Make the rotations and drag be independent of physical screen dimensions - take into account pixel density.
Split up the onTouch() part of the View.
Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.
Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)
Only compile the Full, Normal & OIT programs when they are actually needed.
Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.
Smaller (and of better quality!) meshes.
Read the meshes from .dmesh files (rather than compute them dynamically).This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.
The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.
Speedup for rendering: cubes 2,3 contain better quality cubit faces (more vertices) than cubes 4,5.
Convert the PostRender to a PreRender, called before we render.This makes more sense as this way things are prepared for the very first render.
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