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magiccube @ cb004f2e

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  src
.gitignore 624 Bytes
build.gradle 1.27 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
cb004f2e 06/16/2020 12:24 PM Leszek Koltunski

Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.

901cdc8d 06/15/2020 09:00 PM Leszek Koltunski

Merge remote-tracking branch 'origin/deferred-mesh-jobs'

  1. Conflicts:
  2. src/main/java/org/distorted/objects/RubikCube.java
  3. src/main/java/org/distorted/objects/RubikObject.java
  4. src/main/java/org/distorted/objects/RubikPyraminx.java
4c4b3ee1 06/15/2020 08:26 PM Leszek Koltunski

Smaller (and of better quality!) meshes.

ccf9fec5 06/13/2020 10:43 PM Leszek Koltunski

Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.

The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.

55fa2499 06/10/2020 10:49 AM Leszek Koltunski

Speedup for rendering: cubes 2,3 contain better quality cubit faces (more vertices) than cubes 4,5.

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

2fcad75d 06/09/2020 12:20 PM Leszek Koltunski

Bugfixes.

e36b59bc 06/08/2020 12:17 PM Leszek Koltunski

Improve rotations of the Pyraminx.

82d6e038 06/08/2020 10:56 AM Leszek Koltunski

Port changes to ObjectList from the deferred-jobs branch.

27a0979f 06/08/2020 10:45 AM Leszek Koltunski

Rename SizeChange to ObjectChange.
bump version to 1.2.2

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