Revision be56193c
Added by Leszek Koltunski over 4 years ago
| src/main/java/org/distorted/helpers/FactoryCubit.java | ||
|---|---|---|
| 24 | 24 |
import org.distorted.library.effect.MatrixEffectScale; |
| 25 | 25 |
import org.distorted.library.effect.VertexEffect; |
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import org.distorted.library.effect.VertexEffectDeform; |
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import org.distorted.library.effect.VertexEffectMove; |
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import org.distorted.library.effect.VertexEffectRotate; |
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import org.distorted.library.effect.VertexEffectScale; |
|
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
| 32 | 29 |
import org.distorted.library.mesh.MeshPolygon; |
| ... | ... | |
| 40 | 37 |
|
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public class FactoryCubit |
| 42 | 39 |
{
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private static final float SQ2 = (float)Math.sqrt(2); |
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private static final Static1D RADIUS = new Static1D(1); |
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private static FactoryCubit mThis; |
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|
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// IVY |
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static final float IVY_D = 0.003f; |
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static final float IVY_C = 0.59f; |
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static final float IVY_M = 0.35f; |
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private static final int IVY_N = 8; |
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|
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// REX |
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public static final float REX_D = 0.2f; |
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|
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private static final double[] mBuffer = new double[3]; |
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private static final double[] mQuat1 = new double[4]; |
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private static final double[] mQuat2 = new double[4]; |
| ... | ... | |
| 150 | 137 |
return R*(sinAlpha-(float)Math.sin(x)); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private float[] computeBands(float H, int alpha, float dist, float K, int N) |
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{
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float[] bands = new float[2*N]; |
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bands[0] = 1.0f; |
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bands[1] = 0.0f; |
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|
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float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180)); |
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float sinBeta = (float)Math.sin(beta); |
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float cosBeta = (float)Math.cos(beta); |
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float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f; |
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float D = R*sinBeta; |
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float B = h(R,sinBeta,K*beta); |
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if( D>1.0f ) |
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{
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for(int i=1; i<N; i++) |
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{
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bands[2*i ] = (float)(N-1-i)/(N-1); |
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bands[2*i+1] = H*(1-bands[2*i]); |
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} |
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} |
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else |
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{
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int K2 = (int)((N-3)*K); |
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int K1 = (N-3)-K2; |
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for(int i=0; i<=K1; i++) |
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{
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float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1); |
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float x = h(R,sinBeta,angle); |
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bands[2*i+2] = 1.0f - x; |
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bands[2*i+3] = g(R,D,x,cosBeta); |
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} |
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for(int i=0; i<=K2; i++) |
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{
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float x = (1-B)*(i+1)/(K2+1) + B; |
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bands[2*K1+2 + 2*i+2] = 1.0f - x; |
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bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta); |
|
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} |
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} |
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|
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bands[2*N-2] = 0.0f; |
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bands[2*N-1] = H; |
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|
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return bands; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius) |
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{
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Static4D reg= new Static4D(0,0,0,regionRadius); |
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float centX = center.get0(); |
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float centY = center.get1(); |
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float centZ = center.get2(); |
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for (Static3D vertex : vertices) |
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{
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float x = strength*(centX - vertex.get0()); |
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float y = strength*(centY - vertex.get1()); |
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float z = strength*(centZ - vertex.get2()); |
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|
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VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg); |
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mesh.apply(effect); |
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} |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createFacesIvyCorner() |
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{
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MeshBase[] meshes = new MeshBase[6]; |
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|
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final float angle = (float)Math.PI/(2*IVY_N); |
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final float CORR = 1.0f - 2*IVY_D; |
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final float DIST = -0.5f*CORR + IVY_D; |
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float[] vertices = new float[2*(IVY_N+1)+6]; |
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|
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vertices[0] = (0.5f-IVY_M) * IVY_C; |
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vertices[1] = (DIST-IVY_M) * IVY_C; |
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vertices[2] = (0.5f-IVY_M) * IVY_C; |
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vertices[3] = (0.5f-IVY_M) * IVY_C; |
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vertices[4] = (DIST-IVY_M) * IVY_C; |
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vertices[5] = (0.5f-IVY_M) * IVY_C; |
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|
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for(int i=0; i<=IVY_N; i++) |
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{
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float ang = (IVY_N-i)*angle; |
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float sin = (float)Math.sin(ang); |
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float cos = (float)Math.cos(ang); |
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|
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vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C; |
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vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C; |
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} |
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|
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float[] bands0 = computeBands(+0.012f,20,0.2f,0.5f,7); |
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float[] bands1 = computeBands(-0.100f,20,0.2f,0.0f,2); |
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|
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meshes[0] = new MeshPolygon(vertices,bands0,1,2); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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meshes[2] = meshes[0].copy(true); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = new MeshPolygon(vertices,bands1,1,2); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[3].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[3].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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|
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return new MeshJoined(meshes); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createFacesIvyFace() |
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{
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MeshBase[] meshes = new MeshBase[2]; |
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|
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final float angle = (float)Math.PI/(2*IVY_N); |
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final float CORR = 1.0f - 2*IVY_D; |
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float[] vertices = new float[4*IVY_N]; |
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|
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for(int i=0; i<IVY_N; i++) |
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{
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float sin = (float)Math.sin(i*angle); |
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float cos = (float)Math.cos(i*angle); |
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vertices[2*i ] = CORR*(0.5f-cos); |
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vertices[2*i+1 ] = CORR*(0.5f-sin); |
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vertices[2*i +2*IVY_N] = CORR*(cos-0.5f); |
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vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f); |
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} |
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|
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float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5); |
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float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2); |
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meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
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meshes[1].setEffectAssociation(0,2,0); |
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return new MeshJoined(meshes); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createFacesRexCorner() |
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{
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MeshBase[] meshes = new MeshBase[2]; |
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|
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float F = REX_D*SQ2; |
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float G = (1-REX_D)*SQ2/2; |
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float H = 0.1f; |
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float J = +2*G/3 - H*G; |
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|
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float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J};
|
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|
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float[] bands0 = computeBands(+0.016f,10,G/3,0.5f,5); |
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float[] bands1 = computeBands(-0.230f,45,G/3,0.0f,2); |
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|
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meshes[0] = new MeshPolygon(vertices,bands0,1,1); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
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meshes[1].setEffectAssociation(0,2,0); |
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return new MeshJoined(meshes); |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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MeshBase createFacesRexFace() |
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{
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MeshBase[] meshes = new MeshBase[2]; |
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|
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float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
|
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float[] bands0 = computeBands(0.016f,10,REX_D/2,0.5f,5); |
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float[] bands1 = computeBands(0.000f,45,REX_D/2,0.0f,2); |
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meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
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meshes[1].setEffectAssociation(0,2,0); |
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return new MeshJoined(meshes); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createFacesRexEdge() |
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{
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MeshBase[] meshes = new MeshPolygon[6]; |
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float E = 0.5f - REX_D; |
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float F = 0.5f; |
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float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
|
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float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5); |
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meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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|
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float G = (float)Math.sqrt(E*E+F*F); |
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float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
|
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float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3); |
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meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[2].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[2].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[2].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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return new MeshJoined(meshes); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private float[] createVertices(int A, int B) |
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{
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float E = 0.5f / Math.max(A,B); |
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return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E };
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createCuboid(int[] dimensions) |
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{
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int X = dimensions[0]; |
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int Y = dimensions[1]; |
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int Z = dimensions[2]; |
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|
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float[] verticesXY = createVertices(X,Y); |
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float[] verticesXZ = createVertices(X,Z); |
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float[] verticesYZ = createVertices(Z,Y); |
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float defHeight = 0.048f; |
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float[] bandsX = computeBands( defHeight/X,65,0.25f,0.5f,5); |
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float[] bandsY = computeBands( defHeight/Y,65,0.25f,0.5f,5); |
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float[] bandsZ = computeBands( defHeight/Z,65,0.25f,0.5f,5); |
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MeshBase[] meshes = new MeshPolygon[6]; |
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meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[2].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[4].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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|
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return new MeshJoined(meshes); |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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// EFFECTS |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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VertexEffect[] createVertexEffectsIvyCorner() |
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{
|
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Static3D axisX = new Static3D(1,0,0); |
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Static3D axisY = new Static3D(0,1,0); |
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Static1D angle1 = new Static1D(+90); |
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Static1D angle2 = new Static1D(-90); |
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Static3D center = new Static3D(0,0,0); |
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Static3D move1 = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0); |
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|
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VertexEffect[] effect = new VertexEffect[5]; |
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|
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effect[0] = new VertexEffectScale(1/IVY_C); |
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effect[1] = new VertexEffectMove(move1); |
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effect[2] = new VertexEffectScale(new Static3D(1,1,-1)); |
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effect[3] = new VertexEffectRotate(angle1,axisX,center); |
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effect[4] = new VertexEffectRotate(angle2,axisY,center); |
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| 443 |
|
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effect[2].setMeshAssociation(54,-1); // meshes 1,2,4,5 |
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effect[3].setMeshAssociation(18,-1); // meshes 1,4 |
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effect[4].setMeshAssociation(36,-1); // meshes 2,5 |
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|
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return effect; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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VertexEffect[] createVertexEffectsRexEdge() |
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{
|
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| 455 |
float E = 0.5f - REX_D; |
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float F = 0.5f; |
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| 457 |
float G = (float)Math.sqrt(E*E+F*F); |
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| 458 |
float A = (float)((180/Math.PI)*Math.asin(E/G)); |
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|
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| 460 |
Static3D move1 = new Static3D( 0.0f, -E/3, 0.0f); |
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Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f); |
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| 462 |
|
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Static3D center0= new Static3D(0.0f, 0.0f, 0.0f); |
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Static3D center1= new Static3D( -F, 0.0f, 0.0f); |
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Static3D center2= new Static3D( +F, 0.0f, 0.0f); |
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Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f); |
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Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f); |
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Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
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| 469 |
|
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Static1D angle180 = new Static1D(180); |
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Static1D angle90 = new Static1D( 90); |
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| 472 |
Static1D angle270 = new Static1D(270); |
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Static1D angle1 = new Static1D(+A); |
|
| 474 |
Static1D angle2 = new Static1D(-A); |
|
| 475 |
|
|
| 476 |
VertexEffect[] effect = new VertexEffect[12]; |
|
| 477 |
|
|
| 478 |
effect[0] = new VertexEffectMove(move1); |
|
| 479 |
effect[1] = new VertexEffectMove(move2); |
|
| 480 |
effect[2] = new VertexEffectRotate( angle90, axisX, center0 ); |
|
| 481 |
effect[3] = new VertexEffectRotate( angle270, axisX, center0 ); |
|
| 482 |
effect[4] = new VertexEffectRotate( angle180, axisX, center0 ); |
|
| 483 |
effect[5] = new VertexEffectRotate( angle180, axisY, center0 ); |
|
| 484 |
effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) ); |
|
| 485 |
effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) ); |
|
| 486 |
effect[8] = new VertexEffectRotate( angle1, axisY, center1); |
|
| 487 |
effect[9] = new VertexEffectRotate( angle2, axisY, center2); |
|
| 488 |
effect[10]= new VertexEffectRotate( angle2, axisZ, center1); |
|
| 489 |
effect[11]= new VertexEffectRotate( angle1, axisZ, center2); |
|
| 490 |
|
|
| 491 |
effect[0].setMeshAssociation( 3,-1); // meshes 0 & 1 |
|
| 492 |
effect[1].setMeshAssociation(60,-1); // meshes 2,3,4,5 |
|
| 493 |
effect[2].setMeshAssociation( 2,-1); // meshes 1 |
|
| 494 |
effect[3].setMeshAssociation(12,-1); // meshes 2,3 |
|
| 495 |
effect[4].setMeshAssociation(48,-1); // meshes 4,5 |
|
| 496 |
effect[5].setMeshAssociation(32,-1); // mesh 5 |
|
| 497 |
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3 |
|
| 498 |
effect[7].setMeshAssociation( 2,-1); // apply to mesh 1 |
|
| 499 |
effect[8].setMeshAssociation(16,-1); // apply to mesh 4 |
|
| 500 |
effect[9].setMeshAssociation(32,-1); // apply to mesh 5 |
|
| 501 |
effect[10].setMeshAssociation(4,-1); // apply to mesh 2 |
|
| 502 |
effect[11].setMeshAssociation(8,-1); // apply to mesh 3 |
|
| 503 |
|
|
| 504 |
return effect; |
|
| 505 |
} |
|
| 506 |
|
|
| 507 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 508 |
|
|
| 509 |
VertexEffect[] createVertexEffectsRexCorner() |
|
| 510 |
{
|
|
| 511 |
Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
|
| 512 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
| 513 |
Static1D angle = new Static1D(225); |
|
| 514 |
|
|
| 515 |
VertexEffect[] effect = new VertexEffect[1]; |
|
| 516 |
effect[0] = new VertexEffectRotate(angle, axisZ, center); |
|
| 517 |
|
|
| 518 |
return effect; |
|
| 519 |
} |
|
| 520 |
|
|
| 521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 522 |
|
|
| 523 |
VertexEffect[] createCuboidEffects(int[] dimensions) |
|
| 524 |
{
|
|
| 525 |
float X = dimensions[0]; |
|
| 526 |
float Y = dimensions[1]; |
|
| 527 |
float Z = dimensions[2]; |
|
| 528 |
|
|
| 529 |
float MAX_XY = Math.max(X,Y); |
|
| 530 |
float MAX_XZ = Math.max(X,Z); |
|
| 531 |
float MAX_YZ = Math.max(Z,Y); |
|
| 532 |
|
|
| 533 |
Static1D angle = new Static1D(90); |
|
| 534 |
Static3D move = new Static3D( 0.0f, 0.0f, 0.5f); |
|
| 535 |
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f); |
|
| 536 |
Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f); |
|
| 537 |
Static3D center= new Static3D( 0.0f, 0.0f, 0.0f); |
|
| 538 |
|
|
| 539 |
Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z); |
|
| 540 |
Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z); |
|
| 541 |
Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ); |
|
| 542 |
Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ); |
|
| 543 |
Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ); |
|
| 544 |
Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ); |
|
| 545 |
|
|
| 546 |
VertexEffect[] effect = new VertexEffect[9]; |
|
| 547 |
|
|
| 548 |
effect[0] = new VertexEffectMove(move); |
|
| 549 |
effect[1] = new VertexEffectRotate(angle, axisX, center); |
|
| 550 |
effect[2] = new VertexEffectRotate(angle, axisY, center); |
|
| 551 |
effect[3] = new VertexEffectScale(scale3); |
|
| 552 |
effect[4] = new VertexEffectScale(scale4); |
|
| 553 |
effect[5] = new VertexEffectScale(scale5); |
|
| 554 |
effect[6] = new VertexEffectScale(scale6); |
|
| 555 |
effect[7] = new VertexEffectScale(scale7); |
|
| 556 |
effect[8] = new VertexEffectScale(scale8); |
|
| 557 |
|
|
| 558 |
effect[1].setMeshAssociation(12,-1); // meshes 2,3 |
|
| 559 |
effect[2].setMeshAssociation( 3,-1); // meshes 0,1 |
|
| 560 |
effect[3].setMeshAssociation(16,-1); // mesh 4 |
|
| 561 |
effect[4].setMeshAssociation(32,-1); // mesh 5 |
|
| 562 |
effect[5].setMeshAssociation( 8,-1); // mesh 3 |
|
| 563 |
effect[6].setMeshAssociation( 4,-1); // mesh 2 |
|
| 564 |
effect[7].setMeshAssociation( 1,-1); // mesh 0 |
|
| 565 |
effect[8].setMeshAssociation( 2,-1); // mesh 1 |
|
| 566 |
|
|
| 567 |
return effect; |
|
| 568 |
} |
|
| 569 |
|
|
| 570 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 571 |
// OBJECTS |
|
| 572 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 573 |
|
|
| 574 |
public MeshBase createIvyCornerMesh() |
|
| 575 |
{
|
|
| 576 |
MeshBase mesh = createFacesIvyCorner(); |
|
| 577 |
VertexEffect[] effects = createVertexEffectsIvyCorner(); |
|
| 578 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 579 |
|
|
| 580 |
Static3D center = new Static3D(-0.5f,-0.5f,-0.5f); |
|
| 581 |
Static3D[] vertices = new Static3D[4]; |
|
| 582 |
vertices[0] = new Static3D(+0.0f,+0.0f,+0.0f); |
|
| 583 |
vertices[1] = new Static3D(-1.0f,+0.0f,+0.0f); |
|
| 584 |
vertices[2] = new Static3D(+0.0f,-1.0f,+0.0f); |
|
| 585 |
vertices[3] = new Static3D(+0.0f,+0.0f,-1.0f); |
|
| 586 |
|
|
| 587 |
roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
| 588 |
|
|
| 589 |
mesh.mergeEffComponents(); |
|
| 590 |
|
|
| 591 |
return mesh; |
|
| 592 |
} |
|
| 593 |
|
|
| 594 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 595 |
|
|
| 596 |
public MeshBase createIvyFaceMesh() |
|
| 597 |
{
|
|
| 598 |
MeshBase mesh = createFacesIvyFace(); |
|
| 599 |
|
|
| 600 |
Static3D center = new Static3D(-0.0f,-0.0f,-0.5f); |
|
| 601 |
Static3D[] vertices = new Static3D[2]; |
|
| 602 |
vertices[0] = new Static3D(-0.5f,+0.5f,+0.0f); |
|
| 603 |
vertices[1] = new Static3D(+0.5f,-0.5f,+0.0f); |
|
| 604 |
|
|
| 605 |
roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
| 606 |
|
|
| 607 |
mesh.mergeEffComponents(); |
|
| 608 |
mesh.addEmptyTexComponent(); |
|
| 609 |
mesh.addEmptyTexComponent(); |
|
| 610 |
mesh.addEmptyTexComponent(); |
|
| 611 |
mesh.addEmptyTexComponent(); |
|
| 612 |
|
|
| 613 |
return mesh; |
|
| 614 |
} |
|
| 615 |
|
|
| 616 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 617 |
|
|
| 618 |
public MeshBase createRexCornerMesh() |
|
| 619 |
{
|
|
| 620 |
MeshBase mesh = createFacesRexCorner(); |
|
| 621 |
VertexEffect[] effects = createVertexEffectsRexCorner(); |
|
| 622 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 623 |
|
|
| 624 |
final float G = (1-REX_D)/3; |
|
| 625 |
Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2); |
|
| 626 |
Static3D[] vertices = new Static3D[1]; |
|
| 627 |
vertices[0] = new Static3D(+G,-G,+0.0f); |
|
| 628 |
roundCorners(mesh,center,vertices,0.10f,0.10f); |
|
| 629 |
|
|
| 630 |
mesh.mergeEffComponents(); |
|
| 631 |
mesh.addEmptyTexComponent(); |
|
| 632 |
mesh.addEmptyTexComponent(); |
|
| 633 |
mesh.addEmptyTexComponent(); |
|
| 634 |
mesh.addEmptyTexComponent(); |
|
| 635 |
|
|
| 636 |
return mesh; |
|
| 637 |
} |
|
| 638 |
|
|
| 639 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 640 |
|
|
| 641 |
public MeshBase createRexFaceMesh() |
|
| 642 |
{
|
|
| 643 |
MeshBase mesh = createFacesRexFace(); |
|
| 644 |
|
|
| 645 |
mesh.mergeEffComponents(); |
|
| 646 |
mesh.addEmptyTexComponent(); |
|
| 647 |
mesh.addEmptyTexComponent(); |
|
| 648 |
mesh.addEmptyTexComponent(); |
|
| 649 |
mesh.addEmptyTexComponent(); |
|
| 650 |
|
|
| 651 |
return mesh; |
|
| 652 |
} |
|
| 653 |
|
|
| 654 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 655 |
|
|
| 656 |
public MeshBase createRexEdgeMesh() |
|
| 657 |
{
|
|
| 658 |
MeshBase mesh = createFacesRexEdge(); |
|
| 659 |
VertexEffect[] effects = createVertexEffectsRexEdge(); |
|
| 660 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 661 |
|
|
| 662 |
Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
|
| 663 |
Static3D[] vertices = new Static3D[2]; |
|
| 664 |
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
|
| 665 |
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
|
| 666 |
roundCorners(mesh,center,vertices,0.06f,0.10f); |
|
| 667 |
|
|
| 668 |
mesh.mergeEffComponents(); |
|
| 669 |
|
|
| 670 |
return mesh; |
|
| 671 |
} |
|
| 672 |
|
|
| 673 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 674 |
|
|
| 675 |
public MeshBase createCuboidMesh(int[] dimensions) |
|
| 676 |
{
|
|
| 677 |
MeshBase mesh = createCuboid(dimensions); |
|
| 678 |
VertexEffect[] effects = createCuboidEffects(dimensions); |
|
| 679 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 680 |
|
|
| 681 |
int X = dimensions[0]; |
|
| 682 |
int Y = dimensions[1]; |
|
| 683 |
int Z = dimensions[2]; |
|
| 684 |
|
|
| 685 |
float strength = 0.04f; |
|
| 686 |
float radius = 0.15f; |
|
| 687 |
|
|
| 688 |
Static3D[] vertices = new Static3D[1]; |
|
| 689 |
Static3D center; |
|
| 690 |
|
|
| 691 |
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,+0.5f*Z); |
|
| 692 |
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)); |
|
| 693 |
roundCorners(mesh, center, vertices, strength, radius); |
|
| 694 |
|
|
| 695 |
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,-0.5f*Z); |
|
| 696 |
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)); |
|
| 697 |
roundCorners(mesh, center, vertices, strength, radius); |
|
| 698 |
|
|
| 699 |
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,+0.5f*Z); |
|
| 700 |
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)); |
|
| 701 |
roundCorners(mesh, center, vertices, strength, radius); |
|
| 702 |
|
|
| 703 |
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,-0.5f*Z); |
|
| 704 |
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)); |
|
| 705 |
roundCorners(mesh, center, vertices, strength, radius); |
|
| 706 |
|
|
| 707 |
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,+0.5f*Z); |
|
| 708 |
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)); |
|
| 709 |
roundCorners(mesh, center, vertices, strength, radius); |
|
| 710 |
|
|
| 711 |
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,-0.5f*Z); |
|
| 712 |
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)); |
|
| 713 |
roundCorners(mesh, center, vertices, strength, radius); |
|
| 714 |
|
|
| 715 |
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,+0.5f*Z); |
|
| 716 |
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)); |
|
| 717 |
roundCorners(mesh, center, vertices, strength, radius); |
|
| 718 |
|
|
| 719 |
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,-0.5f*Z); |
|
| 720 |
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)); |
|
| 721 |
roundCorners(mesh, center, vertices, strength, radius); |
|
| 722 |
|
|
| 723 |
mesh.mergeEffComponents(); |
|
| 724 |
|
|
| 725 |
return mesh; |
|
| 726 |
} |
|
| 727 |
|
|
| 728 | 140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 729 | 141 |
|
| 730 | 142 |
private boolean areColinear(double[][] vertices, int index1, int index2, int index3) |
| ... | ... | |
| 1249 | 661 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1250 | 662 |
// PUBLIC |
| 1251 | 663 |
|
| 664 |
public float[] computeBands(float H, int alpha, float dist, float K, int N) |
|
| 665 |
{
|
|
| 666 |
float[] bands = new float[2*N]; |
|
| 667 |
|
|
| 668 |
bands[0] = 1.0f; |
|
| 669 |
bands[1] = 0.0f; |
|
| 670 |
|
|
| 671 |
float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180)); |
|
| 672 |
float sinBeta = (float)Math.sin(beta); |
|
| 673 |
float cosBeta = (float)Math.cos(beta); |
|
| 674 |
float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f; |
|
| 675 |
float D = R*sinBeta; |
|
| 676 |
float B = h(R,sinBeta,K*beta); |
|
| 677 |
|
|
| 678 |
if( D>1.0f ) |
|
| 679 |
{
|
|
| 680 |
for(int i=1; i<N; i++) |
|
| 681 |
{
|
|
| 682 |
bands[2*i ] = (float)(N-1-i)/(N-1); |
|
| 683 |
bands[2*i+1] = H*(1-bands[2*i]); |
|
| 684 |
} |
|
| 685 |
} |
|
| 686 |
else |
|
| 687 |
{
|
|
| 688 |
int K2 = (int)((N-3)*K); |
|
| 689 |
int K1 = (N-3)-K2; |
|
| 690 |
|
|
| 691 |
for(int i=0; i<=K1; i++) |
|
| 692 |
{
|
|
| 693 |
float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1); |
|
| 694 |
float x = h(R,sinBeta,angle); |
|
| 695 |
bands[2*i+2] = 1.0f - x; |
|
| 696 |
bands[2*i+3] = g(R,D,x,cosBeta); |
|
| 697 |
} |
|
| 698 |
|
|
| 699 |
for(int i=0; i<=K2; i++) |
|
| 700 |
{
|
|
| 701 |
float x = (1-B)*(i+1)/(K2+1) + B; |
|
| 702 |
bands[2*K1+2 + 2*i+2] = 1.0f - x; |
|
| 703 |
bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta); |
|
| 704 |
} |
|
| 705 |
} |
|
| 706 |
|
|
| 707 |
bands[2*N-2] = 0.0f; |
|
| 708 |
bands[2*N-1] = H; |
|
| 709 |
|
|
| 710 |
return bands; |
|
| 711 |
} |
|
| 712 |
|
|
| 713 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 714 |
|
|
| 715 |
public void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius) |
|
| 716 |
{
|
|
| 717 |
Static4D reg= new Static4D(0,0,0,regionRadius); |
|
| 718 |
|
|
| 719 |
float centX = center.get0(); |
|
| 720 |
float centY = center.get1(); |
|
| 721 |
float centZ = center.get2(); |
|
| 722 |
|
|
| 723 |
for (Static3D vertex : vertices) |
|
| 724 |
{
|
|
| 725 |
float x = strength*(centX - vertex.get0()); |
|
| 726 |
float y = strength*(centY - vertex.get1()); |
|
| 727 |
float z = strength*(centZ - vertex.get2()); |
|
| 728 |
|
|
| 729 |
VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg); |
|
| 730 |
mesh.apply(effect); |
|
| 731 |
} |
|
| 732 |
} |
|
| 733 |
|
|
| 734 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 735 |
|
|
| 1252 | 736 |
public void printStickerCoords() |
| 1253 | 737 |
{
|
| 1254 | 738 |
int stickers = mStickerCoords.size(); |
| src/main/java/org/distorted/helpers/FactorySticker.java | ||
|---|---|---|
| 24 | 24 |
|
| 25 | 25 |
import static org.distorted.objects.TwistyObject.TEXTURE_HEIGHT; |
| 26 | 26 |
import static org.distorted.objects.TwistyObject.COLOR_BLACK; |
| 27 |
import static org.distorted.helpers.FactoryCubit.IVY_D;
|
|
| 28 |
import static org.distorted.helpers.FactoryCubit.IVY_C;
|
|
| 29 |
import static org.distorted.helpers.FactoryCubit.IVY_M;
|
|
| 30 |
import static org.distorted.helpers.FactoryCubit.REX_D;
|
|
| 27 |
import static org.distorted.objects.TwistyIvy.IVY_D;
|
|
| 28 |
import static org.distorted.objects.TwistyIvy.IVY_C;
|
|
| 29 |
import static org.distorted.objects.TwistyIvy.IVY_M;
|
|
| 30 |
import static org.distorted.objects.TwistyRex.REX_D;
|
|
| 31 | 31 |
|
| 32 | 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 33 | 33 |
|
| src/main/java/org/distorted/objects/TwistyBandagedAbstract.java | ||
|---|---|---|
| 26 | 26 |
import org.distorted.helpers.FactoryCubit; |
| 27 | 27 |
import org.distorted.helpers.FactorySticker; |
| 28 | 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
| 29 |
import org.distorted.library.effect.VertexEffect; |
|
| 30 |
import org.distorted.library.effect.VertexEffectMove; |
|
| 31 |
import org.distorted.library.effect.VertexEffectRotate; |
|
| 32 |
import org.distorted.library.effect.VertexEffectScale; |
|
| 29 | 33 |
import org.distorted.library.main.DistortedEffects; |
| 30 | 34 |
import org.distorted.library.main.DistortedTexture; |
| 31 | 35 |
import org.distorted.library.mesh.MeshBase; |
| 36 |
import org.distorted.library.mesh.MeshJoined; |
|
| 37 |
import org.distorted.library.mesh.MeshPolygon; |
|
| 32 | 38 |
import org.distorted.library.mesh.MeshSquare; |
| 39 |
import org.distorted.library.type.Static1D; |
|
| 33 | 40 |
import org.distorted.library.type.Static3D; |
| 34 | 41 |
import org.distorted.library.type.Static4D; |
| 35 | 42 |
|
| ... | ... | |
| 183 | 190 |
return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0; |
| 184 | 191 |
} |
| 185 | 192 |
|
| 193 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 194 |
|
|
| 195 |
private float[] createVertices(int A, int B) |
|
| 196 |
{
|
|
| 197 |
float E = 0.5f / Math.max(A,B); |
|
| 198 |
return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E };
|
|
| 199 |
} |
|
| 200 |
|
|
| 201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 202 |
|
|
| 203 |
private MeshBase createCuboid(int[] dimensions) |
|
| 204 |
{
|
|
| 205 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 206 |
|
|
| 207 |
int X = dimensions[0]; |
|
| 208 |
int Y = dimensions[1]; |
|
| 209 |
int Z = dimensions[2]; |
|
| 210 |
|
|
| 211 |
float[] verticesXY = createVertices(X,Y); |
|
| 212 |
float[] verticesXZ = createVertices(X,Z); |
|
| 213 |
float[] verticesYZ = createVertices(Z,Y); |
|
| 214 |
|
|
| 215 |
float defHeight = 0.048f; |
|
| 216 |
|
|
| 217 |
float[] bandsX = factory.computeBands( defHeight/X,65,0.25f,0.5f,5); |
|
| 218 |
float[] bandsY = factory.computeBands( defHeight/Y,65,0.25f,0.5f,5); |
|
| 219 |
float[] bandsZ = factory.computeBands( defHeight/Z,65,0.25f,0.5f,5); |
|
| 220 |
|
|
| 221 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
| 222 |
|
|
| 223 |
meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2); |
|
| 224 |
meshes[0].setEffectAssociation(0,1,0); |
|
| 225 |
meshes[1] = meshes[0].copy(true); |
|
| 226 |
meshes[1].setEffectAssociation(0,2,0); |
|
| 227 |
meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2); |
|
| 228 |
meshes[2].setEffectAssociation(0,4,0); |
|
| 229 |
meshes[3] = meshes[2].copy(true); |
|
| 230 |
meshes[3].setEffectAssociation(0,8,0); |
|
| 231 |
meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2); |
|
| 232 |
meshes[4].setEffectAssociation(0,16,0); |
|
| 233 |
meshes[5] = meshes[4].copy(true); |
|
| 234 |
meshes[5].setEffectAssociation(0,32,0); |
|
| 235 |
|
|
| 236 |
return new MeshJoined(meshes); |
|
| 237 |
} |
|
| 238 |
|
|
| 239 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 240 |
|
|
| 241 |
private VertexEffect[] createCuboidEffects(int[] dimensions) |
|
| 242 |
{
|
|
| 243 |
float X = dimensions[0]; |
|
| 244 |
float Y = dimensions[1]; |
|
| 245 |
float Z = dimensions[2]; |
|
| 246 |
|
|
| 247 |
float MAX_XY = Math.max(X,Y); |
|
| 248 |
float MAX_XZ = Math.max(X,Z); |
|
| 249 |
float MAX_YZ = Math.max(Z,Y); |
|
| 250 |
|
|
| 251 |
Static1D angle = new Static1D(90); |
|
| 252 |
Static3D move = new Static3D( 0.0f, 0.0f, 0.5f); |
|
| 253 |
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f); |
|
| 254 |
Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f); |
|
| 255 |
Static3D center= new Static3D( 0.0f, 0.0f, 0.0f); |
|
| 256 |
|
|
| 257 |
Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z); |
|
| 258 |
Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z); |
|
| 259 |
Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ); |
|
| 260 |
Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ); |
|
| 261 |
Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ); |
|
| 262 |
Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ); |
|
| 263 |
|
|
| 264 |
VertexEffect[] effect = new VertexEffect[9]; |
|
| 265 |
|
|
| 266 |
effect[0] = new VertexEffectMove(move); |
|
| 267 |
effect[1] = new VertexEffectRotate(angle, axisX, center); |
|
| 268 |
effect[2] = new VertexEffectRotate(angle, axisY, center); |
|
| 269 |
effect[3] = new VertexEffectScale(scale3); |
|
| 270 |
effect[4] = new VertexEffectScale(scale4); |
|
| 271 |
effect[5] = new VertexEffectScale(scale5); |
|
| 272 |
effect[6] = new VertexEffectScale(scale6); |
|
| 273 |
effect[7] = new VertexEffectScale(scale7); |
|
| 274 |
effect[8] = new VertexEffectScale(scale8); |
|
| 275 |
|
|
| 276 |
effect[1].setMeshAssociation(12,-1); // meshes 2,3 |
|
| 277 |
effect[2].setMeshAssociation( 3,-1); // meshes 0,1 |
|
| 278 |
effect[3].setMeshAssociation(16,-1); // mesh 4 |
|
| 279 |
effect[4].setMeshAssociation(32,-1); // mesh 5 |
|
| 280 |
effect[5].setMeshAssociation( 8,-1); // mesh 3 |
|
| 281 |
effect[6].setMeshAssociation( 4,-1); // mesh 2 |
|
| 282 |
effect[7].setMeshAssociation( 1,-1); // mesh 0 |
|
| 283 |
effect[8].setMeshAssociation( 2,-1); // mesh 1 |
|
| 284 |
|
|
| 285 |
return effect; |
|
| 286 |
} |
|
| 287 |
|
|
| 288 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 289 |
|
|
| 290 |
private MeshBase createCuboidMesh(int[] dimensions) |
|
| 291 |
{
|
|
| 292 |
MeshBase mesh = createCuboid(dimensions); |
|
| 293 |
VertexEffect[] effects = createCuboidEffects(dimensions); |
|
| 294 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 295 |
|
|
| 296 |
int X = dimensions[0]; |
|
| 297 |
int Y = dimensions[1]; |
|
| 298 |
int Z = dimensions[2]; |
|
| 299 |
|
|
| 300 |
float strength = 0.04f; |
|
| 301 |
float radius = 0.15f; |
|
| 302 |
|
|
| 303 |
Static3D[] vertices = new Static3D[1]; |
|
| 304 |
Static3D center; |
|
| 305 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 306 |
|
|
| 307 |
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,+0.5f*Z); |
|
| 308 |
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)); |
|
| 309 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
| 310 |
|
|
| 311 |
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,-0.5f*Z); |
|
| 312 |
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)); |
|
| 313 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
| 314 |
|
|
| 315 |
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,+0.5f*Z); |
|
| 316 |
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)); |
|
| 317 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
| 318 |
|
|
| 319 |
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,-0.5f*Z); |
|
| 320 |
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)); |
|
| 321 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
| 322 |
|
|
| 323 |
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,+0.5f*Z); |
|
| 324 |
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)); |
|
| 325 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
| 326 |
|
|
| 327 |
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,-0.5f*Z); |
|
| 328 |
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)); |
|
| 329 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
| 330 |
|
|
| 331 |
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,+0.5f*Z); |
|
| 332 |
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)); |
|
| 333 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
| 334 |
|
|
| 335 |
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,-0.5f*Z); |
|
| 336 |
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)); |
|
| 337 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
| 338 |
|
|
| 339 |
mesh.mergeEffComponents(); |
|
| 340 |
|
|
| 341 |
return mesh; |
|
| 342 |
} |
|
| 343 |
|
|
| 186 | 344 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 187 | 345 |
|
| 188 | 346 |
MeshBase createCubitMesh(int cubit, int numLayers) |
| ... | ... | |
| 194 | 352 |
|
| 195 | 353 |
for(int i=0; i<LEN; i++) |
| 196 | 354 |
{
|
| 197 |
mMeshes[i] = FactoryCubit.getInstance().createCuboidMesh(mDimensions[i]);
|
|
| 355 |
mMeshes[i] = createCuboidMesh(mDimensions[i]); |
|
| 198 | 356 |
} |
| 199 | 357 |
} |
| 200 | 358 |
|
| src/main/java/org/distorted/objects/TwistyIvy.java | ||
|---|---|---|
| 26 | 26 |
import org.distorted.helpers.FactoryCubit; |
| 27 | 27 |
import org.distorted.helpers.FactorySticker; |
| 28 | 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
| 29 |
import org.distorted.library.effect.VertexEffect; |
|
| 30 |
import org.distorted.library.effect.VertexEffectMove; |
|
| 31 |
import org.distorted.library.effect.VertexEffectRotate; |
|
| 32 |
import org.distorted.library.effect.VertexEffectScale; |
|
| 29 | 33 |
import org.distorted.library.main.DistortedEffects; |
| 30 | 34 |
import org.distorted.library.main.DistortedTexture; |
| 31 | 35 |
import org.distorted.library.mesh.MeshBase; |
| 36 |
import org.distorted.library.mesh.MeshJoined; |
|
| 37 |
import org.distorted.library.mesh.MeshPolygon; |
|
| 32 | 38 |
import org.distorted.library.mesh.MeshSquare; |
| 39 |
import org.distorted.library.type.Static1D; |
|
| 33 | 40 |
import org.distorted.library.type.Static3D; |
| 34 | 41 |
import org.distorted.library.type.Static4D; |
| 35 | 42 |
import org.distorted.main.R; |
| ... | ... | |
| 40 | 47 |
|
| 41 | 48 |
public class TwistyIvy extends TwistyObject |
| 42 | 49 |
{
|
| 50 |
public static final float IVY_D = 0.003f; |
|
| 51 |
public static final float IVY_C = 0.59f; |
|
| 52 |
public static final float IVY_M = 0.35f; |
|
| 53 |
private static final int IVY_N = 8; |
|
| 54 |
|
|
| 43 | 55 |
private static final int FACES_PER_CUBIT =6; |
| 44 | 56 |
|
| 45 | 57 |
// the four rotation axis of a RubikIvy. Must be normalized. |
| ... | ... | |
| 198 | 210 |
return 0; |
| 199 | 211 |
} |
| 200 | 212 |
|
| 213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 214 |
|
|
| 215 |
MeshBase createFacesIvyCorner() |
|
| 216 |
{
|
|
| 217 |
MeshBase[] meshes = new MeshBase[6]; |
|
| 218 |
|
|
| 219 |
final float angle = (float)Math.PI/(2*IVY_N); |
|
| 220 |
final float CORR = 1.0f - 2*IVY_D; |
|
| 221 |
final float DIST = -0.5f*CORR + IVY_D; |
|
| 222 |
float[] vertices = new float[2*(IVY_N+1)+6]; |
|
| 223 |
|
|
| 224 |
vertices[0] = (0.5f-IVY_M) * IVY_C; |
|
| 225 |
vertices[1] = (DIST-IVY_M) * IVY_C; |
|
| 226 |
vertices[2] = (0.5f-IVY_M) * IVY_C; |
|
| 227 |
vertices[3] = (0.5f-IVY_M) * IVY_C; |
|
| 228 |
vertices[4] = (DIST-IVY_M) * IVY_C; |
|
| 229 |
vertices[5] = (0.5f-IVY_M) * IVY_C; |
|
| 230 |
|
|
| 231 |
for(int i=0; i<=IVY_N; i++) |
|
| 232 |
{
|
|
| 233 |
float ang = (IVY_N-i)*angle; |
|
| 234 |
float sin = (float)Math.sin(ang); |
|
| 235 |
float cos = (float)Math.cos(ang); |
|
| 236 |
|
|
| 237 |
vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C; |
|
| 238 |
vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C; |
|
| 239 |
} |
|
| 240 |
|
|
| 241 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 242 |
float[] bands0 = factory.computeBands(+0.012f,20,0.2f,0.5f,7); |
|
| 243 |
float[] bands1 = factory.computeBands(-0.100f,20,0.2f,0.0f,2); |
|
| 244 |
|
|
| 245 |
meshes[0] = new MeshPolygon(vertices,bands0,1,2); |
|
| 246 |
meshes[0].setEffectAssociation(0,1,0); |
|
| 247 |
meshes[1] = meshes[0].copy(true); |
|
| 248 |
meshes[1].setEffectAssociation(0,2,0); |
|
| 249 |
meshes[2] = meshes[0].copy(true); |
|
| 250 |
meshes[2].setEffectAssociation(0,4,0); |
|
| 251 |
meshes[3] = new MeshPolygon(vertices,bands1,1,2); |
|
| 252 |
meshes[3].setEffectAssociation(0,8,0); |
|
| 253 |
meshes[4] = meshes[3].copy(true); |
|
| 254 |
meshes[4].setEffectAssociation(0,16,0); |
|
| 255 |
meshes[5] = meshes[3].copy(true); |
|
| 256 |
meshes[5].setEffectAssociation(0,32,0); |
|
| 257 |
|
|
| 258 |
return new MeshJoined(meshes); |
|
| 259 |
} |
|
| 260 |
|
|
| 261 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 262 |
|
|
| 263 |
private VertexEffect[] createVertexEffectsIvyCorner() |
|
| 264 |
{
|
|
| 265 |
Static3D axisX = new Static3D(1,0,0); |
|
| 266 |
Static3D axisY = new Static3D(0,1,0); |
|
| 267 |
Static1D angle1 = new Static1D(+90); |
|
| 268 |
Static1D angle2 = new Static1D(-90); |
|
| 269 |
Static3D center = new Static3D(0,0,0); |
|
| 270 |
Static3D move1 = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0); |
|
| 271 |
|
|
| 272 |
VertexEffect[] effect = new VertexEffect[5]; |
|
| 273 |
|
|
| 274 |
effect[0] = new VertexEffectScale(1/IVY_C); |
|
| 275 |
effect[1] = new VertexEffectMove(move1); |
|
| 276 |
effect[2] = new VertexEffectScale(new Static3D(1,1,-1)); |
|
| 277 |
effect[3] = new VertexEffectRotate(angle1,axisX,center); |
|
| 278 |
effect[4] = new VertexEffectRotate(angle2,axisY,center); |
|
| 279 |
|
|
| 280 |
effect[2].setMeshAssociation(54,-1); // meshes 1,2,4,5 |
|
| 281 |
effect[3].setMeshAssociation(18,-1); // meshes 1,4 |
|
| 282 |
effect[4].setMeshAssociation(36,-1); // meshes 2,5 |
|
| 283 |
|
|
| 284 |
return effect; |
|
| 285 |
} |
|
| 286 |
|
|
| 287 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 288 |
|
|
| 289 |
private MeshBase createFacesIvyFace() |
|
| 290 |
{
|
|
| 291 |
MeshBase[] meshes = new MeshBase[2]; |
|
| 292 |
|
|
| 293 |
final float angle = (float)Math.PI/(2*IVY_N); |
|
| 294 |
final float CORR = 1.0f - 2*IVY_D; |
|
| 295 |
float[] vertices = new float[4*IVY_N]; |
|
| 296 |
|
|
| 297 |
for(int i=0; i<IVY_N; i++) |
|
| 298 |
{
|
|
| 299 |
float sin = (float)Math.sin(i*angle); |
|
| 300 |
float cos = (float)Math.cos(i*angle); |
|
| 301 |
|
|
| 302 |
vertices[2*i ] = CORR*(0.5f-cos); |
|
| 303 |
vertices[2*i+1 ] = CORR*(0.5f-sin); |
|
| 304 |
vertices[2*i +2*IVY_N] = CORR*(cos-0.5f); |
|
| 305 |
vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f); |
|
| 306 |
} |
|
| 307 |
|
|
| 308 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 309 |
float[] bands0 = factory.computeBands(+0.03f,35,0.5f,0.5f,5); |
|
| 310 |
float[] bands1 = factory.computeBands(-0.10f,45,0.5f,0.0f,2); |
|
| 311 |
|
|
| 312 |
meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
|
| 313 |
meshes[0].setEffectAssociation(0,1,0); |
|
| 314 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
| 315 |
meshes[1].setEffectAssociation(0,2,0); |
|
| 316 |
|
|
| 317 |
return new MeshJoined(meshes); |
|
| 318 |
} |
|
| 319 |
|
|
| 320 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 321 |
|
|
| 322 |
private MeshBase createIvyFaceMesh() |
|
| 323 |
{
|
|
| 324 |
MeshBase mesh = createFacesIvyFace(); |
|
| 325 |
|
|
| 326 |
Static3D center = new Static3D(-0.0f,-0.0f,-0.5f); |
|
| 327 |
Static3D[] vertices = new Static3D[2]; |
|
| 328 |
vertices[0] = new Static3D(-0.5f,+0.5f,+0.0f); |
|
| 329 |
vertices[1] = new Static3D(+0.5f,-0.5f,+0.0f); |
|
| 330 |
|
|
| 331 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
| 332 |
|
|
| 333 |
mesh.mergeEffComponents(); |
|
| 334 |
mesh.addEmptyTexComponent(); |
|
| 335 |
mesh.addEmptyTexComponent(); |
|
| 336 |
mesh.addEmptyTexComponent(); |
|
| 337 |
mesh.addEmptyTexComponent(); |
|
| 338 |
|
|
| 339 |
return mesh; |
|
| 340 |
} |
|
| 341 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 342 |
|
|
| 343 |
private MeshBase createIvyCornerMesh() |
|
| 344 |
{
|
|
| 345 |
MeshBase mesh = createFacesIvyCorner(); |
|
| 346 |
VertexEffect[] effects = createVertexEffectsIvyCorner(); |
|
| 347 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 348 |
|
|
| 349 |
Static3D center = new Static3D(-0.5f,-0.5f,-0.5f); |
|
| 350 |
Static3D[] vertices = new Static3D[4]; |
|
| 351 |
vertices[0] = new Static3D(+0.0f,+0.0f,+0.0f); |
|
| 352 |
vertices[1] = new Static3D(-1.0f,+0.0f,+0.0f); |
|
| 353 |
vertices[2] = new Static3D(+0.0f,-1.0f,+0.0f); |
|
| 354 |
vertices[3] = new Static3D(+0.0f,+0.0f,-1.0f); |
|
| 355 |
|
|
| 356 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
| 357 |
|
|
| 358 |
mesh.mergeEffComponents(); |
|
| 359 |
|
|
| 360 |
return mesh; |
|
| 361 |
} |
|
| 362 |
|
|
| 201 | 363 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 202 | 364 |
|
| 203 | 365 |
MeshBase createCubitMesh(int cubit, int numLayers) |
| ... | ... | |
| 206 | 368 |
|
| 207 | 369 |
if( cubit<4 ) |
| 208 | 370 |
{
|
| 209 |
if( mCornerMesh==null ) mCornerMesh = FactoryCubit.getInstance().createIvyCornerMesh();
|
|
| 371 |
if( mCornerMesh==null ) mCornerMesh = createIvyCornerMesh(); |
|
| 210 | 372 |
mesh = mCornerMesh.copy(true); |
| 211 | 373 |
} |
| 212 | 374 |
else |
| 213 | 375 |
{
|
| 214 |
if( mFaceMesh==null ) mFaceMesh = FactoryCubit.getInstance().createIvyFaceMesh();
|
|
| 376 |
if( mFaceMesh==null ) mFaceMesh = createIvyFaceMesh(); |
|
| 215 | 377 |
mesh = mFaceMesh.copy(true); |
| 216 | 378 |
} |
| 217 | 379 |
|
| src/main/java/org/distorted/objects/TwistyRex.java | ||
|---|---|---|
| 26 | 26 |
import org.distorted.helpers.FactoryCubit; |
| 27 | 27 |
import org.distorted.helpers.FactorySticker; |
| 28 | 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
| 29 |
import org.distorted.library.effect.VertexEffect; |
|
| 30 |
import org.distorted.library.effect.VertexEffectMove; |
|
| 31 |
import org.distorted.library.effect.VertexEffectRotate; |
|
| 32 |
import org.distorted.library.effect.VertexEffectScale; |
|
| 29 | 33 |
import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshPolygon; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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import static org.distorted.helpers.FactoryCubit.REX_D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class TwistyRex extends TwistyObject |
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{
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private static final int FACES_PER_CUBIT =6; |
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public static final float REX_D = 0.2f; |
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// the four rotation axis of a RubikRex. Must be normalized. |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{
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| ... | ... | |
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return QUATS[0]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesRexCorner() |
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{
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MeshBase[] meshes = new MeshBase[2]; |
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float F = REX_D*SQ2; |
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float G = (1-REX_D)*SQ2/2; |
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float H = 0.1f; |
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float J = +2*G/3 - H*G; |
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float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J};
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FactoryCubit factory = FactoryCubit.getInstance(); |
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float[] bands0 = factory.computeBands(+0.016f,10,G/3,0.5f,5); |
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float[] bands1 = factory.computeBands(-0.230f,45,G/3,0.0f,2); |
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meshes[0] = new MeshPolygon(vertices,bands0,1,1); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
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meshes[1].setEffectAssociation(0,2,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesRexFace() |
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{
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MeshBase[] meshes = new MeshBase[2]; |
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float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
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FactoryCubit factory = FactoryCubit.getInstance(); |
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float[] bands0 = factory.computeBands(0.016f,10,REX_D/2,0.5f,5); |
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float[] bands1 = factory.computeBands(0.000f,45,REX_D/2,0.0f,2); |
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meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
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meshes[1].setEffectAssociation(0,2,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesRexEdge() |
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{
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MeshBase[] meshes = new MeshPolygon[6]; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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float E = 0.5f - REX_D; |
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float F = 0.5f; |
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float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
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float[] bands0 = factory.computeBands(0.03f,27,F/3,0.8f,5); |
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meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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float G = (float)Math.sqrt(E*E+F*F); |
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float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
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float[] bands1 = factory.computeBands(0.00f,45,G/3,0.2f,3); |
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meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[2].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[2].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[2].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private VertexEffect[] createVertexEffectsRexEdge() |
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{
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float E = 0.5f - REX_D; |
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float F = 0.5f; |
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float G = (float)Math.sqrt(E*E+F*F); |
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float A = (float)((180/Math.PI)*Math.asin(E/G)); |
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Static3D move1 = new Static3D( 0.0f, -E/3, 0.0f); |
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Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f); |
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Static3D center0= new Static3D(0.0f, 0.0f, 0.0f); |
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Static3D center1= new Static3D( -F, 0.0f, 0.0f); |
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Static3D center2= new Static3D( +F, 0.0f, 0.0f); |
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Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f); |
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Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f); |
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Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
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Static1D angle180 = new Static1D(180); |
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Static1D angle90 = new Static1D( 90); |
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Static1D angle270 = new Static1D(270); |
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Static1D angle1 = new Static1D(+A); |
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Static1D angle2 = new Static1D(-A); |
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VertexEffect[] effect = new VertexEffect[12]; |
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effect[0] = new VertexEffectMove(move1); |
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effect[1] = new VertexEffectMove(move2); |
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effect[2] = new VertexEffectRotate( angle90, axisX, center0 ); |
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effect[3] = new VertexEffectRotate( angle270, axisX, center0 ); |
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effect[4] = new VertexEffectRotate( angle180, axisX, center0 ); |
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effect[5] = new VertexEffectRotate( angle180, axisY, center0 ); |
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effect[6] = new VertexEffectScale( new Static3D(-1, 1, 1) ); |
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effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) ); |
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effect[8] = new VertexEffectRotate( angle1, axisY, center1); |
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effect[9] = new VertexEffectRotate( angle2, axisY, center2); |
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effect[10]= new VertexEffectRotate( angle2, axisZ, center1); |
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effect[11]= new VertexEffectRotate( angle1, axisZ, center2); |
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effect[0].setMeshAssociation( 3,-1); // meshes 0 & 1 |
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effect[1].setMeshAssociation(60,-1); // meshes 2,3,4,5 |
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effect[2].setMeshAssociation( 2,-1); // meshes 1 |
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effect[3].setMeshAssociation(12,-1); // meshes 2,3 |
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effect[4].setMeshAssociation(48,-1); // meshes 4,5 |
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effect[5].setMeshAssociation(32,-1); // mesh 5 |
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effect[6].setMeshAssociation( 8,-1); // apply to mesh 3 |
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effect[7].setMeshAssociation( 2,-1); // apply to mesh 1 |
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effect[8].setMeshAssociation(16,-1); // apply to mesh 4 |
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effect[9].setMeshAssociation(32,-1); // apply to mesh 5 |
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effect[10].setMeshAssociation(4,-1); // apply to mesh 2 |
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effect[11].setMeshAssociation(8,-1); // apply to mesh 3 |
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return effect; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private VertexEffect[] createVertexEffectsRexCorner() |
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{
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Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
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Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
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Static1D angle = new Static1D(225); |
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VertexEffect[] effect = new VertexEffect[1]; |
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effect[0] = new VertexEffectRotate(angle, axisZ, center); |
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return effect; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createRexCornerMesh() |
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{
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MeshBase mesh = createFacesRexCorner(); |
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VertexEffect[] effects = createVertexEffectsRexCorner(); |
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for( VertexEffect effect : effects ) mesh.apply(effect); |
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final float G = (1-REX_D)/3; |
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Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2); |
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Static3D[] vertices = new Static3D[1]; |
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vertices[0] = new Static3D(+G,-G,+0.0f); |
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FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.10f,0.10f); |
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mesh.mergeEffComponents(); |
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mesh.addEmptyTexComponent(); |
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mesh.addEmptyTexComponent(); |
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mesh.addEmptyTexComponent(); |
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mesh.addEmptyTexComponent(); |
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return mesh; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createRexFaceMesh() |
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{
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MeshBase mesh = createFacesRexFace(); |
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mesh.mergeEffComponents(); |
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mesh.addEmptyTexComponent(); |
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mesh.addEmptyTexComponent(); |
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mesh.addEmptyTexComponent(); |
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mesh.addEmptyTexComponent(); |
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return mesh; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createRexEdgeMesh() |
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{
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MeshBase mesh = createFacesRexEdge(); |
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VertexEffect[] effects = createVertexEffectsRexEdge(); |
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for( VertexEffect effect : effects ) mesh.apply(effect); |
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| 503 |
Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
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Static3D[] vertices = new Static3D[2]; |
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vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
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vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
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FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.06f,0.10f); |
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| 508 |
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| 509 |
mesh.mergeEffComponents(); |
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return mesh; |
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| 512 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 303 | 515 |
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| 304 | 516 |
MeshBase createCubitMesh(int cubit, int numLayers) |
| ... | ... | |
| 307 | 519 |
|
| 308 | 520 |
if( cubit<24 ) |
| 309 | 521 |
{
|
| 310 |
if( mCornerMesh==null ) mCornerMesh = FactoryCubit.getInstance().createRexCornerMesh();
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| 522 |
if( mCornerMesh==null ) mCornerMesh = createRexCornerMesh(); |
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| 311 | 523 |
mesh = mCornerMesh.copy(true); |
| 312 | 524 |
} |
| 313 | 525 |
else if( cubit<30 ) |
| 314 | 526 |
{
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| 315 |
if( mFaceMesh==null ) mFaceMesh = FactoryCubit.getInstance().createRexFaceMesh();
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|
| 527 |
if( mFaceMesh==null ) mFaceMesh = createRexFaceMesh(); |
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| 316 | 528 |
mesh = mFaceMesh.copy(true); |
| 317 | 529 |
} |
| 318 | 530 |
else |
| 319 | 531 |
{
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| 320 |
if( mEdgeMesh==null ) mEdgeMesh = FactoryCubit.getInstance().createRexEdgeMesh();
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| 532 |
if( mEdgeMesh==null ) mEdgeMesh = createRexEdgeMesh(); |
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| 321 | 533 |
mesh = mEdgeMesh.copy(true); |
| 322 | 534 |
} |
| 323 | 535 |
|
| src/main/java/org/distorted/objects/TwistySkewb.java | ||
|---|---|---|
| 167 | 167 |
{4,0,3}
|
| 168 | 168 |
}; |
| 169 | 169 |
|
| 170 |
|
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| 171 | 170 |
private static final float[][] STICKERS = new float[][] |
| 172 | 171 |
{
|
| 173 |
{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f },
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|
| 174 |
{ 0.0f, -1.0f/3, 0.50f, 1.0f/6, -0.5f, 1.0f/6 },
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| 175 |
{ -0.5f, 0.0f, 0.00f, -0.5f, 0.50f, 0.0f, 0.0f, 0.5f }
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| 172 |
{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f },
|
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| 173 |
{ -0.5f, 0.00f, 0.00f, -0.5f, 0.50f, 0.0f, 0.0f, 0.5f }
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| 176 | 174 |
}; |
| 177 | 175 |
|
| 178 | 176 |
private static MeshBase[] mMeshes; |
| ... | ... | |
| 583 | 581 |
{
|
| 584 | 582 |
int COLORS = FACE_COLORS.length; |
| 585 | 583 |
float R=0.0f,S=0.0f; |
| 586 |
int cubitType = face/COLORS; |
|
| 584 |
int index=0, cubitType = face/COLORS;
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|
| 587 | 585 |
|
| 588 | 586 |
switch(cubitType) |
| 589 | 587 |
{
|
| 590 |
case 0: R = 0.025f; S = 0.045f; break; |
|
| 591 |
case 1: R = 0.025f; S = 0.035f; break; |
|
| 592 |
case 2: R = 0.055f; S = 0.035f; break; |
|
| 588 |
case 0: R = 0.025f; S = 0.045f; index= 0; break;
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| 589 |
case 1: R = 0.025f; S = 0.035f; index= 0; break;
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| 590 |
case 2: R = 0.055f; S = 0.035f; index= 1; break;
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| 593 | 591 |
} |
| 594 | 592 |
|
| 595 | 593 |
FactorySticker factory = FactorySticker.getInstance(); |
| 596 |
factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[cubitType], S, FACE_COLORS[face%COLORS], R);
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|
| 594 |
factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[index], S, FACE_COLORS[face%COLORS], R);
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|
| 597 | 595 |
} |
| 598 | 596 |
|
| 599 | 597 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Move all the special cubit-creating code out of FactoryCubit and to the Object classes, and thus hopefully finish implementing the new cubit creating engine.