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Revision c76be0a6

Added by Leszek Koltunski about 1 year ago

Progess with Skewb solver.

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src/main/java/org/distorted/solvers/SolverSkewb.java
15 15
import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.objectlib.tablebases.ImplementedTablebasesList;
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import org.distorted.objectlib.tablebases.TBSkewb;
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import org.distorted.objectlib.tablebases.TablebaseHelpers;
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import org.distorted.objectlib.tablebases.TablebasesAbstract;
20 21

  
......
194 195
    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  // [1][] are the 3 quats the 1st 'fixed' corner will have when 'fakeTwisted' (which in case of
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  // the fixed corners is the same as the final twist) with respectively twist 0,1,2.
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  private final int[][] fixedQuats = { {0,1,2},{0,7,8},{0,6,5},{0,4,3} };
203

  
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  // [1][2][] are the 3 quats the 1st free corner, when permuted to the location of the 2nd corner,
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  // will have when it is 'fakeTwisted' with fakeTwist 0,1,2.
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  // fakeTwist is an intermediate twist which needs yet to be translated to the final twist of the
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  // corners (which needs to sum up to something divisible by 3).
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  private final int[][][] freeQuats=
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    {
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        { {0,3,4},{9,8,1},{6,11,2},{7,10,5} },
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        { {9,2,7},{0,5,6},{1,10,3},{4,11,8} },
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        { {5,1,11},{2,4,10},{0,8,7},{9,3,6} },
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        { {8,6,10},{3,7,11},{9,5,4},{0,2,1} }
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    };
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  private void fillInQuats(int[] output, int[] perm, int[] twist)
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    {
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    output[0] = fixedQuats[0][twist[0]];
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    output[1] = freeQuats[0][perm[0]][twist[1]];
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    output[2] = freeQuats[1][perm[1]][twist[2]];
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    output[3] = fixedQuats[1][twist[3]];
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    output[4] = freeQuats[2][perm[2]][twist[3]];
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    output[5] = fixedQuats[2][twist[5]];
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    output[6] = fixedQuats[3][twist[6]];
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    output[7] = freeQuats[3][perm[3]][twist[7]];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeLocation(int quat)
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    {
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    for(int i=0; i<4; i++)
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      {
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      int[] q = freeQuats[0][i];
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      if( quat==q[0] || quat==q[1] || quat==q[2] ) return i;
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      }
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    android.util.Log.e("D", "error in computeLocation, quat="+quat);
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int retFixed(int index, int quat)
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    {
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    int[] qs = fixedQuats[index];
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    if( quat==qs[0]) return 0;
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    if( quat==qs[1]) return 1;
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    if( quat==qs[2]) return 2;
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    android.util.Log.e("D", "error in retFixed, index="+index+" quat="+quat);
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int retFree(int index, int quat)
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    {
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    int[][] qs = freeQuats[index];
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    for(int i=0; i<4; i++)
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      {
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      if( quat==qs[i][0]) return 0;
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      if( quat==qs[i][1]) return 1;
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      if( quat==qs[i][2]) return 2;
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      }
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    android.util.Log.e("D", "error in retFree, index="+index+" quat="+quat);
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// In case of the four 'fixed' corners (0,3,5,6) which do not change their location,
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// the twist is natural: 0 in the init positions and increasing 1 mod 3 on each CW turn.
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//
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// In case of the four 'free' corners their twist is relative to the position of the 'free'
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// tetrahedron. And so, for example the twist of free corner 1 (whose 0th face is orange) is equal
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// to 0 if free corner 7 is on the same face like 0th face of corner 1 (which is the case in init
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// position); then once free corners 2,4,7 permute CW, twist of corner 1 increases by 1 mod 3.
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  private void computeCornerTwists(int[] twists, int[] quats)
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    {
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    twists[0] = retFixed(0,quats[0]);
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    twists[3] = retFixed(1,quats[3]);
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    twists[5] = retFixed(2,quats[5]);
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    twists[6] = retFixed(3,quats[6]);
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    twists[1] = retFree(0,quats[1]);
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    twists[2] = retFree(1,quats[2]);
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    twists[4] = retFree(2,quats[4]);
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    twists[7] = retFree(3,quats[7]);
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    }
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296 198
///////////////////////////////////////////////////////////////////////////////////////////////////
297 199

  
298 200
  private int retCornerPerm(int index, int[] perm)
......
331 233
      else                   twists[i] = 2;
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      }
333 235

  
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    fillInQuats(quats,perm,twists);
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    TBSkewb.fillInQuats(quats,perm,twists);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
......
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    if( result4<0 ) return result4;
370 272

  
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    computeCornerQuats(quats,corners,freePerm);
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    computeCornerTwists(twist,quats);
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    TBSkewb.computeCornerTwists(twist,quats);
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/*
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for(int i=0; i<4; i++) android.util.Log.e("D", "perm "+i+" : "+freePerm[i]);
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for(int i=0; i<8; i++) android.util.Log.e("D", "quat "+i+" : "+quats[i]);
......
379 281
    if( (total%3)!=0 ) return ERROR_CORNER_TWISTED;
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    int totalTwist = twist[0]+ 3*(twist[1]+ 3*(twist[2]+ 3*(twist[3]+ 3*(twist[4]+ 3*(twist[5]+ 3*twist[6])))));
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    int locationOfFree0 = computeLocation(quats[1]);
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    int locationOfFree0 = TBSkewb.computeLocation(quats[1]);
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    return center_perm_num+ 360*(totalTwist + 2187*locationOfFree0);
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    }
......
500 402

  
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      if( mSolver!=null )
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        {
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        mSolver.createTablebase(-1);
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        mSolver.pack();
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        mSolver.createTablebase(2);
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      //  mSolver.pack();
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        }
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      }
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