Revision c75ab933
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/objects/TwistyRex.java | ||
|---|---|---|
| 24 | 24 |
import org.distorted.helpers.FactoryCubit; |
| 25 | 25 |
import org.distorted.helpers.ObjectSticker; |
| 26 | 26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
| 27 |
import org.distorted.library.effect.VertexEffect; |
|
| 28 |
import org.distorted.library.effect.VertexEffectMove; |
|
| 29 |
import org.distorted.library.effect.VertexEffectRotate; |
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| 30 |
import org.distorted.library.effect.VertexEffectScale; |
|
| 31 | 27 |
import org.distorted.library.main.DistortedEffects; |
| 32 | 28 |
import org.distorted.library.main.DistortedTexture; |
| 33 | 29 |
import org.distorted.library.mesh.MeshBase; |
| 34 |
import org.distorted.library.mesh.MeshJoined; |
|
| 35 |
import org.distorted.library.mesh.MeshPolygon; |
|
| 36 | 30 |
import org.distorted.library.mesh.MeshSquare; |
| 37 |
import org.distorted.library.type.Static1D; |
|
| 38 | 31 |
import org.distorted.library.type.Static3D; |
| 39 | 32 |
import org.distorted.library.type.Static4D; |
| 40 | 33 |
import org.distorted.main.R; |
| ... | ... | |
| 135 | 128 |
|
| 136 | 129 |
private static MeshBase mCornerMesh, mFaceMesh, mEdgeMesh; |
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|
| 138 |
private static final int NUM_STICKERS = 3; |
|
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private static final ObjectSticker[] mStickers; |
| 140 | 132 |
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private static final float[][] STICKERS = new float[][] |
|
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{
|
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{ -0.5f, 0.1428f, -0.1428f, 0.5f, 0.32f, -0.32f },
|
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{ -0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.0f, 0.0f, 0.5f },
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{ -0.5f, 0.1f, 0.5f, 0.1f, 0.0f, -0.2f }
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}; |
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private static final int NUM_STICKERS = STICKERS.length; |
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|
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static |
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{
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mStickers = new ObjectSticker[NUM_STICKERS]; |
| 144 | 144 |
|
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final float A = REX_D*SQ2; |
|
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final float B = (1-REX_D)*SQ2/2; |
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final float C = 1.0f; |
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final float D = 0.5f-REX_D; |
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final float E = (float)(Math.PI/15); |
|
| 150 | 145 |
final float F = (float)(Math.PI/20); |
| 151 | 146 |
final float R1= 0.02f; |
| 152 |
final float R2= 0.04f;
|
|
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final float R2= 0.09f;
|
|
| 153 | 148 |
final float R3= 0.06f; |
| 154 |
final float[][] coords = { {A/2,-B/3,-A/2,-B/3,0,2*B/3},{-REX_D,0,0,-REX_D,+REX_D,0,0,+REX_D},{-C/2,D/3,C/2,D/3,0,-2*D/3} };
|
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final float[][] angles = { { -E/2,E,E },null,{ F/10,-F,-F } };
|
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final float[][] angles = { { -F/2,F,F },null,{ F/10,-F,-F } };
|
|
| 156 | 150 |
final float[][] radii = { {R1,R1,R1},{R2,R2,R2,R2},{0,0,R3} };
|
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final float[] strokes = { 0.05f, 0.035f, 0.045f };
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final float[] strokes = { 0.06f, 0.07f, 0.04f };
|
|
| 158 | 152 |
|
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for(int s=0; s<NUM_STICKERS; s++) |
| 160 | 154 |
{
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mStickers[s] = new ObjectSticker(coords[s],angles[s],radii[s],strokes[s]);
|
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mStickers[s] = new ObjectSticker(STICKERS[s],angles[s],radii[s],strokes[s]);
|
|
| 162 | 156 |
} |
| 163 | 157 |
} |
| 164 | 158 |
|
| ... | ... | |
| 209 | 203 |
|
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float[][] getCuts(int numLayers) |
| 211 | 205 |
{
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| 212 |
float[] cut = new float[] {-SQ3*0.15f,+SQ3*0.15f}; // bit less than 1/6 of the length of the main diagonal
|
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float C = SQ3*0.15f; // bit less than 1/6 of the length of the main diagonal |
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float[] cut = new float[] {-C,+C};
|
|
| 213 | 208 |
return new float[][] { cut,cut,cut,cut };
|
| 214 | 209 |
} |
| 215 | 210 |
|
| ... | ... | |
| 224 | 219 |
|
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float[][] getCubitPositions(int numLayers) |
| 226 | 221 |
{
|
| 227 |
final float DIST = 0.50f;
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final float DIST1= 0.50f;
|
|
| 228 | 223 |
final float DIST2= (1+2*REX_D)/6; |
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final float[][] CENTERS = new float[42][]; |
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|
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CENTERS[ 0] = new float[] { +DIST , +DIST2, +DIST2};
|
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CENTERS[ 1] = new float[] { +DIST , +DIST2, -DIST2};
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CENTERS[ 2] = new float[] { +DIST , -DIST2, -DIST2};
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CENTERS[ 3] = new float[] { +DIST , -DIST2, +DIST2};
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CENTERS[ 4] = new float[] { -DIST , +DIST2, +DIST2};
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CENTERS[ 5] = new float[] { -DIST , +DIST2, -DIST2};
|
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CENTERS[ 6] = new float[] { -DIST , -DIST2, -DIST2};
|
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CENTERS[ 7] = new float[] { -DIST , -DIST2, +DIST2};
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CENTERS[ 8] = new float[] { +DIST2, +DIST , +DIST2};
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| 241 |
CENTERS[ 9] = new float[] { +DIST2, +DIST , -DIST2};
|
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| 242 |
CENTERS[10] = new float[] { -DIST2, +DIST , -DIST2};
|
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| 243 |
CENTERS[11] = new float[] { -DIST2, +DIST , +DIST2};
|
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| 244 |
CENTERS[12] = new float[] { +DIST2, -DIST , +DIST2};
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CENTERS[13] = new float[] { +DIST2, -DIST , -DIST2};
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| 246 |
CENTERS[14] = new float[] { -DIST2, -DIST , -DIST2};
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| 247 |
CENTERS[15] = new float[] { -DIST2, -DIST , +DIST2};
|
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| 248 |
CENTERS[16] = new float[] { +DIST2, +DIST2, +DIST };
|
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| 249 |
CENTERS[17] = new float[] { +DIST2, -DIST2, +DIST };
|
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| 250 |
CENTERS[18] = new float[] { -DIST2, -DIST2, +DIST };
|
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| 251 |
CENTERS[19] = new float[] { -DIST2, +DIST2, +DIST };
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CENTERS[20] = new float[] { +DIST2, +DIST2, -DIST };
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CENTERS[21] = new float[] { +DIST2, -DIST2, -DIST };
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| 254 |
CENTERS[22] = new float[] { -DIST2, -DIST2, -DIST };
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CENTERS[23] = new float[] { -DIST2, +DIST2, -DIST };
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|
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CENTERS[24] = new float[] { +DIST , +0.00f, +0.00f};
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| 258 |
CENTERS[25] = new float[] { -DIST , +0.00f, +0.00f};
|
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| 259 |
CENTERS[26] = new float[] { +0.00f, +DIST , +0.00f};
|
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| 260 |
CENTERS[27] = new float[] { +0.00f, -DIST , +0.00f};
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| 261 |
CENTERS[28] = new float[] { +0.00f, +0.00f, +DIST };
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CENTERS[29] = new float[] { +0.00f, +0.00f, -DIST };
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CENTERS[30] = new float[] { +0.00f, +DIST , +DIST };
|
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| 265 |
CENTERS[31] = new float[] { +DIST , +0.00f, +DIST };
|
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CENTERS[32] = new float[] { +0.00f, -DIST , +DIST };
|
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CENTERS[33] = new float[] { -DIST , +0.00f, +DIST };
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CENTERS[34] = new float[] { +DIST , +DIST , +0.00f};
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CENTERS[35] = new float[] { +DIST , -DIST , +0.00f};
|
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CENTERS[36] = new float[] { -DIST , -DIST , +0.00f};
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CENTERS[37] = new float[] { -DIST , +DIST , +0.00f};
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CENTERS[38] = new float[] { +0.00f, +DIST , -DIST };
|
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CENTERS[39] = new float[] { +DIST , +0.00f, -DIST };
|
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CENTERS[40] = new float[] { +0.00f, -DIST , -DIST };
|
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CENTERS[41] = new float[] { -DIST , +0.00f, -DIST };
|
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| 224 |
final float DIST3= 0.51f; |
|
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|
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final float[][] CENTERS = new float[24+6+12][]; |
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| 228 |
CENTERS[ 0] = new float[] { +DIST3, +DIST2, +DIST2};
|
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CENTERS[ 1] = new float[] { +DIST3, +DIST2, -DIST2};
|
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CENTERS[ 2] = new float[] { +DIST3, -DIST2, -DIST2};
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CENTERS[ 3] = new float[] { +DIST3, -DIST2, +DIST2};
|
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CENTERS[ 4] = new float[] { -DIST3, +DIST2, +DIST2};
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CENTERS[ 5] = new float[] { -DIST3, +DIST2, -DIST2};
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CENTERS[ 6] = new float[] { -DIST3, -DIST2, -DIST2};
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CENTERS[ 7] = new float[] { -DIST3, -DIST2, +DIST2};
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CENTERS[ 8] = new float[] { +DIST2, +DIST3, +DIST2};
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CENTERS[ 9] = new float[] { +DIST2, +DIST3, -DIST2};
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CENTERS[10] = new float[] { -DIST2, +DIST3, -DIST2};
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CENTERS[11] = new float[] { -DIST2, +DIST3, +DIST2};
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CENTERS[12] = new float[] { +DIST2, -DIST3, +DIST2};
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CENTERS[13] = new float[] { +DIST2, -DIST3, -DIST2};
|
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| 242 |
CENTERS[14] = new float[] { -DIST2, -DIST3, -DIST2};
|
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| 243 |
CENTERS[15] = new float[] { -DIST2, -DIST3, +DIST2};
|
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CENTERS[16] = new float[] { +DIST2, +DIST2, +DIST3};
|
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| 245 |
CENTERS[17] = new float[] { +DIST2, -DIST2, +DIST3};
|
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| 246 |
CENTERS[18] = new float[] { -DIST2, -DIST2, +DIST3};
|
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| 247 |
CENTERS[19] = new float[] { -DIST2, +DIST2, +DIST3};
|
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CENTERS[20] = new float[] { +DIST2, +DIST2, -DIST3};
|
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| 249 |
CENTERS[21] = new float[] { +DIST2, -DIST2, -DIST3};
|
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| 250 |
CENTERS[22] = new float[] { -DIST2, -DIST2, -DIST3};
|
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| 251 |
CENTERS[23] = new float[] { -DIST2, +DIST2, -DIST3};
|
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| 252 |
|
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CENTERS[24] = new float[] { +DIST3, +0.00f, +0.00f};
|
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| 254 |
CENTERS[25] = new float[] { -DIST3, +0.00f, +0.00f};
|
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| 255 |
CENTERS[26] = new float[] { +0.00f, +DIST3, +0.00f};
|
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| 256 |
CENTERS[27] = new float[] { +0.00f, -DIST3, +0.00f};
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| 257 |
CENTERS[28] = new float[] { +0.00f, +0.00f, +DIST3};
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| 258 |
CENTERS[29] = new float[] { +0.00f, +0.00f, -DIST3};
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CENTERS[30] = new float[] { +0.00f, +DIST1, +DIST1};
|
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CENTERS[31] = new float[] { +DIST1, +0.00f, +DIST1};
|
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| 262 |
CENTERS[32] = new float[] { +0.00f, -DIST1, +DIST1};
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CENTERS[33] = new float[] { -DIST1, +0.00f, +DIST1};
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CENTERS[34] = new float[] { +DIST1, +DIST1, +0.00f};
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CENTERS[35] = new float[] { +DIST1, -DIST1, +0.00f};
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CENTERS[36] = new float[] { -DIST1, -DIST1, +0.00f};
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CENTERS[37] = new float[] { -DIST1, +DIST1, +0.00f};
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CENTERS[38] = new float[] { +0.00f, +DIST1, -DIST1};
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CENTERS[39] = new float[] { +DIST1, +0.00f, -DIST1};
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CENTERS[40] = new float[] { +0.00f, -DIST1, -DIST1};
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CENTERS[41] = new float[] { -DIST1, +0.00f, -DIST1};
|
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| 276 | 272 |
|
| 277 | 273 |
return CENTERS; |
| 278 | 274 |
} |
| ... | ... | |
| 332 | 328 |
return QUATS[0]; |
| 333 | 329 |
} |
| 334 | 330 |
|
| 335 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 336 |
|
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| 337 |
MeshBase createFacesRexCorner() |
|
| 338 |
{
|
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| 339 |
MeshBase[] meshes = new MeshBase[2]; |
|
| 340 |
|
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| 341 |
float F = REX_D*SQ2; |
|
| 342 |
float G = (1-REX_D)*SQ2/2; |
|
| 343 |
float H = 0.1f; |
|
| 344 |
float J = +2*G/3 - H*G; |
|
| 345 |
|
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| 346 |
float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J};
|
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| 347 |
|
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| 348 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 349 |
float[] bands0 = factory.computeBands(+0.016f,10,G/3,0.5f,5); |
|
| 350 |
float[] bands1 = factory.computeBands(-0.230f,45,G/3,0.0f,2); |
|
| 351 |
|
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| 352 |
meshes[0] = new MeshPolygon(vertices,bands0,1,1); |
|
| 353 |
meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
| 355 |
meshes[1].setEffectAssociation(0,2,0); |
|
| 356 |
|
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| 357 |
return new MeshJoined(meshes); |
|
| 358 |
} |
|
| 359 |
|
|
| 360 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 361 |
|
|
| 362 |
MeshBase createFacesRexFace() |
|
| 363 |
{
|
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| 364 |
MeshBase[] meshes = new MeshBase[2]; |
|
| 365 |
|
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| 366 |
float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
|
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| 367 |
|
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| 368 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 369 |
float[] bands0 = factory.computeBands(0.016f,10,REX_D/2,0.5f,5); |
|
| 370 |
float[] bands1 = factory.computeBands(0.000f,45,REX_D/2,0.0f,2); |
|
| 371 |
|
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| 372 |
meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
|
| 373 |
meshes[0].setEffectAssociation(0,1,0); |
|
| 374 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
| 375 |
meshes[1].setEffectAssociation(0,2,0); |
|
| 376 |
|
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| 377 |
return new MeshJoined(meshes); |
|
| 378 |
} |
|
| 379 |
|
|
| 380 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 381 |
|
|
| 382 |
MeshBase createFacesRexEdge() |
|
| 383 |
{
|
|
| 384 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
| 385 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 386 |
|
|
| 387 |
float E = 0.5f - REX_D; |
|
| 388 |
float F = 0.5f; |
|
| 389 |
float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
|
|
| 390 |
float[] bands0 = factory.computeBands(0.03f,27,F/3,0.8f,5); |
|
| 391 |
|
|
| 392 |
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3); |
|
| 393 |
meshes[0].setEffectAssociation(0,1,0); |
|
| 394 |
meshes[1] = meshes[0].copy(true); |
|
| 395 |
meshes[1].setEffectAssociation(0,2,0); |
|
| 396 |
|
|
| 397 |
float G = (float)Math.sqrt(E*E+F*F); |
|
| 398 |
float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
|
|
| 399 |
float[] bands1 = factory.computeBands(0.00f,45,G/3,0.2f,3); |
|
| 400 |
|
|
| 401 |
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
|
| 402 |
meshes[2].setEffectAssociation(0,4,0); |
|
| 403 |
meshes[3] = meshes[2].copy(true); |
|
| 404 |
meshes[3].setEffectAssociation(0,8,0); |
|
| 405 |
meshes[4] = meshes[2].copy(true); |
|
| 406 |
meshes[4].setEffectAssociation(0,16,0); |
|
| 407 |
meshes[5] = meshes[2].copy(true); |
|
| 408 |
meshes[5].setEffectAssociation(0,32,0); |
|
| 409 |
|
|
| 410 |
return new MeshJoined(meshes); |
|
| 411 |
} |
|
| 412 |
|
|
| 413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 414 |
|
|
| 415 |
private VertexEffect[] createVertexEffectsRexEdge() |
|
| 416 |
{
|
|
| 417 |
float E = 0.5f - REX_D; |
|
| 418 |
float F = 0.5f; |
|
| 419 |
float G = (float)Math.sqrt(E*E+F*F); |
|
| 420 |
float A = (float)((180/Math.PI)*Math.asin(E/G)); |
|
| 421 |
|
|
| 422 |
Static3D move1 = new Static3D( 0.0f, -E/3, 0.0f); |
|
| 423 |
Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f); |
|
| 424 |
|
|
| 425 |
Static3D center0= new Static3D(0.0f, 0.0f, 0.0f); |
|
| 426 |
Static3D center1= new Static3D( -F, 0.0f, 0.0f); |
|
| 427 |
Static3D center2= new Static3D( +F, 0.0f, 0.0f); |
|
| 428 |
Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f); |
|
| 429 |
Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f); |
|
| 430 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
| 431 |
|
|
| 432 |
Static1D angle180 = new Static1D(180); |
|
| 433 |
Static1D angle90 = new Static1D( 90); |
|
| 434 |
Static1D angle270 = new Static1D(270); |
|
| 435 |
Static1D angle1 = new Static1D(+A); |
|
| 436 |
Static1D angle2 = new Static1D(-A); |
|
| 437 |
|
|
| 438 |
VertexEffect[] effect = new VertexEffect[12]; |
|
| 439 |
|
|
| 440 |
effect[0] = new VertexEffectMove(move1); |
|
| 441 |
effect[1] = new VertexEffectMove(move2); |
|
| 442 |
effect[2] = new VertexEffectRotate( angle90, axisX, center0 ); |
|
| 443 |
effect[3] = new VertexEffectRotate( angle270, axisX, center0 ); |
|
| 444 |
effect[4] = new VertexEffectRotate( angle180, axisX, center0 ); |
|
| 445 |
effect[5] = new VertexEffectRotate( angle180, axisY, center0 ); |
|
| 446 |
effect[6] = new VertexEffectScale( new Static3D(-1, 1, 1) ); |
|
| 447 |
effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) ); |
|
| 448 |
effect[8] = new VertexEffectRotate( angle1, axisY, center1); |
|
| 449 |
effect[9] = new VertexEffectRotate( angle2, axisY, center2); |
|
| 450 |
effect[10]= new VertexEffectRotate( angle2, axisZ, center1); |
|
| 451 |
effect[11]= new VertexEffectRotate( angle1, axisZ, center2); |
|
| 452 |
|
|
| 453 |
effect[0].setMeshAssociation( 3,-1); // meshes 0 & 1 |
|
| 454 |
effect[1].setMeshAssociation(60,-1); // meshes 2,3,4,5 |
|
| 455 |
effect[2].setMeshAssociation( 2,-1); // meshes 1 |
|
| 456 |
effect[3].setMeshAssociation(12,-1); // meshes 2,3 |
|
| 457 |
effect[4].setMeshAssociation(48,-1); // meshes 4,5 |
|
| 458 |
effect[5].setMeshAssociation(32,-1); // mesh 5 |
|
| 459 |
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3 |
|
| 460 |
effect[7].setMeshAssociation( 2,-1); // apply to mesh 1 |
|
| 461 |
effect[8].setMeshAssociation(16,-1); // apply to mesh 4 |
|
| 462 |
effect[9].setMeshAssociation(32,-1); // apply to mesh 5 |
|
| 463 |
effect[10].setMeshAssociation(4,-1); // apply to mesh 2 |
|
| 464 |
effect[11].setMeshAssociation(8,-1); // apply to mesh 3 |
|
| 465 |
|
|
| 466 |
return effect; |
|
| 467 |
} |
|
| 468 |
|
|
| 469 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 470 |
|
|
| 471 |
private VertexEffect[] createVertexEffectsRexCorner() |
|
| 472 |
{
|
|
| 473 |
Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
|
| 474 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
| 475 |
Static1D angle = new Static1D(225); |
|
| 476 |
|
|
| 477 |
VertexEffect[] effect = new VertexEffect[1]; |
|
| 478 |
effect[0] = new VertexEffectRotate(angle, axisZ, center); |
|
| 479 |
|
|
| 480 |
return effect; |
|
| 481 |
} |
|
| 482 |
|
|
| 483 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 484 |
|
|
| 485 |
private MeshBase createRexCornerMesh() |
|
| 486 |
{
|
|
| 487 |
MeshBase mesh = createFacesRexCorner(); |
|
| 488 |
VertexEffect[] effects = createVertexEffectsRexCorner(); |
|
| 489 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 490 |
|
|
| 491 |
final float G = (1-REX_D)/3; |
|
| 492 |
Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2); |
|
| 493 |
Static3D[] vertices = new Static3D[1]; |
|
| 494 |
vertices[0] = new Static3D(+G,-G,+0.0f); |
|
| 495 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.10f,0.10f); |
|
| 496 |
|
|
| 497 |
mesh.mergeEffComponents(); |
|
| 498 |
mesh.addEmptyTexComponent(); |
|
| 499 |
mesh.addEmptyTexComponent(); |
|
| 500 |
mesh.addEmptyTexComponent(); |
|
| 501 |
mesh.addEmptyTexComponent(); |
|
| 502 |
|
|
| 503 |
return mesh; |
|
| 504 |
} |
|
| 505 |
|
|
| 506 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 507 |
|
|
| 508 |
private MeshBase createRexFaceMesh() |
|
| 509 |
{
|
|
| 510 |
MeshBase mesh = createFacesRexFace(); |
|
| 511 |
|
|
| 512 |
mesh.mergeEffComponents(); |
|
| 513 |
mesh.addEmptyTexComponent(); |
|
| 514 |
mesh.addEmptyTexComponent(); |
|
| 515 |
mesh.addEmptyTexComponent(); |
|
| 516 |
mesh.addEmptyTexComponent(); |
|
| 517 |
|
|
| 518 |
return mesh; |
|
| 519 |
} |
|
| 520 |
|
|
| 521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 522 |
|
|
| 523 |
private MeshBase createRexEdgeMesh() |
|
| 524 |
{
|
|
| 525 |
MeshBase mesh = createFacesRexEdge(); |
|
| 526 |
VertexEffect[] effects = createVertexEffectsRexEdge(); |
|
| 527 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 528 |
|
|
| 529 |
Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
|
| 530 |
Static3D[] vertices = new Static3D[2]; |
|
| 531 |
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
|
| 532 |
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
|
| 533 |
FactoryCubit.getInstance().roundCorners(mesh,center,vertices,0.06f,0.10f); |
|
| 534 |
|
|
| 535 |
mesh.mergeEffComponents(); |
|
| 536 |
|
|
| 537 |
return mesh; |
|
| 538 |
} |
|
| 539 |
|
|
| 540 | 331 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 541 | 332 |
|
| 542 | 333 |
MeshBase createCubitMesh(int cubit, int numLayers) |
| ... | ... | |
| 545 | 336 |
|
| 546 | 337 |
if( cubit<24 ) |
| 547 | 338 |
{
|
| 548 |
if( mCornerMesh==null ) mCornerMesh = createRexCornerMesh(); |
|
| 339 |
if( mCornerMesh==null ) |
|
| 340 |
{
|
|
| 341 |
float G = (1-REX_D)*SQ2/2; |
|
| 342 |
|
|
| 343 |
double[][] vertices = |
|
| 344 |
{
|
|
| 345 |
{ -0.033333f, 0.23333f, 0.0f },
|
|
| 346 |
{ -0.233333f, 0.03333f, 0.0f },
|
|
| 347 |
{ +0.216666f,-0.23666f, 0.0f },
|
|
| 348 |
{ +0.236666f,-0.21666f, 0.0f }
|
|
| 349 |
}; |
|
| 350 |
|
|
| 351 |
int[][] vertIndexes = |
|
| 352 |
{
|
|
| 353 |
{0,1,2,3},
|
|
| 354 |
{3,2,1,0}
|
|
| 355 |
}; |
|
| 356 |
|
|
| 357 |
float[][] centers= new float[][] { {0.0f,0.0f,-G/3} };
|
|
| 358 |
float[][] corners= new float[][] { {0.03f,0.10f} };
|
|
| 359 |
int[] indexes= {-1,-1,0,0};
|
|
| 360 |
|
|
| 361 |
int[] bandIndexes= new int[] { 0,1 };
|
|
| 362 |
|
|
| 363 |
float[][] bands = |
|
| 364 |
{
|
|
| 365 |
{+0.016f,10,G/3,0.5f,5,1,1},
|
|
| 366 |
{+0.230f,45,G/3,0.0f,2,0,0}
|
|
| 367 |
}; |
|
| 368 |
|
|
| 369 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 370 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
| 371 |
mCornerMesh = factory.createRoundedSolid(vertices, vertIndexes, |
|
| 372 |
bands, bandIndexes, |
|
| 373 |
corners, indexes, |
|
| 374 |
centers, indexes, |
|
| 375 |
getNumCubitFaces(), null ); |
|
| 376 |
} |
|
| 549 | 377 |
mesh = mCornerMesh.copy(true); |
| 550 | 378 |
} |
| 551 | 379 |
else if( cubit<30 ) |
| 552 | 380 |
{
|
| 553 |
if( mFaceMesh==null ) mFaceMesh = createRexFaceMesh(); |
|
| 381 |
if( mFaceMesh==null ) |
|
| 382 |
{
|
|
| 383 |
double[][] vertices = |
|
| 384 |
{
|
|
| 385 |
{ -REX_D, 0.0f, 0.0f },
|
|
| 386 |
{ 0.0f, -REX_D, 0.0f },
|
|
| 387 |
{ +REX_D, 0.0f, 0.0f },
|
|
| 388 |
{ 0.0f, +REX_D, 0.0f }
|
|
| 389 |
}; |
|
| 390 |
|
|
| 391 |
int[][] vertIndexes= |
|
| 392 |
{
|
|
| 393 |
{0,1,2,3},
|
|
| 394 |
{3,2,1,0}
|
|
| 395 |
}; |
|
| 396 |
|
|
| 397 |
float[][] bands = |
|
| 398 |
{
|
|
| 399 |
{0.025f,10,REX_D/2,0.5f,5,0,0},
|
|
| 400 |
{0.000f,45,REX_D/2,0.0f,2,0,0}
|
|
| 401 |
}; |
|
| 402 |
|
|
| 403 |
int[] indexes= {-1,-1,-1,-1};
|
|
| 404 |
int[] bandIndexes= new int[] { 0,1 };
|
|
| 405 |
|
|
| 406 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 407 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
| 408 |
mFaceMesh = factory.createRoundedSolid(vertices, vertIndexes, |
|
| 409 |
bands, bandIndexes, |
|
| 410 |
null, indexes, |
|
| 411 |
null, indexes, |
|
| 412 |
getNumCubitFaces(), null ); |
|
| 413 |
} |
|
| 554 | 414 |
mesh = mFaceMesh.copy(true); |
| 555 | 415 |
} |
| 556 | 416 |
else |
| 557 | 417 |
{
|
| 558 |
if( mEdgeMesh==null ) mEdgeMesh = createRexEdgeMesh(); |
|
| 418 |
if( mEdgeMesh==null ) |
|
| 419 |
{
|
|
| 420 |
float E = 0.5f - REX_D; |
|
| 421 |
float F = 0.5f; |
|
| 422 |
float G = (float)Math.sqrt(E*E+F*F); |
|
| 423 |
|
|
| 424 |
double[][] vertices = |
|
| 425 |
{
|
|
| 426 |
{ -F, 0, 0 },
|
|
| 427 |
{ 0,-E, 0 },
|
|
| 428 |
{ +F, 0, 0 },
|
|
| 429 |
{ 0, 0,-E },
|
|
| 430 |
}; |
|
| 431 |
|
|
| 432 |
int[][] vertIndexes = |
|
| 433 |
{
|
|
| 434 |
{0,1,2},
|
|
| 435 |
{0,2,3},
|
|
| 436 |
{0,3,1},
|
|
| 437 |
{1,3,2}
|
|
| 438 |
}; |
|
| 439 |
|
|
| 440 |
float[][] centers= new float[][] { {0.0f,-0.5f,-0.5f} };
|
|
| 441 |
float[][] corners= new float[][] { {0.06f,0.10f} };
|
|
| 442 |
int[] indexes= {0,-1,0,-1};
|
|
| 443 |
|
|
| 444 |
int[] bandIndexes= new int[] { 0,0,1,1 };
|
|
| 445 |
|
|
| 446 |
float[][] bands = |
|
| 447 |
{
|
|
| 448 |
{0.03f,27,F/3,0.8f,5,2,3},
|
|
| 449 |
{0.01f,45,G/3,0.2f,3,1,2}
|
|
| 450 |
}; |
|
| 451 |
|
|
| 452 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 453 |
factory.createNewFaceTransform(vertices,vertIndexes); |
|
| 454 |
mEdgeMesh = factory.createRoundedSolid(vertices, vertIndexes, |
|
| 455 |
bands, bandIndexes, |
|
| 456 |
corners, indexes, |
|
| 457 |
centers, indexes, |
|
| 458 |
getNumCubitFaces(), null ); |
|
| 459 |
} |
|
| 559 | 460 |
mesh = mEdgeMesh.copy(true); |
| 560 | 461 |
} |
| 561 | 462 |
|
Also available in: Unified diff
COnvert the last object, the Rex cube, to the new cubit creation scheme. Provide the new Rex mesh.