Revision bef47287
Added by Leszek Koltunski almost 5 years ago
src/main/java/org/distorted/magic/RubikSurfaceView.java | ||
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setUpDragOrRotate(float x, float y) |
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{ |
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Static4D touchPoint1 = new Static4D(x, y, 0, 0); |
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Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuatAccumulated); |
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Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuatAccumulated); |
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if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint1,rotatedCamera) ) |
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{ |
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mDragging = false; |
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mBeginningRotation = mRenderer.canRotate(); |
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mContinuingRotation = false; |
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} |
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else |
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{ |
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mDragging = mRenderer.canDrag(); |
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mBeginningRotation = false; |
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mContinuingRotation = false; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
... | ... | |
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{ |
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case MotionEvent.ACTION_DOWN: mX = x; |
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mY = y; |
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Static4D touchPoint1 = new Static4D(x, y, 0, 0); |
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Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuatAccumulated); |
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Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuatAccumulated); |
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if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint1,rotatedCamera) ) |
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{ |
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mDragging = false; |
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mBeginningRotation = mRenderer.canRotate(); |
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mContinuingRotation = false; |
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} |
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else |
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{ |
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mDragging = mRenderer.canDrag(); |
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mBeginningRotation = false; |
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mContinuingRotation = false; |
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} |
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setUpDragOrRotate(x,y); |
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break; |
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case MotionEvent.ACTION_MOVE: if( mBeginningRotation ) |
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{ |
... | ... | |
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float angle = mMovement.continueRotation(rotatedTouchPoint3); |
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mRenderer.getObject().continueRotation(SWIPING_SENSITIVITY*angle); |
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} |
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else if( mDragging || mRenderer.canDrag() )
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else if( mDragging ) |
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{ |
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mDragging = true; |
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mTempCurrent.set(quatFromDrag(mX-x,y-mY)); |
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mRenderer.setQuatCurrentOnNextRender(); |
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... | ... | |
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mRenderer.setQuatAccumulatedOnNextRender(); |
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} |
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} |
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else |
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{ |
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setUpDragOrRotate(x,y); |
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} |
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break; |
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case MotionEvent.ACTION_UP : if( mDragging ) |
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{ |
src/main/java/org/distorted/object/RubikCubeMovement.java | ||
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boolean isInsideFace(float[] p) |
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{ |
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return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f && p[2]<=0.5f && p[2]>=-0.5f );
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return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/object/RubikObjectMovement.java | ||
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float[] mTouch; |
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int mRotationVect, mLastTouchedAxis; |
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private float[] mPoint, mCamera, mDiff; |
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private float[] mPoint, mCamera, mDiff, m2Dpoint;
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private int mLastTouchedLR; |
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private int mNumAxis, mNumFacesPerAxis; |
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private int[] mPossible; |
... | ... | |
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mDiff = new float[3]; |
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mTouch = new float[3]; |
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m2Dpoint = new float[2]; |
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mAxis = axis; |
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mNumAxis = mAxis.length; |
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mNumFacesPerAxis = numFacesPerAxis; |
... | ... | |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Convert the 3D point3D into a 2D point on the same face surface, but in a different |
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// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects |
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// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the |
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// original 3D Y axis and our 2D in-plane origin. |
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// If those 3 points constitute a degenerate triangle which does not define a plane - which can only |
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// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to |
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// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily |
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// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole) |
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private void convertTo2Dcoords(float[] point3D, Static3D axis, int lr, float[] output) |
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{ |
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float y0,y1,y2, x0,x1,x2; // base X and Y vectors of the 2D coord system |
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float a0 = axis.get0(); |
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float a1 = axis.get1(); |
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float a2 = axis.get2(); |
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if( lr==0 ) |
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{ |
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a0=-a0; a1=-a1; a2=-a2; |
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} |
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if( a0==0.0f && a2==0.0f ) |
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{ |
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y0=0; y1=0; y2=-a1; |
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} |
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else if( a1==0.0f ) |
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{ |
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y0=0; y1=1; y2=0; |
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} |
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else |
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{ |
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float norm = (float)(-a1/Math.sqrt(1-a1*a1)); |
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y0 = norm*a0; y1= norm*(a1-1/a1); y2=a2; |
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} |
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x0 = y1*a2 - y2*a1; // |
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x1 = y2*a0 - y0*a2; // (2D coord baseY) x (axis) = 2D coord baseX |
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x2 = y0*a1 - y1*a0; // |
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float originAlpha = point3D[0]*a0 + point3D[1]*a1 + point3D[2]*a2; |
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float origin0 = originAlpha*a0; // coords of the point where axis |
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float origin1 = originAlpha*a1; // intersects surface plane i.e. |
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float origin2 = originAlpha*a2; // the origin of our 2D coord system |
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float v0 = point3D[0] - origin0; |
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float v1 = point3D[1] - origin1; |
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float v2 = point3D[2] - origin2; |
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output[0] = v0*x0 + v1*x1 + v2*x2; |
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output[1] = v0*y0 + v1*y1 + v2*y2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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if( faceIsVisible(mAxis[mLastTouchedAxis], mLastTouchedLR) ) |
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{ |
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castTouchPointOntoFace(mAxis[mLastTouchedAxis], mLastTouchedLR, mTouch); |
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convertTo2Dcoords(mTouch, mAxis[mLastTouchedAxis], mLastTouchedLR, m2Dpoint); |
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if( isInsideFace(mTouch) )
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if( isInsideFace(m2Dpoint) )
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{ |
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// android.util.Log.e("move", "touched "+mLastTouchedAxis+" touch point: ("+m2Dpoint[0]+","+m2Dpoint[1]+")"); |
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fillPossibleRotations(mLastTouchedAxis, mPossible); |
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return true; |
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} |
... | ... | |
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mDiff[2] -= mTouch[2]; |
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float offset = fillUpRotationVectAndOffset(mDiff, mPossible); |
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mTouch[0] = mPoint[0]; |
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mTouch[1] = mPoint[1]; |
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mTouch[2] = mPoint[2]; |
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return new Static2D(mRotationVect,offset); |
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} |
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... | ... | |
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public float continueRotation(Static4D rotatedTouchPoint) |
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{ |
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mDiff[0] = rotatedTouchPoint.get0()/RubikObject.OBJECT_SCREEN_RATIO - mTouch[0];
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mDiff[1] = rotatedTouchPoint.get1()/RubikObject.OBJECT_SCREEN_RATIO - mTouch[1];
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mDiff[2] = rotatedTouchPoint.get2()/RubikObject.OBJECT_SCREEN_RATIO - mTouch[2];
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mDiff[0] = rotatedTouchPoint.get0()/RubikObject.OBJECT_SCREEN_RATIO - mPoint[0];
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mDiff[1] = rotatedTouchPoint.get1()/RubikObject.OBJECT_SCREEN_RATIO - mPoint[1];
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mDiff[2] = rotatedTouchPoint.get2()/RubikObject.OBJECT_SCREEN_RATIO - mPoint[2];
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return (mLastTouchedLR-0.5f)*returnAngle(mDiff, mPossible); |
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} |
src/main/java/org/distorted/object/RubikPyraminxMovement.java | ||
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boolean isInsideFace(float[] p) |
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{ |
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return false;//( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f && p[2]<=0.5f && p[2]>=-0.5f ); |
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boolean a1 = p[1] >= -SQ3/6; |
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boolean a2 = p[1]*SQ3 <= 1 + 2*p[0]; |
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boolean a3 = p[1]*SQ3 <= 1 - 2*p[0]; |
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return a1 && a2 && a3; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Progress with object Movement.