Revision be576d14
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/main/RubikActivity.java | ||
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import org.distorted.scores.RubikScores; |
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import org.distorted.scores.RubikScoresDownloader; |
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import org.distorted.objects.ObjectList; |
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import org.distorted.states.RubikState;
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import org.distorted.states.StateList;
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import org.distorted.states.RubikStatePlay; |
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import java.util.Locale; |
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view.onResume(); |
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view.initialize(); |
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restorePreferences(); |
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RubikState.setState(this);
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StateList.setState(this);
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if( mJustStarted ) |
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{ |
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} |
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boolean success = false; |
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RubikStatePlay play = (RubikStatePlay)RubikState.PLAY.getStateClass();
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RubikStatePlay play = (RubikStatePlay) StateList.PLAY.getStateClass();
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int object = play.getObject(); |
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int size = play.getSize(); |
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BaseEffect.Type.getType(i).savePreferences(editor); |
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} |
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for (int i=0; i<RubikState.LENGTH; i++)
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for (int i = 0; i< StateList.LENGTH; i++)
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{ |
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RubikState.getState(i).getStateClass().savePreferences(editor);
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StateList.getState(i).getStateClass().savePreferences(editor);
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} |
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RubikState.savePreferences(editor);
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StateList.savePreferences(editor);
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RubikSurfaceView view = findViewById(R.id.rubikSurfaceView); |
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view.getPreRender().savePreferences(editor); |
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BaseEffect.Type.getType(i).restorePreferences(preferences); |
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} |
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for (int i=0; i< RubikState.LENGTH; i++)
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for (int i = 0; i< StateList.LENGTH; i++)
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{ |
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RubikState.getState(i).getStateClass().restorePreferences(preferences);
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StateList.getState(i).getStateClass().restorePreferences(preferences);
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} |
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RubikState.restorePreferences(preferences);
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StateList.restorePreferences(preferences);
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RubikSurfaceView view = findViewById(R.id.rubikSurfaceView); |
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view.getPreRender().restorePreferences(preferences); |
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public boolean isLocked() |
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{ |
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RubikState state = RubikState.getCurrentState();
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StateList state = StateList.getCurrentState();
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if( state==RubikState.PLAY || state==RubikState.READ || state==RubikState.SOLV )
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if( state== StateList.PLAY || state== StateList.READ || state== StateList.SOLV )
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{ |
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return mIsLocked; |
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} |
Also available in: Unified diff
Rename some classes.