Revision bee1d997
Added by Leszek Koltunski almost 6 years ago
| src/main/java/org/distorted/effect/BaseEffect.java | ||
|---|---|---|
| 252 | 252 |
} |
| 253 | 253 |
|
| 254 | 254 |
//////////////////////////////////////////////////////////////////////////////// |
| 255 |
// map the (0..100) range of the SeekBar into (0..5000) milliseconds, in 100ms |
|
| 256 |
// increments. |
|
| 255 | 257 |
|
| 256 | 258 |
public static int translatePos(int pos) |
| 257 | 259 |
{
|
| src/main/java/org/distorted/effect/scramble/ScrambleEffectNone.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.effect.scramble; |
| 21 | 21 |
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 | 22 |
import org.distorted.library.effect.Effect; |
| 25 | 23 |
import org.distorted.library.effect.MatrixEffectMove; |
| 26 | 24 |
import org.distorted.library.type.Dynamic3D; |
| 27 | 25 |
import org.distorted.library.type.Static3D; |
| 28 | 26 |
|
| 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 28 |
|
|
| 29 | 29 |
public class ScrambleEffectNone extends ScrambleEffect |
| 30 | 30 |
{
|
| 31 | 31 |
public void createEffects(int duration) |
| src/main/java/org/distorted/effect/solve/SolveEffectNone.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.effect.solve; |
| 21 | 21 |
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 | 22 |
import org.distorted.library.effect.Effect; |
| 25 | 23 |
import org.distorted.library.effect.MatrixEffectMove; |
| 26 | 24 |
import org.distorted.library.type.Dynamic3D; |
| 27 | 25 |
import org.distorted.library.type.Static3D; |
| 28 | 26 |
|
| 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 28 |
|
|
| 29 | 29 |
public class SolveEffectNone extends SolveEffect |
| 30 | 30 |
{
|
| 31 | 31 |
public void createEffectsPhase0(int duration) |
| src/main/java/org/distorted/effect/solve/SolveEffectSpin.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.effect.solve; |
| 21 | 21 |
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 | 22 |
import org.distorted.library.effect.Effect; |
| 25 | 23 |
import org.distorted.library.effect.MatrixEffectRotate; |
| 26 | 24 |
import org.distorted.library.type.Dynamic; |
| ... | ... | |
| 28 | 26 |
import org.distorted.library.type.Static1D; |
| 29 | 27 |
import org.distorted.library.type.Static3D; |
| 30 | 28 |
|
| 29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 30 |
|
|
| 31 | 31 |
public class SolveEffectSpin extends SolveEffect |
| 32 | 32 |
{
|
| 33 | 33 |
public void createEffectsPhase0(int duration) |
| src/main/java/org/distorted/effect/win/WinEffect.java | ||
|---|---|---|
| 37 | 37 |
{
|
| 38 | 38 |
NONE (WinEffectNone.class), |
| 39 | 39 |
SPIN (WinEffectSpin.class), |
| 40 |
GLOW (WinEffectGlow.class), |
|
| 40 | 41 |
; |
| 41 | 42 |
|
| 42 | 43 |
final Class<? extends WinEffect> effect; |
| ... | ... | |
| 48 | 49 |
} |
| 49 | 50 |
|
| 50 | 51 |
private static final int NUM_EFFECTS = Type.values().length; |
| 51 |
private static final int NUM_PHASES = 2; |
|
| 52 | 52 |
private static final int FAKE_EFFECT_ID = -2; |
| 53 | 53 |
private static final Type[] types; |
| 54 | 54 |
|
| ... | ... | |
| 66 | 66 |
private EffectListener mListener; |
| 67 | 67 |
private int mDuration; |
| 68 | 68 |
private int mEffectReturned; |
| 69 |
private int[] mCubeEffectNumber, mNodeEffectNumber; |
|
| 70 |
private int mPhase; |
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| 69 |
private int mCubeEffectNumber, mNodeEffectNumber; |
|
| 71 | 70 |
|
| 72 | 71 |
RubikCube mCube; |
| 73 | 72 |
DistortedScreen mScreen; |
| 74 |
Effect[][] mCubeEffects; |
|
| 75 |
int[][] mCubeEffectPosition; |
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Effect[][] mNodeEffects; |
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| 77 |
int[][] mNodeEffectPosition; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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| 81 |
WinEffect() |
|
| 82 |
{
|
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| 83 |
mPhase = 0; |
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| 84 |
|
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| 85 |
mCubeEffectNumber = new int[NUM_PHASES]; |
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| 86 |
mNodeEffectNumber = new int[NUM_PHASES]; |
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| 87 |
mCubeEffectPosition = new int[NUM_PHASES][]; |
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| 88 |
mNodeEffectPosition = new int[NUM_PHASES][]; |
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| 89 |
mCubeEffects = new Effect[NUM_PHASES][]; |
|
| 90 |
mNodeEffects = new Effect[NUM_PHASES][]; |
|
| 91 |
} |
|
| 73 |
Effect[] mCubeEffects; |
|
| 74 |
int[] mCubeEffectPosition; |
|
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Effect[] mNodeEffects; |
|
| 76 |
int[] mNodeEffectPosition; |
|
| 92 | 77 |
|
| 93 | 78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 94 | 79 |
|
| ... | ... | |
| 113 | 98 |
|
| 114 | 99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 115 | 100 |
|
| 116 |
abstract void createEffectsPhase0(int duration); |
|
| 117 |
abstract void createEffectsPhase1(int duration); |
|
| 101 |
abstract void createEffects(int duration); |
|
| 118 | 102 |
|
| 119 | 103 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 120 | 104 |
|
| 121 | 105 |
public void effectFinished(final long effectID) |
| 122 | 106 |
{
|
| 123 |
int total = mCubeEffectNumber[mPhase]+mNodeEffectNumber[mPhase];
|
|
| 107 |
int total = mCubeEffectNumber+mNodeEffectNumber;
|
|
| 124 | 108 |
|
| 125 |
for(int i=0; i<mCubeEffectNumber[mPhase]; i++)
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|
| 109 |
for(int i=0; i<mCubeEffectNumber; i++) |
|
| 126 | 110 |
{
|
| 127 |
long id = mCubeEffects[mPhase][i].getID();
|
|
| 111 |
long id = mCubeEffects[i].getID(); |
|
| 128 | 112 |
|
| 129 | 113 |
if( effectID == id ) |
| 130 | 114 |
{
|
| 131 |
if( ++mEffectReturned == total ) effectAction(mPhase);
|
|
| 115 |
if( ++mEffectReturned == total ) mListener.effectFinished(FAKE_EFFECT_ID);
|
|
| 132 | 116 |
mCube.remove(id); |
| 133 | 117 |
return; |
| 134 | 118 |
} |
| 135 | 119 |
} |
| 136 |
for(int i=0; i<mNodeEffectNumber[mPhase]; i++)
|
|
| 120 |
for(int i=0; i<mNodeEffectNumber; i++) |
|
| 137 | 121 |
{
|
| 138 |
long id = mNodeEffects[mPhase][i].getID();
|
|
| 122 |
long id = mNodeEffects[i].getID(); |
|
| 139 | 123 |
|
| 140 | 124 |
if( effectID == id ) |
| 141 | 125 |
{
|
| 142 |
if( ++mEffectReturned == total ) effectAction(mPhase);
|
|
| 126 |
if( ++mEffectReturned == total ) mListener.effectFinished(FAKE_EFFECT_ID);
|
|
| 143 | 127 |
mCube.getEffects().abortById(id); |
| 144 | 128 |
return; |
| 145 | 129 |
} |
| 146 | 130 |
} |
| 147 | 131 |
} |
| 148 | 132 |
|
| 149 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 150 |
|
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| 151 |
private void effectAction(int phase) |
|
| 152 |
{
|
|
| 153 |
switch(phase) |
|
| 154 |
{
|
|
| 155 |
case 0: mEffectReturned = 0; |
|
| 156 |
mPhase = 1; |
|
| 157 |
mCube.solve(); |
|
| 158 |
createEffectsPhase1(mDuration); |
|
| 159 |
assignEffects(mPhase); |
|
| 160 |
break; |
|
| 161 |
case 1: mListener.effectFinished(FAKE_EFFECT_ID); |
|
| 162 |
break; |
|
| 163 |
} |
|
| 164 |
} |
|
| 165 |
|
|
| 166 | 133 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 167 | 134 |
|
| 168 | 135 |
public long start(int duration, RubikRenderer renderer) |
| ... | ... | |
| 172 | 139 |
mListener = renderer; |
| 173 | 140 |
mDuration = duration; |
| 174 | 141 |
|
| 175 |
createEffectsPhase0(mDuration);
|
|
| 176 |
assignEffects(mPhase);
|
|
| 142 |
createEffects(mDuration); |
|
| 143 |
assignEffects(); |
|
| 177 | 144 |
|
| 178 | 145 |
return FAKE_EFFECT_ID; |
| 179 | 146 |
} |
| 180 | 147 |
|
| 181 | 148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 182 | 149 |
|
| 183 |
private void assignEffects(int phase)
|
|
| 150 |
private void assignEffects() |
|
| 184 | 151 |
{
|
| 185 |
mCubeEffectNumber[phase] = ( mCubeEffects[phase]!=null ) ? mCubeEffects[phase].length : 0;
|
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| 186 |
mNodeEffectNumber[phase] = ( mNodeEffects[phase]!=null ) ? mNodeEffects[phase].length : 0;
|
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| 152 |
mCubeEffectNumber = ( mCubeEffects!=null ) ? mCubeEffects.length : 0;
|
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| 153 |
mNodeEffectNumber = ( mNodeEffects!=null ) ? mNodeEffects.length : 0;
|
|
| 187 | 154 |
|
| 188 |
if( mCubeEffectNumber[phase]==0 && mNodeEffectNumber[phase]==0 )
|
|
| 155 |
if( mCubeEffectNumber==0 && mNodeEffectNumber==0 )
|
|
| 189 | 156 |
{
|
| 190 |
throw new RuntimeException("Cube and Node Effects ("+phase+" phase) both not created!");
|
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| 157 |
throw new RuntimeException("Cube and Node Effects both not created!");
|
|
| 191 | 158 |
} |
| 192 | 159 |
|
| 193 |
for(int i=0; i<mCubeEffectNumber[phase]; i++)
|
|
| 160 |
for(int i=0; i<mCubeEffectNumber; i++) |
|
| 194 | 161 |
{
|
| 195 |
mCube.apply(mCubeEffects[phase][i],mCubeEffectPosition[phase][i]);
|
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| 196 |
mCubeEffects[phase][i].notifyWhenFinished(this);
|
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| 162 |
mCube.apply(mCubeEffects[i],mCubeEffectPosition[i]);
|
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| 163 |
mCubeEffects[i].notifyWhenFinished(this); |
|
| 197 | 164 |
} |
| 198 | 165 |
|
| 199 | 166 |
DistortedEffects nodeEffects = mCube.getEffects(); |
| 200 | 167 |
|
| 201 |
for(int i=0; i<mNodeEffectNumber[phase]; i++)
|
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| 168 |
for(int i=0; i<mNodeEffectNumber; i++) |
|
| 202 | 169 |
{
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| 203 |
nodeEffects.apply(mNodeEffects[phase][i],mNodeEffectPosition[phase][i]);
|
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| 204 |
mNodeEffects[phase][i].notifyWhenFinished(this);
|
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| 170 |
nodeEffects.apply(mNodeEffects[i],mNodeEffectPosition[i]);
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| 171 |
mNodeEffects[i].notifyWhenFinished(this); |
|
| 205 | 172 |
} |
| 206 | 173 |
} |
| 207 | 174 |
|
| ... | ... | |
| 220 | 187 |
} |
| 221 | 188 |
catch(NoSuchMethodException ex) |
| 222 | 189 |
{
|
| 223 |
android.util.Log.e("SolveEffect", type.effect.getSimpleName()+": exception getting method: "+ex.getMessage());
|
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| 190 |
android.util.Log.e("WinEffect", type.effect.getSimpleName()+": exception getting method: "+ex.getMessage());
|
|
| 224 | 191 |
method = null; |
| 225 | 192 |
} |
| 226 | 193 |
|
| ... | ... | |
| 230 | 197 |
} |
| 231 | 198 |
catch(Exception ex) |
| 232 | 199 |
{
|
| 233 |
android.util.Log.e("SolveEffect", type.effect.getSimpleName()+": exception invoking method: "+ex.getMessage());
|
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| 200 |
android.util.Log.e("WinEffect", type.effect.getSimpleName()+": exception invoking method: "+ex.getMessage());
|
|
| 234 | 201 |
} |
| 235 | 202 |
} |
| 236 | 203 |
} |
| src/main/java/org/distorted/effect/win/WinEffectGlow.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2019 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.effect.win; |
|
| 21 |
|
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| 22 |
import org.distorted.library.effect.Effect; |
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| 23 |
import org.distorted.library.effect.PostprocessEffectGlow; |
|
| 24 |
import org.distorted.library.effect.VertexEffectSink; |
|
| 25 |
import org.distorted.library.type.Dynamic1D; |
|
| 26 |
import org.distorted.library.type.Dynamic4D; |
|
| 27 |
import org.distorted.library.type.Static1D; |
|
| 28 |
import org.distorted.library.type.Static3D; |
|
| 29 |
import org.distorted.library.type.Static4D; |
|
| 30 |
|
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| 31 |
import static org.distorted.magic.RubikRenderer.TEXTURE_SIZE; |
|
| 32 |
|
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| 33 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 34 |
|
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| 35 |
public class WinEffectGlow extends WinEffect |
|
| 36 |
{
|
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| 37 |
private static final int[] colors = new int[] {0,0,1, 1,0,1, 1,0,0, 1,1,0, 0,1,0, 1,1,1}; // blue, pink, red, yellow, green, white
|
|
| 38 |
private static final int INDEX = 5; |
|
| 39 |
|
|
| 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 41 |
|
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| 42 |
public void createEffects(int duration) |
|
| 43 |
{
|
|
| 44 |
mNodeEffectPosition = new int[] {-1, -1};
|
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| 45 |
mNodeEffects = new Effect[mNodeEffectPosition.length]; |
|
| 46 |
|
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| 47 |
Dynamic1D radiusDyn = new Dynamic1D(duration,1.0f); |
|
| 48 |
radiusDyn.add(new Static1D( 0)); |
|
| 49 |
radiusDyn.add(new Static1D(50)); |
|
| 50 |
radiusDyn.add(new Static1D( 0)); |
|
| 51 |
|
|
| 52 |
Dynamic4D color= new Dynamic4D(duration,1.0f); |
|
| 53 |
Static4D P1 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.0f); |
|
| 54 |
Static4D P2 = new Static4D(colors[3*INDEX],colors[3*INDEX+1], colors[3*INDEX+2], 0.5f); |
|
| 55 |
color.add(P1); |
|
| 56 |
color.add(P2); |
|
| 57 |
color.add(P1); |
|
| 58 |
|
|
| 59 |
mNodeEffects[0] = new PostprocessEffectGlow(radiusDyn,color); |
|
| 60 |
|
|
| 61 |
Dynamic1D degreeDyn= new Dynamic1D(duration,1.0f); |
|
| 62 |
degreeDyn.add(new Static1D(1.0f)); |
|
| 63 |
degreeDyn.add(new Static1D(2.5f)); |
|
| 64 |
degreeDyn.add(new Static1D(1.0f)); |
|
| 65 |
|
|
| 66 |
float centerPoint = TEXTURE_SIZE*0.5f; |
|
| 67 |
Static3D center = new Static3D(centerPoint,centerPoint,centerPoint); |
|
| 68 |
|
|
| 69 |
mNodeEffects[1] = new VertexEffectSink(degreeDyn,center); |
|
| 70 |
} |
|
| 71 |
|
|
| 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 73 |
// Enable all effects used in this Effect. Called by reflection from the parent class. |
|
| 74 |
|
|
| 75 |
@SuppressWarnings("unused")
|
|
| 76 |
static void enable() |
|
| 77 |
{
|
|
| 78 |
PostprocessEffectGlow.enable(); |
|
| 79 |
VertexEffectSink.enable(); |
|
| 80 |
} |
|
| 81 |
} |
|
| src/main/java/org/distorted/effect/win/WinEffectNone.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.effect.win; |
| 21 | 21 |
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 | 22 |
import org.distorted.library.effect.Effect; |
| 25 | 23 |
import org.distorted.library.effect.MatrixEffectMove; |
| 26 | 24 |
import org.distorted.library.type.Dynamic3D; |
| 27 | 25 |
import org.distorted.library.type.Static3D; |
| 28 | 26 |
|
| 29 |
public class WinEffectNone extends WinEffect |
|
| 30 |
{
|
|
| 31 |
public void createEffectsPhase0(int duration) |
|
| 32 |
{
|
|
| 33 |
Dynamic3D d0 = new Dynamic3D(1,0.5f); |
|
| 34 |
d0.add(new Static3D(0,0,0)); |
|
| 35 |
|
|
| 36 |
mCubeEffectPosition[0] = new int[] {-1};
|
|
| 37 |
mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length]; |
|
| 38 |
mCubeEffects[0][0] = new MatrixEffectMove(d0); |
|
| 39 |
} |
|
| 40 |
|
|
| 41 | 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 42 | 28 |
|
| 43 |
public void createEffectsPhase1(int duration) |
|
| 29 |
public class WinEffectNone extends WinEffect |
|
| 30 |
{
|
|
| 31 |
public void createEffects(int duration) |
|
| 44 | 32 |
{
|
| 45 | 33 |
Dynamic3D d0 = new Dynamic3D(1,0.5f); |
| 46 | 34 |
d0.add(new Static3D(0,0,0)); |
| 47 | 35 |
|
| 48 |
mCubeEffectPosition[1] = new int[] {-1};
|
|
| 49 |
mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length];
|
|
| 50 |
mCubeEffects[1][0] = new MatrixEffectMove(d0);
|
|
| 36 |
mCubeEffectPosition = new int[] {-1};
|
|
| 37 |
mCubeEffects = new Effect[mCubeEffectPosition.length];
|
|
| 38 |
mCubeEffects[0] = new MatrixEffectMove(d0);
|
|
| 51 | 39 |
} |
| 52 | 40 |
|
| 53 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/effect/win/WinEffectSpin.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.effect.win; |
| 21 | 21 |
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 | 22 |
import org.distorted.library.effect.Effect; |
| 25 | 23 |
import org.distorted.library.effect.MatrixEffectRotate; |
| 26 | 24 |
import org.distorted.library.type.Dynamic; |
| ... | ... | |
| 28 | 26 |
import org.distorted.library.type.Static1D; |
| 29 | 27 |
import org.distorted.library.type.Static3D; |
| 30 | 28 |
|
| 29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 30 |
|
|
| 31 | 31 |
public class WinEffectSpin extends WinEffect |
| 32 | 32 |
{
|
| 33 |
public void createEffectsPhase0(int duration)
|
|
| 33 |
public void createEffects(int duration) |
|
| 34 | 34 |
{
|
| 35 |
mCubeEffectPosition[0] = new int[] {3};
|
|
| 36 |
mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length];
|
|
| 35 |
mCubeEffectPosition = new int[] {3};
|
|
| 36 |
mCubeEffects = new Effect[mCubeEffectPosition.length];
|
|
| 37 | 37 |
|
| 38 | 38 |
Static3D axis = new Static3D(1,0,0); |
| 39 | 39 |
Static3D center= new Static3D(0,0,0); |
| ... | ... | |
| 46 | 46 |
d0.add(new Static1D( 3*36)); |
| 47 | 47 |
d0.add(new Static1D( 6*36)); |
| 48 | 48 |
d0.add(new Static1D(10*36)); |
| 49 |
mCubeEffects[0][0] = new MatrixEffectRotate(d0,axis,center); |
|
| 50 |
} |
|
| 51 |
|
|
| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
|
|
| 54 |
public void createEffectsPhase1(int duration) |
|
| 55 |
{
|
|
| 56 |
mCubeEffectPosition[1] = new int[] {3};
|
|
| 57 |
mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length]; |
|
| 58 |
|
|
| 59 |
Static3D axis = new Static3D(1,0,0); |
|
| 60 |
Static3D center= new Static3D(0,0,0); |
|
| 49 |
d0.add(new Static1D(14*36)); |
|
| 50 |
d0.add(new Static1D(17*36)); |
|
| 51 |
d0.add(new Static1D(19*36)); |
|
| 52 |
d0.add(new Static1D(20*36)); |
|
| 61 | 53 |
|
| 62 |
Dynamic1D d1 = new Dynamic1D(duration/2, 1.0f); |
|
| 63 |
d1.setMode(Dynamic.MODE_JUMP); |
|
| 64 |
d1.setConvexity(0.0f); |
|
| 65 |
d1.add(new Static1D( 0*36)); |
|
| 66 |
d1.add(new Static1D( 4*36)); |
|
| 67 |
d1.add(new Static1D( 7*36)); |
|
| 68 |
d1.add(new Static1D( 9*36)); |
|
| 69 |
d1.add(new Static1D(10*36)); |
|
| 70 |
mCubeEffects[1][0] = new MatrixEffectRotate(d1,axis,center); |
|
| 54 |
mCubeEffects[0] = new MatrixEffectRotate(d0,axis,center); |
|
| 71 | 55 |
} |
| 72 | 56 |
|
| 73 | 57 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/magic/RubikRenderer.java | ||
|---|---|---|
| 316 | 316 |
|
| 317 | 317 |
mEffectID[index] = type.startEffect(this); |
| 318 | 318 |
|
| 319 |
if( mEffectID[index] == -1 )
|
|
| 319 |
if( mEffectID[index] < 0 )
|
|
| 320 | 320 |
{
|
| 321 | 321 |
mCanUI = true; |
| 322 | 322 |
mCanRotate = true; |
Also available in: Unified diff
RubikCube: add new WinEffectGlow