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Revision c7b00dfb

Added by Leszek Koltunski almost 4 years ago

Introduce two-fingered object resize.

View differences:

src/main/java/org/distorted/main/RubikSurfaceView.java
72 72
    private boolean mDragging, mBeginningRotation, mContinuingRotation;
73 73
    private int mScreenWidth, mScreenHeight, mScreenMin;
74 74

  
75
    private float mRotAngle;
75
    private float mRotAngle, mInitDistance;
76 76
    private int mPtrID1, mPtrID2;
77 77
    private float mX, mY;
78 78
    private float mStartRotX, mStartRotY;
......
374 374
        mTemp.set(dragQuat);
375 375

  
376 376
        mRotAngle = angleNow;
377

  
378
        float distNow  = (float)Math.sqrt( (x-x2)*(x-x2) + (y-y2)*(y-y2) );
379
        float distQuot = mInitDistance<0 ? 1.0f : distNow/ mInitDistance;
380
        mInitDistance = distNow;
381

  
382
        RubikObject object = mPreRender.getObject();
383
        object.setObjectRatio(distQuot);
377 384
        }
378 385
      else
379 386
        {
......
575 582
          float y2 = event.getY(pointer);
576 583

  
577 584
          mRotAngle = getAngle(x,-y,x2,-y2);
585
          mInitDistance = -1;
578 586
          }
579 587

  
580 588
        mX = (x - mScreenWidth*0.5f)/mScreenMin;
......
595 603
          float y2 = event.getY(pointer);
596 604

  
597 605
          mRotAngle = getAngle(x,-y,x2,-y2);
606
          mInitDistance = -1;
598 607
          }
599 608

  
600 609
        if( mBeginningRotation || mContinuingRotation )
src/main/java/org/distorted/objects/RubikObject.java
52 52

  
53 53
public abstract class RubikObject extends DistortedNode
54 54
  {
55
  private static final float NODE_RATIO = 1.32f;
56
  private static final float MAX_SIZE_CHANGE = 1.3f;
57
  private static final float MIN_SIZE_CHANGE = 0.8f;
58

  
55 59
  private static final Static3D CENTER = new Static3D(0,0,0);
56 60
  static final int INTERIOR_COLOR = 0xff000000;
57 61
  private static final int POST_ROTATION_MILLISEC = 500;
......
61 65
  final Static4D[] QUATS;
62 66
  final int NUM_FACES;
63 67

  
64
  static float OBJECT_SCREEN_RATIO;
68
  private static float mInitScreenRatio,mObjectScreenRatio;
65 69

  
66 70
  private final int NUM_CUBITS;
67 71
  private final int mNodeSize;
......
78 82
  private VertexEffectRotate mRotateEffect;
79 83
  private Dynamic1D mRotationAngle;
80 84
  private Static3D mRotationAxis;
85
  private Static3D mObjectScale;
81 86

  
82 87
  float mStart, mStep;
83 88

  
......
96 101

  
97 102
    mNodeSize = screenWidth;
98 103

  
99
    resizeFBO(mNodeSize, mNodeSize);
104
    resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
100 105

  
101 106
    mList = list;
102 107
    mOrigPos = getCubitPositions(size);
......
104 109
    QUATS = getQuats();
105 110
    NUM_CUBITS  = mOrigPos.length;
106 111
    ROTATION_AXIS = getRotationAxis();
107
    OBJECT_SCREEN_RATIO = getScreenRatio();
112
    mObjectScreenRatio = getScreenRatio();
113
    mInitScreenRatio = mObjectScreenRatio;
108 114
    NUM_FACES = getNumFaces();
109 115

  
110 116
    mSize = size;
111 117
    computeStartAndStep(mOrigPos);
112
    mNodeScale= new Static3D(1,1,1);
118
    mNodeScale= new Static3D(1,NODE_RATIO,1);
113 119
    mQuat = quat;
114 120

  
115 121
    mRotationAngle= new Dynamic1D();
......
120 126
    mRotationAngleMiddle = new Static1D(0);
121 127
    mRotationAngleFinal  = new Static1D(0);
122 128

  
123
    float scale = OBJECT_SCREEN_RATIO*mNodeSize/mSize;
124
    mScaleEffect = new MatrixEffectScale(new Static3D(scale,scale,scale));
129
    float scale = mObjectScreenRatio*mNodeSize/mSize;
130
    mObjectScale= new Static3D(scale,scale,scale);
131
    mScaleEffect = new MatrixEffectScale(mObjectScale);
125 132
    mQuatEffect  = new MatrixEffectQuaternion(quat, CENTER);
126 133

  
127 134
    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
......
173 180
    setProjection(fov, 0.1f);
174 181
    }
175 182

  
183
///////////////////////////////////////////////////////////////////////////////////////////////////
184

  
185
  public void setObjectRatio(float sizeChange)
186
    {
187
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
188

  
189
    if( mObjectScreenRatio > MAX_SIZE_CHANGE*mInitScreenRatio)
190
      {
191
      mObjectScreenRatio = MAX_SIZE_CHANGE*mInitScreenRatio;
192
      }
193
    if( mObjectScreenRatio < MIN_SIZE_CHANGE*mInitScreenRatio)
194
      {
195
      mObjectScreenRatio = MIN_SIZE_CHANGE*mInitScreenRatio;
196
      }
197

  
198
    float scale = mObjectScreenRatio*mNodeSize/mSize;
199
    mObjectScale.set(scale,scale,scale);
200
    }
201

  
202
///////////////////////////////////////////////////////////////////////////////////////////////////
203

  
204
  static float getObjectRatio()
205
    {
206
    return mObjectScreenRatio;
207
    }
208

  
176 209
///////////////////////////////////////////////////////////////////////////////////////////////////
177 210
// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
178 211
// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
......
356 389
  public void recomputeScaleFactor(int scrWidth, int scrHeight)
357 390
    {
358 391
    float factor = Math.min(scrWidth,scrHeight);
359
    mNodeScale.set(factor,factor,factor);
392
    mNodeScale.set(factor,NODE_RATIO*factor,factor);
360 393
    }
361 394

  
362 395
///////////////////////////////////////////////////////////////////////////////////////////////////
......
615 648

  
616 649
    if( tmp!=0 ) return NEAREST*tmp;
617 650

  
618
    return speed> 1.3f ? NEAREST*(angle>0 ? 1:-1) : 0;
651
    return speed> 1.2f ? NEAREST*(angle>0 ? 1:-1) : 0;
619 652
    }
620 653

  
621 654
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/RubikObjectMovement.java
247 247

  
248 248
  public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera)
249 249
    {
250
    mPoint[0]  = rotatedTouchPoint.get0()/RubikObject.OBJECT_SCREEN_RATIO;
251
    mPoint[1]  = rotatedTouchPoint.get1()/RubikObject.OBJECT_SCREEN_RATIO;
252
    mPoint[2]  = rotatedTouchPoint.get2()/RubikObject.OBJECT_SCREEN_RATIO;
250
    float objectRatio = RubikObject.getObjectRatio();
253 251

  
254
    mCamera[0] = rotatedCamera.get0()/RubikObject.OBJECT_SCREEN_RATIO;
255
    mCamera[1] = rotatedCamera.get1()/RubikObject.OBJECT_SCREEN_RATIO;
256
    mCamera[2] = rotatedCamera.get2()/RubikObject.OBJECT_SCREEN_RATIO;
252
    mPoint[0]  = rotatedTouchPoint.get0()/objectRatio;
253
    mPoint[1]  = rotatedTouchPoint.get1()/objectRatio;
254
    mPoint[2]  = rotatedTouchPoint.get2()/objectRatio;
255

  
256
    mCamera[0] = rotatedCamera.get0()/objectRatio;
257
    mCamera[1] = rotatedCamera.get1()/objectRatio;
258
    mCamera[2] = rotatedCamera.get2()/objectRatio;
257 259

  
258 260
    for( mLastTouchedAxis=0; mLastTouchedAxis<mNumAxis; mLastTouchedAxis++)
259 261
      {
......
276 278

  
277 279
  public Static2D newRotation(Static4D rotatedTouchPoint)
278 280
    {
279
    mPoint[0] = rotatedTouchPoint.get0()/RubikObject.OBJECT_SCREEN_RATIO;
280
    mPoint[1] = rotatedTouchPoint.get1()/RubikObject.OBJECT_SCREEN_RATIO;
281
    mPoint[2] = rotatedTouchPoint.get2()/RubikObject.OBJECT_SCREEN_RATIO;
281
    float objectRatio = RubikObject.getObjectRatio();
282

  
283
    mPoint[0] = rotatedTouchPoint.get0()/objectRatio;
284
    mPoint[1] = rotatedTouchPoint.get1()/objectRatio;
285
    mPoint[2] = rotatedTouchPoint.get2()/objectRatio;
282 286

  
283 287
    castTouchPointOntoFace(mAxis[mLastTouchedAxis], mLastTouchedLR, mTouch);
284 288
    convertTo2Dcoords(mTouch, mAxis[mLastTouchedAxis], mLastTouchedLR, mMove2D);

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