Revision cc7dc72a
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/object/RubikPyraminx.java | ||
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75 | 75 |
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Static3D[] getCubitPositions(int size) |
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{ |
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/* |
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int numCubits = size>1 ? 6*size*size - 12*size + 8 : 1; |
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int numCubits = (size*size*size + 6*size*size -4*size)/3; |
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Static3D[] tmp = new Static3D[numCubits]; |
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int currentPosition = 0; |
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for(int x = 0; x<size; x++) |
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for(int y = 0; y<size; y++) |
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for(int z = 0; z<size; z++) |
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if( x==0 || x==size-1 || y==0 || y==size-1 || z==0 || z==size-1 ) |
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{ |
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tmp[currentPosition++] = new Static3D(x,y,z); |
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} |
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/* |
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?? |
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{ |
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tmp[currentPosition++] = new Static3D(x,y,z); |
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} |
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*/ |
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return tmp; |
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*/ |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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void createFaceTexture(Canvas canvas, Paint paint, int face) |
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{ |
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/* |
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.pyraminx); |
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Bitmap bitmap; |
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int xoffset = face*TEXTURE_HEIGHT; |
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float STROKE = 0.05f*TEXTURE_HEIGHT; |
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float OFF = STROKE/2 -1; |
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float OFF2 = 0.577f*TEXTURE_HEIGHT + OFF; |
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float HEIGHT = TEXTURE_HEIGHT - OFF; |
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float RADIUS = TEXTURE_HEIGHT/12; |
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float ARC1_H = 0.31f*TEXTURE_HEIGHT; |
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float ARC1_W = TEXTURE_HEIGHT*0.5f; |
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float ARC2_W = 0.152f*TEXTURE_HEIGHT; |
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float ARC2_H = 0.91f*TEXTURE_HEIGHT; |
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float ARC3_W = 0.847f*TEXTURE_HEIGHT; |
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paint.setAntiAlias(true); |
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paint.setStrokeWidth(STROKE); |
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paint.setColor(FACE_COLORS[face]); |
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paint.setStyle(Paint.Style.FILL); |
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try |
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{ |
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bitmap = BitmapFactory.decodeStream(is); |
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} |
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finally |
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{ |
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try |
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{ |
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is.close(); |
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} |
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catch(IOException e) { } |
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} |
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canvas.drawRect(xoffset,0,xoffset+TEXTURE_HEIGHT,TEXTURE_HEIGHT,paint); |
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paint.setColor(FACE_COLORS[face]); |
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canvas.drawRect(face*TEXTURE_HEIGHT,0,(face+1)*TEXTURE_HEIGHT,TEXTURE_HEIGHT,paint); |
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canvas.drawBitmap(bitmap,face*TEXTURE_HEIGHT,0,null); |
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*/ |
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paint.setColor(0xff000000); |
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paint.setStyle(Paint.Style.STROKE); |
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canvas.drawLine( xoffset, HEIGHT, TEXTURE_HEIGHT +xoffset, HEIGHT, paint); |
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canvas.drawLine( OFF +xoffset, TEXTURE_HEIGHT, OFF2 +xoffset, 0, paint); |
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canvas.drawLine((TEXTURE_HEIGHT-OFF)+xoffset, TEXTURE_HEIGHT, (TEXTURE_HEIGHT-OFF2) +xoffset, 0, paint); |
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canvas.drawArc( ARC1_W-RADIUS+xoffset, ARC1_H-RADIUS, ARC1_W+RADIUS+xoffset, ARC1_H+RADIUS, 225, 90, false, paint); |
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canvas.drawArc( ARC2_W-RADIUS+xoffset, ARC2_H-RADIUS, ARC2_W+RADIUS+xoffset, ARC2_H+RADIUS, 105, 90, false, paint); |
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canvas.drawArc( ARC3_W-RADIUS+xoffset, ARC2_H-RADIUS, ARC3_W+RADIUS+xoffset, ARC2_H+RADIUS, 345, 90, false, paint); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/object/RubikPyraminxMovement.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.object; |
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import org.distorted.library.type.Static2D; |
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import org.distorted.library.type.Static4D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class RubikPyraminxMovement extends RubikObjectMovement |
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{ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikPyraminxMovement() |
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{ |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
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{ |
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float cubeHalfSize= RubikObject.OBJECT_SCREEN_RATIO*0.5f; |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public Static2D newRotation(Static4D rotatedTouchPoint) |
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{ |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float continueRotation(Static4D rotatedTouchPoint) |
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{ |
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return 0.0f; |
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} |
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} |
Also available in: Unified diff
Some progress with Pyraminx.