COLORS.length;  | 
|
| 202 | 
    }  | 
|
| 203 | 
     | 
|
| 204 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 205 | 
     | 
|
| 206 | 
    boolean shouldResetTextureMaps()  | 
|
| 207 | 
        {
   | 
|
| 208 | 
    return false;  | 
|
| 209 | 
    }  | 
|
| 210 | 
     | 
|
| 211 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 212 | 
     | 
|
| 213 | 
    int getNumStickerTypes()  | 
|
| 214 | 
        {
   | 
|
| 215 | 
    return 1;  | 
|
| 216 | 
    }  | 
|
| 217 | 
     | 
|
| 218 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 219 | 
     | 
|
| 220 | 
    float[] getCuts(int numLayers)  | 
|
| 221 | 
        {
   | 
|
| 222 | 
        return new float[] { -0.5f , 0.5f };
   | 
|
| 223 | 
    }  | 
|
| 224 | 
     | 
|
| 225 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 226 | 
     | 
|
| 227 | 
    int getNumCubitFaces()  | 
|
| 228 | 
        {
   | 
|
| 229 | 
    return FACES_PER_CUBIT;  | 
|
| 230 | 
    }  | 
|
| 231 | 
     | 
|
| 232 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 233 | 
     | 
|
| 234 | 
    Static3D[] getCubitPositions(int numLayers)  | 
|
| 235 | 
        {
   | 
|
| 236 | 
    final float C0 = (SQ5+1)/4;  | 
|
| 237 | 
    final float C1 = (SQ5+3)/4;  | 
|
| 238 | 
     | 
|
| 239 | 
    final Static3D[] CENTERS = new Static3D[20];  | 
|
| 240 | 
     | 
|
| 241 | 
    CENTERS[ 0] = new Static3D( 0.0f, 0.5f, C1);  | 
|
| 242 | 
    CENTERS[ 1] = new Static3D( 0.0f, 0.5f, -C1);  | 
|
| 243 | 
    CENTERS[ 2] = new Static3D( 0.0f,-0.5f, C1);  | 
|
| 244 | 
    CENTERS[ 3] = new Static3D( 0.0f,-0.5f, -C1);  | 
|
| 245 | 
    CENTERS[ 4] = new Static3D( C1, 0.0f, 0.5f);  | 
|
| 246 | 
    CENTERS[ 5] = new Static3D( C1, 0.0f,-0.5f);  | 
|
| 247 | 
    CENTERS[ 6] = new Static3D( -C1, 0.0f, 0.5f);  | 
|
| 248 | 
    CENTERS[ 7] = new Static3D( -C1, 0.0f,-0.5f);  | 
|
| 249 | 
    CENTERS[ 8] = new Static3D( 0.5f, C1, 0.0f);  | 
|
| 250 | 
    CENTERS[ 9] = new Static3D( 0.5f, -C1, 0.0f);  | 
|
| 251 | 
    CENTERS[10] = new Static3D(-0.5f, C1, 0.0f);  | 
|
| 252 | 
    CENTERS[11] = new Static3D(-0.5f, -C1, 0.0f);  | 
|
| 253 | 
    CENTERS[12] = new Static3D( C0, C0, C0);  | 
|
| 254 | 
    CENTERS[13] = new Static3D( C0, C0, -C0);  | 
|
| 255 | 
    CENTERS[14] = new Static3D( C0, -C0, C0);  | 
|
| 256 | 
    CENTERS[15] = new Static3D( C0, -C0, -C0);  | 
|
| 257 | 
    CENTERS[16] = new Static3D( -C0, C0, C0);  | 
|
| 258 | 
    CENTERS[17] = new Static3D( -C0, C0, -C0);  | 
|
| 259 | 
    CENTERS[18] = new Static3D( -C0, -C0, C0);  | 
|
| 260 | 
    CENTERS[19] = new Static3D( -C0, -C0, -C0);  | 
|
| 261 | 
     | 
|
| 262 | 
    return CENTERS;  | 
|
| 263 | 
    }  | 
|
| 264 | 
     | 
|
| 265 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 266 | 
     | 
|
| 267 | 
    private int getQuat(int cubit)  | 
|
| 268 | 
        {
   | 
|
| 269 | 
    switch(cubit)  | 
|
| 270 | 
          {
   | 
|
| 271 | 
    case 0: return 0;  | 
|
| 272 | 
    case 1: return 2;  | 
|
| 273 | 
    case 2: return 3;  | 
|
| 274 | 
    case 3: return 1;  | 
|
| 275 | 
    case 4: return 43;  | 
|
| 276 | 
    case 5: return 9;  | 
|
| 277 | 
    case 6: return 42;  | 
|
| 278 | 
    case 7: return 10;  | 
|
| 279 | 
    case 8: return 36;  | 
|
| 280 | 
    case 9: return 5;  | 
|
| 281 | 
    case 10: return 39;  | 
|
| 282 | 
    case 11: return 6;  | 
|
| 283 | 
    case 12: return 59;  | 
|
| 284 | 
    case 13: return 32;  | 
|
| 285 | 
    case 14: return 47;  | 
|
| 286 | 
    case 15: return 21;  | 
|
| 287 | 
    case 16: return 58;  | 
|
| 288 | 
    case 17: return 34;  | 
|
| 289 | 
    case 18: return 46;  | 
|
| 290 | 
    case 19: return 23;  | 
|
| 291 | 
    }  | 
|
| 292 | 
     | 
|
| 293 | 
    return 0;  | 
|
| 294 | 
    }  | 
|
| 295 | 
     | 
|
| 296 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 297 | 
     | 
|
| 298 | 
    MeshBase createCubitMesh(int cubit)  | 
|
| 299 | 
        {
   | 
|
| 300 | 
    if( mMesh==null ) mMesh = FactoryCubit.getInstance().createMinxCornerMesh();  | 
|
| 301 | 
    MeshBase mesh = mMesh.copy(true);  | 
|
| 302 | 
     | 
|
| 303 | 
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) );  | 
|
| 304 | 
    mesh.apply(quat,0xffffffff,0);  | 
|
| 305 | 
     | 
|
| 306 | 
    return mesh;  | 
|
| 307 | 
    }  | 
|
| 308 | 
     | 
|
| 309 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 310 | 
     | 
|
| 311 | 
    int getFaceColor(int cubit, int cubitface, int numLayers)  | 
|
| 312 | 
        {
   | 
|
| 313 | 
    return mFaceMap[cubit][cubitface];  | 
|
| 314 | 
    }  | 
|
| 315 | 
     | 
|
| 316 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 317 | 
     | 
|
| 318 | 
    void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)  | 
|
| 319 | 
        {
   | 
|
| 320 | 
    float S = 0.08f;  | 
|
| 321 | 
    float R = 0.12f;  | 
|
| 322 | 
     | 
|
| 323 | 
        float[] vertices = {  };   // TODO
   | 
|
| 324 | 
     | 
|
| 325 | 
    FactorySticker factory = FactorySticker.getInstance();  | 
|
| 326 | 
    factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R);  | 
|
| 327 | 
    }  | 
|
| 328 | 
     | 
|
| 329 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 330 | 
     | 
|
| 331 | 
    float returnMultiplier()  | 
|
| 332 | 
        {
   | 
|
| 333 | 
    return 2.0f;  | 
|
| 334 | 
    }  | 
|
| 335 | 
     | 
|
| 336 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 337 | 
     | 
|
| 338 | 
    float[] getRowChances()  | 
|
| 339 | 
        {
   | 
|
| 340 | 
        return new float[] { 0.5f, 0.5f, 1.0f };
   | 
|
| 341 | 
    }  | 
|
| 342 | 
     | 
|
| 343 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 344 | 
    // PUBLIC API  | 
|
| 345 | 
     | 
|
| 346 | 
    public Static3D[] getRotationAxis()  | 
|
| 347 | 
        {
   | 
|
| 348 | 
    return ROT_AXIS;  | 
|
| 349 | 
    }  | 
|
| 350 | 
     | 
|
| 351 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 352 | 
     | 
|
| 353 | 
    public int getBasicAngle()  | 
|
| 354 | 
        {
   | 
|
| 355 | 
    return 5;  | 
|
| 356 | 
    }  | 
|
| 357 | 
     | 
|
| 358 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 359 | 
     | 
|
| 360 | 
    public int randomizeNewRotAxis(Random rnd, int oldRotAxis)  | 
|
| 361 | 
        {
   | 
|
| 362 | 
    int numAxis = ROTATION_AXIS.length;  | 
|
| 363 | 
     | 
|
| 364 | 
    if( oldRotAxis == START_AXIS )  | 
|
| 365 | 
          {
   | 
|
| 366 | 
    return rnd.nextInt(numAxis);  | 
|
| 367 | 
    }  | 
|
| 368 | 
    else  | 
|
| 369 | 
          {
   | 
|
| 370 | 
    int newVector = rnd.nextInt(numAxis-1);  | 
|
| 371 | 
    return (newVector>=oldRotAxis ? newVector+1 : newVector);  | 
|
| 372 | 
    }  | 
|
| 373 | 
    }  | 
|
| 374 | 
     | 
|
| 375 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 376 | 
     | 
|
| 377 | 
    public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis)  | 
|
| 378 | 
        {
   | 
|
| 379 | 
    float rowFloat = rnd.nextFloat();  | 
|
| 380 | 
     | 
|
| 381 | 
    for(int row=0; row<mRowChances.length; row++)  | 
|
| 382 | 
          {
   | 
|
| 383 | 
    if( rowFloat<=mRowChances[row] ) return row;  | 
|
| 384 | 
    }  | 
|
| 385 | 
     | 
|
| 386 | 
    return 0;  | 
|
| 387 | 
    }  | 
|
| 388 | 
     | 
|
| 389 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 390 | 
    // The Kilominx is solved if and only if:  | 
|
| 391 | 
    //  | 
|
| 392 | 
    // all cubits are rotated with the same quat.  | 
|
| 393 | 
     | 
|
| 394 | 
    public boolean isSolved()  | 
|
| 395 | 
        {
   | 
|
| 396 | 
    int q = CUBITS[0].mQuatIndex;  | 
|
| 397 | 
     | 
|
| 398 | 
    for(int i=0; i<NUM_CUBITS; i++)  | 
|
| 399 | 
          {
   | 
|
| 400 | 
    if( CUBITS[i].mQuatIndex != q ) return false;  | 
|
| 401 | 
    }  | 
|
| 402 | 
     | 
|
| 403 | 
    return true;  | 
|
| 404 | 
    }  | 
|
| 405 | 
     | 
|
| 406 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 407 | 
    // only needed for solvers - there are no Ivy solvers ATM)  | 
|
| 408 | 
     | 
|
| 409 | 
    public String retObjectString()  | 
|
| 410 | 
        {
   | 
|
| 411 | 
    return "";  | 
|
| 412 | 
    }  | 
|
| 413 | 
     | 
|
| 414 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 415 | 
     | 
|
| 416 | 
    public int getObjectName(int numLayers)  | 
|
| 417 | 
        {
   | 
|
| 418 | 
    return R.string.minx2;  | 
|
| 419 | 
    }  | 
|
| 420 | 
     | 
|
| 421 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 422 | 
     | 
|
| 423 | 
    public int getInventor(int numLayers)  | 
|
| 424 | 
        {
   | 
|
| 425 | 
    return R.string.minx2_inventor;  | 
|
| 426 | 
    }  | 
|
| 427 | 
     | 
|
| 428 | 
    ///////////////////////////////////////////////////////////////////////////////////////////////////  | 
|
| 429 | 
     | 
|
| 430 | 
    public int getComplexity(int numLayers)  | 
|
| 431 | 
        {
   | 
|
| 432 | 
    return 3;  | 
|
| 433 | 
    }  | 
|
| 434 | 
    }  | 
|
| src/main/java/org/distorted/objects/TwistyObject.java | ||
|---|---|---|
| 72 | 72 | 
     | 
| 73 | 73 | 
    static final float SQ2 = (float)Math.sqrt(2);  | 
| 74 | 74 | 
    static final float SQ3 = (float)Math.sqrt(3);  | 
| 75 | 
    static final float SQ5 = (float)Math.sqrt(5);  | 
|
| 75 | 76 | 
    static final float SQ6 = (float)Math.sqrt(6);  | 
| 76 | 77 | 
     | 
| 77 | 78 | 
    private static final float NODE_RATIO = 1.40f;  | 
| src/main/res/values/strings.xml | ||
|---|---|---|
| 87 | 87 | 
    <string name="rex3" translatable="false">Rex Cube</string>  | 
| 88 | 88 | 
    <string name="dino3" translatable="false">Dino Cube (6 color)</string>  | 
| 89 | 89 | 
    <string name="din43" translatable="false">Dino Cube (4 color)</string>  | 
| 90 | 
    <string name="minx2" translatable="false">Kilominx</string>  | 
|
| 91 | 
    <string name="minx3" translatable="false">Megaminx</string>  | 
|
| 92 | 
    <string name="minx4" translatable="false">Gigaminx</string>  | 
|
| 90 | 93 | 
     | 
| 91 | 94 | 
    <string name="cube2_inventor" translatable="false">Larry Nichols, 1970</string>  | 
| 92 | 95 | 
    <string name="cube3_inventor" translatable="false">Ernő Rubik, 1974</string>  | 
| ... | ... | |
| 104 | 107 | 
    <string name="rex3_inventor" translatable="false">Andrew Cormier, 2009</string>  | 
| 105 | 108 | 
    <string name="dino3_inventor" translatable="false">Robert Webb, 1985</string>  | 
| 106 | 109 | 
    <string name="din43_inventor" translatable="false">Robert Webb, 1985</string>  | 
| 110 | 
    <string name="minx2_inventor" translatable="false">Thomas de Bruin, 2008</string>  | 
|
| 111 | 
    <string name="minx3_inventor" translatable="false">Ferenc Szlivka, 1982</string>  | 
|
| 112 | 
    <string name="minx4_inventor" translatable="false">Tyler Fox, 2006</string>  | 
|
| 107 | 113 | 
     | 
| 108 | 114 | 
    </resources>  | 
Also available in: Unified diff
Megaminx family: part1 (doesn't work yet)