Revision bc649d9a
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/MovementUltimate.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import org.distorted.library.type.Static3D; |
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import static org.distorted.objects.TwistyMinx.C2; |
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import static org.distorted.objects.TwistyMinx.COS54; |
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import static org.distorted.objects.TwistyMinx.LEN; |
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import static org.distorted.objects.TwistyMinx.SIN54; |
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import static org.distorted.objects.TwistyObject.SQ5; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class MovementUltimate extends Movement |
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{ |
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static final float DIST3D = (float)Math.sqrt(0.625f+0.275f*SQ5)/3; |
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static final float DIST2D = (0.5f*SIN54/COS54)/3; |
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static final Static3D[] FACE_AXIS = new Static3D[] |
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{ |
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new Static3D( C2/LEN, SIN54/LEN, 0 ), |
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new Static3D( C2/LEN,-SIN54/LEN, 0 ), |
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new Static3D( -C2/LEN, SIN54/LEN, 0 ), |
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new Static3D( -C2/LEN,-SIN54/LEN, 0 ), |
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new Static3D( 0 , C2/LEN, SIN54/LEN ), |
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new Static3D( 0 , C2/LEN,-SIN54/LEN ), |
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new Static3D( 0 , -C2/LEN, SIN54/LEN ), |
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new Static3D( 0 , -C2/LEN,-SIN54/LEN ), |
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new Static3D( SIN54/LEN, 0 , C2/LEN ), |
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new Static3D( SIN54/LEN, 0 , -C2/LEN ), |
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new Static3D(-SIN54/LEN, 0 , C2/LEN ), |
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new Static3D(-SIN54/LEN, 0 , -C2/LEN ) |
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}; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MovementUltimate() |
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{ |
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super(TwistyUltimate.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int computeRowFromOffset(int face, int size, float offset) |
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{ |
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if( size==3 ) |
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{ |
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return offset<DIST2D ? 0:2; |
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} |
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if( size==5 ) |
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{ |
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float quot = offset / DIST2D; |
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if( quot>0.00f && quot<=0.34f ) return 0; |
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if( quot>0.34f && quot<=1.00f ) return 1; |
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if( quot>1.00f && quot<=1.66f ) return 3; |
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if( quot>1.66f && quot<=2.00f ) return 4; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float returnRotationFactor(int size, int row) |
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{ |
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return 1.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return angle (in radians) that the line connecting the center C of the pentagonal face and the |
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// first vertex of the pentagon makes with a vertical line coming upwards from the center C. |
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private float returnAngle(int face) |
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{ |
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switch(face) |
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{ |
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case 0: |
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case 2: |
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case 6: |
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case 7: return 0.0f; |
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case 1: |
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case 3: |
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case 4: |
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case 5: return (float)(36*Math.PI/180); |
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case 9: |
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case 10: return (float)(54*Math.PI/180); |
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case 8: |
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case 11: return (float)(18*Math.PI/180); |
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} |
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return 0.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// The pair (distance,angle) defines a point P in R^2 in polar coordinate system. Let V be the vector |
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// from the center of the coordinate system to P. |
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// Let P' be the point defined by polar (distance,angle+PI/2). Let Lh be the half-line starting at |
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// P' and going in the direction of V. |
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// Return true iff point 'point' lies on the left of Lh, i.e. when we rotate (using the center of |
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// the coordinate system as the center of rotation) 'point' and Lh in such a way that Lh points |
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// directly upwards, is 'point' on the left or the right of it? |
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private boolean isOnTheLeft(float[] point, float distance, float angle) |
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{ |
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float sin = (float)Math.sin(angle); |
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float cos = (float)Math.cos(angle); |
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float vx = point[0] + sin*distance; |
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float vy = point[1] - cos*distance; |
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return vx*sin < vy*cos; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Return 1,2,3,4,5 - the vertex of the pentagon to which point 'point' is the closest, if the |
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// 'point' is inside the pentagon - or 0 otherwise. |
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// The 'first' vertex is the one we meet the first when we rotate clockwise starting from 12:00. |
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// This vertex makes angle 'returnAngle()' with the line coming out upwards from the center of the |
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// pentagon. |
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// Distance from the center to a vertex of the pentagon = 1/(6*COS54) |
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private int returnPartOfThePentagon(float[] point, int face) |
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{ |
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float angle = returnAngle(face); |
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float A = (float)(Math.PI/5); |
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for(int i=0; i<5; i++) |
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{ |
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if( isOnTheLeft(point, DIST2D, (9-2*i)*A-angle) ) return 0; |
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} |
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if( isOnTheLeft(point, 0, 2.5f*A-angle) ) |
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{ |
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if( isOnTheLeft(point, 0, 3.5f*A-angle) ) |
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{ |
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return isOnTheLeft(point, 0, 5.5f*A-angle) ? 4 : 5; |
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} |
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else return 1; |
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} |
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else |
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{ |
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if( isOnTheLeft(point, 0, 4.5f*A-angle) ) |
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{ |
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return 3; |
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} |
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else |
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{ |
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return isOnTheLeft(point, 0, 6.5f*A-angle) ? 2 : 1; |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean isInsideFace(int face, float[] p) |
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{ |
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return returnPartOfThePentagon(p,face) > 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
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{ |
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int part = returnPartOfThePentagon(touchPoint,face); |
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if( part>0 ) |
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{ |
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enabled[0] = 2; |
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switch(face) |
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{ |
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case 0: switch(part) |
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{ |
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case 1: enabled[1]=2; enabled[2]=3; break; |
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case 2: enabled[1]=3; enabled[2]=5; break; |
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case 3: enabled[1]=5; enabled[2]=1; break; |
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case 4: enabled[1]=1; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=2; break; |
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} |
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break; |
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case 1: switch(part) |
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{ |
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case 1: enabled[1]=0; enabled[2]=5; break; |
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case 2: enabled[1]=5; enabled[2]=2; break; |
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case 3: enabled[1]=2; enabled[2]=3; break; |
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case 4: enabled[1]=3; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=0; break; |
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} |
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break; |
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case 2: switch(part) |
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{ |
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case 1: enabled[1]=3; enabled[2]=2; break; |
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case 2: enabled[1]=2; enabled[2]=5; break; |
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case 3: enabled[1]=5; enabled[2]=0; break; |
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case 4: enabled[1]=0; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=3; break; |
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} |
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break; |
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case 3: switch(part) |
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{ |
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case 1: enabled[1]=1; enabled[2]=5; break; |
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case 2: enabled[1]=5; enabled[2]=3; break; |
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case 3: enabled[1]=3; enabled[2]=2; break; |
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case 4: enabled[1]=2; enabled[2]=4; break; |
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case 5: enabled[1]=4; enabled[2]=1; break; |
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} |
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break; |
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case 4: switch(part) |
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{ |
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case 1: enabled[1]=3; enabled[2]=0; break; |
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case 2: enabled[1]=0; enabled[2]=4; break; |
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case 3: enabled[1]=4; enabled[2]=5; break; |
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case 4: enabled[1]=5; enabled[2]=1; break; |
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case 5: enabled[1]=1; enabled[2]=3; break; |
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} |
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break; |
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case 5: switch(part) |
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{ |
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case 1: enabled[1]=2; enabled[2]=1; break; |
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case 2: enabled[1]=1; enabled[2]=4; break; |
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case 3: enabled[1]=4; enabled[2]=5; break; |
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case 4: enabled[1]=5; enabled[2]=0; break; |
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case 5: enabled[1]=0; enabled[2]=2; break; |
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} |
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break; |
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case 6: switch(part) |
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{ |
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case 1: enabled[1]=5; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=1; break; |
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case 3: enabled[1]=1; enabled[2]=2; break; |
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case 4: enabled[1]=2; enabled[2]=0; break; |
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case 5: enabled[1]=0; enabled[2]=5; break; |
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} |
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break; |
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case 7: switch(part) |
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{ |
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case 1: enabled[1]=5; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=0; break; |
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case 3: enabled[1]=0; enabled[2]=3; break; |
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case 4: enabled[1]=3; enabled[2]=1; break; |
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case 5: enabled[1]=1; enabled[2]=5; break; |
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} |
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break; |
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case 8: switch(part) |
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{ |
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case 1: enabled[1]=2; enabled[2]=0; break; |
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case 2: enabled[1]=0; enabled[2]=1; break; |
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case 3: enabled[1]=1; enabled[2]=3; break; |
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case 4: enabled[1]=3; enabled[2]=5; break; |
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case 5: enabled[1]=5; enabled[2]=2; break; |
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} |
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break; |
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case 9: switch(part) |
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{ |
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case 1: enabled[1]=3; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=2; break; |
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case 3: enabled[1]=2; enabled[2]=1; break; |
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case 4: enabled[1]=1; enabled[2]=0; break; |
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case 5: enabled[1]=0; enabled[2]=3; break; |
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} |
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break; |
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case 10: switch(part) |
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{ |
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case 1: enabled[1]=2; enabled[2]=4; break; |
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case 2: enabled[1]=4; enabled[2]=3; break; |
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case 3: enabled[1]=3; enabled[2]=0; break; |
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case 4: enabled[1]=0; enabled[2]=1; break; |
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case 5: enabled[1]=1; enabled[2]=2; break; |
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} |
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break; |
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case 11: switch(part) |
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{ |
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case 1: enabled[1]=3; enabled[2]=1; break; |
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case 2: enabled[1]=1; enabled[2]=0; break; |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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case 4: enabled[1]=2; enabled[2]=5; break; |
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case 5: enabled[1]=5; enabled[2]=3; break; |
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} |
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break; |
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} |
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} |
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else |
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{ |
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enabled[0] = 0; |
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} |
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} |
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} |
src/main/java/org/distorted/objects/ObjectList.java | ||
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59 | 59 |
30 |
60 | 60 |
), |
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DIAM (
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ULTI (
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new int[][] { |
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{2 , 10, R.raw.diam2, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} ,
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{2 , 18, R.raw.diam2, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} ,
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65 | 65 |
}, |
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TwistyDiamond.class,
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new MovementDiamond(),
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TwistyUltimate.class,
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new MovementUltimate(),
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68 | 68 |
1, |
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60
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30
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70 | 70 |
), |
71 | 71 |
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72 | 72 |
DINO ( |
... | ... | |
201 | 201 |
5, |
202 | 202 |
60 |
203 | 203 |
), |
204 |
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DIAM ( |
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new int[][] { |
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{2 , 10, R.raw.diam2, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} , |
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{3 , 18, R.raw.diam2, R.drawable.ui_small_diam, R.drawable.ui_medium_diam, R.drawable.ui_big_diam, R.drawable.ui_huge_diam} , |
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}, |
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TwistyDiamond.class, |
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new MovementDiamond(), |
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6, |
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60 |
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), |
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204 | 215 |
; |
205 | 216 |
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206 | 217 |
public static final int NUM_OBJECTS = values().length; |
... | ... | |
584 | 595 |
{ |
585 | 596 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
586 | 597 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
587 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth);
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598 |
case 2: return new TwistyUltimate (size, quat, texture, mesh, effects, moves, res, scrWidth);
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588 | 599 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
589 | 600 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
590 | 601 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
... | ... | |
595 | 606 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
596 | 607 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
597 | 608 |
case 12: return new TwistyBandagedFused (size, quat, texture, mesh, effects, moves, res, scrWidth); |
598 |
case 13: return new TwistyBandaged2Bar(size, quat, texture, mesh, effects, moves, res, scrWidth); |
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case 13: return new TwistyBandaged2Bar (size, quat, texture, mesh, effects, moves, res, scrWidth);
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599 | 610 |
case 14: return new TwistyBandaged3Plate(size, quat, texture, mesh, effects, moves, res, scrWidth); |
600 | 611 |
case 15: return new TwistyBandagedEvil (size, quat, texture, mesh, effects, moves, res, scrWidth); |
612 |
case 16: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
601 | 613 |
} |
602 | 614 |
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603 | 615 |
return null; |
src/main/java/org/distorted/objects/TwistyMinx.java | ||
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61 | 61 |
new Static3D( SIN54/LEN, 0 , -C2/LEN ) |
62 | 62 |
}; |
63 | 63 |
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private static final int MINX_LGREEN = 0xff53aa00;
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private static final int MINX_PINK = 0xfffd7ab7;
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private static final int MINX_SANDY = 0xffefd48b;
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private static final int MINX_LBLUE = 0xff00a2d7;
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private static final int MINX_ORANGE = 0xffff6200;
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private static final int MINX_VIOLET = 0xff7d59a4;
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private static final int MINX_DGREEN = 0xff007a47;
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private static final int MINX_DRED = 0xffbd0000;
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private static final int MINX_DBLUE = 0xff1a29b2;
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private static final int MINX_DYELLOW= 0xffffc400;
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private static final int MINX_WHITE = 0xffffffff;
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private static final int MINX_GREY = 0xff727c7b;
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static final int MINX_LGREEN = 0xff53aa00; |
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static final int MINX_PINK = 0xfffd7ab7; |
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static final int MINX_SANDY = 0xffefd48b; |
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static final int MINX_LBLUE = 0xff00a2d7; |
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static final int MINX_ORANGE = 0xffff6200; |
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static final int MINX_VIOLET = 0xff7d59a4; |
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70 |
static final int MINX_DGREEN = 0xff007a47; |
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static final int MINX_DRED = 0xffbd0000; |
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static final int MINX_DBLUE = 0xff1a29b2; |
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static final int MINX_DYELLOW= 0xffffc400; |
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static final int MINX_WHITE = 0xffffffff; |
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static final int MINX_GREY = 0xff727c7b; |
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76 | 76 |
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77 | 77 |
static final int[] FACE_COLORS = new int[] |
78 | 78 |
{ |
src/main/java/org/distorted/objects/TwistyUltimate.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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2 |
// Copyright 2019 Leszek Koltunski // |
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3 |
// // |
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4 |
// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import android.content.res.Resources; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import org.distorted.helpers.FactoryCubit; |
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import org.distorted.helpers.FactorySticker; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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import static org.distorted.objects.TwistyMinx.MINX_DBLUE; |
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import static org.distorted.objects.TwistyMinx.MINX_DGREEN; |
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import static org.distorted.objects.TwistyMinx.MINX_DRED; |
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import static org.distorted.objects.TwistyMinx.MINX_DYELLOW; |
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import static org.distorted.objects.TwistyMinx.MINX_GREY; |
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import static org.distorted.objects.TwistyMinx.MINX_LBLUE; |
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import static org.distorted.objects.TwistyMinx.MINX_LGREEN; |
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import static org.distorted.objects.TwistyMinx.MINX_ORANGE; |
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import static org.distorted.objects.TwistyMinx.MINX_PINK; |
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import static org.distorted.objects.TwistyMinx.MINX_SANDY; |
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import static org.distorted.objects.TwistyMinx.MINX_VIOLET; |
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import static org.distorted.objects.TwistyMinx.MINX_WHITE; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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class TwistyUltimate extends TwistyObject |
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{ |
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private static final float A = (float)Math.sqrt(21*SQ5+47); |
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private static final float B = SQ6*(5*SQ5+11)/(6*A); |
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private static final float C = SQ6*( SQ5+ 2)/(3*A); |
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private static final float D = SQ3/3; |
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private static final float E = (SQ5+1)/4; |
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private static final float F = (SQ5-1)/4; |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
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new Static3D( B,0,C ), |
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new Static3D( C,B,0 ), |
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new Static3D(-D,D,D ), |
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new Static3D( 0,C,-B) |
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}; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE, |
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MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED , |
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MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY |
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}; |
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private static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D(-0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f,-0.5f,-0.5f, 0.5f ), |
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new Static4D( 0.0f, F, -E, 0.5f ), |
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new Static4D( 0.0f, -F, E, 0.5f ), |
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new Static4D( E, 0.0f, F, 0.5f ), |
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new Static4D( -E, 0.0f, -F, 0.5f ), |
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new Static4D( F, E, 0.0f, 0.5f ), |
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new Static4D( -F, -E, 0.0f, 0.5f ), |
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new Static4D( E, F,-0.5f, 0.0f ), |
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new Static4D( 0.5f, -E, F, 0.0f ), |
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new Static4D( F, 0.5f, E, 0.0f ) |
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}; |
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private static final double[][] VERTICES_SMALL = new double[][] |
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{ |
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{ 0.0 , 0.0 , 0.0 }, |
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{ -0.5*E , 0.5*E+0.25, -0.25 }, |
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{-0.25 , -E/2 , (-2*E-1)/4}, |
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{ 0.5*E+0.25, 0.25 , -E/2 }, |
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{ 0.0 , 0.5 , -E-0.5 }, |
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{ 0.0 , 0.5 , 0.0 }, |
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{ -0.5*E ,-0.5*E+0.25, -0.25 }, |
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{ 0.5*E ,-0.5*E+0.25, -0.25 } |
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}; |
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private static final int[][] VERT_INDEXES_SMALL = new int[][] |
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{ |
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{6,0,5,1}, // counterclockwise! |
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{0,7,3,5}, |
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{0,6,2,7}, |
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{4,3,5,1}, |
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{4,2,7,3}, |
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{4,1,6,2}, |
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}; |
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private static final double[][] VERTICES_BIG = new double[][] |
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{ |
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{-E/2 ,-E/2+0.25, 0.25}, |
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{ E/2 , E/2-0.25, -0.25}, |
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{-E , 0.00, 0.00}, |
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{ 0.25, E/2 ,-E/2-0.25}, |
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{-E/2 ,-E/2-0.25, 0.25}, |
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{ E/2+0.25, -0.25,-E/2 }, |
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{-E , -0.50, 0.00}, |
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{ 0.50, 0.00,-E }, |
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{-E +0.25, E/2 ,-E/2-0.25}, |
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{ 0.25,-E/2-0.50,-E/2+0.25}, |
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{-E/2 ,-E/2-0.25,-E -0.25} |
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}; |
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private static final int[][] VERT_INDEXES_BIG = new int[][] |
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{ |
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{0,1,3,8,2}, // counterclockwise! |
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{0,4,9,5,1}, |
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{ 0,2,6,4}, |
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{ 1,5,7,3}, |
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{10,9,4,6}, |
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{10,9,5,7}, |
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{10,8,3,7}, |
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{10,8,2,6} |
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}; |
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// TODO |
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private static final float[][] STICKERS = new float[][] |
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{ |
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{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f } |
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}; |
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private static MeshBase[] mMeshes; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistyUltimate(int size, Static4D quat, DistortedTexture texture, |
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.ULTI, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCubitMesh(int cubit, int numLayers) |
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{ |
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if( mMeshes==null ) |
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{ |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.clear(); |
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mMeshes = new MeshBase[2]; |
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} |
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MeshBase mesh; |
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if( cubit<8 ) |
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{ |
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if( mMeshes[0]==null ) |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.04f,17,0.5f,0.2f,5, 2,2}, |
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{0.01f, 1,0.5f,0.2f,5, 2,2} |
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}; |
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int[] bandIndexes = new int[] { 0,0,0,1,1,1 }; |
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float[][] corners = new float[][] { { 0.013f, 0.08f } }; |
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int[] cornerIndexes = new int[] { 0, 0, 0, 0,-1, 0, 0, 0 }; |
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float[][] centers = new float[][] { { 0.0f,-0.5f, -(SQ5+3)/4 } }; |
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int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_SMALL,VERT_INDEXES_SMALL); |
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mMeshes[0] = factory.createRoundedSolid(VERTICES_SMALL, VERT_INDEXES_SMALL, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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mesh = mMeshes[0].copy(true); |
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} |
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else |
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{ |
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if( mMeshes[1]==null ) |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.04f,17,0.5f,0.2f,5, 2,2}, |
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{0.04f,17,0.5f,0.2f,5, 2,2}, |
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{0.01f, 1,0.5f,0.2f,5, 2,2} |
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}; |
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int[] bandIndexes = new int[] { 0,0,1,1,2,2,2,2 }; |
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float[][] corners = new float[][] { { 0.013f, 0.08f } }; |
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int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 }; |
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float[][] centers = new float[][] { { -(SQ5+1)/8, 0.25f, -(SQ5+5)/8 } }; |
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int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,0 }; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.createNewFaceTransform(VERTICES_BIG,VERT_INDEXES_BIG); |
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mMeshes[1] = factory.createRoundedSolid(VERTICES_BIG, VERT_INDEXES_BIG, |
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bands, bandIndexes, |
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corners, cornerIndexes, |
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centers, centerIndexes, |
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getNumCubitFaces() ); |
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} |
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mesh = mMeshes[1].copy(true); |
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} |
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
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mesh.apply(quat,0xffffffff,0); |
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return mesh; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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private Static4D getQuat(int cubit) |
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{ |
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switch(cubit) |
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{ |
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case 0: |
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case 1: |
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case 2: |
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case 3: |
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case 4: |
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case 5: |
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case 6: |
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case 7: |
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case 8: |
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case 9: |
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case 10: |
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case 11: |
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case 12: |
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case 13: return QUATS[0]; |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[][] getCubitPositions(int numLayers) |
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{ |
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float[][] tmp = new float[14][]; |
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// TODO |
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return tmp; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
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{ |
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float R = 0.10f; |
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float S = 0.08f; |
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FactorySticker factory = FactorySticker.getInstance(); |
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factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[0], S, FACE_COLORS[face], R); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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int getFaceColor(int cubit, int cubitface, int size) |
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{ |
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return CUBITS[cubit].mRotationRow[cubitface/2] == (cubitface%2==0 ? (1<<(size-1)):1) ? cubitface : NUM_FACES; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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float returnMultiplier() |
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{ |
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return getNumLayers(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D[] getQuats() |
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{ |
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return QUATS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean shouldResetTextureMaps() |
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{ |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumFaces() |
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{ |
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return FACE_COLORS.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[] getCuts(int numLayers) |
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{ |
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float[] cuts = new float[1]; |
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cuts[0] = 0.0f; |
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return cuts; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumStickerTypes(int numLayers) |
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{ |
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return STICKERS.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumCubitFaces() |
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{ |
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return 8; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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float getScreenRatio() |
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{ |
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return 0.5f; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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float[] getRowChances(int numLayers) |
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{ |
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float[] chances = new float[2]; |
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chances[0] = 0.5f; |
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chances[1] = 1.0f; |
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return chances; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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|
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public Static3D[] getRotationAxis() |
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{ |
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return ROT_AXIS; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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368 |
|
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public int getBasicAngle() |
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{ |
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return 3; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
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{ |
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if( num==0 ) |
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{ |
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scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length); |
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} |
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else |
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{ |
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int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
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scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector); |
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} |
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|
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float rowFloat = rnd.nextFloat(); |
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389 |
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for(int row=0; row<mRowChances.length; row++) |
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{ |
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if( rowFloat<=mRowChances[row] ) |
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{ |
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scramble[num][1] = row; |
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break; |
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} |
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} |
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398 |
|
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switch( rnd.nextInt(2) ) |
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{ |
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case 0: scramble[num][2] = 1; break; |
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case 1: scramble[num][2] = -1; break; |
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} |
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} |
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405 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
407 |
|
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public boolean isSolved() |
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{ |
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int index = CUBITS[0].mQuatIndex; |
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411 |
|
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for(int i=1; i<NUM_CUBITS; i++) |
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{ |
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if( CUBITS[i].mQuatIndex != index ) return false; |
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} |
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|
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return true; |
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} |
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419 |
|
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420 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// only needed for solvers - there are no Skewb Ultimate solvers ATM) |
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422 |
|
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public String retObjectString() |
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{ |
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return ""; |
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} |
|
427 |
|
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428 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
429 |
|
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430 |
public int getObjectName(int numLayers) |
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431 |
{ |
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432 |
return R.string.ulti2; |
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} |
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434 |
|
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435 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
436 |
|
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public int getInventor(int numLayers) |
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{ |
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return R.string.ulti2_inventor; |
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} |
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441 |
|
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442 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
443 |
|
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444 |
public int getComplexity(int numLayers) |
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445 |
{ |
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446 |
return 6; |
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} |
|
448 |
} |
src/main/res/raw/compute_quats.c | ||
---|---|---|
2 | 2 |
#include <math.h> |
3 | 3 |
#include <stdlib.h> |
4 | 4 |
|
5 |
#define PYRA
|
|
5 |
#define ULTI
|
|
6 | 6 |
|
7 | 7 |
#define SQ2 1.41421356237f |
8 | 8 |
#define SQ3 1.73205080757f |
9 |
#define SQ5 2.23606797750f |
|
9 | 10 |
#define PI 3.14159265358f |
10 |
#define NUM_QUATS 100
|
|
11 |
#define NUM_QUATS 200
|
|
11 | 12 |
|
12 | 13 |
#ifdef PYRA |
13 | 14 |
#define NUM_AXIS 4 |
... | ... | |
61 | 62 |
|
62 | 63 |
#endif |
63 | 64 |
|
65 |
#ifdef ULTI |
|
66 |
#define NUM_AXIS 4 |
|
67 |
#define BASIC_ANGLE 3 |
|
68 |
|
|
69 |
float axis[NUM_AXIS][3] = { { 5*SQ5/16 + 11.0f/16, 0.0f , SQ5/8 + 1.0f/4 } , |
|
70 |
{ SQ5/8 + 1.0f/4 , 5*SQ5/16 + 11.0f/16, 0.0f } , |
|
71 |
{-3*SQ5/16 - 7.0f/16, 3*SQ5/16 + 7.0f/16, 3*SQ5/16 + 7.0f/16} , |
|
72 |
{ 0.0f , SQ5/4 + 1.0f/2 , -5*SQ5/8 -11.0f/8 } }; |
|
73 |
|
|
74 |
#endif |
|
75 |
|
|
76 |
|
|
64 | 77 |
int inserted=0; |
65 | 78 |
|
66 | 79 |
/////////////////////////////////////////////////////////////////// |
... | ... | |
127 | 140 |
if( is_the_same(quat,to+4*i)==1 ) return; |
128 | 141 |
} |
129 | 142 |
|
130 |
to[4*inserted+0] = quat[0]; |
|
131 |
to[4*inserted+1] = quat[1]; |
|
132 |
to[4*inserted+2] = quat[2]; |
|
133 |
to[4*inserted+3] = quat[3]; |
|
143 |
if( inserted<NUM_QUATS ) |
|
144 |
{ |
|
145 |
to[4*inserted+0] = quat[0]; |
|
146 |
to[4*inserted+1] = quat[1]; |
|
147 |
to[4*inserted+2] = quat[2]; |
|
148 |
to[4*inserted+3] = quat[3]; |
|
149 |
|
|
150 |
inserted++; |
|
151 |
} |
|
152 |
else |
|
153 |
{ |
|
154 |
printf("Error: inserted=%d\n", inserted); |
|
155 |
} |
|
156 |
} |
|
157 |
|
|
158 |
/////////////////////////////////////////////////////////////////// |
|
159 |
|
|
160 |
void normalize(int index) |
|
161 |
{ |
|
162 |
float* a = axis[index]; |
|
163 |
|
|
164 |
float len = (float)(sqrt(a[0]*a[0] + a[1]*a[1] + a[2]*a[2])); |
|
134 | 165 |
|
135 |
inserted++; |
|
166 |
a[0] /= len; |
|
167 |
a[1] /= len; |
|
168 |
a[2] /= len; |
|
136 | 169 |
} |
137 | 170 |
|
138 | 171 |
/////////////////////////////////////////////////////////////////// |
... | ... | |
146 | 179 |
tmp[0] = 0.0f; tmp[1] = 0.0f; tmp[2] = 0.0f; tmp[3] = 1.0f; |
147 | 180 |
insert(tmp,table); |
148 | 181 |
|
182 |
for(int ax=0; ax<NUM_AXIS; ax++) |
|
183 |
{ |
|
184 |
normalize(ax); |
|
185 |
} |
|
186 |
|
|
149 | 187 |
for(int angle=1; angle<BASIC_ANGLE; angle++) |
150 | 188 |
for( int ax=0; ax<NUM_AXIS; ax++) |
151 | 189 |
{ |
src/main/res/values/strings.xml | ||
---|---|---|
94 | 94 |
<string name="minx3" translatable="false">Megaminx</string> |
95 | 95 |
<string name="minx4" translatable="false">Master Kilominx</string> |
96 | 96 |
<string name="minx5" translatable="false">Gigaminx</string> |
97 |
<string name="ulti2" translatable="false">Skewb Ultimate</string> |
|
97 | 98 |
|
98 | 99 |
<string name="bandaged_fused" translatable="false">Fused Cube</string> |
99 | 100 |
<string name="bandaged_2bar" translatable="false">2Bar Cube</string> |
... | ... | |
121 | 122 |
<string name="minx3_inventor" translatable="false">Ferenc Szlivka, 1982</string> |
122 | 123 |
<string name="minx4_inventor" translatable="false">David Gugl, 2010</string> |
123 | 124 |
<string name="minx5_inventor" translatable="false">Tyler Fox, 2006</string> |
125 |
<string name="ulti2_inventor" translatable="false">Tony Fisher, 2000</string> |
|
124 | 126 |
|
125 | 127 |
<string name="bandaged_fused_inventor" translatable="false">who knows</string> |
126 | 128 |
<string name="bandaged_2bar_inventor" translatable="false">who knows</string> |
Also available in: Unified diff
Beginnings of a new object: Skewb Ultimate.