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Revision be576d14

Added by Leszek Koltunski over 3 years ago

Rename some classes.

View differences:

src/main/java/org/distorted/main/RubikSurfaceView.java
35 35
import org.distorted.objects.TwistyObject;
36 36
import org.distorted.objects.Movement;
37 37
import org.distorted.solvers.SolverMain;
38
import org.distorted.states.RubikState;
38
import org.distorted.states.StateList;
39 39
import org.distorted.states.RubikStatePlay;
40 40
import org.distorted.states.RubikStateSolver;
41 41
import org.distorted.states.RubikStateSolving;
......
295 295

  
296 296
    private void setUpDragOrRotate(boolean down, float x, float y)
297 297
      {
298
      int mode = RubikState.getMode();
298
      int mode = StateList.getMode();
299 299

  
300 300
      if( mode==MODE_DRAG )
301 301
        {
......
324 324

  
325 325
            if( down )
326 326
              {
327
              RubikStateSolver solver = (RubikStateSolver) RubikState.SVER.getStateClass();
327
              RubikStateSolver solver = (RubikStateSolver) StateList.SVER.getStateClass();
328 328
              mLastCubitFace = mMovement.getTouchedFace();
329 329
              float[] point = mMovement.getTouchedPoint3D();
330 330
              int color = solver.getCurrentColor();
......
413 413

  
414 414
      if( angle!=0 )
415 415
        {
416
        if( RubikState.getCurrentState()==RubikState.SOLV )
416
        if( StateList.getCurrentState()== StateList.SOLV )
417 417
          {
418
          RubikStateSolving solving = (RubikStateSolving)RubikState.SOLV.getStateClass();
418
          RubikStateSolving solving = (RubikStateSolving) StateList.SOLV.getStateClass();
419 419
          solving.addMove(mCurrentAxis, mCurrentRow, angle);
420 420
          }
421
        if( RubikState.getCurrentState()==RubikState.PLAY )
421
        if( StateList.getCurrentState()== StateList.PLAY )
422 422
          {
423
          RubikStatePlay play = (RubikStatePlay)RubikState.PLAY.getStateClass();
423
          RubikStatePlay play = (RubikStatePlay) StateList.PLAY.getStateClass();
424 424
          play.addMove(mCurrentAxis, mCurrentRow, angle);
425 425
          }
426 426
        }
......
474 474

  
475 475
      object.beginNewRotation( mCurrentAxis, mCurrentRow );
476 476

  
477
      if( RubikState.getCurrentState()==RubikState.READ )
477
      if( StateList.getCurrentState()== StateList.READ )
478 478
        {
479
        RubikStateSolving solving = (RubikStateSolving)RubikState.SOLV.getStateClass();
479
        RubikStateSolving solving = (RubikStateSolving) StateList.SOLV.getStateClass();
480 480
        solving.resetElapsed();
481 481

  
482 482
        final RubikActivity act = (RubikActivity)getContext();
......
486 486
          @Override
487 487
          public void run()
488 488
            {
489
            RubikState.switchState( act, RubikState.SOLV);
489
            StateList.switchState( act, StateList.SOLV);
490 490
            }
491 491
          });
492 492
        }

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