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magiccube / src / main / java / org / distorted / objects / MovementRex.java @ be7c9190

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MovementRex extends Movement6
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{
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  MovementRex()
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    {
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    super(TwistyRex.ROT_AXIS);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int computeRowFromOffset(int face, int axisIndex, int numLayers, float offset)
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    {
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    return offset<DIST2D ? 0:2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// _____________
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// |  \  0  /  |
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// |   \   /   |
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// | 3 |   | 1 |
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// |   /   \   |
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// |  /  2  \  |
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// -------------
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  private int getQuarter(float[] touchPoint)
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    {
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    boolean p0 = touchPoint[1] >= touchPoint[0];
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    boolean p1 = touchPoint[1] >=-touchPoint[0];
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    if( p0 )  return p1 ? 0:3;
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    else      return p1 ? 1:2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
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    {
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    enabled[0] = 2;
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    int quarter = getQuarter(touchPoint);
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    switch(face)
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      {
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      case 0: switch(quarter)
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                {
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                case 0: enabled[1]=0; enabled[2]=1; break;
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                case 1: enabled[1]=3; enabled[2]=1; break;
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                case 2: enabled[1]=2; enabled[2]=3; break;
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                case 3: enabled[1]=0; enabled[2]=2; break;
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                }
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              break;
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      case 1: switch(quarter)
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                {
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                case 0: enabled[1]=2; enabled[2]=3; break;
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                case 1: enabled[1]=3; enabled[2]=1; break;
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                case 2: enabled[1]=0; enabled[2]=1; break;
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                case 3: enabled[1]=0; enabled[2]=2; break;
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                }
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              break;
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      case 2: switch(quarter)
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                {
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                case 0: enabled[1]=1; enabled[2]=2; break;
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                case 1: enabled[1]=0; enabled[2]=1; break;
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                case 2: enabled[1]=0; enabled[2]=3; break;
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                case 3: enabled[1]=2; enabled[2]=3; break;
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                }
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              break;
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      case 3: switch(quarter)
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                {
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                case 0: enabled[1]=1; enabled[2]=2; break;
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                case 1: enabled[1]=2; enabled[2]=3; break;
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                case 2: enabled[1]=0; enabled[2]=3; break;
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                case 3: enabled[1]=0; enabled[2]=1; break;
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                }
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              break;
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      case 4: switch(quarter)
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                {
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                case 0: enabled[1]=0; enabled[2]=3; break;
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                case 1: enabled[1]=0; enabled[2]=2; break;
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                case 2: enabled[1]=1; enabled[2]=2; break;
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                case 3: enabled[1]=1; enabled[2]=3; break;
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                }
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              break;
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      case 5: switch(quarter)
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                {
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                case 0: enabled[1]=1; enabled[2]=2; break;
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                case 1: enabled[1]=0; enabled[2]=2; break;
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                case 2: enabled[1]=0; enabled[2]=3; break;
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                case 3: enabled[1]=1; enabled[2]=3; break;
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                }
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              break;
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      }
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    }
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}
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