1 |
b89898c5
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2020 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
|
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
749ef882
|
Leszek Koltunski
|
package org.distorted.helpers;
|
21 |
b89898c5
|
Leszek Koltunski
|
|
22 |
|
|
import android.graphics.Canvas;
|
23 |
|
|
import android.graphics.Paint;
|
24 |
|
|
|
25 |
|
|
import static org.distorted.objects.TwistyObject.TEXTURE_HEIGHT;
|
26 |
|
|
import static org.distorted.objects.TwistyObject.COLOR_BLACK;
|
27 |
be56193c
|
Leszek Koltunski
|
import static org.distorted.objects.TwistyIvy.IVY_D;
|
28 |
|
|
import static org.distorted.objects.TwistyIvy.IVY_C;
|
29 |
|
|
import static org.distorted.objects.TwistyIvy.IVY_M;
|
30 |
|
|
import static org.distorted.objects.TwistyRex.REX_D;
|
31 |
b89898c5
|
Leszek Koltunski
|
|
32 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
33 |
|
|
|
34 |
749ef882
|
Leszek Koltunski
|
public class FactorySticker
|
35 |
b89898c5
|
Leszek Koltunski
|
{
|
36 |
dad33773
|
Leszek Koltunski
|
private static final float SQ2 = (float)Math.sqrt(2);
|
37 |
da36b97e
|
Leszek Koltunski
|
private static final float REX_X,REX_R,REX_B,REX_A, REX_P, REX_T, REX_C, REX_S;
|
38 |
b89898c5
|
Leszek Koltunski
|
private static FactorySticker mThis;
|
39 |
|
|
|
40 |
da36b97e
|
Leszek Koltunski
|
static
|
41 |
|
|
{
|
42 |
|
|
float F = REX_D*SQ2;
|
43 |
|
|
float G = (1-REX_D)*SQ2/2;
|
44 |
|
|
|
45 |
|
|
REX_X = (0.5f-REX_D*REX_D)/(2*REX_D);
|
46 |
|
|
REX_R = (float)Math.sqrt(2*REX_X*REX_X+0.5f);
|
47 |
|
|
REX_B = (float) ((180/Math.PI)*(2*Math.asin( Math.sqrt(REX_D*REX_D-REX_D+0.5f) / (2*REX_R) )));
|
48 |
|
|
REX_A = (float) ((180/Math.PI)*Math.acos(REX_X/REX_R)) - 45;
|
49 |
|
|
REX_P = 45 + REX_B/2 + REX_A;
|
50 |
|
|
REX_T = (float) ( Math.tan( (Math.PI/180)*(45-REX_P/2) ) );
|
51 |
|
|
REX_C = (float)(REX_R/Math.cos((Math.PI/180)*REX_B/2) );
|
52 |
|
|
REX_S = (float)(1/Math.sqrt(1+4*G*G/(F*F)));
|
53 |
|
|
}
|
54 |
|
|
|
55 |
b89898c5
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
56 |
|
|
|
57 |
|
|
private FactorySticker()
|
58 |
|
|
{
|
59 |
|
|
|
60 |
|
|
}
|
61 |
|
|
|
62 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
63 |
|
|
|
64 |
|
|
public static FactorySticker getInstance()
|
65 |
|
|
{
|
66 |
|
|
if( mThis==null ) mThis = new FactorySticker();
|
67 |
|
|
|
68 |
|
|
return mThis;
|
69 |
|
|
}
|
70 |
|
|
|
71 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
72 |
|
|
|
73 |
|
|
private float computeAngle(float dx, float dy)
|
74 |
|
|
{
|
75 |
|
|
float PI = (float)Math.PI;
|
76 |
|
|
double angle = Math.atan2(dy,dx);
|
77 |
|
|
float ret = (float)(3*PI/2-angle);
|
78 |
|
|
|
79 |
|
|
if( ret>2*PI ) ret-= 2*PI;
|
80 |
|
|
|
81 |
|
|
return ret;
|
82 |
|
|
}
|
83 |
|
|
|
84 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
85 |
|
|
|
86 |
ae755eda
|
Leszek Koltunski
|
private void drawCurrVertex(Canvas canvas, Paint paint, int left, int top, float r, float stroke, float pX, float pY, float cX, float cY, float nX, float nY)
|
87 |
b89898c5
|
Leszek Koltunski
|
{
|
88 |
|
|
pX = (0.5f+pX)*TEXTURE_HEIGHT;
|
89 |
|
|
pY = (0.5f-pY)*TEXTURE_HEIGHT;
|
90 |
|
|
cX = (0.5f+cX)*TEXTURE_HEIGHT;
|
91 |
|
|
cY = (0.5f-cY)*TEXTURE_HEIGHT;
|
92 |
|
|
nX = (0.5f+nX)*TEXTURE_HEIGHT;
|
93 |
|
|
nY = (0.5f-nY)*TEXTURE_HEIGHT;
|
94 |
|
|
|
95 |
ae755eda
|
Leszek Koltunski
|
canvas.drawLine(left+pX,top+pY,left+cX,top+cY,paint);
|
96 |
b89898c5
|
Leszek Koltunski
|
|
97 |
|
|
float aX = pX-cX;
|
98 |
|
|
float aY = pY-cY;
|
99 |
|
|
float bX = cX-nX;
|
100 |
|
|
float bY = cY-nY;
|
101 |
|
|
|
102 |
|
|
float aLen = (float)Math.sqrt(aX*aX+aY*aY);
|
103 |
|
|
float bLen = (float)Math.sqrt(bX*bX+bY*bY);
|
104 |
|
|
|
105 |
|
|
aX /= aLen;
|
106 |
|
|
aY /= aLen;
|
107 |
|
|
bX /= bLen;
|
108 |
|
|
bY /= bLen;
|
109 |
|
|
|
110 |
|
|
float sX = (aX-bX)/2;
|
111 |
|
|
float sY = (aY-bY)/2;
|
112 |
|
|
float sLen = (float)Math.sqrt(sX*sX+sY*sY);
|
113 |
|
|
sX /= sLen;
|
114 |
|
|
sY /= sLen;
|
115 |
|
|
|
116 |
|
|
float startAngle = computeAngle(bX,-bY);
|
117 |
|
|
float endAngle = computeAngle(aX,-aY);
|
118 |
|
|
float sweepAngle = endAngle-startAngle;
|
119 |
|
|
if( sweepAngle<0 ) sweepAngle += 2*Math.PI;
|
120 |
|
|
|
121 |
|
|
float R = r*TEXTURE_HEIGHT+stroke/2;
|
122 |
|
|
|
123 |
|
|
float A = (float)(R/(Math.cos(sweepAngle/2)));
|
124 |
|
|
|
125 |
|
|
float rX = cX + A*sX;
|
126 |
|
|
float rY = cY + A*sY;
|
127 |
|
|
|
128 |
|
|
startAngle *= 180/(Math.PI);
|
129 |
|
|
sweepAngle *= 180/(Math.PI);
|
130 |
|
|
|
131 |
ae755eda
|
Leszek Koltunski
|
canvas.drawArc( left+rX-R, top+rY-R, left+rX+R, top+rY+R, startAngle, sweepAngle, false, paint);
|
132 |
b89898c5
|
Leszek Koltunski
|
}
|
133 |
|
|
|
134 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
135 |
749ef882
|
Leszek Koltunski
|
// PUBLIC
|
136 |
b89898c5
|
Leszek Koltunski
|
|
137 |
749ef882
|
Leszek Koltunski
|
public void drawRoundedPolygon(Canvas canvas, Paint paint, int left, int top, float[] vertices, float stroke, int color, float radius)
|
138 |
b89898c5
|
Leszek Koltunski
|
{
|
139 |
|
|
stroke *= TEXTURE_HEIGHT;
|
140 |
|
|
|
141 |
|
|
paint.setAntiAlias(true);
|
142 |
|
|
paint.setStrokeWidth(stroke);
|
143 |
|
|
paint.setColor(color);
|
144 |
|
|
paint.setStyle(Paint.Style.FILL);
|
145 |
|
|
|
146 |
ae755eda
|
Leszek Koltunski
|
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint);
|
147 |
b89898c5
|
Leszek Koltunski
|
|
148 |
|
|
paint.setColor(COLOR_BLACK);
|
149 |
|
|
paint.setStyle(Paint.Style.STROKE);
|
150 |
|
|
|
151 |
|
|
int length = vertices.length;
|
152 |
|
|
int numVertices = length/2;
|
153 |
|
|
|
154 |
|
|
float prevX = vertices[length-2];
|
155 |
|
|
float prevY = vertices[length-1];
|
156 |
|
|
float currX = vertices[0];
|
157 |
|
|
float currY = vertices[1];
|
158 |
|
|
float nextX = vertices[2];
|
159 |
|
|
float nextY = vertices[3];
|
160 |
|
|
|
161 |
|
|
for(int vert=0; vert<numVertices; vert++)
|
162 |
|
|
{
|
163 |
c5338d5e
|
Leszek Koltunski
|
drawCurrVertex(canvas, paint, left, top, radius, stroke, prevX,prevY,currX,currY,nextX,nextY);
|
164 |
b89898c5
|
Leszek Koltunski
|
|
165 |
|
|
prevX = currX;
|
166 |
|
|
prevY = currY;
|
167 |
|
|
currX = nextX;
|
168 |
|
|
currY = nextY;
|
169 |
|
|
|
170 |
|
|
if( 2*(vert+2)+1 < length )
|
171 |
|
|
{
|
172 |
|
|
nextX = vertices[2*(vert+2) ];
|
173 |
|
|
nextY = vertices[2*(vert+2)+1];
|
174 |
|
|
}
|
175 |
|
|
else
|
176 |
|
|
{
|
177 |
|
|
nextX = vertices[0];
|
178 |
|
|
nextY = vertices[1];
|
179 |
|
|
}
|
180 |
|
|
}
|
181 |
|
|
}
|
182 |
49cd8581
|
Leszek Koltunski
|
|
183 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
184 |
|
|
|
185 |
749ef882
|
Leszek Koltunski
|
public void drawIvyCornerSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius)
|
186 |
49cd8581
|
Leszek Koltunski
|
{
|
187 |
9e5b990e
|
Leszek Koltunski
|
paint.setAntiAlias(true);
|
188 |
49cd8581
|
Leszek Koltunski
|
paint.setColor(color);
|
189 |
|
|
paint.setStyle(Paint.Style.FILL);
|
190 |
|
|
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint);
|
191 |
|
|
|
192 |
6a224bdc
|
Leszek Koltunski
|
paint.setColor(COLOR_BLACK);
|
193 |
|
|
paint.setStyle(Paint.Style.STROKE);
|
194 |
886d1ebb
|
Leszek Koltunski
|
paint.setStrokeWidth(IVY_C*stroke*TEXTURE_HEIGHT);
|
195 |
9e5b990e
|
Leszek Koltunski
|
|
196 |
886d1ebb
|
Leszek Koltunski
|
float tmp1 = ((IVY_D-0.5f)-IVY_M)*IVY_C;
|
197 |
9e5b990e
|
Leszek Koltunski
|
float cx1 = TEXTURE_HEIGHT*(tmp1 + 0.5f);
|
198 |
|
|
float cy1 = TEXTURE_HEIGHT*(0.5f - tmp1);
|
199 |
|
|
|
200 |
886d1ebb
|
Leszek Koltunski
|
float halfL1 = IVY_C*TEXTURE_HEIGHT*(1.0f-2*IVY_D);
|
201 |
9e5b990e
|
Leszek Koltunski
|
|
202 |
|
|
canvas.drawArc( left+cx1-halfL1, top+cy1-halfL1, left+cx1+halfL1, top+cy1+halfL1, 270, 90, false, paint);
|
203 |
|
|
|
204 |
886d1ebb
|
Leszek Koltunski
|
float tmp2 = (+0.5f-IVY_M)*IVY_C;
|
205 |
|
|
float tmp3 = (-0.5f-IVY_M)*IVY_C;
|
206 |
9e5b990e
|
Leszek Koltunski
|
|
207 |
|
|
float x0 = TEXTURE_HEIGHT*(+tmp2 + 0.5f);
|
208 |
|
|
float y0 = TEXTURE_HEIGHT*(-tmp3 + 0.5f);
|
209 |
|
|
float x1 = TEXTURE_HEIGHT*(+tmp2 + 0.5f);
|
210 |
|
|
float y1 = TEXTURE_HEIGHT*(-tmp2 + 0.5f);
|
211 |
|
|
float x2 = TEXTURE_HEIGHT*(+tmp3 + 0.5f);
|
212 |
|
|
float y2 = TEXTURE_HEIGHT*(-tmp2 + 0.5f);
|
213 |
|
|
|
214 |
|
|
canvas.drawLine(left+x0,top+y0,left+x1,top+y1,paint);
|
215 |
|
|
canvas.drawLine(left+x1,top+y1,left+x2,top+y2,paint);
|
216 |
|
|
|
217 |
886d1ebb
|
Leszek Koltunski
|
float tmp4 = ((0.5f-stroke/2-radius/2)-IVY_M)*IVY_C;
|
218 |
9e5b990e
|
Leszek Koltunski
|
float cx2 = TEXTURE_HEIGHT*(tmp4 + 0.5f);
|
219 |
|
|
float cy2 = TEXTURE_HEIGHT*(0.5f - tmp4);
|
220 |
|
|
|
221 |
886d1ebb
|
Leszek Koltunski
|
float halfL2 = IVY_C*TEXTURE_HEIGHT*radius;
|
222 |
9e5b990e
|
Leszek Koltunski
|
|
223 |
886d1ebb
|
Leszek Koltunski
|
paint.setStrokeWidth(IVY_C*radius*TEXTURE_HEIGHT);
|
224 |
9e5b990e
|
Leszek Koltunski
|
canvas.drawArc( left+cx2-halfL2, top+cy2-halfL2, left+cx2+halfL2, top+cy2+halfL2, 270, 90, false, paint);
|
225 |
49cd8581
|
Leszek Koltunski
|
}
|
226 |
|
|
|
227 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
228 |
|
|
|
229 |
749ef882
|
Leszek Koltunski
|
public void drawIvyCenterSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius)
|
230 |
49cd8581
|
Leszek Koltunski
|
{
|
231 |
9e5b990e
|
Leszek Koltunski
|
paint.setAntiAlias(true);
|
232 |
49cd8581
|
Leszek Koltunski
|
paint.setColor(color);
|
233 |
|
|
paint.setStyle(Paint.Style.FILL);
|
234 |
|
|
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint);
|
235 |
6a224bdc
|
Leszek Koltunski
|
|
236 |
|
|
paint.setColor(COLOR_BLACK);
|
237 |
|
|
paint.setStyle(Paint.Style.STROKE);
|
238 |
|
|
paint.setStrokeWidth(stroke*TEXTURE_HEIGHT);
|
239 |
|
|
|
240 |
9e5b990e
|
Leszek Koltunski
|
float cx1 = TEXTURE_HEIGHT*IVY_D;
|
241 |
|
|
float cy1 = TEXTURE_HEIGHT*(1-IVY_D);
|
242 |
|
|
float cx2 = TEXTURE_HEIGHT*(1.0f-IVY_D);
|
243 |
|
|
float cy2 = TEXTURE_HEIGHT*IVY_D;
|
244 |
6a224bdc
|
Leszek Koltunski
|
|
245 |
9e5b990e
|
Leszek Koltunski
|
float halfL = TEXTURE_HEIGHT*(1.0f - 2*IVY_D);
|
246 |
6a224bdc
|
Leszek Koltunski
|
|
247 |
9e5b990e
|
Leszek Koltunski
|
canvas.drawArc( left+cx1-halfL, top+cy1-halfL, left+cx1+halfL, top+cy1+halfL, 270, 90, false, paint);
|
248 |
|
|
canvas.drawArc( left+cx2-halfL, top+cy2-halfL, left+cx2+halfL, top+cy2+halfL, 90, 90, false, paint);
|
249 |
886d1ebb
|
Leszek Koltunski
|
|
250 |
|
|
float tmp = TEXTURE_HEIGHT*(IVY_D+stroke*0.5f+radius*0.5f);
|
251 |
|
|
float cx3 = tmp;
|
252 |
|
|
float cy3 = tmp;
|
253 |
|
|
float cx4 = TEXTURE_HEIGHT - cx3;
|
254 |
|
|
float cy4 = TEXTURE_HEIGHT - cy3;
|
255 |
|
|
float halfR = TEXTURE_HEIGHT*radius;
|
256 |
|
|
|
257 |
|
|
paint.setStrokeWidth(radius*TEXTURE_HEIGHT);
|
258 |
|
|
canvas.drawArc( left+cx3-halfR, top+cy3-halfR, left+cx3+halfR, top+cy3+halfR, 180, 90, false, paint);
|
259 |
|
|
canvas.drawArc( left+cx4-halfR, top+cy4-halfR, left+cx4+halfR, top+cy4+halfR, 0, 90, false, paint);
|
260 |
49cd8581
|
Leszek Koltunski
|
}
|
261 |
59b87d56
|
Leszek Koltunski
|
|
262 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
263 |
|
|
|
264 |
749ef882
|
Leszek Koltunski
|
public void drawRexCornerSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius1, float radius2)
|
265 |
59b87d56
|
Leszek Koltunski
|
{
|
266 |
|
|
paint.setColor(color);
|
267 |
|
|
paint.setStyle(Paint.Style.FILL);
|
268 |
|
|
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint);
|
269 |
dad33773
|
Leszek Koltunski
|
|
270 |
|
|
paint.setColor(COLOR_BLACK);
|
271 |
|
|
paint.setStyle(Paint.Style.STROKE);
|
272 |
|
|
paint.setStrokeWidth(stroke*TEXTURE_HEIGHT);
|
273 |
|
|
|
274 |
da36b97e
|
Leszek Koltunski
|
float F = REX_D*SQ2;
|
275 |
|
|
float G = (1-REX_D)*SQ2/2;
|
276 |
59b87d56
|
Leszek Koltunski
|
|
277 |
da36b97e
|
Leszek Koltunski
|
float cx1 = left + (0.5f-F/2)*TEXTURE_HEIGHT;
|
278 |
|
|
float cx2 = left + (0.5f+F/2)*TEXTURE_HEIGHT;
|
279 |
|
|
float cy = top + (0.5f+G/3)*TEXTURE_HEIGHT;
|
280 |
59b87d56
|
Leszek Koltunski
|
|
281 |
da36b97e
|
Leszek Koltunski
|
canvas.drawLine(cx1, cy, cx2, cy, paint);
|
282 |
dad33773
|
Leszek Koltunski
|
|
283 |
da36b97e
|
Leszek Koltunski
|
float X = REX_C-F/2;
|
284 |
|
|
float R1 = TEXTURE_HEIGHT*(REX_R + 0.5f*stroke);
|
285 |
|
|
float cx3 = left + (0.5f-X)*TEXTURE_HEIGHT;
|
286 |
|
|
float cx4 = left + (0.5f+X)*TEXTURE_HEIGHT;
|
287 |
dad33773
|
Leszek Koltunski
|
|
288 |
da36b97e
|
Leszek Koltunski
|
canvas.drawArc( cx3-R1, cy-R1, cx3+R1, cy+R1, 360-REX_B/2, REX_B/2, false ,paint);
|
289 |
|
|
canvas.drawArc( cx4-R1, cy-R1, cx4+R1, cy+R1, 180 , REX_B/2, false ,paint);
|
290 |
|
|
|
291 |
|
|
float cx5 = left + (0.5f+F/2-radius2)*TEXTURE_HEIGHT;
|
292 |
|
|
float cx6 = left + (0.5f-F/2+radius2)*TEXTURE_HEIGHT;
|
293 |
688f7712
|
Leszek Koltunski
|
float cy1 = top + (0.5f+G/3-radius2)*TEXTURE_HEIGHT;
|
294 |
da36b97e
|
Leszek Koltunski
|
float R2 = TEXTURE_HEIGHT*radius2;
|
295 |
|
|
|
296 |
|
|
canvas.drawArc( cx5-R2, cy1-R2, cx5+R2, cy1+R2, 0, 90, false ,paint);
|
297 |
|
|
canvas.drawArc( cx6-R2, cy1-R2, cx6+R2, cy1+R2, 90, 90, false ,paint);
|
298 |
|
|
|
299 |
|
|
float cx7 = left + 0.5f*TEXTURE_HEIGHT;
|
300 |
|
|
float cy2 = top + (0.5f-2*G/3 + radius1/REX_S)*TEXTURE_HEIGHT;
|
301 |
|
|
float R3 = TEXTURE_HEIGHT*(radius1 + 0.5f*stroke);
|
302 |
|
|
canvas.drawArc( cx7-R3, cy2-R3, cx7+R3, cy2+R3, 270-(90-REX_B/2), 180-REX_B, false ,paint);
|
303 |
59b87d56
|
Leszek Koltunski
|
}
|
304 |
|
|
|
305 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
306 |
|
|
|
307 |
749ef882
|
Leszek Koltunski
|
public void drawRexEdgeSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius)
|
308 |
59b87d56
|
Leszek Koltunski
|
{
|
309 |
|
|
paint.setColor(color);
|
310 |
|
|
paint.setStyle(Paint.Style.FILL);
|
311 |
|
|
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint);
|
312 |
0b8ffe1a
|
Leszek Koltunski
|
|
313 |
|
|
paint.setColor(COLOR_BLACK);
|
314 |
|
|
paint.setStyle(Paint.Style.STROKE);
|
315 |
|
|
paint.setStrokeWidth(stroke*TEXTURE_HEIGHT);
|
316 |
|
|
|
317 |
da36b97e
|
Leszek Koltunski
|
final float D = ( 0.5f - (0.5f-REX_D)/3);
|
318 |
|
|
float cx1 = left+ TEXTURE_HEIGHT*(0.5f-REX_X);
|
319 |
|
|
float cy1 = top + TEXTURE_HEIGHT*(0.5f+REX_X+D);
|
320 |
|
|
float cx2 = left+ TEXTURE_HEIGHT*(0.5f+REX_X);
|
321 |
|
|
float R1 = TEXTURE_HEIGHT*REX_R;
|
322 |
|
|
|
323 |
|
|
canvas.drawArc( cx1-R1, cy1-R1, cx1+R1, cy1+R1, 315-REX_A-REX_B, REX_B, false ,paint);
|
324 |
|
|
canvas.drawArc( cx2-R1, cy1-R1, cx2+R1, cy1+R1, 225+REX_A , REX_B, false ,paint);
|
325 |
0b8ffe1a
|
Leszek Koltunski
|
|
326 |
da36b97e
|
Leszek Koltunski
|
float CORR_Y = radius/12;
|
327 |
|
|
float CORR_A = 10;
|
328 |
|
|
float sin = (float)Math.sin(Math.PI*REX_P/180);
|
329 |
|
|
float cx = left + 0.5f*TEXTURE_HEIGHT;
|
330 |
|
|
float cy = top + ( 0.5f + 2*(0.5f-REX_D)/3 -CORR_Y -radius/sin )*TEXTURE_HEIGHT;
|
331 |
|
|
float R2 = TEXTURE_HEIGHT*radius;
|
332 |
0b8ffe1a
|
Leszek Koltunski
|
|
333 |
da36b97e
|
Leszek Koltunski
|
canvas.drawArc( cx-R2, cy-R2, cx+R2, cy+R2, 90-(REX_P-CORR_A), 2*(REX_P-CORR_A), false ,paint);
|
334 |
0b8ffe1a
|
Leszek Koltunski
|
|
335 |
da36b97e
|
Leszek Koltunski
|
float F = 0.1f;
|
336 |
|
|
float G = 0.6f;
|
337 |
|
|
float R3 = TEXTURE_HEIGHT*radius*G*0.9f;
|
338 |
|
|
float X = G*radius/REX_T;
|
339 |
|
|
float cx4 = left + X*TEXTURE_HEIGHT;
|
340 |
|
|
float cx3 = left + (1-X)*TEXTURE_HEIGHT;
|
341 |
|
|
float cy3 = top + (0.5f - (0.5f-REX_D)/3 + G*radius - F*stroke)*TEXTURE_HEIGHT;
|
342 |
0b8ffe1a
|
Leszek Koltunski
|
|
343 |
da36b97e
|
Leszek Koltunski
|
canvas.drawArc( cx3-R3, cy3-R3, cx3+R3, cy3+R3, 270 , 90+REX_P, false ,paint);
|
344 |
|
|
canvas.drawArc( cx4-R3, cy3-R3, cx4+R3, cy3+R3, 270-(90+REX_P), 90+REX_P, false ,paint);
|
345 |
0b8ffe1a
|
Leszek Koltunski
|
|
346 |
da36b97e
|
Leszek Koltunski
|
float cy5 = top + D*TEXTURE_HEIGHT;
|
347 |
0b8ffe1a
|
Leszek Koltunski
|
|
348 |
da36b97e
|
Leszek Koltunski
|
paint.setStrokeWidth((1-2*F)*stroke*TEXTURE_HEIGHT);
|
349 |
|
|
canvas.drawLine(left, cy5, left+TEXTURE_HEIGHT, cy5, paint);
|
350 |
59b87d56
|
Leszek Koltunski
|
}
|
351 |
b89898c5
|
Leszek Koltunski
|
}
|