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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.helpers.FactoryCubit;
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import org.distorted.helpers.FactorySticker;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.QuatHelper;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.BuildConfig;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject extends DistortedNode
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{
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public static final int COLOR_YELLOW = 0xffffff00;
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public static final int COLOR_WHITE = 0xffffffff;
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public static final int COLOR_BLUE = 0xff0000ff;
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public static final int COLOR_GREEN = 0xff00bb00;
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public static final int COLOR_RED = 0xff990000;
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public static final int COLOR_ORANGE = 0xffff6200;
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public static final int COLOR_GREY = 0xff727c7b;
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public static final int COLOR_VIOLET = 0xff7700bb;
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public static final int COLOR_BLACK = 0xff000000;
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public static final int TEXTURE_HEIGHT = 256;
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static final int NUM_STICKERS_IN_ROW = 4;
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static final float SQ2 = (float)Math.sqrt(2);
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static final float SQ3 = (float)Math.sqrt(3);
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static final float SQ5 = (float)Math.sqrt(5);
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static final float SQ6 = (float)Math.sqrt(6);
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private static final float NODE_RATIO = 1.40f;
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private static final float MAX_SIZE_CHANGE = 1.35f;
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private static final float MIN_SIZE_CHANGE = 0.75f;
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private static final Static3D CENTER = new Static3D(0,0,0);
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private static final int POST_ROTATION_MILLISEC = 500;
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MeshBase[] mMeshes;
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final Static4D[] OBJECT_QUATS;
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final Cubit[] CUBITS;
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final int NUM_FACES;
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final int NUM_TEXTURES;
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final int NUM_CUBITS;
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final int NUM_AXIS;
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final int NUM_QUATS;
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private final int mNumCubitFaces;
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private final Static3D[] mAxis;
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private final float[][] mCuts;
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private final int[] mNumCuts;
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private final int mNodeSize;
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private final float[][] mOrigPos;
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private final Static3D mNodeScale;
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private final Static4D mQuat;
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private final int mNumLayers, mRealSize;
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private final ObjectList mList;
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private final DistortedEffects mEffects;
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private final VertexEffectRotate mRotateEffect;
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private final Dynamic1D mRotationAngle;
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private final Static3D mRotationAxis;
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private final Static3D mObjectScale;
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private final int[] mQuatDebug;
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private final float mCameraDist;
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private final Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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private final DistortedTexture mTexture;
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private final float mInitScreenRatio;
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private final int mSolvedFunctionIndex;
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private final boolean mIsBandaged;
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private float mObjectScreenRatio;
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private int[][] mSolvedQuats;
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private int[][] mQuatMult;
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private int[] mTmpQuats;
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private int mNumTexRows, mNumTexCols;
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private int mRotRowBitmap;
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private int mRotAxis;
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private MeshBase mMesh;
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//////////////////// SOLVED1 ////////////////////////
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private int[] mFaceMap;
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private int[][] mScramble;
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private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth)
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{
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super(nodeTexture,nodeEffects,nodeMesh);
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mNodeSize = screenWidth;
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resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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mNumLayers = numLayers;
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mRealSize = realSize;
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mList = list;
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mOrigPos = getCubitPositions(mNumLayers);
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mAxis = getRotationAxis();
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mInitScreenRatio = getScreenRatio();
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mObjectScreenRatio = 1.0f;
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mNumCubitFaces = getNumCubitFaces();
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mSolvedFunctionIndex = getSolvedFunctionIndex();
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mCuts = getCuts(mNumLayers);
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mNumCuts = new int[mAxis.length];
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if( mCuts==null ) for(int i=0; i<mAxis.length; i++) mNumCuts[i] = 0;
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else for(int i=0; i<mAxis.length; i++) mNumCuts[i] = mCuts[i].length;
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OBJECT_QUATS = getQuats();
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NUM_CUBITS = mOrigPos.length;
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NUM_FACES = getNumFaces();
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NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACES;
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NUM_AXIS = mAxis.length;
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NUM_QUATS = OBJECT_QUATS.length;
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boolean bandaged=false;
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for(int c=0; c<NUM_CUBITS; c++)
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{
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if( mOrigPos[c].length>3 )
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{
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bandaged=true;
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break;
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}
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}
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mIsBandaged = bandaged;
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mQuatDebug = new int[NUM_CUBITS];
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if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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mNodeScale= new Static3D(1,NODE_RATIO,1);
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mQuat = quat;
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mRotationAngle= new Dynamic1D();
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mRotationAxis = new Static3D(1,0,0);
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mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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mRotationAngleStatic = new Static1D(0);
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mRotationAngleMiddle = new Static1D(0);
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mRotationAngleFinal = new Static1D(0);
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float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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mObjectScale = new Static3D(scale,scale,scale);
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MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(quat, CENTER);
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MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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nodeEffects.apply(nodeScaleEffect);
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mNumTexCols = NUM_STICKERS_IN_ROW;
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mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
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if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
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CUBITS = new Cubit[NUM_CUBITS];
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createMeshAndCubits(list,res);
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createDataStructuresForSolved(numLayers);
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mTexture = new DistortedTexture();
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mEffects = new DistortedEffects();
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for(int q=0; q<NUM_QUATS; q++)
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{
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VertexEffectQuaternion vq = new VertexEffectQuaternion(OBJECT_QUATS[q],CENTER);
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vq.setMeshAssociation(0,q);
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mEffects.apply(vq);
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}
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mEffects.apply(mRotateEffect);
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mEffects.apply(quatEffect);
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mEffects.apply(scaleEffect);
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// Now postprocessed effects (the glow when you solve an object) require component centers. In
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// order for the effect to be in front of the object, we need to set the center to be behind it.
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getMesh().setComponentCenter(0,0,0,-0.1f);
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attach( new DistortedNode(mTexture,mEffects,mMesh) );
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setupPosition(moves);
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float fov = list.getFOV();
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double halfFOV = fov * (Math.PI/360);
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mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
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setProjection( fov, 0.1f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Static3D getPos(float[] origPos)
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{
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int len = origPos.length/3;
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float sumX = 0.0f;
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float sumY = 0.0f;
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float sumZ = 0.0f;
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for(int i=0; i<len; i++)
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{
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sumX += origPos[3*i ];
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sumY += origPos[3*i+1];
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sumZ += origPos[3*i+2];
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}
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sumX /= len;
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sumY /= len;
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sumZ /= len;
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return new Static3D(sumX,sumY,sumZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createMeshAndCubits(ObjectList list, Resources res)
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{
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int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
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int resourceID= list.getResourceIDs()[sizeIndex];
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if( resourceID!=0 )
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{
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InputStream is = res.openRawResource(resourceID);
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DataInputStream dos = new DataInputStream(is);
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mMesh = new MeshFile(dos);
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try
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{
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is.close();
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}
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catch(IOException e)
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{
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android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
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}
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for(int i=0; i<NUM_CUBITS; i++)
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{
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CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
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mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
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}
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if( shouldResetTextureMaps() ) resetAllTextureMaps();
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}
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else
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{
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MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
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for(int i=0; i<NUM_CUBITS; i++)
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{
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CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
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cubitMesh[i] = createCubitMesh(i,mNumLayers);
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Static3D pos = getPos(mOrigPos[i]);
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cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
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cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
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}
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mMesh = new MeshJoined(cubitMesh);
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resetAllTextureMaps();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private MeshBase createCubitMesh(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( mMeshes==null )
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{
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FactoryCubit factory = FactoryCubit.getInstance();
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factory.clear();
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mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
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}
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if( mMeshes[variant]==null )
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{
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ObjectShape shape = getObjectShape(cubit,numLayers);
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FactoryCubit factory = FactoryCubit.getInstance();
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factory.createNewFaceTransform(shape);
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mMeshes[variant] = factory.createRoundedSolid(shape);
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}
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MeshBase mesh = mMeshes[variant].copy(true);
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
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mesh.apply(quat,0xffffffff,0);
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return mesh;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createDataStructuresForSolved(int numLayers)
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{
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mTmpQuats = new int[NUM_QUATS];
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mSolvedQuats = new int[NUM_CUBITS][];
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for(int c=0; c<NUM_CUBITS; c++)
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{
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mSolvedQuats[c] = getSolvedQuats(c,numLayers);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// This is used to build internal data structures for the generic 'isSolved()'
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//
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// if this is an internal cubit (all faces black): return -1
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// if this is a face cubit (one non-black face): return the color index of the only non-black face.
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// Color index, i.e. the index into the 'FACE_COLORS' table.
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// else (edge or corner cubit, more than one non-black face): return -2.
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int retCubitSolvedStatus(int cubit, int numLayers)
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{
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int numNonBlack=0, nonBlackIndex=-1, color;
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for(int face=0; face<mNumCubitFaces; face++)
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{
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color = getFaceColor(cubit,face,numLayers);
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if( color<NUM_TEXTURES )
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{
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numNonBlack++;
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nonBlackIndex = color%NUM_FACES;
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}
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}
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if( numNonBlack==0 ) return -1;
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if( numNonBlack>=2 ) return -2;
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return nonBlackIndex;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] buildSolvedQuats(Static3D faceAx, Static4D[] quats)
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{
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final float MAXD = 0.0001f;
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float x = faceAx.get0();
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float y = faceAx.get1();
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float z = faceAx.get2();
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float a,dx,dy,dz,qx,qy,qz;
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Static4D quat;
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int len = quats.length;
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int place = 0;
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for(int q=1; q<len; q++)
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{
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quat = quats[q];
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qx = quat.get0();
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qy = quat.get1();
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qz = quat.get2();
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if( x!=0.0f ) { a = qx/x; }
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else if( y!=0.0f ) { a = qy/y; }
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else { a = qz/z; }
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dx = a*x-qx;
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dy = a*y-qy;
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dz = a*z-qz;
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if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
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{
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mTmpQuats[place++] = q;
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}
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}
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if( place!=0 )
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{
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int[] ret = new int[place];
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423
|
System.arraycopy(mTmpQuats,0,ret,0,place);
|
424
|
return ret;
|
425
|
}
|
426
|
|
427
|
return null;
|
428
|
}
|
429
|
|
430
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
431
|
|
432
|
private int getMultQuat(int index1, int index2)
|
433
|
{
|
434
|
if( mQuatMult==null )
|
435
|
{
|
436
|
mQuatMult = new int[NUM_QUATS][NUM_QUATS];
|
437
|
|
438
|
for(int i=0; i<NUM_QUATS; i++)
|
439
|
for(int j=0; j<NUM_QUATS; j++) mQuatMult[i][j] = -1;
|
440
|
}
|
441
|
|
442
|
if( mQuatMult[index1][index2]==-1 )
|
443
|
{
|
444
|
mQuatMult[index1][index2] = mulQuat(index1,index2);
|
445
|
}
|
446
|
|
447
|
return mQuatMult[index1][index2];
|
448
|
}
|
449
|
|
450
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
451
|
|
452
|
public boolean isSolved()
|
453
|
{
|
454
|
if( mSolvedFunctionIndex==0 ) return isSolved0();
|
455
|
if( mSolvedFunctionIndex==1 ) return isSolved1();
|
456
|
if( mSolvedFunctionIndex==2 ) return isSolved2();
|
457
|
if( mSolvedFunctionIndex==3 ) return isSolved3();
|
458
|
|
459
|
return false;
|
460
|
}
|
461
|
|
462
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
463
|
|
464
|
public boolean isSolved0()
|
465
|
{
|
466
|
int len, q1,q = CUBITS[0].mQuatIndex;
|
467
|
int[] solved;
|
468
|
boolean skip;
|
469
|
|
470
|
for(int c=1; c<NUM_CUBITS; c++)
|
471
|
{
|
472
|
q1 = CUBITS[c].mQuatIndex;
|
473
|
|
474
|
if( q1==q ) continue;
|
475
|
|
476
|
skip = false;
|
477
|
solved = mSolvedQuats[c];
|
478
|
len = solved==null ? 0:solved.length;
|
479
|
|
480
|
for(int i=0; i<len; i++)
|
481
|
{
|
482
|
if( q1==getMultQuat(q,solved[i]) )
|
483
|
{
|
484
|
skip = true;
|
485
|
break;
|
486
|
}
|
487
|
}
|
488
|
|
489
|
if( !skip ) return false;
|
490
|
}
|
491
|
|
492
|
return true;
|
493
|
}
|
494
|
|
495
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
496
|
|
497
|
private int computeScramble(int quatNum, int centerNum)
|
498
|
{
|
499
|
float MAXDIFF = 0.01f;
|
500
|
float[] center= mOrigPos[centerNum];
|
501
|
Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
|
502
|
Static4D result = QuatHelper.rotateVectorByQuat(sc,OBJECT_QUATS[quatNum]);
|
503
|
|
504
|
float x = result.get0();
|
505
|
float y = result.get1();
|
506
|
float z = result.get2();
|
507
|
|
508
|
for(int c=0; c<NUM_CUBITS; c++)
|
509
|
{
|
510
|
float[] cent = mOrigPos[c];
|
511
|
|
512
|
float qx = cent[0] - x;
|
513
|
float qy = cent[1] - y;
|
514
|
float qz = cent[2] - z;
|
515
|
|
516
|
if( qx>-MAXDIFF && qx<MAXDIFF &&
|
517
|
qy>-MAXDIFF && qy<MAXDIFF &&
|
518
|
qz>-MAXDIFF && qz<MAXDIFF ) return c;
|
519
|
}
|
520
|
|
521
|
return -1;
|
522
|
}
|
523
|
|
524
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
525
|
// Dino4 uses this. It is solved if and only if groups of cubits
|
526
|
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
|
527
|
// or
|
528
|
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
|
529
|
// are all the same color.
|
530
|
|
531
|
public boolean isSolved1()
|
532
|
{
|
533
|
if( mScramble==null )
|
534
|
{
|
535
|
mScramble = new int[NUM_QUATS][NUM_CUBITS];
|
536
|
mColors = new int[NUM_CUBITS];
|
537
|
|
538
|
for(int q=0; q<NUM_QUATS; q++)
|
539
|
for(int c=0; c<NUM_CUBITS; c++) mScramble[q][c] = computeScramble(q,c);
|
540
|
}
|
541
|
|
542
|
if( mFaceMap==null )
|
543
|
{
|
544
|
mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
|
545
|
}
|
546
|
|
547
|
for(int c=0; c<NUM_CUBITS; c++)
|
548
|
{
|
549
|
int index = mScramble[CUBITS[c].mQuatIndex][c];
|
550
|
mColors[index] = mFaceMap[c];
|
551
|
}
|
552
|
|
553
|
if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
|
554
|
mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
|
555
|
mColors[4]==mColors[8] && mColors[4]==mColors[9] ) return true;
|
556
|
|
557
|
if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
|
558
|
mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
|
559
|
mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
|
560
|
|
561
|
return false;
|
562
|
}
|
563
|
|
564
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
565
|
// Dino6 uses this. It is solved if and only if:
|
566
|
//
|
567
|
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
|
568
|
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
|
569
|
// by the same qZ, and then either:
|
570
|
//
|
571
|
// a) qX = qY = qZ
|
572
|
// b) qY = qX*Q2 and qZ = qX*Q8 (i.e. swap of WHITE and YELLOW faces)
|
573
|
// c) qX = qY*Q2 and qZ = qY*Q10 (i.e. swap of BLUE and GREEN faces)
|
574
|
// d) qX = qZ*Q8 and qY = qZ*Q10 (i.e. swap of RED and BROWN faces)
|
575
|
//
|
576
|
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
|
577
|
//
|
578
|
// X cubits: 0, 2, 8, 10
|
579
|
// Y cubits: 1, 3, 9, 11
|
580
|
// Z cubits: 4, 5, 6, 7
|
581
|
|
582
|
public boolean isSolved2()
|
583
|
{
|
584
|
int qX = CUBITS[0].mQuatIndex;
|
585
|
int qY = CUBITS[1].mQuatIndex;
|
586
|
int qZ = CUBITS[4].mQuatIndex;
|
587
|
|
588
|
if( CUBITS[2].mQuatIndex != qX || CUBITS[8].mQuatIndex != qX || CUBITS[10].mQuatIndex != qX ||
|
589
|
CUBITS[3].mQuatIndex != qY || CUBITS[9].mQuatIndex != qY || CUBITS[11].mQuatIndex != qY ||
|
590
|
CUBITS[5].mQuatIndex != qZ || CUBITS[6].mQuatIndex != qZ || CUBITS[ 7].mQuatIndex != qZ )
|
591
|
{
|
592
|
return false;
|
593
|
}
|
594
|
|
595
|
return ( qX==qY && qX==qZ ) || ( qY==mulQuat(qX,2) && qZ==mulQuat(qX,8) );
|
596
|
}
|
597
|
|
598
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
599
|
// Square-2 is solved iff
|
600
|
// a) all of its cubits are rotated with the same quat
|
601
|
// b) its two 'middle' cubits are rotated with the same quat, the 6 'front' and 6 'back'
|
602
|
// edges and corners with this quat multiplied by QUATS[18] (i.e. those are upside down)
|
603
|
// and all the 12 left and right edges and corners also with the same quat multiplied by
|
604
|
// QUATS[12] - i.e. also upside down.
|
605
|
|
606
|
public boolean isSolved3()
|
607
|
{
|
608
|
int index = CUBITS[0].mQuatIndex;
|
609
|
|
610
|
if( CUBITS[1].mQuatIndex!=index ) return false;
|
611
|
|
612
|
boolean solved = true;
|
613
|
|
614
|
for(int i=2; i<NUM_CUBITS; i++)
|
615
|
{
|
616
|
if( CUBITS[i].mQuatIndex!=index )
|
617
|
{
|
618
|
solved = false;
|
619
|
break;
|
620
|
}
|
621
|
}
|
622
|
|
623
|
if( solved ) return true;
|
624
|
|
625
|
int indexX = mulQuat(index,12); // QUATS[12] = 180deg (1,0,0)
|
626
|
int indexZ = mulQuat(index,18); // QUATS[18] = 180deg (0,0,1)
|
627
|
|
628
|
for(int i= 2; i< 18; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
|
629
|
for(int i= 3; i< 18; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
|
630
|
for(int i=18; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
|
631
|
for(int i=19; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
|
632
|
|
633
|
return true;
|
634
|
}
|
635
|
|
636
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
637
|
|
638
|
public void setObjectRatio(float sizeChange)
|
639
|
{
|
640
|
mObjectScreenRatio *= (1.0f+sizeChange)/2;
|
641
|
|
642
|
if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
|
643
|
if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
|
644
|
|
645
|
float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
|
646
|
mObjectScale.set(scale,scale,scale);
|
647
|
}
|
648
|
|
649
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
650
|
|
651
|
public float getObjectRatio()
|
652
|
{
|
653
|
return mObjectScreenRatio*mInitScreenRatio;
|
654
|
}
|
655
|
|
656
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
657
|
|
658
|
int computeRow(float[] pos, int axisIndex)
|
659
|
{
|
660
|
int ret=0;
|
661
|
int len = pos.length / 3;
|
662
|
Static3D axis = mAxis[axisIndex];
|
663
|
float axisX = axis.get0();
|
664
|
float axisY = axis.get1();
|
665
|
float axisZ = axis.get2();
|
666
|
float casted;
|
667
|
|
668
|
for(int i=0; i<len; i++)
|
669
|
{
|
670
|
casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
|
671
|
ret |= computeSingleRow(axisIndex,casted);
|
672
|
}
|
673
|
|
674
|
return ret;
|
675
|
}
|
676
|
|
677
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
678
|
|
679
|
private int computeSingleRow(int axisIndex,float casted)
|
680
|
{
|
681
|
int num = mNumCuts[axisIndex];
|
682
|
|
683
|
for(int i=0; i<num; i++)
|
684
|
{
|
685
|
if( casted<mCuts[axisIndex][i] ) return (1<<i);
|
686
|
}
|
687
|
|
688
|
return (1<<num);
|
689
|
}
|
690
|
|
691
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
692
|
|
693
|
private boolean wasRotateApplied()
|
694
|
{
|
695
|
return mEffects.exists(mRotateEffect.getID());
|
696
|
}
|
697
|
|
698
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
699
|
|
700
|
private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
|
701
|
{
|
702
|
return (CUBITS[cubit].mRotationRow[axis] & rowBitmap) != 0;
|
703
|
}
|
704
|
|
705
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
706
|
// note the minus in front of the sin() - we rotate counterclockwise
|
707
|
// when looking towards the direction where the axis increases in values.
|
708
|
|
709
|
private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
|
710
|
{
|
711
|
Static3D axis = mAxis[axisIndex];
|
712
|
|
713
|
while( angleInDegrees<0 ) angleInDegrees += 360;
|
714
|
angleInDegrees %= 360;
|
715
|
|
716
|
float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
|
717
|
float sinA =-(float)Math.sqrt(1-cosA*cosA);
|
718
|
|
719
|
return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
|
720
|
}
|
721
|
|
722
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
723
|
|
724
|
private synchronized void setupPosition(int[][] moves)
|
725
|
{
|
726
|
if( moves!=null )
|
727
|
{
|
728
|
Static4D quat;
|
729
|
int index, axis, rowBitmap, angle;
|
730
|
int[] basic = getBasicAngle();
|
731
|
|
732
|
for(int[] move: moves)
|
733
|
{
|
734
|
axis = move[0];
|
735
|
rowBitmap= move[1];
|
736
|
angle = move[2]*(360/basic[axis]);
|
737
|
quat = makeQuaternion(axis,angle);
|
738
|
|
739
|
for(int j=0; j<NUM_CUBITS; j++)
|
740
|
if( belongsToRotation(j,axis,rowBitmap) )
|
741
|
{
|
742
|
index = CUBITS[j].removeRotationNow(quat);
|
743
|
mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
|
744
|
}
|
745
|
}
|
746
|
}
|
747
|
}
|
748
|
|
749
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
750
|
|
751
|
int computeBitmapFromRow(int rowBitmap, int axis)
|
752
|
{
|
753
|
if( mIsBandaged )
|
754
|
{
|
755
|
int bitmap, initBitmap=0;
|
756
|
|
757
|
while( initBitmap!=rowBitmap )
|
758
|
{
|
759
|
initBitmap = rowBitmap;
|
760
|
|
761
|
for(int cubit=0; cubit<NUM_CUBITS; cubit++)
|
762
|
{
|
763
|
bitmap = CUBITS[cubit].mRotationRow[axis];
|
764
|
if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
|
765
|
}
|
766
|
}
|
767
|
}
|
768
|
|
769
|
return rowBitmap;
|
770
|
}
|
771
|
|
772
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
773
|
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
|
774
|
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
|
775
|
|
776
|
void clampPos(float[] pos, int offset)
|
777
|
{
|
778
|
float currError, minError = Float.MAX_VALUE;
|
779
|
int minErrorIndex1 = -1;
|
780
|
int minErrorIndex2 = -1;
|
781
|
|
782
|
float x = pos[offset ];
|
783
|
float y = pos[offset+1];
|
784
|
float z = pos[offset+2];
|
785
|
|
786
|
float xo,yo,zo;
|
787
|
|
788
|
for(int i=0; i<NUM_CUBITS; i++)
|
789
|
{
|
790
|
int len = mOrigPos[i].length / 3;
|
791
|
|
792
|
for(int j=0; j<len; j++)
|
793
|
{
|
794
|
xo = mOrigPos[i][3*j ];
|
795
|
yo = mOrigPos[i][3*j+1];
|
796
|
zo = mOrigPos[i][3*j+2];
|
797
|
|
798
|
currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
|
799
|
|
800
|
if( currError<minError )
|
801
|
{
|
802
|
minError = currError;
|
803
|
minErrorIndex1 = i;
|
804
|
minErrorIndex2 = j;
|
805
|
}
|
806
|
}
|
807
|
}
|
808
|
|
809
|
if( minError< 0.1f ) // TODO: 0.1 ?
|
810
|
{
|
811
|
pos[offset ] = mOrigPos[minErrorIndex1][3*minErrorIndex2 ];
|
812
|
pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
|
813
|
pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
|
814
|
}
|
815
|
}
|
816
|
|
817
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
818
|
// remember about the double cover or unit quaternions!
|
819
|
|
820
|
int mulQuat(int q1, int q2)
|
821
|
{
|
822
|
Static4D result = QuatHelper.quatMultiply(OBJECT_QUATS[q1],OBJECT_QUATS[q2]);
|
823
|
|
824
|
float rX = result.get0();
|
825
|
float rY = result.get1();
|
826
|
float rZ = result.get2();
|
827
|
float rW = result.get3();
|
828
|
|
829
|
final float MAX_ERROR = 0.1f;
|
830
|
float dX,dY,dZ,dW;
|
831
|
|
832
|
for(int i=0; i<NUM_QUATS; i++)
|
833
|
{
|
834
|
dX = OBJECT_QUATS[i].get0() - rX;
|
835
|
dY = OBJECT_QUATS[i].get1() - rY;
|
836
|
dZ = OBJECT_QUATS[i].get2() - rZ;
|
837
|
dW = OBJECT_QUATS[i].get3() - rW;
|
838
|
|
839
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
840
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
841
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
842
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
843
|
|
844
|
dX = OBJECT_QUATS[i].get0() + rX;
|
845
|
dY = OBJECT_QUATS[i].get1() + rY;
|
846
|
dZ = OBJECT_QUATS[i].get2() + rZ;
|
847
|
dW = OBJECT_QUATS[i].get3() + rW;
|
848
|
|
849
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
850
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
851
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
852
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
853
|
}
|
854
|
|
855
|
return -1;
|
856
|
}
|
857
|
|
858
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
859
|
|
860
|
public int getCubitFaceColorIndex(int cubit, int face)
|
861
|
{
|
862
|
Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
|
863
|
|
864
|
int x = (int)(texMap.get0()/texMap.get2());
|
865
|
int y = (int)(texMap.get1()/texMap.get3());
|
866
|
|
867
|
return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
|
868
|
}
|
869
|
|
870
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
871
|
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
|
872
|
|
873
|
public void createTexture()
|
874
|
{
|
875
|
Bitmap bitmap;
|
876
|
|
877
|
Paint paint = new Paint();
|
878
|
bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
|
879
|
Canvas canvas = new Canvas(bitmap);
|
880
|
|
881
|
paint.setAntiAlias(true);
|
882
|
paint.setTextAlign(Paint.Align.CENTER);
|
883
|
paint.setStyle(Paint.Style.FILL);
|
884
|
|
885
|
paint.setColor(COLOR_BLACK);
|
886
|
canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
|
887
|
|
888
|
int face = 0;
|
889
|
FactorySticker factory = FactorySticker.getInstance();
|
890
|
|
891
|
for(int row=0; row<mNumTexRows; row++)
|
892
|
for(int col=0; col<mNumTexCols; col++)
|
893
|
{
|
894
|
if( face>=NUM_TEXTURES ) break;
|
895
|
ObjectSticker sticker = retSticker(face);
|
896
|
factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, getColor(face%NUM_FACES), sticker);
|
897
|
face++;
|
898
|
}
|
899
|
|
900
|
if( !mTexture.setTexture(bitmap) )
|
901
|
{
|
902
|
int max = DistortedLibrary.getMaxTextureSize();
|
903
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
904
|
crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
|
905
|
}
|
906
|
}
|
907
|
|
908
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
909
|
|
910
|
public int getNumLayers()
|
911
|
{
|
912
|
return mNumLayers;
|
913
|
}
|
914
|
|
915
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
916
|
|
917
|
public void continueRotation(float angleInDegrees)
|
918
|
{
|
919
|
mRotationAngleStatic.set0(angleInDegrees);
|
920
|
}
|
921
|
|
922
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
923
|
|
924
|
public Static4D getRotationQuat()
|
925
|
{
|
926
|
return mQuat;
|
927
|
}
|
928
|
|
929
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
930
|
|
931
|
public void recomputeScaleFactor(int scrWidth)
|
932
|
{
|
933
|
mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
|
934
|
}
|
935
|
|
936
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
937
|
|
938
|
public void savePreferences(SharedPreferences.Editor editor)
|
939
|
{
|
940
|
for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
|
941
|
}
|
942
|
|
943
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
944
|
|
945
|
public synchronized void restorePreferences(SharedPreferences preferences)
|
946
|
{
|
947
|
boolean error = false;
|
948
|
|
949
|
for(int i=0; i<NUM_CUBITS; i++)
|
950
|
{
|
951
|
mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
|
952
|
|
953
|
if( mQuatDebug[i]>=0 && mQuatDebug[i]<NUM_QUATS)
|
954
|
{
|
955
|
CUBITS[i].modifyCurrentPosition(OBJECT_QUATS[mQuatDebug[i]]);
|
956
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
|
957
|
}
|
958
|
else
|
959
|
{
|
960
|
error = true;
|
961
|
}
|
962
|
}
|
963
|
|
964
|
if( error )
|
965
|
{
|
966
|
for(int i=0; i<NUM_CUBITS; i++)
|
967
|
{
|
968
|
CUBITS[i].solve();
|
969
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
|
970
|
}
|
971
|
recordQuatsState("Failed to restorePreferences");
|
972
|
}
|
973
|
}
|
974
|
|
975
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
976
|
|
977
|
public void recordQuatsState(String message)
|
978
|
{
|
979
|
StringBuilder quats = new StringBuilder();
|
980
|
|
981
|
for(int j=0; j<NUM_CUBITS; j++)
|
982
|
{
|
983
|
quats.append(mQuatDebug[j]);
|
984
|
quats.append(" ");
|
985
|
}
|
986
|
|
987
|
if( BuildConfig.DEBUG )
|
988
|
{
|
989
|
android.util.Log.e("quats" , quats.toString());
|
990
|
android.util.Log.e("object", mList.name()+"_"+mNumLayers);
|
991
|
}
|
992
|
else
|
993
|
{
|
994
|
Exception ex = new Exception(message);
|
995
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
996
|
crashlytics.setCustomKey("quats" , quats.toString());
|
997
|
crashlytics.setCustomKey("object", mList.name()+"_"+mNumLayers );
|
998
|
crashlytics.recordException(ex);
|
999
|
}
|
1000
|
}
|
1001
|
|
1002
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1003
|
|
1004
|
public void releaseResources()
|
1005
|
{
|
1006
|
mTexture.markForDeletion();
|
1007
|
mMesh.markForDeletion();
|
1008
|
mEffects.markForDeletion();
|
1009
|
|
1010
|
for(int j=0; j<NUM_CUBITS; j++)
|
1011
|
{
|
1012
|
CUBITS[j].releaseResources();
|
1013
|
}
|
1014
|
}
|
1015
|
|
1016
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1017
|
|
1018
|
public void apply(Effect effect, int position)
|
1019
|
{
|
1020
|
mEffects.apply(effect, position);
|
1021
|
}
|
1022
|
|
1023
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1024
|
|
1025
|
public void remove(long effectID)
|
1026
|
{
|
1027
|
mEffects.abortById(effectID);
|
1028
|
}
|
1029
|
|
1030
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1031
|
|
1032
|
public synchronized void solve()
|
1033
|
{
|
1034
|
for(int i=0; i<NUM_CUBITS; i++)
|
1035
|
{
|
1036
|
CUBITS[i].solve();
|
1037
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
|
1038
|
}
|
1039
|
}
|
1040
|
|
1041
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1042
|
|
1043
|
public void resetAllTextureMaps()
|
1044
|
{
|
1045
|
final float ratioW = 1.0f/mNumTexCols;
|
1046
|
final float ratioH = 1.0f/mNumTexRows;
|
1047
|
int color, row, col;
|
1048
|
|
1049
|
for(int cubit=0; cubit<NUM_CUBITS; cubit++)
|
1050
|
{
|
1051
|
final Static4D[] maps = new Static4D[mNumCubitFaces];
|
1052
|
|
1053
|
for(int cubitface=0; cubitface<mNumCubitFaces; cubitface++)
|
1054
|
{
|
1055
|
color = getFaceColor(cubit,cubitface,mNumLayers);
|
1056
|
row = (mNumTexRows-1) - color/mNumTexCols;
|
1057
|
col = color%mNumTexCols;
|
1058
|
maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
1059
|
}
|
1060
|
|
1061
|
mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
|
1062
|
}
|
1063
|
}
|
1064
|
|
1065
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1066
|
|
1067
|
public void setTextureMap(int cubit, int face, int newColor)
|
1068
|
{
|
1069
|
final float ratioW = 1.0f/mNumTexCols;
|
1070
|
final float ratioH = 1.0f/mNumTexRows;
|
1071
|
final Static4D[] maps = new Static4D[mNumCubitFaces];
|
1072
|
int row = (mNumTexRows-1) - newColor/mNumTexCols;
|
1073
|
int col = newColor%mNumTexCols;
|
1074
|
|
1075
|
maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
1076
|
mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
|
1077
|
}
|
1078
|
|
1079
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1080
|
|
1081
|
public synchronized void beginNewRotation(int axis, int row )
|
1082
|
{
|
1083
|
if( axis<0 || axis>=NUM_AXIS )
|
1084
|
{
|
1085
|
android.util.Log.e("object", "invalid rotation axis: "+axis);
|
1086
|
return;
|
1087
|
}
|
1088
|
if( row<0 || row>=mNumLayers )
|
1089
|
{
|
1090
|
android.util.Log.e("object", "invalid rotation row: "+row);
|
1091
|
return;
|
1092
|
}
|
1093
|
|
1094
|
mRotAxis = axis;
|
1095
|
mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
|
1096
|
mRotationAngleStatic.set0(0.0f);
|
1097
|
mRotationAxis.set( mAxis[axis] );
|
1098
|
mRotationAngle.add(mRotationAngleStatic);
|
1099
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
|
1100
|
}
|
1101
|
|
1102
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1103
|
|
1104
|
public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
1105
|
{
|
1106
|
if( wasRotateApplied() )
|
1107
|
{
|
1108
|
mRotAxis = axis;
|
1109
|
mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
|
1110
|
|
1111
|
mRotationAngleStatic.set0(0.0f);
|
1112
|
mRotationAxis.set( mAxis[axis] );
|
1113
|
mRotationAngle.setDuration(durationMillis);
|
1114
|
mRotationAngle.resetToBeginning();
|
1115
|
mRotationAngle.add(new Static1D(0));
|
1116
|
mRotationAngle.add(new Static1D(angle));
|
1117
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
|
1118
|
mRotateEffect.notifyWhenFinished(listener);
|
1119
|
|
1120
|
return mRotateEffect.getID();
|
1121
|
}
|
1122
|
|
1123
|
return 0;
|
1124
|
}
|
1125
|
|
1126
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1127
|
|
1128
|
public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
|
1129
|
{
|
1130
|
if( wasRotateApplied() )
|
1131
|
{
|
1132
|
float angle = getAngle();
|
1133
|
mRotationAngleStatic.set0(angle);
|
1134
|
mRotationAngleFinal.set0(nearestAngleInDegrees);
|
1135
|
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
|
1136
|
|
1137
|
mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
|
1138
|
mRotationAngle.resetToBeginning();
|
1139
|
mRotationAngle.removeAll();
|
1140
|
mRotationAngle.add(mRotationAngleStatic);
|
1141
|
mRotationAngle.add(mRotationAngleMiddle);
|
1142
|
mRotationAngle.add(mRotationAngleFinal);
|
1143
|
mRotateEffect.notifyWhenFinished(listener);
|
1144
|
|
1145
|
return mRotateEffect.getID();
|
1146
|
}
|
1147
|
|
1148
|
return 0;
|
1149
|
}
|
1150
|
|
1151
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1152
|
|
1153
|
private float getAngle()
|
1154
|
{
|
1155
|
int pointNum = mRotationAngle.getNumPoints();
|
1156
|
|
1157
|
if( pointNum>=1 )
|
1158
|
{
|
1159
|
return mRotationAngle.getPoint(pointNum-1).get0();
|
1160
|
}
|
1161
|
else
|
1162
|
{
|
1163
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
1164
|
crashlytics.log("points in RotationAngle: "+pointNum);
|
1165
|
return 0;
|
1166
|
}
|
1167
|
}
|
1168
|
|
1169
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1170
|
|
1171
|
public synchronized void removeRotationNow()
|
1172
|
{
|
1173
|
float angle = getAngle();
|
1174
|
double nearestAngleInRadians = angle*Math.PI/180;
|
1175
|
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
1176
|
float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
|
1177
|
float axisX = mAxis[mRotAxis].get0();
|
1178
|
float axisY = mAxis[mRotAxis].get1();
|
1179
|
float axisZ = mAxis[mRotAxis].get2();
|
1180
|
Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
|
1181
|
|
1182
|
mRotationAngle.removeAll();
|
1183
|
mRotationAngleStatic.set0(0);
|
1184
|
|
1185
|
for(int i=0; i<NUM_CUBITS; i++)
|
1186
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
1187
|
{
|
1188
|
int index = CUBITS[i].removeRotationNow(quat);
|
1189
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
|
1190
|
}
|
1191
|
}
|
1192
|
|
1193
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1194
|
|
1195
|
public void initializeObject(int[][] moves)
|
1196
|
{
|
1197
|
solve();
|
1198
|
setupPosition(moves);
|
1199
|
}
|
1200
|
|
1201
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1202
|
|
1203
|
public int getCubit(float[] point3D)
|
1204
|
{
|
1205
|
float dist, minDist = Float.MAX_VALUE;
|
1206
|
int currentBest=-1;
|
1207
|
float multiplier = returnMultiplier();
|
1208
|
|
1209
|
point3D[0] *= multiplier;
|
1210
|
point3D[1] *= multiplier;
|
1211
|
point3D[2] *= multiplier;
|
1212
|
|
1213
|
for(int i=0; i<NUM_CUBITS; i++)
|
1214
|
{
|
1215
|
dist = CUBITS[i].getDistSquared(point3D);
|
1216
|
if( dist<minDist )
|
1217
|
{
|
1218
|
minDist = dist;
|
1219
|
currentBest = i;
|
1220
|
}
|
1221
|
}
|
1222
|
|
1223
|
return currentBest;
|
1224
|
}
|
1225
|
|
1226
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1227
|
|
1228
|
public int computeNearestAngle(int axis, float angle, float speed)
|
1229
|
{
|
1230
|
int[] basicArray = getBasicAngle();
|
1231
|
int basicAngle = basicArray[axis>=basicArray.length ? 0 : axis];
|
1232
|
int nearestAngle = 360/basicAngle;
|
1233
|
|
1234
|
int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
|
1235
|
if( angle< -(nearestAngle*0.5) ) tmp-=1;
|
1236
|
|
1237
|
if( tmp!=0 ) return nearestAngle*tmp;
|
1238
|
|
1239
|
return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
|
1240
|
}
|
1241
|
|
1242
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1243
|
|
1244
|
public float getCameraDist()
|
1245
|
{
|
1246
|
return mCameraDist;
|
1247
|
}
|
1248
|
|
1249
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1250
|
|
1251
|
public int getNodeSize()
|
1252
|
{
|
1253
|
return mNodeSize;
|
1254
|
}
|
1255
|
|
1256
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1257
|
|
1258
|
public ObjectList getObjectList()
|
1259
|
{
|
1260
|
return mList;
|
1261
|
}
|
1262
|
|
1263
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1264
|
|
1265
|
abstract float getScreenRatio();
|
1266
|
abstract float[][] getCubitPositions(int numLayers);
|
1267
|
abstract Static4D[] getQuats();
|
1268
|
abstract int getNumFaces();
|
1269
|
abstract int getNumStickerTypes(int numLayers);
|
1270
|
abstract int getNumCubitFaces();
|
1271
|
abstract ObjectSticker retSticker(int face);
|
1272
|
abstract int getColor(int face);
|
1273
|
abstract int getFaceColor(int cubit, int cubitface, int numLayers);
|
1274
|
abstract float returnMultiplier();
|
1275
|
abstract float[][] getCuts(int numLayers);
|
1276
|
abstract boolean shouldResetTextureMaps();
|
1277
|
abstract int getCubitVariant(int cubit, int numLayers);
|
1278
|
abstract int getNumCubitVariants(int numLayers);
|
1279
|
abstract Static4D getQuat(int cubit, int numLayers);
|
1280
|
abstract ObjectShape getObjectShape(int cubit, int numLayers);
|
1281
|
abstract int[] getSolvedQuats(int cubit, int numLayers);
|
1282
|
abstract int getSolvedFunctionIndex();
|
1283
|
|
1284
|
public abstract Static3D[] getRotationAxis();
|
1285
|
public abstract int[] getBasicAngle();
|
1286
|
public abstract void randomizeNewScramble(int[][] scramble, Random rnd, int curScramble, int totScrambles);
|
1287
|
public abstract int getObjectName(int numLayers);
|
1288
|
public abstract int getInventor(int numLayers);
|
1289
|
public abstract int getComplexity(int numLayers);
|
1290
|
}
|