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magiccube / src / main / java @ c0b37c89

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# Date Author Comment
c0b37c89 09/08/2020 10:21 PM Leszek Koltunski

Convert RubikCubes to the new MeshPolygon - better quality of the mesh and less vertices!

b376bfd7 09/07/2020 11:29 PM Leszek Koltunski

Fix for a crasher.

efa8aa48 08/28/2020 12:37 AM Leszek Koltunski

Rename Meshes.

dfbb340a 08/27/2020 12:51 PM Leszek Koltunski

Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.

74b08185 08/26/2020 09:18 PM Leszek Koltunski

Fix for Samsung Android 5

49595e4b 08/26/2020 02:53 PM Leszek Koltunski

Fix for one bug seen in Firebase and additional debugging for another.

6b6504fe 08/26/2020 12:55 PM Leszek Koltunski

Finally fix the Dino's 'isSolved()' - Dino can be mirrored and then it is also solved!

1ebc4767 08/19/2020 09:10 PM Leszek Koltunski

Fix detecting if an Object is solved. Before, the generic Cubit.thereIsNoVisibleDifference(0 would not work correctly in case of the Dino.

7c969a6d 08/16/2020 06:34 PM Leszek Koltunski

Adjust randomizing new rotations so that:

1) it works for basicAngle=5 (Megaminx) (so now basicAngle=2,3,4,5 supported)
2) it leaves the decision as to what can be the next rotation to the Object class, as in case of certain Objects (the Dino, or the Helicopter, the Megaminx) the next rotation doesn't have to 'intersect' the old rotation always when oldRotAxis != newRotAxis (that's so simple only in case of the Cube and - only partly - the Pyraminx!)

f05807f7 08/11/2020 08:33 PM Leszek Koltunski

Add the Dino dmesh file.

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