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Revision be7c9190

Added by Leszek Koltunski about 3 years ago

Abstract out some methods from the Movement classes. only two remain now: rowFromOffset and enabledAxis.

View differences:

src/main/java/org/distorted/objects/Movement12.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.objects;
21

  
22
import static org.distorted.objects.TwistyMinx.C2;
23
import static org.distorted.objects.TwistyMinx.COS54;
24
import static org.distorted.objects.TwistyMinx.LEN;
25
import static org.distorted.objects.TwistyMinx.SIN54;
26
import static org.distorted.objects.TwistyObject.SQ5;
27

  
28
import org.distorted.library.type.Static3D;
29

  
30
///////////////////////////////////////////////////////////////////////////////////////////////////
31

  
32
abstract class Movement12 extends Movement
33
{
34
  static final float DIST3D = (float)Math.sqrt(0.625f+0.275f*SQ5);
35
  static final float DIST2D = (SIN54/COS54)/2;
36

  
37
  static final Static3D[] FACE_AXIS = new Static3D[]
38
         {
39
           new Static3D(    C2/LEN, SIN54/LEN,    0      ),
40
           new Static3D(    C2/LEN,-SIN54/LEN,    0      ),
41
           new Static3D(   -C2/LEN, SIN54/LEN,    0      ),
42
           new Static3D(   -C2/LEN,-SIN54/LEN,    0      ),
43
           new Static3D( 0        ,    C2/LEN, SIN54/LEN ),
44
           new Static3D( 0        ,    C2/LEN,-SIN54/LEN ),
45
           new Static3D( 0        ,   -C2/LEN, SIN54/LEN ),
46
           new Static3D( 0        ,   -C2/LEN,-SIN54/LEN ),
47
           new Static3D( SIN54/LEN,    0     ,    C2/LEN ),
48
           new Static3D( SIN54/LEN,    0     ,   -C2/LEN ),
49
           new Static3D(-SIN54/LEN,    0     ,    C2/LEN ),
50
           new Static3D(-SIN54/LEN,    0     ,   -C2/LEN )
51
         };
52

  
53
///////////////////////////////////////////////////////////////////////////////////////////////////
54

  
55
  Movement12(Static3D[] rotAxis)
56
    {
57
    super(rotAxis, FACE_AXIS, DIST3D, DIST2D);
58
    }
59

  
60
///////////////////////////////////////////////////////////////////////////////////////////////////
61

  
62
  public float returnRotationFactor(int numLayers, int row)
63
    {
64
    return 1.0f;
65
    }
66

  
67
///////////////////////////////////////////////////////////////////////////////////////////////////
68
// return angle (in radians) that the line connecting the center C of the pentagonal face and the
69
// first vertex of the pentagon makes with a vertical line coming upwards from the center C.
70

  
71
  private float returnAngle(int face)
72
    {
73
    switch(face)
74
      {
75
      case  0:
76
      case  2:
77
      case  6:
78
      case  7: return 0.0f;
79
      case  1:
80
      case  3:
81
      case  4:
82
      case  5: return (float)(36*Math.PI/180);
83
      case  9:
84
      case 10: return (float)(54*Math.PI/180);
85
      case  8:
86
      case 11: return (float)(18*Math.PI/180);
87
      }
88

  
89
    return 0.0f;
90
    }
91

  
92
///////////////////////////////////////////////////////////////////////////////////////////////////
93
// The pair (distance,angle) defines a point P in R^2 in polar coordinate system. Let V be the vector
94
// from the center of the coordinate system to P.
95
// Let P' be the point defined by polar (distance,angle+PI/2). Let Lh be the half-line starting at
96
// P' and going in the direction of V.
97
// Return true iff point 'point' lies on the left of Lh, i.e. when we rotate (using the center of
98
// the coordinate system as the center of rotation) 'point' and Lh in such a way that Lh points
99
// directly upwards, is 'point' on the left or the right of it?
100

  
101
  private boolean isOnTheLeft(float[] point, float distance, float angle)
102
    {
103
    float sin = (float)Math.sin(angle);
104
    float cos = (float)Math.cos(angle);
105

  
106
    float vx = point[0] + sin*distance;
107
    float vy = point[1] - cos*distance;
108

  
109
    return vx*sin < vy*cos;
110
    }
111

  
112
///////////////////////////////////////////////////////////////////////////////////////////////////
113
// Return 1,2,3,4,5 - the vertex of the pentagon to which point 'point' is the closest, if the
114
// 'point' is inside the pentagon - or 0 otherwise.
115
// The 'first' vertex is the one we meet the first when we rotate clockwise starting from 12:00.
116
// This vertex makes angle 'returnAngle()' with the line coming out upwards from the center of the
117
// pentagon.
118
// Distance from the center to a vertex of the pentagon = 1/(6*COS54)
119

  
120
  int returnPartOfThePentagon(float[] point, int face)
121
    {
122
    float angle = returnAngle(face);
123
    float A = (float)(Math.PI/5);
124

  
125
    for(int i=0; i<5; i++)
126
      {
127
      if( isOnTheLeft(point, DIST2D, (9-2*i)*A-angle) ) return 0;
128
      }
129

  
130
    if( isOnTheLeft(point, 0, 2.5f*A-angle) )
131
      {
132
      if( isOnTheLeft(point, 0, 3.5f*A-angle) )
133
        {
134
        return isOnTheLeft(point, 0, 5.5f*A-angle) ? 4 : 5;
135
        }
136
      else return 1;
137
      }
138
    else
139
      {
140
      if( isOnTheLeft(point, 0, 4.5f*A-angle) )
141
        {
142
        return 3;
143
        }
144
      else
145
        {
146
        return isOnTheLeft(point, 0, 6.5f*A-angle) ? 2 : 1;
147
        }
148
      }
149
    }
150

  
151
///////////////////////////////////////////////////////////////////////////////////////////////////
152

  
153
  boolean isInsideFace(int face, float[] p)
154
    {
155
    return returnPartOfThePentagon(p,face) > 0;
156
    }
157
}
src/main/java/org/distorted/objects/Movement4.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.objects;
21

  
22
import org.distorted.library.type.Static3D;
23

  
24
///////////////////////////////////////////////////////////////////////////////////////////////////
25

  
26
abstract class Movement4 extends Movement
27
{
28
  static final float DIST3D = SQ6/12;
29
  static final float DIST2D = SQ3/6;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(     0,+SQ3/3,+SQ6/3),
34
           new Static3D(     0,+SQ3/3,-SQ6/3),
35
           new Static3D(-SQ6/3,-SQ3/3,     0),
36
           new Static3D(+SQ6/3,-SQ3/3,     0),
37
         };
38

  
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40

  
41
  Movement4(Static3D[] rotAxis)
42
    {
43
    super(rotAxis, FACE_AXIS, DIST3D, DIST2D);
44
    }
45

  
46
///////////////////////////////////////////////////////////////////////////////////////////////////
47

  
48
  public float returnRotationFactor(int numLayers, int row)
49
    {
50
    return ((float)numLayers)/(numLayers-row);
51
    }
52

  
53
///////////////////////////////////////////////////////////////////////////////////////////////////
54

  
55
  boolean isInsideFace(int face, float[] p)
56
    {
57
    float y = (face > 1 ? p[1] : -p[1]);
58
    float x = p[0];
59
    return (y >= -DIST2D) && (y <= DIST2D*(2-6*x)) && (y <= DIST2D*(2+6*x));
60
    }
61
}
src/main/java/org/distorted/objects/Movement6.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.objects;
21

  
22
import org.distorted.library.type.Static3D;
23

  
24
///////////////////////////////////////////////////////////////////////////////////////////////////
25

  
26
abstract class Movement6 extends Movement
27
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40
  Movement6(Static3D[] rotAxis)
41
    {
42
    super(rotAxis, FACE_AXIS, DIST3D, DIST2D);
43
    }
44

  
45
///////////////////////////////////////////////////////////////////////////////////////////////////
46

  
47
  public float returnRotationFactor(int numLayers, int row)
48
    {
49
    return 1.0f;
50
    }
51

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54
  boolean isInsideFace(int face, float[] p)
55
    {
56
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
57
    }
58
}
src/main/java/org/distorted/objects/Movement8.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.objects;
21

  
22
import org.distorted.library.type.Static3D;
23

  
24
///////////////////////////////////////////////////////////////////////////////////////////////////
25

  
26
abstract class Movement8 extends Movement
27
{
28
  static final float DIST3D = SQ6/6;
29
  static final float DIST2D = SQ3/6;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(+SQ6/3,+SQ3/3,     0), new Static3D(-SQ6/3,-SQ3/3,     0),
34
           new Static3D(-SQ6/3,+SQ3/3,     0), new Static3D(+SQ6/3,-SQ3/3,     0),
35
           new Static3D(     0,+SQ3/3,+SQ6/3), new Static3D(     0,-SQ3/3,-SQ6/3),
36
           new Static3D(     0,+SQ3/3,-SQ6/3), new Static3D(     0,-SQ3/3,+SQ6/3)
37
         };
38

  
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40

  
41
  Movement8(Static3D[] rotAxis)
42
    {
43
    super(rotAxis, FACE_AXIS, DIST3D, DIST2D);
44
    }
45

  
46
///////////////////////////////////////////////////////////////////////////////////////////////////
47

  
48
  public float returnRotationFactor(int numLayers, int row)
49
    {
50
    return 1.0f;
51
    }
52

  
53
///////////////////////////////////////////////////////////////////////////////////////////////////
54

  
55
  boolean isInsideFace(int face, float[] p)
56
    {
57
    float y = (face%2 == 0 ? p[1] : -p[1]);
58
    float x = p[0];
59
    return (y >= -DIST2D) && (y <= DIST2D*(2-6*x)) && (y <= DIST2D*(2+6*x));
60
    }
61
}
src/main/java/org/distorted/objects/MovementCube.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementCube extends Movement
24
class MovementCube extends Movement6
27 25
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40 26
  MovementCube()
41 27
    {
42
    super(TwistyCube.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistyCube.ROT_AXIS);
43 29
    }
44 30

  
45 31
///////////////////////////////////////////////////////////////////////////////////////////////////
......
49 35
    return (int)(numLayers*offset);
50 36
    }
51 37

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54
  public float returnRotationFactor(int numLayers, int row)
55
    {
56
    return 1.0f;
57
    }
58

  
59
///////////////////////////////////////////////////////////////////////////////////////////////////
60

  
61
  boolean isInsideFace(int face, float[] p)
62
    {
63
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
64
    }
65

  
66 38
///////////////////////////////////////////////////////////////////////////////////////////////////
67 39

  
68 40
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementDiamond.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementDiamond extends Movement
24
class MovementDiamond extends Movement8
27 25
{
28
  static final float DIST3D = SQ6/6;
29
  static final float DIST2D = SQ3/6;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(+SQ6/3,+SQ3/3,     0), new Static3D(-SQ6/3,-SQ3/3,     0),
34
           new Static3D(-SQ6/3,+SQ3/3,     0), new Static3D(+SQ6/3,-SQ3/3,     0),
35
           new Static3D(     0,+SQ3/3,+SQ6/3), new Static3D(     0,-SQ3/3,-SQ6/3),
36
           new Static3D(     0,+SQ3/3,-SQ6/3), new Static3D(     0,-SQ3/3,+SQ6/3)
37
         };
38

  
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40

  
41 26
  MovementDiamond()
42 27
    {
43
    super(TwistyDiamond.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistyDiamond.ROT_AXIS);
44 29
    }
45 30

  
46 31
///////////////////////////////////////////////////////////////////////////////////////////////////
......
55 40
    return (int)(2*numLayers*off);
56 41
    }
57 42

  
58
///////////////////////////////////////////////////////////////////////////////////////////////////
59

  
60
  public float returnRotationFactor(int numLayers, int row)
61
    {
62
    return 1.0f;
63
    }
64

  
65
///////////////////////////////////////////////////////////////////////////////////////////////////
66

  
67
  boolean isInsideFace(int face, float[] p)
68
    {
69
    float y = (face%2 == 0 ? p[1] : -p[1]);
70
    float x = p[0];
71

  
72
    return (y >= -DIST2D) && (y <= DIST2D*(2-6*x)) && (y <= DIST2D*(2+6*x));
73
    }
74

  
75 43
///////////////////////////////////////////////////////////////////////////////////////////////////
76 44

  
77 45
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementDino.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementDino extends Movement
24
class MovementDino extends Movement6
27 25
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39 26

  
40 27
  MovementDino()
41 28
    {
42
    super(TwistyDino.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
29
    super(TwistyDino.ROT_AXIS);
43 30
    }
44 31

  
45 32
///////////////////////////////////////////////////////////////////////////////////////////////////
......
49 36
    return offset<DIST2D ? 0:2;
50 37
    }
51 38

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54
  public float returnRotationFactor(int numLayers, int row)
55
    {
56
    return 1.0f;
57
    }
58

  
59 39
///////////////////////////////////////////////////////////////////////////////////////////////////
60 40
// _____________
61 41
// |  \  0  /  |
......
74 54
    else      return p1 ? 1:2;
75 55
    }
76 56

  
77
///////////////////////////////////////////////////////////////////////////////////////////////////
78

  
79
  boolean isInsideFace(int face, float[] p)
80
    {
81
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
82
    }
83

  
84 57
///////////////////////////////////////////////////////////////////////////////////////////////////
85 58

  
86 59
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementHelicopter.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementHelicopter extends Movement
24
class MovementHelicopter extends Movement6
27 25
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40 26
  MovementHelicopter()
41 27
    {
42
    super(TwistyHelicopter.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistyHelicopter.ROT_AXIS);
43 29
    }
44 30

  
45 31
///////////////////////////////////////////////////////////////////////////////////////////////////
......
49 35
    return offset<DIST2D ? 0:2;
50 36
    }
51 37

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54
  public float returnRotationFactor(int numLayers, int row)
55
    {
56
    return 1.0f;
57
    }
58

  
59 38
///////////////////////////////////////////////////////////////////////////////////////////////////
60 39
// _____________
61 40
// |     |     |
......
74 53
    else      return p1 ? 3:2;
75 54
    }
76 55

  
77
///////////////////////////////////////////////////////////////////////////////////////////////////
78

  
79
  boolean isInsideFace(int face, float[] p)
80
    {
81
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
82
    }
83

  
84 56
///////////////////////////////////////////////////////////////////////////////////////////////////
85 57

  
86 58
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementIvy.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementIvy extends Movement
24
class MovementIvy extends Movement6
27 25
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40 26
  MovementIvy()
41 27
    {
42
    super(TwistyIvy.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistyIvy.ROT_AXIS);
43 29
    }
44 30

  
45 31
///////////////////////////////////////////////////////////////////////////////////////////////////
......
49 35
    return offset<DIST2D ? 0:1;
50 36
    }
51 37

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54
  public float returnRotationFactor(int numLayers, int row)
55
    {
56
    return 1.0f;
57
    }
58

  
59 38
///////////////////////////////////////////////////////////////////////////////////////////////////
60 39
// faces 0,1,2,3  --> /
61 40
// faces 4,5      --> \
......
66 45
    else                     return touchPoint[1] >= touchPoint[0];
67 46
    }
68 47

  
69
///////////////////////////////////////////////////////////////////////////////////////////////////
70

  
71
  boolean isInsideFace(int face, float[] p)
72
    {
73
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
74
    }
75

  
76 48
///////////////////////////////////////////////////////////////////////////////////////////////////
77 49
// 0 +++
78 50
// 1 ++-
src/main/java/org/distorted/objects/MovementJing.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
import static org.distorted.objects.TwistyJing.F;
25 23

  
26 24
///////////////////////////////////////////////////////////////////////////////////////////////////
27 25

  
28
class MovementJing extends Movement
26
class MovementJing extends Movement4
29 27
{
30
  static final float DIST3D = SQ6/12;
31
  static final float DIST2D = SQ3/6;
32

  
33
  static final Static3D[] FACE_AXIS = new Static3D[]
34
         {
35
           new Static3D(     0,+SQ3/3,+SQ6/3),
36
           new Static3D(     0,+SQ3/3,-SQ6/3),
37
           new Static3D(-SQ6/3,-SQ3/3,     0),
38
           new Static3D(+SQ6/3,-SQ3/3,     0),
39
         };
40

  
41
///////////////////////////////////////////////////////////////////////////////////////////////////
42

  
43 28
  MovementJing()
44 29
    {
45
    super(TwistyJing.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
30
    super(TwistyJing.ROT_AXIS);
46 31
    }
47 32

  
48 33
///////////////////////////////////////////////////////////////////////////////////////////////////
......
52 37
    return offset < (SQ3/4)*F ? 0:1;
53 38
    }
54 39

  
55
///////////////////////////////////////////////////////////////////////////////////////////////////
56

  
57
  public float returnRotationFactor(int numLayers, int row)
58
    {
59
    return 1.0f;
60
    }
61

  
62
///////////////////////////////////////////////////////////////////////////////////////////////////
63

  
64
  boolean isInsideFace(int face, float[] p)
65
    {
66
    float y = (face > 1 ? p[1] : -p[1]);
67
    float x = p[0];
68
    return (y >= -DIST2D) && (y <= 2*DIST2D-SQ3*x) && (y <= 2*DIST2D+SQ3*x);
69
    }
70

  
71 40
///////////////////////////////////////////////////////////////////////////////////////////////////
72 41

  
73 42
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementMinx.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23
import static org.distorted.objects.TwistyMinx.C2;
24
import static org.distorted.objects.TwistyMinx.LEN;
25
import static org.distorted.objects.TwistyMinx.SIN54;
26
import static org.distorted.objects.TwistyMinx.COS54;
27
import static org.distorted.objects.TwistyObject.SQ5;
28

  
29 22
///////////////////////////////////////////////////////////////////////////////////////////////////
30 23

  
31
class MovementMinx extends Movement
24
class MovementMinx extends Movement12
32 25
{
33
  static final float DIST3D = (float)Math.sqrt(0.625f+0.275f*SQ5);
34
  static final float DIST2D = (SIN54/COS54)/2;
35

  
36
  static final Static3D[] FACE_AXIS = new Static3D[]
37
         {
38
           new Static3D(    C2/LEN, SIN54/LEN,    0      ),
39
           new Static3D(    C2/LEN,-SIN54/LEN,    0      ),
40
           new Static3D(   -C2/LEN, SIN54/LEN,    0      ),
41
           new Static3D(   -C2/LEN,-SIN54/LEN,    0      ),
42
           new Static3D( 0        ,    C2/LEN, SIN54/LEN ),
43
           new Static3D( 0        ,    C2/LEN,-SIN54/LEN ),
44
           new Static3D( 0        ,   -C2/LEN, SIN54/LEN ),
45
           new Static3D( 0        ,   -C2/LEN,-SIN54/LEN ),
46
           new Static3D( SIN54/LEN,    0     ,    C2/LEN ),
47
           new Static3D( SIN54/LEN,    0     ,   -C2/LEN ),
48
           new Static3D(-SIN54/LEN,    0     ,    C2/LEN ),
49
           new Static3D(-SIN54/LEN,    0     ,   -C2/LEN )
50
         };
51

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54 26
  MovementMinx()
55 27
    {
56
    super(TwistyMinx.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistyMinx.ROT_AXIS);
57 29
    }
58 30

  
59 31
///////////////////////////////////////////////////////////////////////////////////////////////////
......
77 49
    return 0;
78 50
    }
79 51

  
80
///////////////////////////////////////////////////////////////////////////////////////////////////
81

  
82
  public float returnRotationFactor(int numLayers, int row)
83
    {
84
    return 1.0f;
85
    }
86

  
87
///////////////////////////////////////////////////////////////////////////////////////////////////
88
// return angle (in radians) that the line connecting the center C of the pentagonal face and the
89
// first vertex of the pentagon makes with a vertical line coming upwards from the center C.
90

  
91
  private float returnAngle(int face)
92
    {
93
    switch(face)
94
      {
95
      case  0:
96
      case  2:
97
      case  6:
98
      case  7: return 0.0f;
99
      case  1:
100
      case  3:
101
      case  4:
102
      case  5: return (float)(36*Math.PI/180);
103
      case  9:
104
      case 10: return (float)(54*Math.PI/180);
105
      case  8:
106
      case 11: return (float)(18*Math.PI/180);
107
      }
108

  
109
    return 0.0f;
110
    }
111

  
112
///////////////////////////////////////////////////////////////////////////////////////////////////
113
// The pair (distance,angle) defines a point P in R^2 in polar coordinate system. Let V be the vector
114
// from the center of the coordinate system to P.
115
// Let P' be the point defined by polar (distance,angle+PI/2). Let Lh be the half-line starting at
116
// P' and going in the direction of V.
117
// Return true iff point 'point' lies on the left of Lh, i.e. when we rotate (using the center of
118
// the coordinate system as the center of rotation) 'point' and Lh in such a way that Lh points
119
// directly upwards, is 'point' on the left or the right of it?
120

  
121
  private boolean isOnTheLeft(float[] point, float distance, float angle)
122
    {
123
    float sin = (float)Math.sin(angle);
124
    float cos = (float)Math.cos(angle);
125

  
126
    float vx = point[0] + sin*distance;
127
    float vy = point[1] - cos*distance;
128

  
129
    return vx*sin < vy*cos;
130
    }
131

  
132
///////////////////////////////////////////////////////////////////////////////////////////////////
133
// Return 1,2,3,4,5 - the vertex of the pentagon to which point 'point' is the closest, if the
134
// 'point' is inside the pentagon - or 0 otherwise.
135
// The 'first' vertex is the one we meet the first when we rotate clockwise starting from 12:00.
136
// This vertex makes angle 'returnAngle()' with the line coming out upwards from the center of the
137
// pentagon.
138
// Distance from the center to a vertex of the pentagon = 1/(6*COS54)
139

  
140
  private int returnPartOfThePentagon(float[] point, int face)
141
    {
142
    float angle = returnAngle(face);
143
    float A = (float)(Math.PI/5);
144

  
145
    for(int i=0; i<5; i++)
146
      {
147
      if( isOnTheLeft(point, DIST2D, (9-2*i)*A-angle) ) return 0;
148
      }
149

  
150
    if( isOnTheLeft(point, 0, 2.5f*A-angle) )
151
      {
152
      if( isOnTheLeft(point, 0, 3.5f*A-angle) )
153
        {
154
        return isOnTheLeft(point, 0, 5.5f*A-angle) ? 4 : 5;
155
        }
156
      else return 1;
157
      }
158
    else
159
      {
160
      if( isOnTheLeft(point, 0, 4.5f*A-angle) )
161
        {
162
        return 3;
163
        }
164
      else
165
        {
166
        return isOnTheLeft(point, 0, 6.5f*A-angle) ? 2 : 1;
167
        }
168
      }
169
    }
170

  
171
///////////////////////////////////////////////////////////////////////////////////////////////////
172

  
173
  boolean isInsideFace(int face, float[] p)
174
    {
175
    return returnPartOfThePentagon(p,face) > 0;
176
    }
177

  
178 52
///////////////////////////////////////////////////////////////////////////////////////////////////
179 53

  
180 54
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementPyraminx.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementPyraminx extends Movement
24
class MovementPyraminx extends Movement4
27 25
{
28
  static final float DIST3D = SQ6/12;
29
  static final float DIST2D = SQ3/6;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(     0,+SQ3/3,+SQ6/3),
34
           new Static3D(     0,+SQ3/3,-SQ6/3),
35
           new Static3D(-SQ6/3,-SQ3/3,     0),
36
           new Static3D(+SQ6/3,-SQ3/3,     0),
37
         };
38

  
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40

  
41 26
  MovementPyraminx()
42 27
    {
43
    super(TwistyPyraminx.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistyPyraminx.ROT_AXIS);
44 29
    }
45 30

  
46 31
///////////////////////////////////////////////////////////////////////////////////////////////////
......
50 35
    return (int)(numLayers*offset/(SQ6/3));
51 36
    }
52 37

  
53
///////////////////////////////////////////////////////////////////////////////////////////////////
54

  
55
  public float returnRotationFactor(int numLayers, int row)
56
    {
57
    return ((float)numLayers)/(numLayers-row);
58
    }
59

  
60
///////////////////////////////////////////////////////////////////////////////////////////////////
61

  
62
  boolean isInsideFace(int face, float[] p)
63
    {
64
    float y = (face > 1 ? p[1] : -p[1]);
65
    float x = p[0];
66
    return (y >= -DIST2D) && (y <= 2*DIST2D-SQ3*x) && (y <= 2*DIST2D+SQ3*x);
67
    }
68

  
69 38
///////////////////////////////////////////////////////////////////////////////////////////////////
70 39

  
71 40
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementRedi.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementRedi extends Movement
24
class MovementRedi extends Movement6
27 25
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40 26
  MovementRedi()
41 27
    {
42
    super(TwistyRedi.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistyRedi.ROT_AXIS);
43 29
    }
44 30

  
45 31
///////////////////////////////////////////////////////////////////////////////////////////////////
......
49 35
    return offset<DIST2D ? 0:2;
50 36
    }
51 37

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54
  public float returnRotationFactor(int numLayers, int row)
55
    {
56
    return 1.0f;
57
    }
58

  
59 38
///////////////////////////////////////////////////////////////////////////////////////////////////
60 39
// _____________
61 40
// |  \  0  /  |
......
74 53
    else      return p1 ? 1:2;
75 54
    }
76 55

  
77
///////////////////////////////////////////////////////////////////////////////////////////////////
78

  
79
  boolean isInsideFace(int face, float[] p)
80
    {
81
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
82
    }
83

  
84 56
///////////////////////////////////////////////////////////////////////////////////////////////////
85 57

  
86 58
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementRex.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementRex extends Movement
24
class MovementRex extends Movement6
27 25
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40 26
  MovementRex()
41 27
    {
42
    super(TwistyRex.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistyRex.ROT_AXIS);
43 29
    }
44 30

  
45 31
///////////////////////////////////////////////////////////////////////////////////////////////////
......
49 35
    return offset<DIST2D ? 0:2;
50 36
    }
51 37

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54
  public float returnRotationFactor(int numLayers, int row)
55
    {
56
    return 1.0f;
57
    }
58

  
59 38
///////////////////////////////////////////////////////////////////////////////////////////////////
60 39
// _____________
61 40
// |  \  0  /  |
......
74 53
    else      return p1 ? 1:2;
75 54
    }
76 55

  
77
///////////////////////////////////////////////////////////////////////////////////////////////////
78

  
79
  boolean isInsideFace(int face, float[] p)
80
    {
81
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
82
    }
83

  
84 56
///////////////////////////////////////////////////////////////////////////////////////////////////
85 57

  
86 58
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementSkewb.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementSkewb extends Movement
24
class MovementSkewb extends Movement6
27 25
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40 26
  MovementSkewb()
41 27
    {
42
    super(TwistySkewb.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistySkewb.ROT_AXIS);
43 29
    }
44 30

  
45 31
///////////////////////////////////////////////////////////////////////////////////////////////////
......
49 35
    return offset<DIST2D ? 0:numLayers-1;
50 36
    }
51 37

  
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

  
54
  public float returnRotationFactor(int numLayers, int row)
55
    {
56
    return 1.0f;
57
    }
58

  
59 38
///////////////////////////////////////////////////////////////////////////////////////////////////
60 39
// _____________
61 40
// |  \  0  /  |
......
74 53
    else      return p1 ? 1:2;
75 54
    }
76 55

  
77
///////////////////////////////////////////////////////////////////////////////////////////////////
78

  
79
  boolean isInsideFace(int face, float[] p)
80
    {
81
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
82
    }
83

  
84 56
///////////////////////////////////////////////////////////////////////////////////////////////////
85 57

  
86 58
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
src/main/java/org/distorted/objects/MovementSquare.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import org.distorted.library.type.Static3D;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23

  
26
class MovementSquare extends Movement
24
class MovementSquare extends Movement6
27 25
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

  
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40 26
  MovementSquare()
41 27
    {
42
    super(TwistySquare.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
28
    super(TwistySquare.ROT_AXIS);
43 29
    }
44 30

  
45 31
///////////////////////////////////////////////////////////////////////////////////////////////////

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