Revision be56193c
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/helpers/FactoryCubit.java | ||
---|---|---|
24 | 24 |
import org.distorted.library.effect.MatrixEffectScale; |
25 | 25 |
import org.distorted.library.effect.VertexEffect; |
26 | 26 |
import org.distorted.library.effect.VertexEffectDeform; |
27 |
import org.distorted.library.effect.VertexEffectMove; |
|
28 |
import org.distorted.library.effect.VertexEffectRotate; |
|
29 |
import org.distorted.library.effect.VertexEffectScale; |
|
30 | 27 |
import org.distorted.library.mesh.MeshBase; |
31 | 28 |
import org.distorted.library.mesh.MeshJoined; |
32 | 29 |
import org.distorted.library.mesh.MeshPolygon; |
... | ... | |
40 | 37 |
|
41 | 38 |
public class FactoryCubit |
42 | 39 |
{ |
43 |
private static final float SQ2 = (float)Math.sqrt(2); |
|
44 | 40 |
private static final Static1D RADIUS = new Static1D(1); |
45 | 41 |
private static FactoryCubit mThis; |
46 | 42 |
|
47 |
// IVY |
|
48 |
static final float IVY_D = 0.003f; |
|
49 |
static final float IVY_C = 0.59f; |
|
50 |
static final float IVY_M = 0.35f; |
|
51 |
private static final int IVY_N = 8; |
|
52 |
|
|
53 |
// REX |
|
54 |
public static final float REX_D = 0.2f; |
|
55 |
|
|
56 | 43 |
private static final double[] mBuffer = new double[3]; |
57 | 44 |
private static final double[] mQuat1 = new double[4]; |
58 | 45 |
private static final double[] mQuat2 = new double[4]; |
... | ... | |
150 | 137 |
return R*(sinAlpha-(float)Math.sin(x)); |
151 | 138 |
} |
152 | 139 |
|
153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
154 |
|
|
155 |
private float[] computeBands(float H, int alpha, float dist, float K, int N) |
|
156 |
{ |
|
157 |
float[] bands = new float[2*N]; |
|
158 |
|
|
159 |
bands[0] = 1.0f; |
|
160 |
bands[1] = 0.0f; |
|
161 |
|
|
162 |
float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180)); |
|
163 |
float sinBeta = (float)Math.sin(beta); |
|
164 |
float cosBeta = (float)Math.cos(beta); |
|
165 |
float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f; |
|
166 |
float D = R*sinBeta; |
|
167 |
float B = h(R,sinBeta,K*beta); |
|
168 |
|
|
169 |
if( D>1.0f ) |
|
170 |
{ |
|
171 |
for(int i=1; i<N; i++) |
|
172 |
{ |
|
173 |
bands[2*i ] = (float)(N-1-i)/(N-1); |
|
174 |
bands[2*i+1] = H*(1-bands[2*i]); |
|
175 |
} |
|
176 |
} |
|
177 |
else |
|
178 |
{ |
|
179 |
int K2 = (int)((N-3)*K); |
|
180 |
int K1 = (N-3)-K2; |
|
181 |
|
|
182 |
for(int i=0; i<=K1; i++) |
|
183 |
{ |
|
184 |
float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1); |
|
185 |
float x = h(R,sinBeta,angle); |
|
186 |
bands[2*i+2] = 1.0f - x; |
|
187 |
bands[2*i+3] = g(R,D,x,cosBeta); |
|
188 |
} |
|
189 |
|
|
190 |
for(int i=0; i<=K2; i++) |
|
191 |
{ |
|
192 |
float x = (1-B)*(i+1)/(K2+1) + B; |
|
193 |
bands[2*K1+2 + 2*i+2] = 1.0f - x; |
|
194 |
bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta); |
|
195 |
} |
|
196 |
} |
|
197 |
|
|
198 |
bands[2*N-2] = 0.0f; |
|
199 |
bands[2*N-1] = H; |
|
200 |
|
|
201 |
return bands; |
|
202 |
} |
|
203 |
|
|
204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
205 |
|
|
206 |
private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius) |
|
207 |
{ |
|
208 |
Static4D reg= new Static4D(0,0,0,regionRadius); |
|
209 |
|
|
210 |
float centX = center.get0(); |
|
211 |
float centY = center.get1(); |
|
212 |
float centZ = center.get2(); |
|
213 |
|
|
214 |
for (Static3D vertex : vertices) |
|
215 |
{ |
|
216 |
float x = strength*(centX - vertex.get0()); |
|
217 |
float y = strength*(centY - vertex.get1()); |
|
218 |
float z = strength*(centZ - vertex.get2()); |
|
219 |
|
|
220 |
VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg); |
|
221 |
mesh.apply(effect); |
|
222 |
} |
|
223 |
} |
|
224 |
|
|
225 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
226 |
|
|
227 |
MeshBase createFacesIvyCorner() |
|
228 |
{ |
|
229 |
MeshBase[] meshes = new MeshBase[6]; |
|
230 |
|
|
231 |
final float angle = (float)Math.PI/(2*IVY_N); |
|
232 |
final float CORR = 1.0f - 2*IVY_D; |
|
233 |
final float DIST = -0.5f*CORR + IVY_D; |
|
234 |
float[] vertices = new float[2*(IVY_N+1)+6]; |
|
235 |
|
|
236 |
vertices[0] = (0.5f-IVY_M) * IVY_C; |
|
237 |
vertices[1] = (DIST-IVY_M) * IVY_C; |
|
238 |
vertices[2] = (0.5f-IVY_M) * IVY_C; |
|
239 |
vertices[3] = (0.5f-IVY_M) * IVY_C; |
|
240 |
vertices[4] = (DIST-IVY_M) * IVY_C; |
|
241 |
vertices[5] = (0.5f-IVY_M) * IVY_C; |
|
242 |
|
|
243 |
for(int i=0; i<=IVY_N; i++) |
|
244 |
{ |
|
245 |
float ang = (IVY_N-i)*angle; |
|
246 |
float sin = (float)Math.sin(ang); |
|
247 |
float cos = (float)Math.cos(ang); |
|
248 |
|
|
249 |
vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C; |
|
250 |
vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C; |
|
251 |
} |
|
252 |
|
|
253 |
float[] bands0 = computeBands(+0.012f,20,0.2f,0.5f,7); |
|
254 |
float[] bands1 = computeBands(-0.100f,20,0.2f,0.0f,2); |
|
255 |
|
|
256 |
meshes[0] = new MeshPolygon(vertices,bands0,1,2); |
|
257 |
meshes[0].setEffectAssociation(0,1,0); |
|
258 |
meshes[1] = meshes[0].copy(true); |
|
259 |
meshes[1].setEffectAssociation(0,2,0); |
|
260 |
meshes[2] = meshes[0].copy(true); |
|
261 |
meshes[2].setEffectAssociation(0,4,0); |
|
262 |
meshes[3] = new MeshPolygon(vertices,bands1,1,2); |
|
263 |
meshes[3].setEffectAssociation(0,8,0); |
|
264 |
meshes[4] = meshes[3].copy(true); |
|
265 |
meshes[4].setEffectAssociation(0,16,0); |
|
266 |
meshes[5] = meshes[3].copy(true); |
|
267 |
meshes[5].setEffectAssociation(0,32,0); |
|
268 |
|
|
269 |
return new MeshJoined(meshes); |
|
270 |
} |
|
271 |
|
|
272 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
273 |
|
|
274 |
MeshBase createFacesIvyFace() |
|
275 |
{ |
|
276 |
MeshBase[] meshes = new MeshBase[2]; |
|
277 |
|
|
278 |
final float angle = (float)Math.PI/(2*IVY_N); |
|
279 |
final float CORR = 1.0f - 2*IVY_D; |
|
280 |
float[] vertices = new float[4*IVY_N]; |
|
281 |
|
|
282 |
for(int i=0; i<IVY_N; i++) |
|
283 |
{ |
|
284 |
float sin = (float)Math.sin(i*angle); |
|
285 |
float cos = (float)Math.cos(i*angle); |
|
286 |
|
|
287 |
vertices[2*i ] = CORR*(0.5f-cos); |
|
288 |
vertices[2*i+1 ] = CORR*(0.5f-sin); |
|
289 |
vertices[2*i +2*IVY_N] = CORR*(cos-0.5f); |
|
290 |
vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f); |
|
291 |
} |
|
292 |
|
|
293 |
float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5); |
|
294 |
float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2); |
|
295 |
|
|
296 |
meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
|
297 |
meshes[0].setEffectAssociation(0,1,0); |
|
298 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
299 |
meshes[1].setEffectAssociation(0,2,0); |
|
300 |
|
|
301 |
return new MeshJoined(meshes); |
|
302 |
} |
|
303 |
|
|
304 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
305 |
|
|
306 |
MeshBase createFacesRexCorner() |
|
307 |
{ |
|
308 |
MeshBase[] meshes = new MeshBase[2]; |
|
309 |
|
|
310 |
float F = REX_D*SQ2; |
|
311 |
float G = (1-REX_D)*SQ2/2; |
|
312 |
float H = 0.1f; |
|
313 |
float J = +2*G/3 - H*G; |
|
314 |
|
|
315 |
float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J}; |
|
316 |
|
|
317 |
float[] bands0 = computeBands(+0.016f,10,G/3,0.5f,5); |
|
318 |
float[] bands1 = computeBands(-0.230f,45,G/3,0.0f,2); |
|
319 |
|
|
320 |
meshes[0] = new MeshPolygon(vertices,bands0,1,1); |
|
321 |
meshes[0].setEffectAssociation(0,1,0); |
|
322 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
323 |
meshes[1].setEffectAssociation(0,2,0); |
|
324 |
|
|
325 |
return new MeshJoined(meshes); |
|
326 |
} |
|
327 |
|
|
328 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
329 |
|
|
330 |
MeshBase createFacesRexFace() |
|
331 |
{ |
|
332 |
MeshBase[] meshes = new MeshBase[2]; |
|
333 |
|
|
334 |
float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D}; |
|
335 |
|
|
336 |
float[] bands0 = computeBands(0.016f,10,REX_D/2,0.5f,5); |
|
337 |
float[] bands1 = computeBands(0.000f,45,REX_D/2,0.0f,2); |
|
338 |
|
|
339 |
meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
|
340 |
meshes[0].setEffectAssociation(0,1,0); |
|
341 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
342 |
meshes[1].setEffectAssociation(0,2,0); |
|
343 |
|
|
344 |
return new MeshJoined(meshes); |
|
345 |
} |
|
346 |
|
|
347 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
348 |
|
|
349 |
MeshBase createFacesRexEdge() |
|
350 |
{ |
|
351 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
352 |
|
|
353 |
float E = 0.5f - REX_D; |
|
354 |
float F = 0.5f; |
|
355 |
float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 }; |
|
356 |
float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5); |
|
357 |
|
|
358 |
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3); |
|
359 |
meshes[0].setEffectAssociation(0,1,0); |
|
360 |
meshes[1] = meshes[0].copy(true); |
|
361 |
meshes[1].setEffectAssociation(0,2,0); |
|
362 |
|
|
363 |
float G = (float)Math.sqrt(E*E+F*F); |
|
364 |
float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 }; |
|
365 |
float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3); |
|
366 |
|
|
367 |
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
|
368 |
meshes[2].setEffectAssociation(0,4,0); |
|
369 |
meshes[3] = meshes[2].copy(true); |
|
370 |
meshes[3].setEffectAssociation(0,8,0); |
|
371 |
meshes[4] = meshes[2].copy(true); |
|
372 |
meshes[4].setEffectAssociation(0,16,0); |
|
373 |
meshes[5] = meshes[2].copy(true); |
|
374 |
meshes[5].setEffectAssociation(0,32,0); |
|
375 |
|
|
376 |
return new MeshJoined(meshes); |
|
377 |
} |
|
378 |
|
|
379 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
380 |
|
|
381 |
private float[] createVertices(int A, int B) |
|
382 |
{ |
|
383 |
float E = 0.5f / Math.max(A,B); |
|
384 |
return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E }; |
|
385 |
} |
|
386 |
|
|
387 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
388 |
|
|
389 |
MeshBase createCuboid(int[] dimensions) |
|
390 |
{ |
|
391 |
int X = dimensions[0]; |
|
392 |
int Y = dimensions[1]; |
|
393 |
int Z = dimensions[2]; |
|
394 |
|
|
395 |
float[] verticesXY = createVertices(X,Y); |
|
396 |
float[] verticesXZ = createVertices(X,Z); |
|
397 |
float[] verticesYZ = createVertices(Z,Y); |
|
398 |
|
|
399 |
float defHeight = 0.048f; |
|
400 |
|
|
401 |
float[] bandsX = computeBands( defHeight/X,65,0.25f,0.5f,5); |
|
402 |
float[] bandsY = computeBands( defHeight/Y,65,0.25f,0.5f,5); |
|
403 |
float[] bandsZ = computeBands( defHeight/Z,65,0.25f,0.5f,5); |
|
404 |
|
|
405 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
406 |
|
|
407 |
meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2); |
|
408 |
meshes[0].setEffectAssociation(0,1,0); |
|
409 |
meshes[1] = meshes[0].copy(true); |
|
410 |
meshes[1].setEffectAssociation(0,2,0); |
|
411 |
meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2); |
|
412 |
meshes[2].setEffectAssociation(0,4,0); |
|
413 |
meshes[3] = meshes[2].copy(true); |
|
414 |
meshes[3].setEffectAssociation(0,8,0); |
|
415 |
meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2); |
|
416 |
meshes[4].setEffectAssociation(0,16,0); |
|
417 |
meshes[5] = meshes[4].copy(true); |
|
418 |
meshes[5].setEffectAssociation(0,32,0); |
|
419 |
|
|
420 |
return new MeshJoined(meshes); |
|
421 |
} |
|
422 |
|
|
423 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
424 |
// EFFECTS |
|
425 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
426 |
|
|
427 |
VertexEffect[] createVertexEffectsIvyCorner() |
|
428 |
{ |
|
429 |
Static3D axisX = new Static3D(1,0,0); |
|
430 |
Static3D axisY = new Static3D(0,1,0); |
|
431 |
Static1D angle1 = new Static1D(+90); |
|
432 |
Static1D angle2 = new Static1D(-90); |
|
433 |
Static3D center = new Static3D(0,0,0); |
|
434 |
Static3D move1 = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0); |
|
435 |
|
|
436 |
VertexEffect[] effect = new VertexEffect[5]; |
|
437 |
|
|
438 |
effect[0] = new VertexEffectScale(1/IVY_C); |
|
439 |
effect[1] = new VertexEffectMove(move1); |
|
440 |
effect[2] = new VertexEffectScale(new Static3D(1,1,-1)); |
|
441 |
effect[3] = new VertexEffectRotate(angle1,axisX,center); |
|
442 |
effect[4] = new VertexEffectRotate(angle2,axisY,center); |
|
443 |
|
|
444 |
effect[2].setMeshAssociation(54,-1); // meshes 1,2,4,5 |
|
445 |
effect[3].setMeshAssociation(18,-1); // meshes 1,4 |
|
446 |
effect[4].setMeshAssociation(36,-1); // meshes 2,5 |
|
447 |
|
|
448 |
return effect; |
|
449 |
} |
|
450 |
|
|
451 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
452 |
|
|
453 |
VertexEffect[] createVertexEffectsRexEdge() |
|
454 |
{ |
|
455 |
float E = 0.5f - REX_D; |
|
456 |
float F = 0.5f; |
|
457 |
float G = (float)Math.sqrt(E*E+F*F); |
|
458 |
float A = (float)((180/Math.PI)*Math.asin(E/G)); |
|
459 |
|
|
460 |
Static3D move1 = new Static3D( 0.0f, -E/3, 0.0f); |
|
461 |
Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f); |
|
462 |
|
|
463 |
Static3D center0= new Static3D(0.0f, 0.0f, 0.0f); |
|
464 |
Static3D center1= new Static3D( -F, 0.0f, 0.0f); |
|
465 |
Static3D center2= new Static3D( +F, 0.0f, 0.0f); |
|
466 |
Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f); |
|
467 |
Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f); |
|
468 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
469 |
|
|
470 |
Static1D angle180 = new Static1D(180); |
|
471 |
Static1D angle90 = new Static1D( 90); |
|
472 |
Static1D angle270 = new Static1D(270); |
|
473 |
Static1D angle1 = new Static1D(+A); |
|
474 |
Static1D angle2 = new Static1D(-A); |
|
475 |
|
|
476 |
VertexEffect[] effect = new VertexEffect[12]; |
|
477 |
|
|
478 |
effect[0] = new VertexEffectMove(move1); |
|
479 |
effect[1] = new VertexEffectMove(move2); |
|
480 |
effect[2] = new VertexEffectRotate( angle90, axisX, center0 ); |
|
481 |
effect[3] = new VertexEffectRotate( angle270, axisX, center0 ); |
|
482 |
effect[4] = new VertexEffectRotate( angle180, axisX, center0 ); |
|
483 |
effect[5] = new VertexEffectRotate( angle180, axisY, center0 ); |
|
484 |
effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) ); |
|
485 |
effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) ); |
|
486 |
effect[8] = new VertexEffectRotate( angle1, axisY, center1); |
|
487 |
effect[9] = new VertexEffectRotate( angle2, axisY, center2); |
|
488 |
effect[10]= new VertexEffectRotate( angle2, axisZ, center1); |
|
489 |
effect[11]= new VertexEffectRotate( angle1, axisZ, center2); |
|
490 |
|
|
491 |
effect[0].setMeshAssociation( 3,-1); // meshes 0 & 1 |
|
492 |
effect[1].setMeshAssociation(60,-1); // meshes 2,3,4,5 |
|
493 |
effect[2].setMeshAssociation( 2,-1); // meshes 1 |
|
494 |
effect[3].setMeshAssociation(12,-1); // meshes 2,3 |
|
495 |
effect[4].setMeshAssociation(48,-1); // meshes 4,5 |
|
496 |
effect[5].setMeshAssociation(32,-1); // mesh 5 |
|
497 |
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3 |
|
498 |
effect[7].setMeshAssociation( 2,-1); // apply to mesh 1 |
|
499 |
effect[8].setMeshAssociation(16,-1); // apply to mesh 4 |
|
500 |
effect[9].setMeshAssociation(32,-1); // apply to mesh 5 |
|
501 |
effect[10].setMeshAssociation(4,-1); // apply to mesh 2 |
|
502 |
effect[11].setMeshAssociation(8,-1); // apply to mesh 3 |
|
503 |
|
|
504 |
return effect; |
|
505 |
} |
|
506 |
|
|
507 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
508 |
|
|
509 |
VertexEffect[] createVertexEffectsRexCorner() |
|
510 |
{ |
|
511 |
Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
|
512 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
513 |
Static1D angle = new Static1D(225); |
|
514 |
|
|
515 |
VertexEffect[] effect = new VertexEffect[1]; |
|
516 |
effect[0] = new VertexEffectRotate(angle, axisZ, center); |
|
517 |
|
|
518 |
return effect; |
|
519 |
} |
|
520 |
|
|
521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
522 |
|
|
523 |
VertexEffect[] createCuboidEffects(int[] dimensions) |
|
524 |
{ |
|
525 |
float X = dimensions[0]; |
|
526 |
float Y = dimensions[1]; |
|
527 |
float Z = dimensions[2]; |
|
528 |
|
|
529 |
float MAX_XY = Math.max(X,Y); |
|
530 |
float MAX_XZ = Math.max(X,Z); |
|
531 |
float MAX_YZ = Math.max(Z,Y); |
|
532 |
|
|
533 |
Static1D angle = new Static1D(90); |
|
534 |
Static3D move = new Static3D( 0.0f, 0.0f, 0.5f); |
|
535 |
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f); |
|
536 |
Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f); |
|
537 |
Static3D center= new Static3D( 0.0f, 0.0f, 0.0f); |
|
538 |
|
|
539 |
Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z); |
|
540 |
Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z); |
|
541 |
Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ); |
|
542 |
Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ); |
|
543 |
Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ); |
|
544 |
Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ); |
|
545 |
|
|
546 |
VertexEffect[] effect = new VertexEffect[9]; |
|
547 |
|
|
548 |
effect[0] = new VertexEffectMove(move); |
|
549 |
effect[1] = new VertexEffectRotate(angle, axisX, center); |
|
550 |
effect[2] = new VertexEffectRotate(angle, axisY, center); |
|
551 |
effect[3] = new VertexEffectScale(scale3); |
|
552 |
effect[4] = new VertexEffectScale(scale4); |
|
553 |
effect[5] = new VertexEffectScale(scale5); |
|
554 |
effect[6] = new VertexEffectScale(scale6); |
|
555 |
effect[7] = new VertexEffectScale(scale7); |
|
556 |
effect[8] = new VertexEffectScale(scale8); |
|
557 |
|
|
558 |
effect[1].setMeshAssociation(12,-1); // meshes 2,3 |
|
559 |
effect[2].setMeshAssociation( 3,-1); // meshes 0,1 |
|
560 |
effect[3].setMeshAssociation(16,-1); // mesh 4 |
|
561 |
effect[4].setMeshAssociation(32,-1); // mesh 5 |
|
562 |
effect[5].setMeshAssociation( 8,-1); // mesh 3 |
|
563 |
effect[6].setMeshAssociation( 4,-1); // mesh 2 |
|
564 |
effect[7].setMeshAssociation( 1,-1); // mesh 0 |
|
565 |
effect[8].setMeshAssociation( 2,-1); // mesh 1 |
|
566 |
|
|
567 |
return effect; |
|
568 |
} |
|
569 |
|
|
570 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
571 |
// OBJECTS |
|
572 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
573 |
|
|
574 |
public MeshBase createIvyCornerMesh() |
|
575 |
{ |
|
576 |
MeshBase mesh = createFacesIvyCorner(); |
|
577 |
VertexEffect[] effects = createVertexEffectsIvyCorner(); |
|
578 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
579 |
|
|
580 |
Static3D center = new Static3D(-0.5f,-0.5f,-0.5f); |
|
581 |
Static3D[] vertices = new Static3D[4]; |
|
582 |
vertices[0] = new Static3D(+0.0f,+0.0f,+0.0f); |
|
583 |
vertices[1] = new Static3D(-1.0f,+0.0f,+0.0f); |
|
584 |
vertices[2] = new Static3D(+0.0f,-1.0f,+0.0f); |
|
585 |
vertices[3] = new Static3D(+0.0f,+0.0f,-1.0f); |
|
586 |
|
|
587 |
roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
588 |
|
|
589 |
mesh.mergeEffComponents(); |
|
590 |
|
|
591 |
return mesh; |
|
592 |
} |
|
593 |
|
|
594 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
595 |
|
|
596 |
public MeshBase createIvyFaceMesh() |
|
597 |
{ |
|
598 |
MeshBase mesh = createFacesIvyFace(); |
|
599 |
|
|
600 |
Static3D center = new Static3D(-0.0f,-0.0f,-0.5f); |
|
601 |
Static3D[] vertices = new Static3D[2]; |
|
602 |
vertices[0] = new Static3D(-0.5f,+0.5f,+0.0f); |
|
603 |
vertices[1] = new Static3D(+0.5f,-0.5f,+0.0f); |
|
604 |
|
|
605 |
roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
606 |
|
|
607 |
mesh.mergeEffComponents(); |
|
608 |
mesh.addEmptyTexComponent(); |
|
609 |
mesh.addEmptyTexComponent(); |
|
610 |
mesh.addEmptyTexComponent(); |
|
611 |
mesh.addEmptyTexComponent(); |
|
612 |
|
|
613 |
return mesh; |
|
614 |
} |
|
615 |
|
|
616 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
617 |
|
|
618 |
public MeshBase createRexCornerMesh() |
|
619 |
{ |
|
620 |
MeshBase mesh = createFacesRexCorner(); |
|
621 |
VertexEffect[] effects = createVertexEffectsRexCorner(); |
|
622 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
623 |
|
|
624 |
final float G = (1-REX_D)/3; |
|
625 |
Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2); |
|
626 |
Static3D[] vertices = new Static3D[1]; |
|
627 |
vertices[0] = new Static3D(+G,-G,+0.0f); |
|
628 |
roundCorners(mesh,center,vertices,0.10f,0.10f); |
|
629 |
|
|
630 |
mesh.mergeEffComponents(); |
|
631 |
mesh.addEmptyTexComponent(); |
|
632 |
mesh.addEmptyTexComponent(); |
|
633 |
mesh.addEmptyTexComponent(); |
|
634 |
mesh.addEmptyTexComponent(); |
|
635 |
|
|
636 |
return mesh; |
|
637 |
} |
|
638 |
|
|
639 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
640 |
|
|
641 |
public MeshBase createRexFaceMesh() |
|
642 |
{ |
|
643 |
MeshBase mesh = createFacesRexFace(); |
|
644 |
|
|
645 |
mesh.mergeEffComponents(); |
|
646 |
mesh.addEmptyTexComponent(); |
|
647 |
mesh.addEmptyTexComponent(); |
|
648 |
mesh.addEmptyTexComponent(); |
|
649 |
mesh.addEmptyTexComponent(); |
|
650 |
|
|
651 |
return mesh; |
|
652 |
} |
|
653 |
|
|
654 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
655 |
|
|
656 |
public MeshBase createRexEdgeMesh() |
|
657 |
{ |
|
658 |
MeshBase mesh = createFacesRexEdge(); |
|
659 |
VertexEffect[] effects = createVertexEffectsRexEdge(); |
|
660 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
661 |
|
|
662 |
Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
|
663 |
Static3D[] vertices = new Static3D[2]; |
|
664 |
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
|
665 |
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
|
666 |
roundCorners(mesh,center,vertices,0.06f,0.10f); |
|
667 |
|
|
668 |
mesh.mergeEffComponents(); |
|
669 |
|
|
670 |
return mesh; |
|
671 |
} |
|
672 |
|
|
673 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
674 |
|
|
675 |
public MeshBase createCuboidMesh(int[] dimensions) |
|
676 |
{ |
|
677 |
MeshBase mesh = createCuboid(dimensions); |
|
678 |
VertexEffect[] effects = createCuboidEffects(dimensions); |
|
679 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
680 |
|
|
681 |
int X = dimensions[0]; |
|
682 |
int Y = dimensions[1]; |
|
683 |
int Z = dimensions[2]; |
|
684 |
|
|
685 |
float strength = 0.04f; |
|
686 |
float radius = 0.15f; |
|
687 |
|
|
688 |
Static3D[] vertices = new Static3D[1]; |
|
689 |
Static3D center; |
|
690 |
|
|
691 |
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,+0.5f*Z); |
|
692 |
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)); |
|
693 |
roundCorners(mesh, center, vertices, strength, radius); |
|
694 |
|
|
695 |
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,-0.5f*Z); |
|
696 |
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)); |
|
697 |
roundCorners(mesh, center, vertices, strength, radius); |
|
698 |
|
|
699 |
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,+0.5f*Z); |
|
700 |
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)); |
|
701 |
roundCorners(mesh, center, vertices, strength, radius); |
|
702 |
|
|
703 |
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,-0.5f*Z); |
|
704 |
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)); |
|
705 |
roundCorners(mesh, center, vertices, strength, radius); |
|
706 |
|
|
707 |
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,+0.5f*Z); |
|
708 |
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)); |
|
709 |
roundCorners(mesh, center, vertices, strength, radius); |
|
710 |
|
|
711 |
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,-0.5f*Z); |
|
712 |
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)); |
|
713 |
roundCorners(mesh, center, vertices, strength, radius); |
|
714 |
|
|
715 |
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,+0.5f*Z); |
|
716 |
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)); |
|
717 |
roundCorners(mesh, center, vertices, strength, radius); |
|
718 |
|
|
719 |
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,-0.5f*Z); |
|
720 |
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)); |
|
721 |
roundCorners(mesh, center, vertices, strength, radius); |
|
722 |
|
|
723 |
mesh.mergeEffComponents(); |
|
724 |
|
|
725 |
return mesh; |
|
726 |
} |
|
727 |
|
|
728 | 140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
729 | 141 |
|
730 | 142 |
private boolean areColinear(double[][] vertices, int index1, int index2, int index3) |
... | ... | |
1249 | 661 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1250 | 662 |
// PUBLIC |
1251 | 663 |
|
664 |
public float[] computeBands(float H, int alpha, float dist, float K, int N) |
|
665 |
{ |
|
666 |
float[] bands = new float[2*N]; |
|
667 |
|
|
668 |
bands[0] = 1.0f; |
|
669 |
bands[1] = 0.0f; |
|
670 |
|
|
671 |
float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180)); |
|
672 |
float sinBeta = (float)Math.sin(beta); |
|
673 |
float cosBeta = (float)Math.cos(beta); |
|
674 |
float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f; |
|
675 |
float D = R*sinBeta; |
|
676 |
float B = h(R,sinBeta,K*beta); |
|
677 |
|
|
678 |
if( D>1.0f ) |
|
679 |
{ |
|
680 |
for(int i=1; i<N; i++) |
|
681 |
{ |
|
682 |
bands[2*i ] = (float)(N-1-i)/(N-1); |
|
683 |
bands[2*i+1] = H*(1-bands[2*i]); |
|
684 |
} |
|
685 |
} |
|
686 |
else |
|
687 |
{ |
|
688 |
int K2 = (int)((N-3)*K); |
|
689 |
int K1 = (N-3)-K2; |
|
690 |
|
|
691 |
for(int i=0; i<=K1; i++) |
|
692 |
{ |
|
693 |
float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1); |
|
694 |
float x = h(R,sinBeta,angle); |
|
695 |
bands[2*i+2] = 1.0f - x; |
|
696 |
bands[2*i+3] = g(R,D,x,cosBeta); |
|
697 |
} |
|
698 |
|
|
699 |
for(int i=0; i<=K2; i++) |
|
700 |
{ |
|
701 |
float x = (1-B)*(i+1)/(K2+1) + B; |
|
702 |
bands[2*K1+2 + 2*i+2] = 1.0f - x; |
|
703 |
bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta); |
|
704 |
} |
|
705 |
} |
|
706 |
|
|
707 |
bands[2*N-2] = 0.0f; |
|
708 |
bands[2*N-1] = H; |
|
709 |
|
|
710 |
return bands; |
|
711 |
} |
|
712 |
|
|
713 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
714 |
|
|
715 |
public void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius) |
|
716 |
{ |
|
717 |
Static4D reg= new Static4D(0,0,0,regionRadius); |
|
718 |
|
|
719 |
float centX = center.get0(); |
|
720 |
float centY = center.get1(); |
|
721 |
float centZ = center.get2(); |
|
722 |
|
|
723 |
for (Static3D vertex : vertices) |
|
724 |
{ |
|
725 |
float x = strength*(centX - vertex.get0()); |
|
726 |
float y = strength*(centY - vertex.get1()); |
|
727 |
float z = strength*(centZ - vertex.get2()); |
|
728 |
|
|
729 |
VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg); |
|
730 |
mesh.apply(effect); |
|
731 |
} |
|
732 |
} |
|
733 |
|
|
734 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
735 |
|
|
1252 | 736 |
public void printStickerCoords() |
1253 | 737 |
{ |
1254 | 738 |
int stickers = mStickerCoords.size(); |
src/main/java/org/distorted/helpers/FactorySticker.java | ||
---|---|---|
24 | 24 |
|
25 | 25 |
import static org.distorted.objects.TwistyObject.TEXTURE_HEIGHT; |
26 | 26 |
import static org.distorted.objects.TwistyObject.COLOR_BLACK; |
27 |
import static org.distorted.helpers.FactoryCubit.IVY_D;
|
|
28 |
import static org.distorted.helpers.FactoryCubit.IVY_C;
|
|
29 |
import static org.distorted.helpers.FactoryCubit.IVY_M;
|
|
30 |
import static org.distorted.helpers.FactoryCubit.REX_D;
|
|
27 |
import static org.distorted.objects.TwistyIvy.IVY_D;
|
|
28 |
import static org.distorted.objects.TwistyIvy.IVY_C;
|
|
29 |
import static org.distorted.objects.TwistyIvy.IVY_M;
|
|
30 |
import static org.distorted.objects.TwistyRex.REX_D;
|
|
31 | 31 |
|
32 | 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
33 | 33 |
|
src/main/java/org/distorted/objects/TwistyBandagedAbstract.java | ||
---|---|---|
26 | 26 |
import org.distorted.helpers.FactoryCubit; |
27 | 27 |
import org.distorted.helpers.FactorySticker; |
28 | 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
29 |
import org.distorted.library.effect.VertexEffect; |
|
30 |
import org.distorted.library.effect.VertexEffectMove; |
|
31 |
import org.distorted.library.effect.VertexEffectRotate; |
|
32 |
import org.distorted.library.effect.VertexEffectScale; |
|
29 | 33 |
import org.distorted.library.main.DistortedEffects; |
30 | 34 |
import org.distorted.library.main.DistortedTexture; |
31 | 35 |
import org.distorted.library.mesh.MeshBase; |
36 |
import org.distorted.library.mesh.MeshJoined; |
|
37 |
import org.distorted.library.mesh.MeshPolygon; |
|
32 | 38 |
import org.distorted.library.mesh.MeshSquare; |
39 |
import org.distorted.library.type.Static1D; |
|
33 | 40 |
import org.distorted.library.type.Static3D; |
34 | 41 |
import org.distorted.library.type.Static4D; |
35 | 42 |
|
... | ... | |
183 | 190 |
return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0; |
184 | 191 |
} |
185 | 192 |
|
193 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
194 |
|
|
195 |
private float[] createVertices(int A, int B) |
|
196 |
{ |
|
197 |
float E = 0.5f / Math.max(A,B); |
|
198 |
return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E }; |
|
199 |
} |
|
200 |
|
|
201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
202 |
|
|
203 |
private MeshBase createCuboid(int[] dimensions) |
|
204 |
{ |
|
205 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
206 |
|
|
207 |
int X = dimensions[0]; |
|
208 |
int Y = dimensions[1]; |
|
209 |
int Z = dimensions[2]; |
|
210 |
|
|
211 |
float[] verticesXY = createVertices(X,Y); |
|
212 |
float[] verticesXZ = createVertices(X,Z); |
|
213 |
float[] verticesYZ = createVertices(Z,Y); |
|
214 |
|
|
215 |
float defHeight = 0.048f; |
|
216 |
|
|
217 |
float[] bandsX = factory.computeBands( defHeight/X,65,0.25f,0.5f,5); |
|
218 |
float[] bandsY = factory.computeBands( defHeight/Y,65,0.25f,0.5f,5); |
|
219 |
float[] bandsZ = factory.computeBands( defHeight/Z,65,0.25f,0.5f,5); |
|
220 |
|
|
221 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
222 |
|
|
223 |
meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2); |
|
224 |
meshes[0].setEffectAssociation(0,1,0); |
|
225 |
meshes[1] = meshes[0].copy(true); |
|
226 |
meshes[1].setEffectAssociation(0,2,0); |
|
227 |
meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2); |
|
228 |
meshes[2].setEffectAssociation(0,4,0); |
|
229 |
meshes[3] = meshes[2].copy(true); |
|
230 |
meshes[3].setEffectAssociation(0,8,0); |
|
231 |
meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2); |
|
232 |
meshes[4].setEffectAssociation(0,16,0); |
|
233 |
meshes[5] = meshes[4].copy(true); |
|
234 |
meshes[5].setEffectAssociation(0,32,0); |
|
235 |
|
|
236 |
return new MeshJoined(meshes); |
|
237 |
} |
|
238 |
|
|
239 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
240 |
|
|
241 |
private VertexEffect[] createCuboidEffects(int[] dimensions) |
|
242 |
{ |
|
243 |
float X = dimensions[0]; |
|
244 |
float Y = dimensions[1]; |
|
245 |
float Z = dimensions[2]; |
|
246 |
|
|
247 |
float MAX_XY = Math.max(X,Y); |
|
248 |
float MAX_XZ = Math.max(X,Z); |
|
249 |
float MAX_YZ = Math.max(Z,Y); |
|
250 |
|
|
251 |
Static1D angle = new Static1D(90); |
|
252 |
Static3D move = new Static3D( 0.0f, 0.0f, 0.5f); |
|
253 |
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f); |
|
254 |
Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f); |
|
255 |
Static3D center= new Static3D( 0.0f, 0.0f, 0.0f); |
|
256 |
|
|
257 |
Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z); |
|
258 |
Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z); |
|
259 |
Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ); |
|
260 |
Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ); |
|
261 |
Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ); |
|
262 |
Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ); |
|
263 |
|
|
264 |
VertexEffect[] effect = new VertexEffect[9]; |
|
265 |
|
|
266 |
effect[0] = new VertexEffectMove(move); |
|
267 |
effect[1] = new VertexEffectRotate(angle, axisX, center); |
|
268 |
effect[2] = new VertexEffectRotate(angle, axisY, center); |
|
269 |
effect[3] = new VertexEffectScale(scale3); |
|
270 |
effect[4] = new VertexEffectScale(scale4); |
|
271 |
effect[5] = new VertexEffectScale(scale5); |
|
272 |
effect[6] = new VertexEffectScale(scale6); |
|
273 |
effect[7] = new VertexEffectScale(scale7); |
|
274 |
effect[8] = new VertexEffectScale(scale8); |
|
275 |
|
|
276 |
effect[1].setMeshAssociation(12,-1); // meshes 2,3 |
|
277 |
effect[2].setMeshAssociation( 3,-1); // meshes 0,1 |
|
278 |
effect[3].setMeshAssociation(16,-1); // mesh 4 |
|
279 |
effect[4].setMeshAssociation(32,-1); // mesh 5 |
|
280 |
effect[5].setMeshAssociation( 8,-1); // mesh 3 |
|
281 |
effect[6].setMeshAssociation( 4,-1); // mesh 2 |
|
282 |
effect[7].setMeshAssociation( 1,-1); // mesh 0 |
|
283 |
effect[8].setMeshAssociation( 2,-1); // mesh 1 |
|
284 |
|
|
285 |
return effect; |
|
286 |
} |
|
287 |
|
|
288 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
289 |
|
|
290 |
private MeshBase createCuboidMesh(int[] dimensions) |
|
291 |
{ |
|
292 |
MeshBase mesh = createCuboid(dimensions); |
|
293 |
VertexEffect[] effects = createCuboidEffects(dimensions); |
|
294 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
295 |
|
|
296 |
int X = dimensions[0]; |
|
297 |
int Y = dimensions[1]; |
|
298 |
int Z = dimensions[2]; |
|
299 |
|
|
300 |
float strength = 0.04f; |
|
301 |
float radius = 0.15f; |
|
302 |
|
|
303 |
Static3D[] vertices = new Static3D[1]; |
|
304 |
Static3D center; |
|
305 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
306 |
|
|
307 |
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,+0.5f*Z); |
|
308 |
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)); |
|
309 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
310 |
|
|
311 |
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,-0.5f*Z); |
|
312 |
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)); |
|
313 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
314 |
|
|
315 |
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,+0.5f*Z); |
|
316 |
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)); |
|
317 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
318 |
|
|
319 |
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,-0.5f*Z); |
|
320 |
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)); |
|
321 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
322 |
|
|
323 |
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,+0.5f*Z); |
|
324 |
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)); |
|
325 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
326 |
|
|
327 |
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,-0.5f*Z); |
|
328 |
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)); |
|
329 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
330 |
|
|
331 |
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,+0.5f*Z); |
|
332 |
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)); |
|
333 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
334 |
|
|
335 |
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,-0.5f*Z); |
|
336 |
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)); |
|
337 |
factory.roundCorners(mesh, center, vertices, strength, radius); |
|
338 |
|
|
339 |
mesh.mergeEffComponents(); |
|
340 |
|
|
341 |
return mesh; |
|
342 |
} |
|
343 |
|
|
186 | 344 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
187 | 345 |
|
188 | 346 |
MeshBase createCubitMesh(int cubit, int numLayers) |
... | ... | |
194 | 352 |
|
195 | 353 |
for(int i=0; i<LEN; i++) |
196 | 354 |
{ |
197 |
mMeshes[i] = FactoryCubit.getInstance().createCuboidMesh(mDimensions[i]);
|
|
355 |
mMeshes[i] = createCuboidMesh(mDimensions[i]); |
|
198 | 356 |
} |
199 | 357 |
} |
200 | 358 |
|
src/main/java/org/distorted/objects/TwistyIvy.java | ||
---|---|---|
26 | 26 |
import org.distorted.helpers.FactoryCubit; |
27 | 27 |
import org.distorted.helpers.FactorySticker; |
28 | 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
29 |
import org.distorted.library.effect.VertexEffect; |
|
30 |
import org.distorted.library.effect.VertexEffectMove; |
|
31 |
import org.distorted.library.effect.VertexEffectRotate; |
|
32 |
import org.distorted.library.effect.VertexEffectScale; |
|
29 | 33 |
import org.distorted.library.main.DistortedEffects; |
30 | 34 |
import org.distorted.library.main.DistortedTexture; |
31 | 35 |
import org.distorted.library.mesh.MeshBase; |
36 |
import org.distorted.library.mesh.MeshJoined; |
|
37 |
import org.distorted.library.mesh.MeshPolygon; |
|
32 | 38 |
import org.distorted.library.mesh.MeshSquare; |
39 |
import org.distorted.library.type.Static1D; |
|
33 | 40 |
import org.distorted.library.type.Static3D; |
34 | 41 |
import org.distorted.library.type.Static4D; |
35 | 42 |
import org.distorted.main.R; |
... | ... | |
40 | 47 |
|
41 | 48 |
public class TwistyIvy extends TwistyObject |
42 | 49 |
{ |
50 |
public static final float IVY_D = 0.003f; |
|
51 |
public static final float IVY_C = 0.59f; |
|
52 |
public static final float IVY_M = 0.35f; |
|
53 |
private static final int IVY_N = 8; |
|
54 |
|
|
43 | 55 |
private static final int FACES_PER_CUBIT =6; |
44 | 56 |
|
45 | 57 |
// the four rotation axis of a RubikIvy. Must be normalized. |
... | ... | |
198 | 210 |
return 0; |
199 | 211 |
} |
200 | 212 |
|
213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
214 |
|
|
215 |
MeshBase createFacesIvyCorner() |
|
216 |
{ |
|
217 |
MeshBase[] meshes = new MeshBase[6]; |
|
218 |
|
|
219 |
final float angle = (float)Math.PI/(2*IVY_N); |
|
220 |
final float CORR = 1.0f - 2*IVY_D; |
|
221 |
final float DIST = -0.5f*CORR + IVY_D; |
|
222 |
float[] vertices = new float[2*(IVY_N+1)+6]; |
|
223 |
|
|
224 |
vertices[0] = (0.5f-IVY_M) * IVY_C; |
|
225 |
vertices[1] = (DIST-IVY_M) * IVY_C; |
|
226 |
vertices[2] = (0.5f-IVY_M) * IVY_C; |
|
227 |
vertices[3] = (0.5f-IVY_M) * IVY_C; |
|
228 |
vertices[4] = (DIST-IVY_M) * IVY_C; |
|
229 |
vertices[5] = (0.5f-IVY_M) * IVY_C; |
|
230 |
|
|
231 |
for(int i=0; i<=IVY_N; i++) |
|
232 |
{ |
|
233 |
float ang = (IVY_N-i)*angle; |
|
234 |
float sin = (float)Math.sin(ang); |
|
235 |
float cos = (float)Math.cos(ang); |
|
236 |
|
|
237 |
vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C; |
|
238 |
vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C; |
|
239 |
} |
|
240 |
|
|
241 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
242 |
float[] bands0 = factory.computeBands(+0.012f,20,0.2f,0.5f,7); |
|
243 |
float[] bands1 = factory.computeBands(-0.100f,20,0.2f,0.0f,2); |
|
244 |
|
|
245 |
meshes[0] = new MeshPolygon(vertices,bands0,1,2); |
|
246 |
meshes[0].setEffectAssociation(0,1,0); |
|
247 |
meshes[1] = meshes[0].copy(true); |
|
248 |
meshes[1].setEffectAssociation(0,2,0); |
|
249 |
meshes[2] = meshes[0].copy(true); |
|
250 |
meshes[2].setEffectAssociation(0,4,0); |
|
251 |
meshes[3] = new MeshPolygon(vertices,bands1,1,2); |
|
252 |
meshes[3].setEffectAssociation(0,8,0); |
|
253 |
meshes[4] = meshes[3].copy(true); |
|
254 |
meshes[4].setEffectAssociation(0,16,0); |
|
255 |
meshes[5] = meshes[3].copy(true); |
|
256 |
meshes[5].setEffectAssociation(0,32,0); |
|
257 |
|
|
258 |
return new MeshJoined(meshes); |
|
259 |
} |
|
260 |
|
|
261 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
262 |
|
|
263 |
private VertexEffect[] createVertexEffectsIvyCorner() |
|
264 |
{ |
|
265 |
Static3D axisX = new Static3D(1,0,0); |
|
266 |
Static3D axisY = new Static3D(0,1,0); |
|
267 |
Static1D angle1 = new Static1D(+90); |
|
268 |
Static1D angle2 = new Static1D(-90); |
|
269 |
Static3D center = new Static3D(0,0,0); |
|
270 |
Static3D move1 = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0); |
|
271 |
|
|
272 |
VertexEffect[] effect = new VertexEffect[5]; |
|
273 |
|
|
274 |
effect[0] = new VertexEffectScale(1/IVY_C); |
|
275 |
effect[1] = new VertexEffectMove(move1); |
|
276 |
effect[2] = new VertexEffectScale(new Static3D(1,1,-1)); |
|
277 |
effect[3] = new VertexEffectRotate(angle1,axisX,center); |
|
278 |
effect[4] = new VertexEffectRotate(angle2,axisY,center); |
|
279 |
|
|
280 |
effect[2].setMeshAssociation(54,-1); // meshes 1,2,4,5 |
|
281 |
effect[3].setMeshAssociation(18,-1); // meshes 1,4 |
|
282 |
effect[4].setMeshAssociation(36,-1); // meshes 2,5 |
|
283 |
|
|
284 |
return effect; |
|
285 |
} |
|
286 |
|
|
287 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
288 |
|
|
289 |
private MeshBase createFacesIvyFace() |
|
290 |
{ |
|
291 |
MeshBase[] meshes = new MeshBase[2]; |
|
292 |
|
|
293 |
final float angle = (float)Math.PI/(2*IVY_N); |
|
294 |
final float CORR = 1.0f - 2*IVY_D; |
|
295 |
float[] vertices = new float[4*IVY_N]; |
|
296 |
|
|
297 |
for(int i=0; i<IVY_N; i++) |
|
298 |
{ |
|
299 |
float sin = (float)Math.sin(i*angle); |
|
300 |
float cos = (float)Math.cos(i*angle); |
|
301 |
|
|
302 |
vertices[2*i ] = CORR*(0.5f-cos); |
|
303 |
vertices[2*i+1 ] = CORR*(0.5f-sin); |
|
304 |
vertices[2*i +2*IVY_N] = CORR*(cos-0.5f); |
|
305 |
vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f); |
|
306 |
} |
|
307 |
|
|
308 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
309 |
float[] bands0 = factory.computeBands(+0.03f,35,0.5f,0.5f,5); |
|
310 |
float[] bands1 = factory.computeBands(-0.10f,45,0.5f,0.0f,2); |
|
311 |
|
|
312 |
meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
|
313 |
meshes[0].setEffectAssociation(0,1,0); |
|
314 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
315 |
meshes[1].setEffectAssociation(0,2,0); |
|
316 |
|
|
317 |
return new MeshJoined(meshes); |
|
318 |
} |
|
319 |
|
|
320 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
321 |
|
|
322 |
private MeshBase createIvyFaceMesh() |
|
323 |
{ |
|
324 |
MeshBase mesh = createFacesIvyFace(); |
|
325 |
|
|
326 |
Static3D center = new Static3D(-0.0f,-0.0f,-0.5f); |
|
327 |
Static3D[] vertices = new Static3D[2]; |
|
328 |
vertices[0] = new Static3D(-0.5f,+0.5f,+0.0f); |
|
329 |
vertices[1] = new Static3D(+0.5f,-0.5f,+0.0f); |
|
330 |
|
|
331 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
332 |
|
|
333 |
mesh.mergeEffComponents(); |
|
334 |
mesh.addEmptyTexComponent(); |
|
335 |
mesh.addEmptyTexComponent(); |
|
336 |
mesh.addEmptyTexComponent(); |
|
337 |
mesh.addEmptyTexComponent(); |
|
338 |
|
|
339 |
return mesh; |
|
340 |
} |
|
341 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
342 |
|
|
343 |
private MeshBase createIvyCornerMesh() |
|
344 |
{ |
|
345 |
MeshBase mesh = createFacesIvyCorner(); |
|
346 |
VertexEffect[] effects = createVertexEffectsIvyCorner(); |
|
347 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
348 |
|
|
349 |
Static3D center = new Static3D(-0.5f,-0.5f,-0.5f); |
|
350 |
Static3D[] vertices = new Static3D[4]; |
|
351 |
vertices[0] = new Static3D(+0.0f,+0.0f,+0.0f); |
|
352 |
vertices[1] = new Static3D(-1.0f,+0.0f,+0.0f); |
|
353 |
vertices[2] = new Static3D(+0.0f,-1.0f,+0.0f); |
|
354 |
vertices[3] = new Static3D(+0.0f,+0.0f,-1.0f); |
|
355 |
|
|
356 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
357 |
|
|
358 |
mesh.mergeEffComponents(); |
|
359 |
|
|
360 |
return mesh; |
|
361 |
} |
|
362 |
|
|
201 | 363 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
202 | 364 |
|
203 | 365 |
MeshBase createCubitMesh(int cubit, int numLayers) |
... | ... | |
206 | 368 |
|
207 | 369 |
if( cubit<4 ) |
208 | 370 |
{ |
209 |
if( mCornerMesh==null ) mCornerMesh = FactoryCubit.getInstance().createIvyCornerMesh();
|
|
371 |
if( mCornerMesh==null ) mCornerMesh = createIvyCornerMesh(); |
|
210 | 372 |
mesh = mCornerMesh.copy(true); |
211 | 373 |
} |
212 | 374 |
else |
213 | 375 |
{ |
214 |
if( mFaceMesh==null ) mFaceMesh = FactoryCubit.getInstance().createIvyFaceMesh();
|
|
376 |
if( mFaceMesh==null ) mFaceMesh = createIvyFaceMesh(); |
|
215 | 377 |
mesh = mFaceMesh.copy(true); |
216 | 378 |
} |
217 | 379 |
|
src/main/java/org/distorted/objects/TwistyRex.java | ||
---|---|---|
26 | 26 |
import org.distorted.helpers.FactoryCubit; |
27 | 27 |
import org.distorted.helpers.FactorySticker; |
28 | 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
29 |
import org.distorted.library.effect.VertexEffect; |
|
30 |
import org.distorted.library.effect.VertexEffectMove; |
|
31 |
import org.distorted.library.effect.VertexEffectRotate; |
|
32 |
import org.distorted.library.effect.VertexEffectScale; |
|
29 | 33 |
import org.distorted.library.main.DistortedEffects; |
30 | 34 |
import org.distorted.library.main.DistortedTexture; |
31 | 35 |
import org.distorted.library.mesh.MeshBase; |
36 |
import org.distorted.library.mesh.MeshJoined; |
|
37 |
import org.distorted.library.mesh.MeshPolygon; |
|
32 | 38 |
import org.distorted.library.mesh.MeshSquare; |
39 |
import org.distorted.library.type.Static1D; |
|
33 | 40 |
import org.distorted.library.type.Static3D; |
34 | 41 |
import org.distorted.library.type.Static4D; |
35 | 42 |
import org.distorted.main.R; |
36 | 43 |
|
37 | 44 |
import java.util.Random; |
38 | 45 |
|
39 |
import static org.distorted.helpers.FactoryCubit.REX_D; |
|
40 |
|
|
41 | 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
42 | 47 |
|
43 | 48 |
public class TwistyRex extends TwistyObject |
44 | 49 |
{ |
45 | 50 |
private static final int FACES_PER_CUBIT =6; |
46 | 51 |
|
52 |
public static final float REX_D = 0.2f; |
|
53 |
|
|
47 | 54 |
// the four rotation axis of a RubikRex. Must be normalized. |
48 | 55 |
static final Static3D[] ROT_AXIS = new Static3D[] |
49 | 56 |
{ |
... | ... | |
299 | 306 |
return QUATS[0]; |
300 | 307 |
} |
301 | 308 |
|
309 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
310 |
|
|
311 |
MeshBase createFacesRexCorner() |
|
312 |
{ |
|
313 |
MeshBase[] meshes = new MeshBase[2]; |
|
314 |
|
|
315 |
float F = REX_D*SQ2; |
|
316 |
float G = (1-REX_D)*SQ2/2; |
|
317 |
float H = 0.1f; |
|
318 |
float J = +2*G/3 - H*G; |
|
319 |
|
|
320 |
float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J}; |
|
321 |
|
|
322 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
323 |
float[] bands0 = factory.computeBands(+0.016f,10,G/3,0.5f,5); |
|
324 |
float[] bands1 = factory.computeBands(-0.230f,45,G/3,0.0f,2); |
|
325 |
|
|
326 |
meshes[0] = new MeshPolygon(vertices,bands0,1,1); |
|
327 |
meshes[0].setEffectAssociation(0,1,0); |
|
328 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
329 |
meshes[1].setEffectAssociation(0,2,0); |
|
330 |
|
|
331 |
return new MeshJoined(meshes); |
|
332 |
} |
|
333 |
|
|
334 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
335 |
|
|
336 |
MeshBase createFacesRexFace() |
|
337 |
{ |
|
338 |
MeshBase[] meshes = new MeshBase[2]; |
|
339 |
|
|
340 |
float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D}; |
|
341 |
|
|
342 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
343 |
float[] bands0 = factory.computeBands(0.016f,10,REX_D/2,0.5f,5); |
|
344 |
float[] bands1 = factory.computeBands(0.000f,45,REX_D/2,0.0f,2); |
|
345 |
|
|
346 |
meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
|
347 |
meshes[0].setEffectAssociation(0,1,0); |
|
348 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
349 |
meshes[1].setEffectAssociation(0,2,0); |
|
350 |
|
|
351 |
return new MeshJoined(meshes); |
|
352 |
} |
|
353 |
|
|
354 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
355 |
|
|
356 |
MeshBase createFacesRexEdge() |
|
357 |
{ |
|
358 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
359 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
360 |
|
|
361 |
float E = 0.5f - REX_D; |
|
362 |
float F = 0.5f; |
|
363 |
float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 }; |
|
364 |
float[] bands0 = factory.computeBands(0.03f,27,F/3,0.8f,5); |
|
365 |
|
|
366 |
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3); |
|
367 |
meshes[0].setEffectAssociation(0,1,0); |
|
368 |
meshes[1] = meshes[0].copy(true); |
|
369 |
meshes[1].setEffectAssociation(0,2,0); |
|
370 |
|
|
371 |
float G = (float)Math.sqrt(E*E+F*F); |
|
372 |
float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 }; |
|
373 |
float[] bands1 = factory.computeBands(0.00f,45,G/3,0.2f,3); |
|
374 |
|
|
375 |
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
|
376 |
meshes[2].setEffectAssociation(0,4,0); |
|
377 |
meshes[3] = meshes[2].copy(true); |
|
378 |
meshes[3].setEffectAssociation(0,8,0); |
|
379 |
meshes[4] = meshes[2].copy(true); |
|
380 |
meshes[4].setEffectAssociation(0,16,0); |
|
381 |
meshes[5] = meshes[2].copy(true); |
|
382 |
meshes[5].setEffectAssociation(0,32,0); |
|
383 |
|
|
384 |
return new MeshJoined(meshes); |
|
385 |
} |
|
386 |
|
|
387 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
388 |
|
|
389 |
private VertexEffect[] createVertexEffectsRexEdge() |
|
390 |
{ |
|
391 |
float E = 0.5f - REX_D; |
|
392 |
float F = 0.5f; |
|
393 |
float G = (float)Math.sqrt(E*E+F*F); |
|
394 |
float A = (float)((180/Math.PI)*Math.asin(E/G)); |
|
395 |
|
|
396 |
Static3D move1 = new Static3D( 0.0f, -E/3, 0.0f); |
|
397 |
Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f); |
|
398 |
|
|
399 |
Static3D center0= new Static3D(0.0f, 0.0f, 0.0f); |
|
400 |
Static3D center1= new Static3D( -F, 0.0f, 0.0f); |
|
401 |
Static3D center2= new Static3D( +F, 0.0f, 0.0f); |
|
402 |
Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f); |
|
403 |
Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f); |
|
404 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
405 |
|
|
406 |
Static1D angle180 = new Static1D(180); |
|
407 |
Static1D angle90 = new Static1D( 90); |
|
408 |
Static1D angle270 = new Static1D(270); |
|
409 |
Static1D angle1 = new Static1D(+A); |
|
410 |
Static1D angle2 = new Static1D(-A); |
|
411 |
|
|
412 |
VertexEffect[] effect = new VertexEffect[12]; |
|
413 |
|
|
414 |
effect[0] = new VertexEffectMove(move1); |
|
415 |
effect[1] = new VertexEffectMove(move2); |
|
416 |
effect[2] = new VertexEffectRotate( angle90, axisX, center0 ); |
|
417 |
effect[3] = new VertexEffectRotate( angle270, axisX, center0 ); |
|
418 |
effect[4] = new VertexEffectRotate( angle180, axisX, center0 ); |
|
419 |
effect[5] = new VertexEffectRotate( angle180, axisY, center0 ); |
|
420 |
effect[6] = new VertexEffectScale( new Static3D(-1, 1, 1) ); |
|
421 |
effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) ); |
|
422 |
effect[8] = new VertexEffectRotate( angle1, axisY, center1); |
|
423 |
effect[9] = new VertexEffectRotate( angle2, axisY, center2); |
|
424 |
effect[10]= new VertexEffectRotate( angle2, axisZ, center1); |
|
425 |
effect[11]= new VertexEffectRotate( angle1, axisZ, center2); |
|
426 |
|
|
427 |
effect[0].setMeshAssociation( 3,-1); // meshes 0 & 1 |
|
428 |
effect[1].setMeshAssociation(60,-1); // meshes 2,3,4,5 |
|
429 |
effect[2].setMeshAssociation( 2,-1); // meshes 1 |
|
430 |
effect[3].setMeshAssociation(12,-1); // meshes 2,3 |
|
431 |
effect[4].setMeshAssociation(48,-1); // meshes 4,5 |
|
432 |
effect[5].setMeshAssociation(32,-1); // mesh 5 |
|
433 |
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3 |
|
434 |
effect[7].setMeshAssociation( 2,-1); // apply to mesh 1 |
|
435 |
effect[8].setMeshAssociation(16,-1); // apply to mesh 4 |
|
436 |
effect[9].setMeshAssociation(32,-1); // apply to mesh 5 |
|
437 |
effect[10].setMeshAssociation(4,-1); // apply to mesh 2 |
|
438 |
effect[11].setMeshAssociation(8,-1); // apply to mesh 3 |
|
439 |
|
|
440 |
return effect; |
|
441 |
} |
|
442 |
|
|
443 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
444 |
|
|
445 |
private VertexEffect[] createVertexEffectsRexCorner() |
|
446 |
{ |
|
447 |
Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
|
448 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
449 |
Static1D angle = new Static1D(225); |
|
450 |
|
|
451 |
VertexEffect[] effect = new VertexEffect[1]; |
|
452 |
effect[0] = new VertexEffectRotate(angle, axisZ, center); |
|
453 |
|
|
454 |
return effect; |
|
455 |
} |
|
456 |
|
|
457 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
458 |
|
|
459 |
private MeshBase createRexCornerMesh() |
|
460 |
{ |
|
461 |
MeshBase mesh = createFacesRexCorner(); |
|
462 |
VertexEffect[] effects = createVertexEffectsRexCorner(); |
|
463 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
464 |
|
|
465 |
final float G = (1-REX_D)/3; |
|
466 |
Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2); |
|
467 |
Static3D[] vertices = new Static3D[1]; |
|
468 |
vertices[0] = new Static3D(+G,-G,+0.0f); |
|
469 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.10f,0.10f); |
|
470 |
|
|
471 |
mesh.mergeEffComponents(); |
|
472 |
mesh.addEmptyTexComponent(); |
|
473 |
mesh.addEmptyTexComponent(); |
|
474 |
mesh.addEmptyTexComponent(); |
|
475 |
mesh.addEmptyTexComponent(); |
|
476 |
|
|
477 |
return mesh; |
|
478 |
} |
|
479 |
|
|
480 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
481 |
|
|
482 |
private MeshBase createRexFaceMesh() |
|
483 |
{ |
|
484 |
MeshBase mesh = createFacesRexFace(); |
|
485 |
|
|
486 |
mesh.mergeEffComponents(); |
|
487 |
mesh.addEmptyTexComponent(); |
|
488 |
mesh.addEmptyTexComponent(); |
|
489 |
mesh.addEmptyTexComponent(); |
|
490 |
mesh.addEmptyTexComponent(); |
|
491 |
|
|
492 |
return mesh; |
|
493 |
} |
|
494 |
|
|
495 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
496 |
|
|
497 |
private MeshBase createRexEdgeMesh() |
|
498 |
{ |
|
499 |
MeshBase mesh = createFacesRexEdge(); |
|
500 |
VertexEffect[] effects = createVertexEffectsRexEdge(); |
|
501 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
502 |
|
|
503 |
Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
|
504 |
Static3D[] vertices = new Static3D[2]; |
|
505 |
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
|
506 |
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
|
507 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.06f,0.10f); |
|
508 |
|
|
509 |
mesh.mergeEffComponents(); |
|
510 |
|
|
511 |
return mesh; |
|
512 |
} |
|
513 |
|
|
302 | 514 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
303 | 515 |
|
304 | 516 |
MeshBase createCubitMesh(int cubit, int numLayers) |
... | ... | |
307 | 519 |
|
308 | 520 |
if( cubit<24 ) |
309 | 521 |
{ |
310 |
if( mCornerMesh==null ) mCornerMesh = FactoryCubit.getInstance().createRexCornerMesh();
|
|
522 |
if( mCornerMesh==null ) mCornerMesh = createRexCornerMesh(); |
|
311 | 523 |
mesh = mCornerMesh.copy(true); |
312 | 524 |
} |
313 | 525 |
else if( cubit<30 ) |
314 | 526 |
{ |
315 |
if( mFaceMesh==null ) mFaceMesh = FactoryCubit.getInstance().createRexFaceMesh();
|
|
527 |
if( mFaceMesh==null ) mFaceMesh = createRexFaceMesh(); |
|
316 | 528 |
mesh = mFaceMesh.copy(true); |
317 | 529 |
} |
318 | 530 |
else |
319 | 531 |
{ |
320 |
if( mEdgeMesh==null ) mEdgeMesh = FactoryCubit.getInstance().createRexEdgeMesh();
|
|
532 |
if( mEdgeMesh==null ) mEdgeMesh = createRexEdgeMesh(); |
|
321 | 533 |
mesh = mEdgeMesh.copy(true); |
322 | 534 |
} |
323 | 535 |
|
src/main/java/org/distorted/objects/TwistySkewb.java | ||
---|---|---|
167 | 167 |
{4,0,3} |
168 | 168 |
}; |
169 | 169 |
|
170 |
|
|
171 | 170 |
private static final float[][] STICKERS = new float[][] |
172 | 171 |
{ |
173 |
{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f }, |
|
174 |
{ 0.0f, -1.0f/3, 0.50f, 1.0f/6, -0.5f, 1.0f/6 }, |
|
175 |
{ -0.5f, 0.0f, 0.00f, -0.5f, 0.50f, 0.0f, 0.0f, 0.5f } |
|
172 |
{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f }, |
|
173 |
{ -0.5f, 0.00f, 0.00f, -0.5f, 0.50f, 0.0f, 0.0f, 0.5f } |
|
176 | 174 |
}; |
177 | 175 |
|
178 | 176 |
private static MeshBase[] mMeshes; |
... | ... | |
583 | 581 |
{ |
584 | 582 |
int COLORS = FACE_COLORS.length; |
585 | 583 |
float R=0.0f,S=0.0f; |
586 |
int cubitType = face/COLORS; |
|
584 |
int index=0, cubitType = face/COLORS;
|
|
587 | 585 |
|
588 | 586 |
switch(cubitType) |
589 | 587 |
{ |
590 |
case 0: R = 0.025f; S = 0.045f; break; |
|
591 |
case 1: R = 0.025f; S = 0.035f; break; |
|
592 |
case 2: R = 0.055f; S = 0.035f; break; |
|
588 |
case 0: R = 0.025f; S = 0.045f; index= 0; break;
|
|
589 |
case 1: R = 0.025f; S = 0.035f; index= 0; break;
|
|
590 |
case 2: R = 0.055f; S = 0.035f; index= 1; break;
|
|
593 | 591 |
} |
594 | 592 |
|
595 | 593 |
FactorySticker factory = FactorySticker.getInstance(); |
596 |
factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[cubitType], S, FACE_COLORS[face%COLORS], R);
|
|
594 |
factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[index], S, FACE_COLORS[face%COLORS], R);
|
|
597 | 595 |
} |
598 | 596 |
|
599 | 597 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Move all the special cubit-creating code out of FactoryCubit and to the Object classes, and thus hopefully finish implementing the new cubit creating engine.