Revision c75ab933
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/TwistyRex.java | ||
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24 | 24 |
import org.distorted.helpers.FactoryCubit; |
25 | 25 |
import org.distorted.helpers.ObjectSticker; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.VertexEffect; |
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import org.distorted.library.effect.VertexEffectMove; |
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import org.distorted.library.effect.VertexEffectRotate; |
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import org.distorted.library.effect.VertexEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
32 | 28 |
import org.distorted.library.main.DistortedTexture; |
33 | 29 |
import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
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35 |
import org.distorted.library.mesh.MeshPolygon; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static1D; |
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38 | 31 |
import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
40 | 33 |
import org.distorted.main.R; |
... | ... | |
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private static MeshBase mCornerMesh, mFaceMesh, mEdgeMesh; |
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private static final int NUM_STICKERS = 3; |
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private static final ObjectSticker[] mStickers; |
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private static final float[][] STICKERS = new float[][] |
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{ |
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{ -0.5f, 0.1428f, -0.1428f, 0.5f, 0.32f, -0.32f }, |
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{ -0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.0f, 0.0f, 0.5f }, |
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{ -0.5f, 0.1f, 0.5f, 0.1f, 0.0f, -0.2f } |
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}; |
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private static final int NUM_STICKERS = STICKERS.length; |
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|
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static |
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{ |
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mStickers = new ObjectSticker[NUM_STICKERS]; |
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final float A = REX_D*SQ2; |
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final float B = (1-REX_D)*SQ2/2; |
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final float C = 1.0f; |
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final float D = 0.5f-REX_D; |
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final float E = (float)(Math.PI/15); |
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final float F = (float)(Math.PI/20); |
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final float R1= 0.02f; |
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final float R2= 0.04f;
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final float R2= 0.09f;
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final float R3= 0.06f; |
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final float[][] coords = { {A/2,-B/3,-A/2,-B/3,0,2*B/3},{-REX_D,0,0,-REX_D,+REX_D,0,0,+REX_D},{-C/2,D/3,C/2,D/3,0,-2*D/3} }; |
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final float[][] angles = { { -E/2,E,E },null,{ F/10,-F,-F } }; |
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final float[][] angles = { { -F/2,F,F },null,{ F/10,-F,-F } }; |
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final float[][] radii = { {R1,R1,R1},{R2,R2,R2,R2},{0,0,R3} }; |
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final float[] strokes = { 0.05f, 0.035f, 0.045f };
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final float[] strokes = { 0.06f, 0.07f, 0.04f };
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for(int s=0; s<NUM_STICKERS; s++) |
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{ |
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mStickers[s] = new ObjectSticker(coords[s],angles[s],radii[s],strokes[s]);
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mStickers[s] = new ObjectSticker(STICKERS[s],angles[s],radii[s],strokes[s]);
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} |
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} |
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|
... | ... | |
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float[][] getCuts(int numLayers) |
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{ |
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float[] cut = new float[] {-SQ3*0.15f,+SQ3*0.15f}; // bit less than 1/6 of the length of the main diagonal |
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float C = SQ3*0.15f; // bit less than 1/6 of the length of the main diagonal |
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float[] cut = new float[] {-C,+C}; |
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return new float[][] { cut,cut,cut,cut }; |
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} |
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|
... | ... | |
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float[][] getCubitPositions(int numLayers) |
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{ |
227 |
final float DIST = 0.50f;
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final float DIST1= 0.50f;
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final float DIST2= (1+2*REX_D)/6; |
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final float[][] CENTERS = new float[42][]; |
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CENTERS[ 0] = new float[] { +DIST , +DIST2, +DIST2}; |
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CENTERS[ 1] = new float[] { +DIST , +DIST2, -DIST2}; |
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CENTERS[ 2] = new float[] { +DIST , -DIST2, -DIST2}; |
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CENTERS[ 3] = new float[] { +DIST , -DIST2, +DIST2}; |
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CENTERS[ 4] = new float[] { -DIST , +DIST2, +DIST2}; |
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CENTERS[ 5] = new float[] { -DIST , +DIST2, -DIST2}; |
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CENTERS[ 6] = new float[] { -DIST , -DIST2, -DIST2}; |
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CENTERS[ 7] = new float[] { -DIST , -DIST2, +DIST2}; |
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CENTERS[ 8] = new float[] { +DIST2, +DIST , +DIST2}; |
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CENTERS[ 9] = new float[] { +DIST2, +DIST , -DIST2}; |
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CENTERS[10] = new float[] { -DIST2, +DIST , -DIST2}; |
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CENTERS[11] = new float[] { -DIST2, +DIST , +DIST2}; |
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CENTERS[12] = new float[] { +DIST2, -DIST , +DIST2}; |
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CENTERS[13] = new float[] { +DIST2, -DIST , -DIST2}; |
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CENTERS[14] = new float[] { -DIST2, -DIST , -DIST2}; |
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CENTERS[15] = new float[] { -DIST2, -DIST , +DIST2}; |
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CENTERS[16] = new float[] { +DIST2, +DIST2, +DIST }; |
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CENTERS[17] = new float[] { +DIST2, -DIST2, +DIST }; |
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CENTERS[18] = new float[] { -DIST2, -DIST2, +DIST }; |
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CENTERS[19] = new float[] { -DIST2, +DIST2, +DIST }; |
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CENTERS[20] = new float[] { +DIST2, +DIST2, -DIST }; |
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CENTERS[21] = new float[] { +DIST2, -DIST2, -DIST }; |
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CENTERS[22] = new float[] { -DIST2, -DIST2, -DIST }; |
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CENTERS[23] = new float[] { -DIST2, +DIST2, -DIST }; |
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CENTERS[24] = new float[] { +DIST , +0.00f, +0.00f}; |
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CENTERS[25] = new float[] { -DIST , +0.00f, +0.00f}; |
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CENTERS[26] = new float[] { +0.00f, +DIST , +0.00f}; |
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CENTERS[27] = new float[] { +0.00f, -DIST , +0.00f}; |
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CENTERS[28] = new float[] { +0.00f, +0.00f, +DIST }; |
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CENTERS[29] = new float[] { +0.00f, +0.00f, -DIST }; |
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CENTERS[30] = new float[] { +0.00f, +DIST , +DIST }; |
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CENTERS[31] = new float[] { +DIST , +0.00f, +DIST }; |
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CENTERS[32] = new float[] { +0.00f, -DIST , +DIST }; |
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CENTERS[33] = new float[] { -DIST , +0.00f, +DIST }; |
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CENTERS[34] = new float[] { +DIST , +DIST , +0.00f}; |
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CENTERS[35] = new float[] { +DIST , -DIST , +0.00f}; |
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CENTERS[36] = new float[] { -DIST , -DIST , +0.00f}; |
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CENTERS[37] = new float[] { -DIST , +DIST , +0.00f}; |
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CENTERS[38] = new float[] { +0.00f, +DIST , -DIST }; |
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CENTERS[39] = new float[] { +DIST , +0.00f, -DIST }; |
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CENTERS[40] = new float[] { +0.00f, -DIST , -DIST }; |
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CENTERS[41] = new float[] { -DIST , +0.00f, -DIST }; |
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final float DIST3= 0.51f; |
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final float[][] CENTERS = new float[24+6+12][]; |
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CENTERS[ 0] = new float[] { +DIST3, +DIST2, +DIST2}; |
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CENTERS[ 1] = new float[] { +DIST3, +DIST2, -DIST2}; |
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CENTERS[ 2] = new float[] { +DIST3, -DIST2, -DIST2}; |
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CENTERS[ 3] = new float[] { +DIST3, -DIST2, +DIST2}; |
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CENTERS[ 4] = new float[] { -DIST3, +DIST2, +DIST2}; |
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CENTERS[ 5] = new float[] { -DIST3, +DIST2, -DIST2}; |
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CENTERS[ 6] = new float[] { -DIST3, -DIST2, -DIST2}; |
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CENTERS[ 7] = new float[] { -DIST3, -DIST2, +DIST2}; |
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CENTERS[ 8] = new float[] { +DIST2, +DIST3, +DIST2}; |
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CENTERS[ 9] = new float[] { +DIST2, +DIST3, -DIST2}; |
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CENTERS[10] = new float[] { -DIST2, +DIST3, -DIST2}; |
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CENTERS[11] = new float[] { -DIST2, +DIST3, +DIST2}; |
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CENTERS[12] = new float[] { +DIST2, -DIST3, +DIST2}; |
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CENTERS[13] = new float[] { +DIST2, -DIST3, -DIST2}; |
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CENTERS[14] = new float[] { -DIST2, -DIST3, -DIST2}; |
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CENTERS[15] = new float[] { -DIST2, -DIST3, +DIST2}; |
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CENTERS[16] = new float[] { +DIST2, +DIST2, +DIST3}; |
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CENTERS[17] = new float[] { +DIST2, -DIST2, +DIST3}; |
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CENTERS[18] = new float[] { -DIST2, -DIST2, +DIST3}; |
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CENTERS[19] = new float[] { -DIST2, +DIST2, +DIST3}; |
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CENTERS[20] = new float[] { +DIST2, +DIST2, -DIST3}; |
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CENTERS[21] = new float[] { +DIST2, -DIST2, -DIST3}; |
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CENTERS[22] = new float[] { -DIST2, -DIST2, -DIST3}; |
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CENTERS[23] = new float[] { -DIST2, +DIST2, -DIST3}; |
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CENTERS[24] = new float[] { +DIST3, +0.00f, +0.00f}; |
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CENTERS[25] = new float[] { -DIST3, +0.00f, +0.00f}; |
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CENTERS[26] = new float[] { +0.00f, +DIST3, +0.00f}; |
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CENTERS[27] = new float[] { +0.00f, -DIST3, +0.00f}; |
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CENTERS[28] = new float[] { +0.00f, +0.00f, +DIST3}; |
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CENTERS[29] = new float[] { +0.00f, +0.00f, -DIST3}; |
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CENTERS[30] = new float[] { +0.00f, +DIST1, +DIST1}; |
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CENTERS[31] = new float[] { +DIST1, +0.00f, +DIST1}; |
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CENTERS[32] = new float[] { +0.00f, -DIST1, +DIST1}; |
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CENTERS[33] = new float[] { -DIST1, +0.00f, +DIST1}; |
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CENTERS[34] = new float[] { +DIST1, +DIST1, +0.00f}; |
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CENTERS[35] = new float[] { +DIST1, -DIST1, +0.00f}; |
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CENTERS[36] = new float[] { -DIST1, -DIST1, +0.00f}; |
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CENTERS[37] = new float[] { -DIST1, +DIST1, +0.00f}; |
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CENTERS[38] = new float[] { +0.00f, +DIST1, -DIST1}; |
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CENTERS[39] = new float[] { +DIST1, +0.00f, -DIST1}; |
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CENTERS[40] = new float[] { +0.00f, -DIST1, -DIST1}; |
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CENTERS[41] = new float[] { -DIST1, +0.00f, -DIST1}; |
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return CENTERS; |
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} |
... | ... | |
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return QUATS[0]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createFacesRexCorner() |
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{ |
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MeshBase[] meshes = new MeshBase[2]; |
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float F = REX_D*SQ2; |
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float G = (1-REX_D)*SQ2/2; |
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float H = 0.1f; |
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float J = +2*G/3 - H*G; |
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float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J}; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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float[] bands0 = factory.computeBands(+0.016f,10,G/3,0.5f,5); |
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float[] bands1 = factory.computeBands(-0.230f,45,G/3,0.0f,2); |
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meshes[0] = new MeshPolygon(vertices,bands0,1,1); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
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meshes[1].setEffectAssociation(0,2,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesRexFace() |
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{ |
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MeshBase[] meshes = new MeshBase[2]; |
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float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D}; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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float[] bands0 = factory.computeBands(0.016f,10,REX_D/2,0.5f,5); |
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float[] bands1 = factory.computeBands(0.000f,45,REX_D/2,0.0f,2); |
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meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
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meshes[1].setEffectAssociation(0,2,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesRexEdge() |
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{ |
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MeshBase[] meshes = new MeshPolygon[6]; |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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386 |
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float E = 0.5f - REX_D; |
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float F = 0.5f; |
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float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 }; |
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float[] bands0 = factory.computeBands(0.03f,27,F/3,0.8f,5); |
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meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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396 |
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float G = (float)Math.sqrt(E*E+F*F); |
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float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 }; |
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float[] bands1 = factory.computeBands(0.00f,45,G/3,0.2f,3); |
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400 |
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meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[2].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[2].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[2].copy(true); |
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408 |
meshes[5].setEffectAssociation(0,32,0); |
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return new MeshJoined(meshes); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private VertexEffect[] createVertexEffectsRexEdge() |
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416 |
{ |
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417 |
float E = 0.5f - REX_D; |
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418 |
float F = 0.5f; |
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419 |
float G = (float)Math.sqrt(E*E+F*F); |
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420 |
float A = (float)((180/Math.PI)*Math.asin(E/G)); |
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Static3D move1 = new Static3D( 0.0f, -E/3, 0.0f); |
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Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f); |
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Static3D center0= new Static3D(0.0f, 0.0f, 0.0f); |
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Static3D center1= new Static3D( -F, 0.0f, 0.0f); |
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427 |
Static3D center2= new Static3D( +F, 0.0f, 0.0f); |
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428 |
Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f); |
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Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f); |
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Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
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431 |
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Static1D angle180 = new Static1D(180); |
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Static1D angle90 = new Static1D( 90); |
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Static1D angle270 = new Static1D(270); |
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435 |
Static1D angle1 = new Static1D(+A); |
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Static1D angle2 = new Static1D(-A); |
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437 |
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VertexEffect[] effect = new VertexEffect[12]; |
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439 |
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effect[0] = new VertexEffectMove(move1); |
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effect[1] = new VertexEffectMove(move2); |
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effect[2] = new VertexEffectRotate( angle90, axisX, center0 ); |
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effect[3] = new VertexEffectRotate( angle270, axisX, center0 ); |
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effect[4] = new VertexEffectRotate( angle180, axisX, center0 ); |
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effect[5] = new VertexEffectRotate( angle180, axisY, center0 ); |
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effect[6] = new VertexEffectScale( new Static3D(-1, 1, 1) ); |
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effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) ); |
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effect[8] = new VertexEffectRotate( angle1, axisY, center1); |
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effect[9] = new VertexEffectRotate( angle2, axisY, center2); |
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effect[10]= new VertexEffectRotate( angle2, axisZ, center1); |
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effect[11]= new VertexEffectRotate( angle1, axisZ, center2); |
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effect[0].setMeshAssociation( 3,-1); // meshes 0 & 1 |
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effect[1].setMeshAssociation(60,-1); // meshes 2,3,4,5 |
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effect[2].setMeshAssociation( 2,-1); // meshes 1 |
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effect[3].setMeshAssociation(12,-1); // meshes 2,3 |
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effect[4].setMeshAssociation(48,-1); // meshes 4,5 |
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effect[5].setMeshAssociation(32,-1); // mesh 5 |
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effect[6].setMeshAssociation( 8,-1); // apply to mesh 3 |
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effect[7].setMeshAssociation( 2,-1); // apply to mesh 1 |
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effect[8].setMeshAssociation(16,-1); // apply to mesh 4 |
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effect[9].setMeshAssociation(32,-1); // apply to mesh 5 |
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463 |
effect[10].setMeshAssociation(4,-1); // apply to mesh 2 |
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464 |
effect[11].setMeshAssociation(8,-1); // apply to mesh 3 |
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return effect; |
|
467 |
} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
470 |
|
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private VertexEffect[] createVertexEffectsRexCorner() |
|
472 |
{ |
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473 |
Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
|
474 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
475 |
Static1D angle = new Static1D(225); |
|
476 |
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477 |
VertexEffect[] effect = new VertexEffect[1]; |
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478 |
effect[0] = new VertexEffectRotate(angle, axisZ, center); |
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479 |
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480 |
return effect; |
|
481 |
} |
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482 |
|
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
484 |
|
|
485 |
private MeshBase createRexCornerMesh() |
|
486 |
{ |
|
487 |
MeshBase mesh = createFacesRexCorner(); |
|
488 |
VertexEffect[] effects = createVertexEffectsRexCorner(); |
|
489 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
490 |
|
|
491 |
final float G = (1-REX_D)/3; |
|
492 |
Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2); |
|
493 |
Static3D[] vertices = new Static3D[1]; |
|
494 |
vertices[0] = new Static3D(+G,-G,+0.0f); |
|
495 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.10f,0.10f); |
|
496 |
|
|
497 |
mesh.mergeEffComponents(); |
|
498 |
mesh.addEmptyTexComponent(); |
|
499 |
mesh.addEmptyTexComponent(); |
|
500 |
mesh.addEmptyTexComponent(); |
|
501 |
mesh.addEmptyTexComponent(); |
|
502 |
|
|
503 |
return mesh; |
|
504 |
} |
|
505 |
|
|
506 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
507 |
|
|
508 |
private MeshBase createRexFaceMesh() |
|
509 |
{ |
|
510 |
MeshBase mesh = createFacesRexFace(); |
|
511 |
|
|
512 |
mesh.mergeEffComponents(); |
|
513 |
mesh.addEmptyTexComponent(); |
|
514 |
mesh.addEmptyTexComponent(); |
|
515 |
mesh.addEmptyTexComponent(); |
|
516 |
mesh.addEmptyTexComponent(); |
|
517 |
|
|
518 |
return mesh; |
|
519 |
} |
|
520 |
|
|
521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
522 |
|
|
523 |
private MeshBase createRexEdgeMesh() |
|
524 |
{ |
|
525 |
MeshBase mesh = createFacesRexEdge(); |
|
526 |
VertexEffect[] effects = createVertexEffectsRexEdge(); |
|
527 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
528 |
|
|
529 |
Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
|
530 |
Static3D[] vertices = new Static3D[2]; |
|
531 |
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
|
532 |
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
|
533 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.06f,0.10f); |
|
534 |
|
|
535 |
mesh.mergeEffComponents(); |
|
536 |
|
|
537 |
return mesh; |
|
538 |
} |
|
539 |
|
|
540 | 331 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
541 | 332 |
|
542 | 333 |
MeshBase createCubitMesh(int cubit, int numLayers) |
... | ... | |
545 | 336 |
|
546 | 337 |
if( cubit<24 ) |
547 | 338 |
{ |
548 |
if( mCornerMesh==null ) mCornerMesh = createRexCornerMesh(); |
|
339 |
if( mCornerMesh==null ) |
|
340 |
{ |
|
341 |
float G = (1-REX_D)*SQ2/2; |
|
342 |
|
|
343 |
double[][] vertices = |
|
344 |
{ |
|
345 |
{ -0.033333f, 0.23333f, 0.0f }, |
|
346 |
{ -0.233333f, 0.03333f, 0.0f }, |
|
347 |
{ +0.216666f,-0.23666f, 0.0f }, |
|
348 |
{ +0.236666f,-0.21666f, 0.0f } |
|
349 |
}; |
|
350 |
|
|
351 |
int[][] vertIndexes = |
|
352 |
{ |
|
353 |
{0,1,2,3}, |
|
354 |
{3,2,1,0} |
|
355 |
}; |
|
356 |
|
|
357 |
float[][] centers= new float[][] { {0.0f,0.0f,-G/3} }; |
|
358 |
float[][] corners= new float[][] { {0.03f,0.10f} }; |
|
359 |
int[] indexes= {-1,-1,0,0}; |
|
360 |
|
|
361 |
int[] bandIndexes= new int[] { 0,1 }; |
|
362 |
|
|
363 |
float[][] bands = |
|
364 |
{ |
|
365 |
{+0.016f,10,G/3,0.5f,5,1,1}, |
|
366 |
{+0.230f,45,G/3,0.0f,2,0,0} |
|
367 |
}; |
|
368 |
|
|
369 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
370 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
371 |
mCornerMesh = factory.createRoundedSolid(vertices, vertIndexes, |
|
372 |
bands, bandIndexes, |
|
373 |
corners, indexes, |
|
374 |
centers, indexes, |
|
375 |
getNumCubitFaces(), null ); |
|
376 |
} |
|
549 | 377 |
mesh = mCornerMesh.copy(true); |
550 | 378 |
} |
551 | 379 |
else if( cubit<30 ) |
552 | 380 |
{ |
553 |
if( mFaceMesh==null ) mFaceMesh = createRexFaceMesh(); |
|
381 |
if( mFaceMesh==null ) |
|
382 |
{ |
|
383 |
double[][] vertices = |
|
384 |
{ |
|
385 |
{ -REX_D, 0.0f, 0.0f }, |
|
386 |
{ 0.0f, -REX_D, 0.0f }, |
|
387 |
{ +REX_D, 0.0f, 0.0f }, |
|
388 |
{ 0.0f, +REX_D, 0.0f } |
|
389 |
}; |
|
390 |
|
|
391 |
int[][] vertIndexes= |
|
392 |
{ |
|
393 |
{0,1,2,3}, |
|
394 |
{3,2,1,0} |
|
395 |
}; |
|
396 |
|
|
397 |
float[][] bands = |
|
398 |
{ |
|
399 |
{0.025f,10,REX_D/2,0.5f,5,0,0}, |
|
400 |
{0.000f,45,REX_D/2,0.0f,2,0,0} |
|
401 |
}; |
|
402 |
|
|
403 |
int[] indexes= {-1,-1,-1,-1}; |
|
404 |
int[] bandIndexes= new int[] { 0,1 }; |
|
405 |
|
|
406 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
407 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
408 |
mFaceMesh = factory.createRoundedSolid(vertices, vertIndexes, |
|
409 |
bands, bandIndexes, |
|
410 |
null, indexes, |
|
411 |
null, indexes, |
|
412 |
getNumCubitFaces(), null ); |
|
413 |
} |
|
554 | 414 |
mesh = mFaceMesh.copy(true); |
555 | 415 |
} |
556 | 416 |
else |
557 | 417 |
{ |
558 |
if( mEdgeMesh==null ) mEdgeMesh = createRexEdgeMesh(); |
|
418 |
if( mEdgeMesh==null ) |
|
419 |
{ |
|
420 |
float E = 0.5f - REX_D; |
|
421 |
float F = 0.5f; |
|
422 |
float G = (float)Math.sqrt(E*E+F*F); |
|
423 |
|
|
424 |
double[][] vertices = |
|
425 |
{ |
|
426 |
{ -F, 0, 0 }, |
|
427 |
{ 0,-E, 0 }, |
|
428 |
{ +F, 0, 0 }, |
|
429 |
{ 0, 0,-E }, |
|
430 |
}; |
|
431 |
|
|
432 |
int[][] vertIndexes = |
|
433 |
{ |
|
434 |
{0,1,2}, |
|
435 |
{0,2,3}, |
|
436 |
{0,3,1}, |
|
437 |
{1,3,2} |
|
438 |
}; |
|
439 |
|
|
440 |
float[][] centers= new float[][] { {0.0f,-0.5f,-0.5f} }; |
|
441 |
float[][] corners= new float[][] { {0.06f,0.10f} }; |
|
442 |
int[] indexes= {0,-1,0,-1}; |
|
443 |
|
|
444 |
int[] bandIndexes= new int[] { 0,0,1,1 }; |
|
445 |
|
|
446 |
float[][] bands = |
|
447 |
{ |
|
448 |
{0.03f,27,F/3,0.8f,5,2,3}, |
|
449 |
{0.01f,45,G/3,0.2f,3,1,2} |
|
450 |
}; |
|
451 |
|
|
452 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
453 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
454 |
mEdgeMesh = factory.createRoundedSolid(vertices, vertIndexes, |
|
455 |
bands, bandIndexes, |
|
456 |
corners, indexes, |
|
457 |
centers, indexes, |
|
458 |
getNumCubitFaces(), null ); |
|
459 |
} |
|
559 | 460 |
mesh = mEdgeMesh.copy(true); |
560 | 461 |
} |
561 | 462 |
|
Also available in: Unified diff
COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.