Project

General

Profile

Download (6.6 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyBandagedFused.java @ cb137f36

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2021 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objects;
21

    
22
import android.content.res.Resources;
23

    
24
import org.distorted.library.main.DistortedEffects;
25
import org.distorted.library.main.DistortedTexture;
26
import org.distorted.library.mesh.MeshSquare;
27
import org.distorted.library.type.Static4D;
28
import org.distorted.main.R;
29

    
30
import java.util.Random;
31

    
32
///////////////////////////////////////////////////////////////////////////////////////////////////
33

    
34
class TwistyBandagedFused extends TwistyBandagedAbstract
35
{
36
  private static final float[][] POSITIONS = new float[][]
37
      {
38
       {-1.0f, -1.0f, +0.0f,
39
        -1.0f, -1.0f, +1.0f,
40
        -1.0f,  0.0f, +0.0f,
41
        -1.0f,  0.0f, +1.0f,
42
         0.0f, -1.0f, +0.0f,
43
         0.0f, -1.0f, +1.0f,
44
         0.0f,  0.0f, +0.0f,
45
         0.0f,  0.0f, +1.0f},
46
       {-1.0f, +1.0f, +1.0f},
47
       {-1.0f, +1.0f, +0.0f},
48
       {-1.0f, +1.0f, -1.0f},
49
       { 0.0f, +1.0f, +1.0f},
50
       { 0.0f, +1.0f, +0.0f},
51
       { 0.0f, +1.0f, -1.0f},
52
       { 1.0f, +1.0f, +1.0f},
53
       { 1.0f, +1.0f, +0.0f},
54
       { 1.0f, +1.0f, -1.0f},
55
       { 1.0f,  0.0f, +1.0f},
56
       { 1.0f,  0.0f, +0.0f},
57
       { 1.0f,  0.0f, -1.0f},
58
       { 1.0f, -1.0f, +1.0f},
59
       { 1.0f, -1.0f, +0.0f},
60
       { 1.0f, -1.0f, -1.0f},
61
       {-1.0f, -1.0f, -1.0f},
62
       {-1.0f,  0.0f, -1.0f},
63
       { 0.0f, -1.0f, -1.0f},
64
       { 0.0f,  0.0f, -1.0f}
65
      };
66

    
67
  private final double[][] VERTICES_SMALL = new double[][]
68
          {
69
              { 0.5, 0.5, 0.5 },
70
              { 0.5, 0.5,-0.5 },
71
              { 0.5,-0.5, 0.5 },
72
              { 0.5,-0.5,-0.5 },
73
              {-0.5, 0.5, 0.5 },
74
              {-0.5, 0.5,-0.5 },
75
              {-0.5,-0.5, 0.5 },
76
              {-0.5,-0.5,-0.5 },
77
          };
78

    
79
  private final double[][] VERTICES_BIG = new double[][]
80
          {
81
              // TODO
82
          };
83

    
84
  private final int[][] VERT_INDEXES = new int[][]
85
          {
86
              {2,3,1,0},   // counterclockwise!
87
              {7,6,4,5},
88
              {4,0,1,5},
89
              {7,3,2,6},
90
              {6,2,0,4},
91
              {3,7,5,1}
92
          };
93

    
94
  private static final int[] QUAT_INDICES = new int[] { 0 };
95

    
96
///////////////////////////////////////////////////////////////////////////////////////////////////
97

    
98
  TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
99
                      DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
100
    {
101
    super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth);
102
    }
103

    
104
///////////////////////////////////////////////////////////////////////////////////////////////////
105

    
106
  double[][] getVertices(int cubitType)
107
    {
108
     if( cubitType==0 )  // Small cubit
109
      {
110
      return VERTICES_SMALL;
111
      }
112
    if( cubitType==1 )  // Big cubit
113
      {
114
      return VERTICES_BIG;
115
      }
116

    
117
    return null;
118
    }
119

    
120
///////////////////////////////////////////////////////////////////////////////////////////////////
121

    
122
  int[][] getVertIndexes(int cubitType)
123
    {
124
    return VERT_INDEXES;
125
    }
126

    
127
///////////////////////////////////////////////////////////////////////////////////////////////////
128

    
129
  int getNumCubitTypes(int numLayers)
130
    {
131
    return 2;
132
    }
133

    
134
///////////////////////////////////////////////////////////////////////////////////////////////////
135

    
136
  float[][] getPositions()
137
    {
138
    return POSITIONS;
139
    }
140

    
141
///////////////////////////////////////////////////////////////////////////////////////////////////
142

    
143
  int[] getQuatIndices()
144
    {
145
    return QUAT_INDICES;
146
    }
147

    
148
///////////////////////////////////////////////////////////////////////////////////////////////////
149

    
150
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
151
    {
152
    if( num==0 )
153
      {
154
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
155
      }
156
    else
157
      {
158
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
159
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
160
      }
161

    
162
    float rowFloat = rnd.nextFloat();
163

    
164
    for(int row=0; row<mRowChances.length; row++)
165
      {
166
      if( rowFloat<=mRowChances[row] )
167
        {
168
        scramble[num][1] = row;
169
        break;
170
        }
171
      }
172

    
173
    switch( rnd.nextInt(4) )
174
      {
175
      case 0: scramble[num][2] = -2; break;
176
      case 1: scramble[num][2] = -1; break;
177
      case 2: scramble[num][2] =  1; break;
178
      case 3: scramble[num][2] =  2; break;
179
      }
180
    }
181

    
182
///////////////////////////////////////////////////////////////////////////////////////////////////
183

    
184
  public int getObjectName(int numLayers)
185
    {
186
    return R.string.bandaged_fused;
187
    }
188

    
189
///////////////////////////////////////////////////////////////////////////////////////////////////
190

    
191
  public int getInventor(int numLayers)
192
    {
193
    return R.string.bandaged_fused_inventor;
194
    }
195

    
196
///////////////////////////////////////////////////////////////////////////////////////////////////
197

    
198
  public int getComplexity(int numLayers)
199
    {
200
    return 8;
201
    }
202
}
(18-18/33)