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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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fdec60a3
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Leszek Koltunski
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// This file is part of Magic Cube. //
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0c52af30
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Leszek Koltunski
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// //
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fdec60a3
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Leszek Koltunski
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// Magic Cube is free software: you can redistribute it and/or modify //
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0c52af30
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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fdec60a3
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Leszek Koltunski
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// Magic Cube is distributed in the hope that it will be useful, //
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0c52af30
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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fdec60a3
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Leszek Koltunski
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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0c52af30
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.magic;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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beb325a0
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Leszek Koltunski
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import android.graphics.PorterDuff;
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import android.graphics.drawable.Drawable;
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0c52af30
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Leszek Koltunski
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import android.opengl.GLSurfaceView;
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beb325a0
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Leszek Koltunski
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import android.support.v4.content.ContextCompat;
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0c52af30
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Leszek Koltunski
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import android.util.AttributeSet;
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beb325a0
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Leszek Koltunski
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import android.util.DisplayMetrics;
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Leszek Koltunski
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import android.view.MotionEvent;
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beb325a0
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Leszek Koltunski
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import android.view.ViewGroup;
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import android.widget.Button;
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import android.widget.ImageButton;
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import android.widget.LinearLayout;
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import org.distorted.library.type.Static4D;
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beb325a0
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Leszek Koltunski
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import org.distorted.object.RubikCubeMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikSurfaceView extends GLSurfaceView
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{
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34747dd1
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Leszek Koltunski
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// Moving the finger by 1/12 the distance of min(scrWidth,scrHeight) will start a Rotation.
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private final static int ROTATION_SENSITIVITY = 12;
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Leszek Koltunski
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eac805bd
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Leszek Koltunski
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// Every 1/12 the distance of min(scrWidth,scrHeight) the direction of cube rotation will reset.
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private final static int DIRECTION_SENSITIVITY= 12;
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private RubikRenderer mRenderer;
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private RubikCubeMovement mMovement;
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private boolean mInScrambleMode;
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private int mButton = RubikSize.SIZE3.ordinal();
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private boolean mDragging, mBeginningRotation, mContinuingRotation;
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private int mX, mY;
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private int mLastTouchedFace;
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private float mCameraDistance;
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private int mScreenWidth, mScreenHeight, mScreenMin;
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private static Static4D mQuatCurrent = new Static4D(0,0,0,1);
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private static Static4D mQuatAccumulated= new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
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private static Static4D mTempCurrent = new Static4D(0,0,0,1);
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private static Static4D mTempAccumulated= new Static4D(0,0,0,1);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return quat1*quat2
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public static Static4D quatMultiply( Static4D quat1, Static4D quat2 )
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{
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float qx = quat1.get1();
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float qy = quat1.get2();
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float qz = quat1.get3();
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float qw = quat1.get4();
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float rx = quat2.get1();
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float ry = quat2.get2();
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float rz = quat2.get3();
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float rw = quat2.get4();
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float tx = rw*qx - rz*qy + ry*qz + rx*qw;
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float ty = rw*qy + rz*qx + ry*qw - rx*qz;
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float tz = rw*qz + rz*qw - ry*qx + rx*qy;
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float tw = rw*qw - rz*qz - ry*qy - rx*qx;
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return new Static4D(tx,ty,tz,tw);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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// rotate 'vector' by quat ( i.e. return quat*vector*(quat^-1) )
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public static Static4D rotateVectorByQuat(Static4D vector, Static4D quat)
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{
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float qx = quat.get1();
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float qy = quat.get2();
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float qz = quat.get3();
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float qw = quat.get4();
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Static4D quatInverted= new Static4D(-qx,-qy,-qz,qw);
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Static4D tmp = quatMultiply(quat,vector);
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return quatMultiply(tmp,quatInverted);
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0c52af30
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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beb325a0
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// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat )
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public static Static4D rotateVectorByInvertedQuat(Static4D vector, Static4D quat)
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{
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float qx = quat.get1();
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float qy = quat.get2();
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float qz = quat.get3();
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float qw = quat.get4();
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0c52af30
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47ba5ddc
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Static4D quatInverted= new Static4D(-qx,-qy,-qz,qw);
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Static4D tmp = quatMultiply(quatInverted,vector);
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return quatMultiply(tmp,quat);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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void setScreenSize(int width, int height)
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{
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mScreenWidth = width;
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mScreenHeight= height;
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mScreenMin = width<height ? width:height;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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void setCameraDist(float distance)
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0c52af30
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Leszek Koltunski
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{
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mCameraDistance = distance;
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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RubikRenderer getRenderer()
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0c52af30
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{
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Leszek Koltunski
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return mRenderer;
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0c52af30
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getRedButton()
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0c52af30
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{
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Leszek Koltunski
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return mButton;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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void markButton(int button)
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{
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mButton = button;
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RubikActivity act = (RubikActivity)getContext();
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for(int b=0; b<RubikSize.LENGTH; b++)
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{
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Drawable d = act.findViewById(b).getBackground();
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0c52af30
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if( b==button )
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{
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d.setColorFilter(ContextCompat.getColor(act,R.color.red), PorterDuff.Mode.MULTIPLY);
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}
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else
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{
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d.clearColorFilter();
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}
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0c52af30
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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void addSizeButtons(RubikActivity act)
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Leszek Koltunski
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{
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Leszek Koltunski
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LinearLayout layout = act.findViewById(R.id.sizeLayout);
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DisplayMetrics metrics = getResources().getDisplayMetrics();
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float scale = metrics.density;
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int size = (int)(64*scale +0.5f);
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int padding = (int)(3*scale + 0.5f);
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ViewGroup.LayoutParams params = new ViewGroup.LayoutParams(size,size);
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for(int i=0; i<RubikSize.LENGTH; i++)
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{
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ImageButton button = new ImageButton(act);
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button.setLayoutParams(params);
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button.setId(i);
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button.setPadding(padding,0,padding,0);
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int iconID = RubikSize.getSize(i).getIconID();
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button.setImageResource(iconID);
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button.setOnClickListener(act);
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layout.addView(button);
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}
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0c52af30
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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void enterScrambleMode()
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0c52af30
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Leszek Koltunski
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{
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beb325a0
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Leszek Koltunski
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if( !mInScrambleMode )
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{
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mInScrambleMode = true;
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0c52af30
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Leszek Koltunski
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beb325a0
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Leszek Koltunski
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android.util.Log.e("view", "entering scramble mode");
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0c52af30
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Leszek Koltunski
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beb325a0
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RubikActivity act = (RubikActivity)getContext();
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0c52af30
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Button scrambleButt = act.findViewById(R.id.rubikScramble);
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if( scrambleButt!=null )
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{
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scrambleButt.setClickable(false);
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scrambleButt.setVisibility(INVISIBLE);
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}
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else
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{
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android.util.Log.e("view", "button null!");
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}
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}
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0c52af30
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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beb325a0
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Leszek Koltunski
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void leaveScrambleMode()
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0c52af30
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Leszek Koltunski
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{
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beb325a0
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if( mInScrambleMode )
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{
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mInScrambleMode = false;
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0c52af30
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Leszek Koltunski
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beb325a0
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android.util.Log.e("view", "leaving scramble mode");
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0c52af30
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beb325a0
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RubikActivity act = (RubikActivity)getContext();
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0c52af30
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Button scrambleButt = act.findViewById(R.id.rubikScramble);
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238 |
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Leszek Koltunski
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if( scrambleButt!=null )
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{
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scrambleButt.setClickable(true);
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scrambleButt.setVisibility(VISIBLE);
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}
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else
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{
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android.util.Log.e("view", "button null!");
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}
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0c52af30
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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beb325a0
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Leszek Koltunski
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void leaveScrambleModeNonUI()
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254 |
0c52af30
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Leszek Koltunski
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{
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255 |
beb325a0
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RubikActivity act = (RubikActivity)getContext();
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256 |
0c52af30
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Leszek Koltunski
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257 |
beb325a0
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act.runOnUiThread(new Runnable()
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258 |
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{
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259 |
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@Override
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public void run()
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{
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leaveScrambleMode();
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}
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});
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265 |
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}
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266 |
47ba5ddc
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setQuatAccumulated()
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{
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271 |
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mQuatAccumulated.set(mTempAccumulated);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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275 |
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void setQuatCurrent()
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277 |
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{
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mQuatCurrent.set(mTempCurrent);
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}
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280 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D getQuatAccumulated()
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284 |
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{
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285 |
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return mQuatAccumulated;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D getQuatCurrent()
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{
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292 |
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|
return mQuatCurrent;
|
293 |
|
|
}
|
294 |
|
|
|
295 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
296 |
|
|
|
297 |
beb325a0
|
Leszek Koltunski
|
private Static4D quatFromDrag(float dragX, float dragY)
|
298 |
47ba5ddc
|
Leszek Koltunski
|
{
|
299 |
beb325a0
|
Leszek Koltunski
|
float axisX = dragY; // inverted X and Y - rotation axis is perpendicular to (dragX,dragY)
|
300 |
|
|
float axisY = dragX; // Why not (-dragY, dragX) ? because Y axis is also inverted!
|
301 |
|
|
float axisZ = 0;
|
302 |
|
|
float axisL = (float)Math.sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ);
|
303 |
47ba5ddc
|
Leszek Koltunski
|
|
304 |
beb325a0
|
Leszek Koltunski
|
if( axisL>0 )
|
305 |
|
|
{
|
306 |
|
|
axisX /= axisL;
|
307 |
|
|
axisY /= axisL;
|
308 |
|
|
axisZ /= axisL;
|
309 |
47ba5ddc
|
Leszek Koltunski
|
|
310 |
beb325a0
|
Leszek Koltunski
|
float ratio = axisL/mScreenMin;
|
311 |
|
|
ratio = ratio - (int)ratio; // the cos() is only valid in (0,Pi)
|
312 |
47ba5ddc
|
Leszek Koltunski
|
|
313 |
beb325a0
|
Leszek Koltunski
|
float cosA = (float)Math.cos(Math.PI*ratio);
|
314 |
|
|
float sinA = (float)Math.sqrt(1-cosA*cosA);
|
315 |
|
|
|
316 |
|
|
return new Static4D(axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
|
317 |
|
|
}
|
318 |
|
|
|
319 |
|
|
return new Static4D(0f, 0f, 0f, 1f);
|
320 |
47ba5ddc
|
Leszek Koltunski
|
}
|
321 |
|
|
|
322 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
323 |
|
|
|
324 |
beb325a0
|
Leszek Koltunski
|
void setMovement(RubikCubeMovement movement)
|
325 |
47ba5ddc
|
Leszek Koltunski
|
{
|
326 |
beb325a0
|
Leszek Koltunski
|
mMovement = movement;
|
327 |
47ba5ddc
|
Leszek Koltunski
|
}
|
328 |
|
|
|
329 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
330 |
|
|
// PUBLIC API
|
331 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
332 |
|
|
|
333 |
|
|
public RubikSurfaceView(Context context, AttributeSet attrs)
|
334 |
|
|
{
|
335 |
|
|
super(context,attrs);
|
336 |
|
|
|
337 |
|
|
if(!isInEditMode())
|
338 |
|
|
{
|
339 |
beb325a0
|
Leszek Koltunski
|
mInScrambleMode = false;
|
340 |
47ba5ddc
|
Leszek Koltunski
|
mRenderer = new RubikRenderer(this);
|
341 |
|
|
|
342 |
|
|
final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
|
343 |
|
|
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
|
344 |
|
|
setEGLContextClientVersion( (configurationInfo.reqGlEsVersion>>16) >= 3 ? 3:2 );
|
345 |
|
|
setRenderer(mRenderer);
|
346 |
|
|
}
|
347 |
|
|
}
|
348 |
|
|
|
349 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
350 |
|
|
|
351 |
|
|
@Override
|
352 |
|
|
public boolean onTouchEvent(MotionEvent event)
|
353 |
|
|
{
|
354 |
|
|
int action = event.getAction();
|
355 |
|
|
int x = (int)event.getX();
|
356 |
|
|
int y = (int)event.getY();
|
357 |
|
|
|
358 |
|
|
switch(action)
|
359 |
|
|
{
|
360 |
|
|
case MotionEvent.ACTION_DOWN: mX = x;
|
361 |
|
|
mY = y;
|
362 |
beb325a0
|
Leszek Koltunski
|
mLastTouchedFace = mMovement.faceTouched(mQuatAccumulated,mCameraDistance, x,y, mScreenWidth, mScreenHeight);
|
363 |
47ba5ddc
|
Leszek Koltunski
|
|
364 |
beb325a0
|
Leszek Koltunski
|
if( mLastTouchedFace != RubikCubeMovement.NONE )
|
365 |
47ba5ddc
|
Leszek Koltunski
|
{
|
366 |
|
|
mDragging = false;
|
367 |
|
|
mBeginningRotation = mRenderer.canRotate();
|
368 |
|
|
mContinuingRotation = false;
|
369 |
|
|
}
|
370 |
|
|
else
|
371 |
|
|
{
|
372 |
|
|
mDragging = mRenderer.canDrag();
|
373 |
|
|
mBeginningRotation = false;
|
374 |
|
|
mContinuingRotation = false;
|
375 |
|
|
}
|
376 |
|
|
break;
|
377 |
|
|
case MotionEvent.ACTION_MOVE: if( mDragging )
|
378 |
|
|
{
|
379 |
|
|
mTempCurrent.set(quatFromDrag(mX-x,mY-y));
|
380 |
|
|
mRenderer.setQuatCurrentOnNextRender();
|
381 |
|
|
|
382 |
|
|
int minimumDist = (mScreenMin*mScreenMin)/(DIRECTION_SENSITIVITY*DIRECTION_SENSITIVITY);
|
383 |
|
|
|
384 |
|
|
if( (mX-x)*(mX-x) + (mY-y)*(mY-y) > minimumDist )
|
385 |
|
|
{
|
386 |
|
|
mX = x;
|
387 |
|
|
mY = y;
|
388 |
|
|
mTempAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated));
|
389 |
|
|
mTempCurrent.set(0f, 0f, 0f, 1f);
|
390 |
|
|
mRenderer.setQuatCurrentOnNextRender();
|
391 |
|
|
mRenderer.setQuatAccumulatedOnNextRender();
|
392 |
|
|
}
|
393 |
|
|
}
|
394 |
|
|
if( mBeginningRotation )
|
395 |
|
|
{
|
396 |
|
|
int minimumDistToStartRotating = (mScreenMin*mScreenMin)/(ROTATION_SENSITIVITY*ROTATION_SENSITIVITY);
|
397 |
|
|
|
398 |
|
|
if( (mX-x)*(mX-x)+(mY-y)*(mY-y) > minimumDistToStartRotating )
|
399 |
|
|
{
|
400 |
beb325a0
|
Leszek Koltunski
|
mMovement.addNewRotation(mQuatAccumulated,mLastTouchedFace, x,y, mScreenWidth, mScreenHeight);
|
401 |
47ba5ddc
|
Leszek Koltunski
|
mBeginningRotation = false;
|
402 |
|
|
mContinuingRotation= true;
|
403 |
|
|
}
|
404 |
|
|
}
|
405 |
|
|
else if( mContinuingRotation )
|
406 |
|
|
{
|
407 |
beb325a0
|
Leszek Koltunski
|
mMovement.continueRotation(mQuatAccumulated,mLastTouchedFace, x,y, mScreenWidth, mScreenHeight);
|
408 |
47ba5ddc
|
Leszek Koltunski
|
}
|
409 |
|
|
break;
|
410 |
|
|
case MotionEvent.ACTION_UP : if( mDragging )
|
411 |
|
|
{
|
412 |
|
|
mTempAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated));
|
413 |
|
|
mTempCurrent.set(0f, 0f, 0f, 1f);
|
414 |
|
|
mRenderer.setQuatCurrentOnNextRender();
|
415 |
|
|
mRenderer.setQuatAccumulatedOnNextRender();
|
416 |
|
|
}
|
417 |
|
|
|
418 |
|
|
if( mContinuingRotation )
|
419 |
|
|
{
|
420 |
beb325a0
|
Leszek Koltunski
|
mRenderer.finishRotation();
|
421 |
47ba5ddc
|
Leszek Koltunski
|
}
|
422 |
|
|
break;
|
423 |
|
|
}
|
424 |
|
|
|
425 |
|
|
return true;
|
426 |
|
|
}
|
427 |
0c52af30
|
Leszek Koltunski
|
}
|