Revision bc649d9a
Added by Leszek Koltunski over 4 years ago
| src/main/java/org/distorted/objects/MovementUltimate.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import org.distorted.library.type.Static3D; |
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import static org.distorted.objects.TwistyMinx.C2; |
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import static org.distorted.objects.TwistyMinx.COS54; |
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import static org.distorted.objects.TwistyMinx.LEN; |
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import static org.distorted.objects.TwistyMinx.SIN54; |
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import static org.distorted.objects.TwistyObject.SQ5; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class MovementUltimate extends Movement |
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{
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static final float DIST3D = (float)Math.sqrt(0.625f+0.275f*SQ5)/3; |
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static final float DIST2D = (0.5f*SIN54/COS54)/3; |
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static final Static3D[] FACE_AXIS = new Static3D[] |
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{
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new Static3D( C2/LEN, SIN54/LEN, 0 ), |
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new Static3D( C2/LEN,-SIN54/LEN, 0 ), |
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new Static3D( -C2/LEN, SIN54/LEN, 0 ), |
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new Static3D( -C2/LEN,-SIN54/LEN, 0 ), |
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new Static3D( 0 , C2/LEN, SIN54/LEN ), |
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new Static3D( 0 , C2/LEN,-SIN54/LEN ), |
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new Static3D( 0 , -C2/LEN, SIN54/LEN ), |
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new Static3D( 0 , -C2/LEN,-SIN54/LEN ), |
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new Static3D( SIN54/LEN, 0 , C2/LEN ), |
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new Static3D( SIN54/LEN, 0 , -C2/LEN ), |
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new Static3D(-SIN54/LEN, 0 , C2/LEN ), |
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new Static3D(-SIN54/LEN, 0 , -C2/LEN ) |
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}; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MovementUltimate() |
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{
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super(TwistyUltimate.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int computeRowFromOffset(int face, int size, float offset) |
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{
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if( size==3 ) |
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{
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return offset<DIST2D ? 0:2; |
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} |
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if( size==5 ) |
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{
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float quot = offset / DIST2D; |
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if( quot>0.00f && quot<=0.34f ) return 0; |
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if( quot>0.34f && quot<=1.00f ) return 1; |
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if( quot>1.00f && quot<=1.66f ) return 3; |
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if( quot>1.66f && quot<=2.00f ) return 4; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float returnRotationFactor(int size, int row) |
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{
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return 1.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return angle (in radians) that the line connecting the center C of the pentagonal face and the |
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// first vertex of the pentagon makes with a vertical line coming upwards from the center C. |
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private float returnAngle(int face) |
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{
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switch(face) |
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{
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case 0: |
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case 2: |
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case 6: |
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case 7: return 0.0f; |
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case 1: |
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case 3: |
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case 4: |
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case 5: return (float)(36*Math.PI/180); |
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case 9: |
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case 10: return (float)(54*Math.PI/180); |
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case 8: |
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case 11: return (float)(18*Math.PI/180); |
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} |
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return 0.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// The pair (distance,angle) defines a point P in R^2 in polar coordinate system. Let V be the vector |
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// from the center of the coordinate system to P. |
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// Let P' be the point defined by polar (distance,angle+PI/2). Let Lh be the half-line starting at |
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// P' and going in the direction of V. |
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// Return true iff point 'point' lies on the left of Lh, i.e. when we rotate (using the center of |
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// the coordinate system as the center of rotation) 'point' and Lh in such a way that Lh points |
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// directly upwards, is 'point' on the left or the right of it? |
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private boolean isOnTheLeft(float[] point, float distance, float angle) |
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{
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float sin = (float)Math.sin(angle); |
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float cos = (float)Math.cos(angle); |
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float vx = point[0] + sin*distance; |
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float vy = point[1] - cos*distance; |
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return vx*sin < vy*cos; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Return 1,2,3,4,5 - the vertex of the pentagon to which point 'point' is the closest, if the |
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// 'point' is inside the pentagon - or 0 otherwise. |
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// The 'first' vertex is the one we meet the first when we rotate clockwise starting from 12:00. |
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// This vertex makes angle 'returnAngle()' with the line coming out upwards from the center of the |
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// pentagon. |
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// Distance from the center to a vertex of the pentagon = 1/(6*COS54) |
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private int returnPartOfThePentagon(float[] point, int face) |
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{
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float angle = returnAngle(face); |
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float A = (float)(Math.PI/5); |
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for(int i=0; i<5; i++) |
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{
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if( isOnTheLeft(point, DIST2D, (9-2*i)*A-angle) ) return 0; |
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} |
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if( isOnTheLeft(point, 0, 2.5f*A-angle) ) |
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{
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if( isOnTheLeft(point, 0, 3.5f*A-angle) ) |
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{
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return isOnTheLeft(point, 0, 5.5f*A-angle) ? 4 : 5; |
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} |
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else return 1; |
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} |
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else |
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{
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if( isOnTheLeft(point, 0, 4.5f*A-angle) ) |
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{
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return 3; |
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} |
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else |
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{
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return isOnTheLeft(point, 0, 6.5f*A-angle) ? 2 : 1; |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean isInsideFace(int face, float[] p) |
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{
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return returnPartOfThePentagon(p,face) > 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
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{
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int part = returnPartOfThePentagon(touchPoint,face); |
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if( part>0 ) |
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{
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enabled[0] = 2; |
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switch(face) |
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{
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case 0: switch(part) |
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{
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case 1: enabled[1]=2; enabled[2]=3; break; |
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case 2: enabled[1]=3; enabled[2]=5; break; |
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case 3: enabled[1]=5; enabled[2]=1; break; |
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case 4: enabled[1]=1; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=2; break; |
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} |
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break; |
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case 1: switch(part) |
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{
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case 1: enabled[1]=0; enabled[2]=5; break; |
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case 2: enabled[1]=5; enabled[2]=2; break; |
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case 3: enabled[1]=2; enabled[2]=3; break; |
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case 4: enabled[1]=3; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=0; break; |
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} |
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break; |
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case 2: switch(part) |
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{
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case 1: enabled[1]=3; enabled[2]=2; break; |
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case 2: enabled[1]=2; enabled[2]=5; break; |
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case 3: enabled[1]=5; enabled[2]=0; break; |
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case 4: enabled[1]=0; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=3; break; |
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} |
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break; |
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case 3: switch(part) |
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{
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case 1: enabled[1]=1; enabled[2]=5; break; |
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case 2: enabled[1]=5; enabled[2]=3; break; |
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case 3: enabled[1]=3; enabled[2]=2; break; |
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case 4: enabled[1]=2; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=1; break; |
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} |
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break; |
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case 4: switch(part) |
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{
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case 1: enabled[1]=3; enabled[2]=0; break; |
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case 2: enabled[1]=0; enabled[2]=4; break; |
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case 3: enabled[1]=4; enabled[2]=5; break; |
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case 4: enabled[1]=5; enabled[2]=1; break; |
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case 5: enabled[1]=1; enabled[2]=3; break; |
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} |
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break; |
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case 5: switch(part) |
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{
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case 1: enabled[1]=2; enabled[2]=1; break; |
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case 2: enabled[1]=1; enabled[2]=4; break; |
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case 3: enabled[1]=4; enabled[2]=5; break; |
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case 4: enabled[1]=5; enabled[2]=0; break; |
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case 5: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 6: switch(part) |
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{
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case 1: enabled[1]=5; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=1; break; |
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case 3: enabled[1]=1; enabled[2]=2; break; |
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case 4: enabled[1]=2; enabled[2]=0; break; |
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case 5: enabled[1]=0; enabled[2]=5; break; |
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} |
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break; |
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case 7: switch(part) |
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{
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case 1: enabled[1]=5; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=0; break; |
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case 3: enabled[1]=0; enabled[2]=3; break; |
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case 4: enabled[1]=3; enabled[2]=1; break; |
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case 5: enabled[1]=1; enabled[2]=5; break; |
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} |
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break; |
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case 8: switch(part) |
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{
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case 1: enabled[1]=2; enabled[2]=0; break; |
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case 2: enabled[1]=0; enabled[2]=1; break; |
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case 3: enabled[1]=1; enabled[2]=3; break; |
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case 4: enabled[1]=3; enabled[2]=5; break; |
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case 5: enabled[1]=5; enabled[2]=2; break; |
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} |
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break; |
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case 9: switch(part) |
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{
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case 1: enabled[1]=3; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=2; break; |
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case 3: enabled[1]=2; enabled[2]=1; break; |
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case 4: enabled[1]=1; enabled[2]=0; break; |
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case 5: enabled[1]=0; enabled[2]=3; break; |
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} |
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break; |
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case 10: switch(part) |
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{
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case 1: enabled[1]=2; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=3; break; |
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case 3: enabled[1]=3; enabled[2]=0; break; |
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case 4: enabled[1]=0; enabled[2]=1; break; |
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case 5: enabled[1]=1; enabled[2]=2; break; |
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} |
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break; |
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case 11: switch(part) |
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{
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=1; enabled[2]=0; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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case 4: enabled[1]=2; enabled[2]=5; break; |
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case 5: enabled[1]=5; enabled[2]=3; break; |
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} |
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break; |
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} |
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} |
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else |
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{
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enabled[0] = 0; |
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} |
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} |
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} |
|
| src/main/java/org/distorted/objects/ObjectList.java | ||
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| 59 | 59 |
30 |
| 60 | 60 |
), |
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DIAM (
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ULTI (
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new int[][] {
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{2 , 10, R.raw.diam2, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} ,
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{2 , 18, R.raw.diam2, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} ,
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}, |
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TwistyDiamond.class,
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new MovementDiamond(),
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TwistyUltimate.class,
|
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new MovementUltimate(),
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| 68 | 68 |
1, |
| 69 |
60
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| 69 |
30
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| 70 | 70 |
), |
| 71 | 71 |
|
| 72 | 72 |
DINO ( |
| ... | ... | |
| 201 | 201 |
5, |
| 202 | 202 |
60 |
| 203 | 203 |
), |
| 204 |
|
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| 205 |
DIAM ( |
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new int[][] {
|
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{2 , 10, R.raw.diam2, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} ,
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{3 , 18, R.raw.diam2, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} ,
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}, |
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TwistyDiamond.class, |
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new MovementDiamond(), |
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6, |
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60 |
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), |
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| 204 | 215 |
; |
| 205 | 216 |
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| 206 | 217 |
public static final int NUM_OBJECTS = values().length; |
| ... | ... | |
| 584 | 595 |
{
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case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 586 | 597 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 587 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth);
|
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| 598 |
case 2: return new TwistyUltimate (size, quat, texture, mesh, effects, moves, res, scrWidth);
|
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| 588 | 599 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 589 | 600 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 590 | 601 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| ... | ... | |
| 595 | 606 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 596 | 607 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 597 | 608 |
case 12: return new TwistyBandagedFused (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 598 |
case 13: return new TwistyBandaged2Bar(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 609 |
case 13: return new TwistyBandaged2Bar (size, quat, texture, mesh, effects, moves, res, scrWidth);
|
|
| 599 | 610 |
case 14: return new TwistyBandaged3Plate(size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 600 | 611 |
case 15: return new TwistyBandagedEvil (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 612 |
case 16: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 601 | 613 |
} |
| 602 | 614 |
|
| 603 | 615 |
return null; |
| src/main/java/org/distorted/objects/TwistyMinx.java | ||
|---|---|---|
| 61 | 61 |
new Static3D( SIN54/LEN, 0 , -C2/LEN ) |
| 62 | 62 |
}; |
| 63 | 63 |
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| 64 |
private static final int MINX_LGREEN = 0xff53aa00;
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| 65 |
private static final int MINX_PINK = 0xfffd7ab7;
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private static final int MINX_SANDY = 0xffefd48b;
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private static final int MINX_LBLUE = 0xff00a2d7;
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private static final int MINX_ORANGE = 0xffff6200;
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| 69 |
private static final int MINX_VIOLET = 0xff7d59a4;
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| 70 |
private static final int MINX_DGREEN = 0xff007a47;
|
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| 71 |
private static final int MINX_DRED = 0xffbd0000;
|
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| 72 |
private static final int MINX_DBLUE = 0xff1a29b2;
|
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| 73 |
private static final int MINX_DYELLOW= 0xffffc400;
|
|
| 74 |
private static final int MINX_WHITE = 0xffffffff;
|
|
| 75 |
private static final int MINX_GREY = 0xff727c7b;
|
|
| 64 |
static final int MINX_LGREEN = 0xff53aa00; |
|
| 65 |
static final int MINX_PINK = 0xfffd7ab7; |
|
| 66 |
static final int MINX_SANDY = 0xffefd48b; |
|
| 67 |
static final int MINX_LBLUE = 0xff00a2d7; |
|
| 68 |
static final int MINX_ORANGE = 0xffff6200; |
|
| 69 |
static final int MINX_VIOLET = 0xff7d59a4; |
|
| 70 |
static final int MINX_DGREEN = 0xff007a47; |
|
| 71 |
static final int MINX_DRED = 0xffbd0000; |
|
| 72 |
static final int MINX_DBLUE = 0xff1a29b2; |
|
| 73 |
static final int MINX_DYELLOW= 0xffffc400; |
|
| 74 |
static final int MINX_WHITE = 0xffffffff; |
|
| 75 |
static final int MINX_GREY = 0xff727c7b; |
|
| 76 | 76 |
|
| 77 | 77 |
static final int[] FACE_COLORS = new int[] |
| 78 | 78 |
{
|
| src/main/java/org/distorted/objects/TwistyUltimate.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2019 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
import android.graphics.Canvas; |
|
| 24 |
import android.graphics.Paint; |
|
| 25 |
|
|
| 26 |
import org.distorted.helpers.FactoryCubit; |
|
| 27 |
import org.distorted.helpers.FactorySticker; |
|
| 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
| 29 |
import org.distorted.library.main.DistortedEffects; |
|
| 30 |
import org.distorted.library.main.DistortedTexture; |
|
| 31 |
import org.distorted.library.mesh.MeshBase; |
|
| 32 |
import org.distorted.library.mesh.MeshSquare; |
|
| 33 |
import org.distorted.library.type.Static3D; |
|
| 34 |
import org.distorted.library.type.Static4D; |
|
| 35 |
import org.distorted.main.R; |
|
| 36 |
|
|
| 37 |
import java.util.Random; |
|
| 38 |
|
|
| 39 |
import static org.distorted.objects.TwistyMinx.MINX_DBLUE; |
|
| 40 |
import static org.distorted.objects.TwistyMinx.MINX_DGREEN; |
|
| 41 |
import static org.distorted.objects.TwistyMinx.MINX_DRED; |
|
| 42 |
import static org.distorted.objects.TwistyMinx.MINX_DYELLOW; |
|
| 43 |
import static org.distorted.objects.TwistyMinx.MINX_GREY; |
|
| 44 |
import static org.distorted.objects.TwistyMinx.MINX_LBLUE; |
|
| 45 |
import static org.distorted.objects.TwistyMinx.MINX_LGREEN; |
|
| 46 |
import static org.distorted.objects.TwistyMinx.MINX_ORANGE; |
|
| 47 |
import static org.distorted.objects.TwistyMinx.MINX_PINK; |
|
| 48 |
import static org.distorted.objects.TwistyMinx.MINX_SANDY; |
|
| 49 |
import static org.distorted.objects.TwistyMinx.MINX_VIOLET; |
|
| 50 |
import static org.distorted.objects.TwistyMinx.MINX_WHITE; |
|
| 51 |
|
|
| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
|
|
| 54 |
class TwistyUltimate extends TwistyObject |
|
| 55 |
{
|
|
| 56 |
private static final float A = (float)Math.sqrt(21*SQ5+47); |
|
| 57 |
private static final float B = SQ6*(5*SQ5+11)/(6*A); |
|
| 58 |
private static final float C = SQ6*( SQ5+ 2)/(3*A); |
|
| 59 |
private static final float D = SQ3/3; |
|
| 60 |
private static final float E = (SQ5+1)/4; |
|
| 61 |
private static final float F = (SQ5-1)/4; |
|
| 62 |
|
|
| 63 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
| 64 |
{
|
|
| 65 |
new Static3D( B,0,C ), |
|
| 66 |
new Static3D( C,B,0 ), |
|
| 67 |
new Static3D(-D,D,D ), |
|
| 68 |
new Static3D( 0,C,-B) |
|
| 69 |
}; |
|
| 70 |
|
|
| 71 |
private static final int[] FACE_COLORS = new int[] |
|
| 72 |
{
|
|
| 73 |
MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE, |
|
| 74 |
MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED , |
|
| 75 |
MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY |
|
| 76 |
}; |
|
| 77 |
|
|
| 78 |
private static final Static4D[] QUATS = new Static4D[] |
|
| 79 |
{
|
|
| 80 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
| 81 |
new Static4D(-0.5f, 0.5f, 0.5f, 0.5f ), |
|
| 82 |
new Static4D( 0.5f,-0.5f,-0.5f, 0.5f ), |
|
| 83 |
new Static4D( 0.0f, F, -E, 0.5f ), |
|
| 84 |
new Static4D( 0.0f, -F, E, 0.5f ), |
|
| 85 |
new Static4D( E, 0.0f, F, 0.5f ), |
|
| 86 |
new Static4D( -E, 0.0f, -F, 0.5f ), |
|
| 87 |
new Static4D( F, E, 0.0f, 0.5f ), |
|
| 88 |
new Static4D( -F, -E, 0.0f, 0.5f ), |
|
| 89 |
new Static4D( E, F,-0.5f, 0.0f ), |
|
| 90 |
new Static4D( 0.5f, -E, F, 0.0f ), |
|
| 91 |
new Static4D( F, 0.5f, E, 0.0f ) |
|
| 92 |
}; |
|
| 93 |
|
|
| 94 |
private static final double[][] VERTICES_SMALL = new double[][] |
|
| 95 |
{
|
|
| 96 |
{ 0.0 , 0.0 , 0.0 },
|
|
| 97 |
{ -0.5*E , 0.5*E+0.25, -0.25 },
|
|
| 98 |
{-0.25 , -E/2 , (-2*E-1)/4},
|
|
| 99 |
{ 0.5*E+0.25, 0.25 , -E/2 },
|
|
| 100 |
{ 0.0 , 0.5 , -E-0.5 },
|
|
| 101 |
{ 0.0 , 0.5 , 0.0 },
|
|
| 102 |
{ -0.5*E ,-0.5*E+0.25, -0.25 },
|
|
| 103 |
{ 0.5*E ,-0.5*E+0.25, -0.25 }
|
|
| 104 |
}; |
|
| 105 |
|
|
| 106 |
private static final int[][] VERT_INDEXES_SMALL = new int[][] |
|
| 107 |
{
|
|
| 108 |
{6,0,5,1}, // counterclockwise!
|
|
| 109 |
{0,7,3,5},
|
|
| 110 |
{0,6,2,7},
|
|
| 111 |
{4,3,5,1},
|
|
| 112 |
{4,2,7,3},
|
|
| 113 |
{4,1,6,2},
|
|
| 114 |
}; |
|
| 115 |
|
|
| 116 |
private static final double[][] VERTICES_BIG = new double[][] |
|
| 117 |
{
|
|
| 118 |
{-E/2 ,-E/2+0.25, 0.25},
|
|
| 119 |
{ E/2 , E/2-0.25, -0.25},
|
|
| 120 |
{-E , 0.00, 0.00},
|
|
| 121 |
{ 0.25, E/2 ,-E/2-0.25},
|
|
| 122 |
{-E/2 ,-E/2-0.25, 0.25},
|
|
| 123 |
{ E/2+0.25, -0.25,-E/2 },
|
|
| 124 |
{-E , -0.50, 0.00},
|
|
| 125 |
{ 0.50, 0.00,-E },
|
|
| 126 |
{-E +0.25, E/2 ,-E/2-0.25},
|
|
| 127 |
{ 0.25,-E/2-0.50,-E/2+0.25},
|
|
| 128 |
{-E/2 ,-E/2-0.25,-E -0.25}
|
|
| 129 |
}; |
|
| 130 |
|
|
| 131 |
private static final int[][] VERT_INDEXES_BIG = new int[][] |
|
| 132 |
{
|
|
| 133 |
{0,1,3,8,2}, // counterclockwise!
|
|
| 134 |
{0,4,9,5,1},
|
|
| 135 |
{ 0,2,6,4},
|
|
| 136 |
{ 1,5,7,3},
|
|
| 137 |
{10,9,4,6},
|
|
| 138 |
{10,9,5,7},
|
|
| 139 |
{10,8,3,7},
|
|
| 140 |
{10,8,2,6}
|
|
| 141 |
}; |
|
| 142 |
|
|
| 143 |
// TODO |
|
| 144 |
private static final float[][] STICKERS = new float[][] |
|
| 145 |
{
|
|
| 146 |
{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f }
|
|
| 147 |
}; |
|
| 148 |
|
|
| 149 |
private static MeshBase[] mMeshes; |
|
| 150 |
|
|
| 151 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 152 |
|
|
| 153 |
TwistyUltimate(int size, Static4D quat, DistortedTexture texture, |
|
| 154 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 155 |
{
|
|
| 156 |
super(size, size, quat, texture, mesh, effects, moves, ObjectList.ULTI, res, scrWidth); |
|
| 157 |
} |
|
| 158 |
|
|
| 159 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 160 |
|
|
| 161 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
| 162 |
{
|
|
| 163 |
if( mMeshes==null ) |
|
| 164 |
{
|
|
| 165 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 166 |
factory.clear(); |
|
| 167 |
mMeshes = new MeshBase[2]; |
|
| 168 |
} |
|
| 169 |
|
|
| 170 |
MeshBase mesh; |
|
| 171 |
|
|
| 172 |
if( cubit<8 ) |
|
| 173 |
{
|
|
| 174 |
if( mMeshes[0]==null ) |
|
| 175 |
{
|
|
| 176 |
float[][] bands= new float[][] |
|
| 177 |
{
|
|
| 178 |
{0.04f,17,0.5f,0.2f,5, 2,2},
|
|
| 179 |
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
|
| 180 |
}; |
|
| 181 |
int[] bandIndexes = new int[] { 0,0,0,1,1,1 };
|
|
| 182 |
float[][] corners = new float[][] { { 0.013f, 0.08f } };
|
|
| 183 |
int[] cornerIndexes = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 };
|
|
| 184 |
float[][] centers = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } };
|
|
| 185 |
int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
|
| 186 |
|
|
| 187 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 188 |
factory.createNewFaceTransform(VERTICES_SMALL,VERT_INDEXES_SMALL); |
|
| 189 |
mMeshes[0] = factory.createRoundedSolid(VERTICES_SMALL, VERT_INDEXES_SMALL, |
|
| 190 |
bands, bandIndexes, |
|
| 191 |
corners, cornerIndexes, |
|
| 192 |
centers, centerIndexes, |
|
| 193 |
getNumCubitFaces() ); |
|
| 194 |
} |
|
| 195 |
mesh = mMeshes[0].copy(true); |
|
| 196 |
} |
|
| 197 |
else |
|
| 198 |
{
|
|
| 199 |
if( mMeshes[1]==null ) |
|
| 200 |
{
|
|
| 201 |
float[][] bands= new float[][] |
|
| 202 |
{
|
|
| 203 |
{0.04f,17,0.5f,0.2f,5, 2,2},
|
|
| 204 |
{0.04f,17,0.5f,0.2f,5, 2,2},
|
|
| 205 |
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
|
| 206 |
}; |
|
| 207 |
int[] bandIndexes = new int[] { 0,0,1,1,2,2,2,2 };
|
|
| 208 |
float[][] corners = new float[][] { { 0.013f, 0.08f } };
|
|
| 209 |
int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
|
|
| 210 |
float[][] centers = new float[][] { { -(SQ5+1)/8, 0.25f, -(SQ5+5)/8 } };
|
|
| 211 |
int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
|
|
| 212 |
|
|
| 213 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 214 |
factory.createNewFaceTransform(VERTICES_BIG,VERT_INDEXES_BIG); |
|
| 215 |
mMeshes[1] = factory.createRoundedSolid(VERTICES_BIG, VERT_INDEXES_BIG, |
|
| 216 |
bands, bandIndexes, |
|
| 217 |
corners, cornerIndexes, |
|
| 218 |
centers, centerIndexes, |
|
| 219 |
getNumCubitFaces() ); |
|
| 220 |
} |
|
| 221 |
mesh = mMeshes[1].copy(true); |
|
| 222 |
} |
|
| 223 |
|
|
| 224 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
|
| 225 |
mesh.apply(quat,0xffffffff,0); |
|
| 226 |
|
|
| 227 |
return mesh; |
|
| 228 |
} |
|
| 229 |
|
|
| 230 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 231 |
// TODO |
|
| 232 |
|
|
| 233 |
private Static4D getQuat(int cubit) |
|
| 234 |
{
|
|
| 235 |
switch(cubit) |
|
| 236 |
{
|
|
| 237 |
case 0: |
|
| 238 |
case 1: |
|
| 239 |
case 2: |
|
| 240 |
case 3: |
|
| 241 |
case 4: |
|
| 242 |
case 5: |
|
| 243 |
case 6: |
|
| 244 |
case 7: |
|
| 245 |
|
|
| 246 |
case 8: |
|
| 247 |
case 9: |
|
| 248 |
case 10: |
|
| 249 |
case 11: |
|
| 250 |
case 12: |
|
| 251 |
case 13: return QUATS[0]; |
|
| 252 |
} |
|
| 253 |
|
|
| 254 |
return null; |
|
| 255 |
} |
|
| 256 |
|
|
| 257 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 258 |
|
|
| 259 |
float[][] getCubitPositions(int numLayers) |
|
| 260 |
{
|
|
| 261 |
float[][] tmp = new float[14][]; |
|
| 262 |
|
|
| 263 |
// TODO |
|
| 264 |
|
|
| 265 |
return tmp; |
|
| 266 |
} |
|
| 267 |
|
|
| 268 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 269 |
// TODO |
|
| 270 |
|
|
| 271 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
| 272 |
{
|
|
| 273 |
float R = 0.10f; |
|
| 274 |
float S = 0.08f; |
|
| 275 |
|
|
| 276 |
FactorySticker factory = FactorySticker.getInstance(); |
|
| 277 |
factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[0], S, FACE_COLORS[face], R); |
|
| 278 |
} |
|
| 279 |
|
|
| 280 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 281 |
// TODO |
|
| 282 |
|
|
| 283 |
int getFaceColor(int cubit, int cubitface, int size) |
|
| 284 |
{
|
|
| 285 |
return CUBITS[cubit].mRotationRow[cubitface/2] == (cubitface%2==0 ? (1<<(size-1)):1) ? cubitface : NUM_FACES; |
|
| 286 |
} |
|
| 287 |
|
|
| 288 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 289 |
// TODO |
|
| 290 |
|
|
| 291 |
float returnMultiplier() |
|
| 292 |
{
|
|
| 293 |
return getNumLayers(); |
|
| 294 |
} |
|
| 295 |
|
|
| 296 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 297 |
|
|
| 298 |
Static4D[] getQuats() |
|
| 299 |
{
|
|
| 300 |
return QUATS; |
|
| 301 |
} |
|
| 302 |
|
|
| 303 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 304 |
|
|
| 305 |
boolean shouldResetTextureMaps() |
|
| 306 |
{
|
|
| 307 |
return false; |
|
| 308 |
} |
|
| 309 |
|
|
| 310 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 311 |
|
|
| 312 |
int getNumFaces() |
|
| 313 |
{
|
|
| 314 |
return FACE_COLORS.length; |
|
| 315 |
} |
|
| 316 |
|
|
| 317 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 318 |
|
|
| 319 |
float[] getCuts(int numLayers) |
|
| 320 |
{
|
|
| 321 |
float[] cuts = new float[1]; |
|
| 322 |
cuts[0] = 0.0f; |
|
| 323 |
|
|
| 324 |
return cuts; |
|
| 325 |
} |
|
| 326 |
|
|
| 327 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 328 |
|
|
| 329 |
int getNumStickerTypes(int numLayers) |
|
| 330 |
{
|
|
| 331 |
return STICKERS.length; |
|
| 332 |
} |
|
| 333 |
|
|
| 334 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 335 |
|
|
| 336 |
int getNumCubitFaces() |
|
| 337 |
{
|
|
| 338 |
return 8; |
|
| 339 |
} |
|
| 340 |
|
|
| 341 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 342 |
|
|
| 343 |
float getScreenRatio() |
|
| 344 |
{
|
|
| 345 |
return 0.5f; |
|
| 346 |
} |
|
| 347 |
|
|
| 348 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 349 |
|
|
| 350 |
float[] getRowChances(int numLayers) |
|
| 351 |
{
|
|
| 352 |
float[] chances = new float[2]; |
|
| 353 |
chances[0] = 0.5f; |
|
| 354 |
chances[1] = 1.0f; |
|
| 355 |
|
|
| 356 |
return chances; |
|
| 357 |
} |
|
| 358 |
|
|
| 359 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 360 |
// PUBLIC API |
|
| 361 |
|
|
| 362 |
public Static3D[] getRotationAxis() |
|
| 363 |
{
|
|
| 364 |
return ROT_AXIS; |
|
| 365 |
} |
|
| 366 |
|
|
| 367 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 368 |
|
|
| 369 |
public int getBasicAngle() |
|
| 370 |
{
|
|
| 371 |
return 3; |
|
| 372 |
} |
|
| 373 |
|
|
| 374 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 375 |
|
|
| 376 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 377 |
{
|
|
| 378 |
if( num==0 ) |
|
| 379 |
{
|
|
| 380 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 381 |
} |
|
| 382 |
else |
|
| 383 |
{
|
|
| 384 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
|
| 385 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector); |
|
| 386 |
} |
|
| 387 |
|
|
| 388 |
float rowFloat = rnd.nextFloat(); |
|
| 389 |
|
|
| 390 |
for(int row=0; row<mRowChances.length; row++) |
|
| 391 |
{
|
|
| 392 |
if( rowFloat<=mRowChances[row] ) |
|
| 393 |
{
|
|
| 394 |
scramble[num][1] = row; |
|
| 395 |
break; |
|
| 396 |
} |
|
| 397 |
} |
|
| 398 |
|
|
| 399 |
switch( rnd.nextInt(2) ) |
|
| 400 |
{
|
|
| 401 |
case 0: scramble[num][2] = 1; break; |
|
| 402 |
case 1: scramble[num][2] = -1; break; |
|
| 403 |
} |
|
| 404 |
} |
|
| 405 |
|
|
| 406 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 407 |
|
|
| 408 |
public boolean isSolved() |
|
| 409 |
{
|
|
| 410 |
int index = CUBITS[0].mQuatIndex; |
|
| 411 |
|
|
| 412 |
for(int i=1; i<NUM_CUBITS; i++) |
|
| 413 |
{
|
|
| 414 |
if( CUBITS[i].mQuatIndex != index ) return false; |
|
| 415 |
} |
|
| 416 |
|
|
| 417 |
return true; |
|
| 418 |
} |
|
| 419 |
|
|
| 420 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 421 |
// only needed for solvers - there are no Skewb Ultimate solvers ATM) |
|
| 422 |
|
|
| 423 |
public String retObjectString() |
|
| 424 |
{
|
|
| 425 |
return ""; |
|
| 426 |
} |
|
| 427 |
|
|
| 428 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 429 |
|
|
| 430 |
public int getObjectName(int numLayers) |
|
| 431 |
{
|
|
| 432 |
return R.string.ulti2; |
|
| 433 |
} |
|
| 434 |
|
|
| 435 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 436 |
|
|
| 437 |
public int getInventor(int numLayers) |
|
| 438 |
{
|
|
| 439 |
return R.string.ulti2_inventor; |
|
| 440 |
} |
|
| 441 |
|
|
| 442 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 443 |
|
|
| 444 |
public int getComplexity(int numLayers) |
|
| 445 |
{
|
|
| 446 |
return 6; |
|
| 447 |
} |
|
| 448 |
} |
|
| src/main/res/raw/compute_quats.c | ||
|---|---|---|
| 2 | 2 |
#include <math.h> |
| 3 | 3 |
#include <stdlib.h> |
| 4 | 4 |
|
| 5 |
#define PYRA
|
|
| 5 |
#define ULTI
|
|
| 6 | 6 |
|
| 7 | 7 |
#define SQ2 1.41421356237f |
| 8 | 8 |
#define SQ3 1.73205080757f |
| 9 |
#define SQ5 2.23606797750f |
|
| 9 | 10 |
#define PI 3.14159265358f |
| 10 |
#define NUM_QUATS 100
|
|
| 11 |
#define NUM_QUATS 200
|
|
| 11 | 12 |
|
| 12 | 13 |
#ifdef PYRA |
| 13 | 14 |
#define NUM_AXIS 4 |
| ... | ... | |
| 61 | 62 |
|
| 62 | 63 |
#endif |
| 63 | 64 |
|
| 65 |
#ifdef ULTI |
|
| 66 |
#define NUM_AXIS 4 |
|
| 67 |
#define BASIC_ANGLE 3 |
|
| 68 |
|
|
| 69 |
float axis[NUM_AXIS][3] = { { 5*SQ5/16 + 11.0f/16, 0.0f , SQ5/8 + 1.0f/4 } ,
|
|
| 70 |
{ SQ5/8 + 1.0f/4 , 5*SQ5/16 + 11.0f/16, 0.0f } ,
|
|
| 71 |
{-3*SQ5/16 - 7.0f/16, 3*SQ5/16 + 7.0f/16, 3*SQ5/16 + 7.0f/16} ,
|
|
| 72 |
{ 0.0f , SQ5/4 + 1.0f/2 , -5*SQ5/8 -11.0f/8 } };
|
|
| 73 |
|
|
| 74 |
#endif |
|
| 75 |
|
|
| 76 |
|
|
| 64 | 77 |
int inserted=0; |
| 65 | 78 |
|
| 66 | 79 |
/////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 127 | 140 |
if( is_the_same(quat,to+4*i)==1 ) return; |
| 128 | 141 |
} |
| 129 | 142 |
|
| 130 |
to[4*inserted+0] = quat[0]; |
|
| 131 |
to[4*inserted+1] = quat[1]; |
|
| 132 |
to[4*inserted+2] = quat[2]; |
|
| 133 |
to[4*inserted+3] = quat[3]; |
|
| 143 |
if( inserted<NUM_QUATS ) |
|
| 144 |
{
|
|
| 145 |
to[4*inserted+0] = quat[0]; |
|
| 146 |
to[4*inserted+1] = quat[1]; |
|
| 147 |
to[4*inserted+2] = quat[2]; |
|
| 148 |
to[4*inserted+3] = quat[3]; |
|
| 149 |
|
|
| 150 |
inserted++; |
|
| 151 |
} |
|
| 152 |
else |
|
| 153 |
{
|
|
| 154 |
printf("Error: inserted=%d\n", inserted);
|
|
| 155 |
} |
|
| 156 |
} |
|
| 157 |
|
|
| 158 |
/////////////////////////////////////////////////////////////////// |
|
| 159 |
|
|
| 160 |
void normalize(int index) |
|
| 161 |
{
|
|
| 162 |
float* a = axis[index]; |
|
| 163 |
|
|
| 164 |
float len = (float)(sqrt(a[0]*a[0] + a[1]*a[1] + a[2]*a[2])); |
|
| 134 | 165 |
|
| 135 |
inserted++; |
|
| 166 |
a[0] /= len; |
|
| 167 |
a[1] /= len; |
|
| 168 |
a[2] /= len; |
|
| 136 | 169 |
} |
| 137 | 170 |
|
| 138 | 171 |
/////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 146 | 179 |
tmp[0] = 0.0f; tmp[1] = 0.0f; tmp[2] = 0.0f; tmp[3] = 1.0f; |
| 147 | 180 |
insert(tmp,table); |
| 148 | 181 |
|
| 182 |
for(int ax=0; ax<NUM_AXIS; ax++) |
|
| 183 |
{
|
|
| 184 |
normalize(ax); |
|
| 185 |
} |
|
| 186 |
|
|
| 149 | 187 |
for(int angle=1; angle<BASIC_ANGLE; angle++) |
| 150 | 188 |
for( int ax=0; ax<NUM_AXIS; ax++) |
| 151 | 189 |
{
|
| src/main/res/values/strings.xml | ||
|---|---|---|
| 94 | 94 |
<string name="minx3" translatable="false">Megaminx</string> |
| 95 | 95 |
<string name="minx4" translatable="false">Master Kilominx</string> |
| 96 | 96 |
<string name="minx5" translatable="false">Gigaminx</string> |
| 97 |
<string name="ulti2" translatable="false">Skewb Ultimate</string> |
|
| 97 | 98 |
|
| 98 | 99 |
<string name="bandaged_fused" translatable="false">Fused Cube</string> |
| 99 | 100 |
<string name="bandaged_2bar" translatable="false">2Bar Cube</string> |
| ... | ... | |
| 121 | 122 |
<string name="minx3_inventor" translatable="false">Ferenc Szlivka, 1982</string> |
| 122 | 123 |
<string name="minx4_inventor" translatable="false">David Gugl, 2010</string> |
| 123 | 124 |
<string name="minx5_inventor" translatable="false">Tyler Fox, 2006</string> |
| 125 |
<string name="ulti2_inventor" translatable="false">Tony Fisher, 2000</string> |
|
| 124 | 126 |
|
| 125 | 127 |
<string name="bandaged_fused_inventor" translatable="false">who knows</string> |
| 126 | 128 |
<string name="bandaged_2bar_inventor" translatable="false">who knows</string> |
Also available in: Unified diff
Beginnings of a new object: Skewb Ultimate.