TwistyObject's ObejctScreenRatio and InitScreenRatio shouldn't be static. Make them non-static.Otherwise, if the current object is, say, a cube (initSR=0.5), we fire up tutorials and start a tutorial for something with vastly different ObjectScreenRatio (Jing- initSR=1.64), then come back to the Main Activity - so there's a cube on the screen again - the ratios stay at their Jing values, which screws up detection of rotations.
New Jing and Master FTO tutorials.
Master FTO: icons
Master FTO: mesh
Add Master FTO.
New 'JingPyraminx' object - add the icons.
New 'JingPyraminx' object - add the mesh.
New 'JingPyraminx' object - improvements. The object should be working now.
New 'JingPyraminx' object - improvements
New 'JingPyraminx' object - improvement.
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