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/*
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* Herbert Kociemba
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*
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* BSD-licensed. See https://opensource.org/licenses/BSD-3-Clause
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*/
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package org.distorted.solvers.cube3;
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import android.content.res.Resources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class SolverSearch
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{
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static int mNumMoves = 0;
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static int[] ax = new int[31]; // The axis of the move
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static int[] po = new int[31]; // The power of the move
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static int[] flip = new int[31]; // phase1 coordinates
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static int[] twist = new int[31];
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static int[] slice = new int[31];
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static int[] parity = new int[31]; // phase2 coordinates
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static int[] URFtoDLF= new int[31];
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static int[] FRtoBR = new int[31];
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static int[] URtoUL = new int[31];
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static int[] UBtoDF = new int[31];
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static int[] URtoDF = new int[31];
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static int[] minDistPhase1 = new int[31]; // IDA * distance to goal estimations
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static int[] minDistPhase2 = new int[31];
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static String solutionToString(int length)
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{
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StringBuilder s = new StringBuilder();
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for( int i=0; i<length; i++)
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{
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switch(ax[i])
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{
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case 0: switch(po[i])
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{
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case 1: s.append(" 548"); break;
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case 2: s.append(" 804"); break;
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case 3: s.append(" 292"); break;
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}
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break;
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case 1: switch(po[i])
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{
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case 1: s.append(" 516"); break;
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case 2: s.append(" 772"); break;
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case 3: s.append(" 260"); break;
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}
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break;
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case 2: switch(po[i])
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{
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case 1: s.append(" 580"); break;
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case 2: s.append(" 836"); break;
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case 3: s.append(" 324"); break;
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}
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break;
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case 3: switch(po[i])
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{
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case 1: s.append(" 289"); break;
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case 2: s.append(" 033"); break;
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case 3: s.append(" 545"); break;
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}
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break;
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case 4: switch(po[i])
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{
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case 1: s.append(" 257"); break;
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case 2: s.append(" 001"); break;
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case 3: s.append(" 513"); break;
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}
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break;
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case 5: switch(po[i])
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{
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case 1: s.append(" 321"); break;
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case 2: s.append(" 065"); break;
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case 3: s.append(" 577"); break;
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}
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break;
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}
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}
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return s.toString();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void prepare(Resources res)
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{
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SolverCoordCube.initialize(res,0);
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SolverCoordCube.initialize(res,1);
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SolverCoordCube.initialize(res,2);
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SolverCoordCube.initialize(res,3);
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SolverCoordCube.initialize(res,4);
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SolverCoordCube.initialize(res,5);
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SolverCoordCube.initialize(res,6);
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SolverCoordCube.initialize(res,7);
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SolverCoordCube.initialize(res,8);
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SolverCoordCube.initialize(res,9);
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SolverCoordCube.initialize(res,10);
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SolverCoordCube.initialize(res,11);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Computes the solver string for a given cube.
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*
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* @param facelets
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* is the cube definition string, see {@link SolverFacelet} for the format.
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*
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* @param maxDepth
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* defines the maximal allowed maneuver length. For random cubes, a maxDepth of 21 usually
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* will return a solution in less than 0.5 seconds. With a maxDepth of 20 it takes a few
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* seconds on average to find a solution, but it may take much longer for specific cubes.
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*
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*@param timeOut
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* defines the maximum computing time of the method in seconds. If it does not return with
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* a solution, it returns with an error code.
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* @return The solution string or an error code:
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* Error 1: There is not exactly one facelet of each color
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* Error 2: Not all 12 edges exist exactly once
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* Error 3: Flip error: One edge has to be flipped
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* Error 4: Not all corners exist exactly once
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* Error 5: Twist error: One corner has to be twisted
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* Error 6: Parity error: Two corners or two edges have to be exchanged
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* Error 7: No solution exists for the given maxDepth
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* Error 8: Timeout, no solution within given time
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*/
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public static String solution(String facelets, int maxDepth, long timeOut)
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{
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int s;
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int[] count = new int[6];
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try
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{
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for( int i=0; i<54; i++)
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count[SolverColor.toInt(facelets.substring(i,i+1))]++;
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}
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catch (Exception e)
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{
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android.util.Log.d("error", "1");
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return "Error 1";
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}
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for( int i=0; i<6; i++)
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if (count[i] != 9)
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{
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android.util.Log.d("error", "2");
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return "Error 1";
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}
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SolverFaceCube fc = new SolverFaceCube(facelets);
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SolverCubieCube cc = fc.toCubieCube();
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if ((s = cc.verify()) != 0)
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{
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android.util.Log.d("error", "3");
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return "Error " + Math.abs(s);
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}
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SolverCoordCube c = new SolverCoordCube(cc);
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po[0] = 0;
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ax[0] = 0;
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flip[0] = c.flip;
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twist[0] = c.twist;
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parity[0] = c.parity;
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slice[0] = c.FRtoBR / 24;
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URFtoDLF[0] = c.URFtoDLF;
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FRtoBR[0] = c.FRtoBR;
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URtoUL[0] = c.URtoUL;
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UBtoDF[0] = c.UBtoDF;
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minDistPhase1[1] = 1;// else failure for depth=1, n=0
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int mv, n=0;
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boolean busy = false;
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int depthPhase1 = 1;
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long tStart = System.currentTimeMillis();
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do
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{
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do
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{
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if( (depthPhase1-n > minDistPhase1[n+1]) && !busy)
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{
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if (ax[n]==0 || ax[n]==3)// Initialize next move
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ax[++n] = 1;
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else
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ax[++n] = 0;
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po[n] = 1;
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}
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else if (++po[n] > 3)
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{
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do
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{ // increment axis
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if (++ax[n] > 5)
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{
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if (System.currentTimeMillis() - tStart > timeOut << 10)
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return "Error 8";
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if (n==0)
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{
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if (depthPhase1 >= maxDepth)
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return "Error 7";
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else
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{
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depthPhase1++;
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ax[n] = 0;
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po[n] = 1;
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busy = false;
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break;
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}
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}
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else
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{
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n--;
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busy = true;
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break;
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}
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}
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else
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{
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po[n] = 1;
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busy = false;
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}
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}
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while (n != 0 && (ax[n - 1] == ax[n] || ax[n - 1] - 3 == ax[n]));
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}
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else
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busy = false;
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}
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while (busy);
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// compute new coordinates and new minDistPhase1. If minDistPhase1 =0, the H subgroup is reached
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mv = 3*ax[n]+po[n]-1;
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flip [n+1] = SolverCoordCube.getFlipMove(flip[n],mv);
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twist[n+1] = SolverCoordCube.getTwistMove(twist[n],mv);
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slice[n+1] = SolverCoordCube.getFRtoBR_Move(slice[n] * 24,mv) / 24;
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minDistPhase1[n+1] = Math.max(SolverCoordCube.getPruning(SolverCoordCube.Slice_Flip_Prun, SolverCoordCube.N_SLICE1 * flip[n+1]
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+ slice[n+1]), SolverCoordCube.getPruning(SolverCoordCube.Slice_Twist_Prun, SolverCoordCube.N_SLICE1 * twist[n+1]
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+ slice[n+1]));
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if (minDistPhase1[n+1]==0 && n >= depthPhase1 - 5)
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{
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minDistPhase1[n+1] = 10;// instead of 10 any value >5 is possible
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if (n==depthPhase1-1 && (s = totalDepth(depthPhase1, maxDepth)) >= 0)
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{
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if (s==depthPhase1 || (ax[depthPhase1-1] != ax[depthPhase1] && ax[depthPhase1-1] != ax[depthPhase1]+3))
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{
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mNumMoves = s;
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return solutionToString(s);
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}
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}
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}
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}
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while (true);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Apply phase2 of algorithm and return the combined phase1 and phase2 depth. In phase2, only the moves
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// U,D,R2,F2,L2 and B2 are allowed.
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static int totalDepth(int depthPhase1, int maxDepth)
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{
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int mv, d1, d2;
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int maxDepthPhase2 = Math.min(10,maxDepth-depthPhase1);// Allow only max 10 moves in phase2
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for( int i=0; i<depthPhase1; i++)
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{
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mv = 3*ax[i]+po[i]-1;
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URFtoDLF[i+1] = SolverCoordCube.getURFtoDLF_Move(URFtoDLF[i],mv);
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FRtoBR [i+1] = SolverCoordCube.getFRtoBR_Move(FRtoBR[i],mv);
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parity [i+1] = SolverCoordCube.parityMove[parity[i]][mv];
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}
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if( (d1 = SolverCoordCube.getPruning(SolverCoordCube.Slice_URFtoDLF_Parity_Prun,
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(SolverCoordCube.N_SLICE2 * URFtoDLF[depthPhase1] + FRtoBR[depthPhase1]) * 2 + parity[depthPhase1])) > maxDepthPhase2)
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return -1;
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for( int i=0; i<depthPhase1; i++)
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{
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mv = 3 * ax[i] + po[i] - 1;
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URtoUL[i + 1] = SolverCoordCube.getURtoUL_Move(URtoUL[i],mv);
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UBtoDF[i + 1] = SolverCoordCube.getUBtoDF_Move(UBtoDF[i],mv);
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}
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URtoDF[depthPhase1] = SolverCoordCube.getMergeURtoULandUBtoDF(URtoUL[depthPhase1],UBtoDF[depthPhase1]);
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if ((d2 = SolverCoordCube.getPruning(SolverCoordCube.Slice_URtoDF_Parity_Prun,
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(SolverCoordCube.N_SLICE2 * URtoDF[depthPhase1] + FRtoBR[depthPhase1]) * 2 + parity[depthPhase1])) > maxDepthPhase2)
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return -1;
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if ((minDistPhase2[depthPhase1] = Math.max(d1, d2)) == 0)// already solved
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return depthPhase1;
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// now set up search
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int depthPhase2 = 1;
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int n = depthPhase1;
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boolean busy = false;
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po[depthPhase1] = 0;
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ax[depthPhase1] = 0;
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minDistPhase2[n + 1] = 1; // else failure for depthPhase2=1, n=0
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// end initialization
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do
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{
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do
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{
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if ((depthPhase1 + depthPhase2 - n > minDistPhase2[n + 1]) && !busy)
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{
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if (ax[n] == 0 || ax[n] == 3)// Initialize next move
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{
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ax[++n] = 1;
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po[n] = 2;
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}
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else
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{
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ax[++n] = 0;
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po[n] = 1;
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}
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}
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else if ((ax[n] == 0 || ax[n] == 3) ? (++po[n] > 3) : ((po[n] = po[n] + 2) > 3))
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{
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do
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{
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if (++ax[n] > 5)
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{
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if (n == depthPhase1)
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{
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if (depthPhase2 >= maxDepthPhase2)
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return -1;
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else
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{
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depthPhase2++;
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ax[n] = 0;
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po[n] = 1;
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busy = false;
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break;
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}
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}
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else
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{
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n--;
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busy = true;
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break;
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}
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}
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else
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{
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if (ax[n]==0 || ax[n]==3)
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po[n] = 1;
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else
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po[n] = 2;
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busy = false;
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360
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}
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361
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}
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while (n != depthPhase1 && (ax[n - 1] == ax[n] || ax[n - 1] - 3 == ax[n]));
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}
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else
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busy = false;
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}
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while (busy);
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// compute new coordinates and new minDist
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mv = 3*ax[n]+po[n]-1;
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URFtoDLF[n+1] = SolverCoordCube.getURFtoDLF_Move(URFtoDLF[n],mv);
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FRtoBR [n+1] = SolverCoordCube.getFRtoBR_Move(FRtoBR[n],mv);
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parity [n+1] = SolverCoordCube.parityMove[parity[n]][mv];
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URtoDF [n+1] = SolverCoordCube.getURtoDF_Move(URtoDF[n],mv);
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minDistPhase2[n+1] = Math.max(SolverCoordCube.getPruning(SolverCoordCube.Slice_URtoDF_Parity_Prun, (SolverCoordCube.N_SLICE2
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* URtoDF[n+1] + FRtoBR[n+1])
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* 2 + parity[n+1]), SolverCoordCube.getPruning(SolverCoordCube.Slice_URFtoDLF_Parity_Prun, (SolverCoordCube.N_SLICE2
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* URFtoDLF[n+1] + FRtoBR[n+1])
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* 2 + parity[n+1]));
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}
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while (minDistPhase2[n + 1] != 0);
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384
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385
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return depthPhase1 + depthPhase2;
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}
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}
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