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Revision d12bb11b

Added by Leszek Koltunski over 4 years ago

Bugfixes - do more stuff 'post render'

View differences:

src/main/java/org/distorted/effect/scramble/ScrambleEffect.java
72 72
  private RubikObject mObject;
73 73
  private int mNumAxis;
74 74
  private int mBasicAngle;
75
  private int mSize;
75 76

  
76 77
  Effect[] mNodeEffects;
77 78
  int[] mNodeEffectPosition;
......
141 142
        mLastVector = (newVector>=mLastVector ? newVector+1 : newVector);
142 143
        }
143 144

  
144
      int rowBitmap  = (1<<mRnd.nextInt(mObject.getSize()));
145
      int rowBitmap  = (1<<mRnd.nextInt(mSize));
145 146
      int angle= randomizeAngle();
146 147
      int absAngle = (angle<0 ? -angle : angle);
147 148
      long durationMillis =  absAngle*mDurationSingleTurn;
......
244 245

  
245 246
  public void onActionFinished(final long effectID)
246 247
    {
247
    mObject.removeRotationNow();
248 248
    addNewScramble();
249 249
    }
250 250

  
......
311 311

  
312 312
    mNumAxis    = mObject.getRotationAxis().length;
313 313
    mBasicAngle = mObject.getBasicAngle();
314
    mSize       = mObject.getSize();
314 315

  
315 316
    int numScrambles = post.getNumScrambles();
316 317
    int dura = (int)(duration*Math.pow(numScrambles,0.6f));
src/main/java/org/distorted/magic/RubikPostRender.java
42 42
    }
43 43

  
44 44
  private RubikSurfaceView mView;
45
  private boolean mFinishRotation, mRemoveRotation, mAddRotation, mSetQuatCurrent, mSetQuatAccumulated;
45
  private boolean mFinishRotation, mRemoveRotation, mRemovePatternRotation, mAddRotation,
46
                  mSetQuatCurrent, mSetQuatAccumulated;
46 47
  private boolean mChangeObject, mSolveObject, mScrambleObject;
47 48
  private boolean mCanRotate, mCanDrag, mCanUI;
48 49
  private boolean mIsSolved;
......
60 61
  private int mAddRotationAxis, mAddRotationRowBitmap, mAddRotationAngle;
61 62
  private long mAddRotationDuration;
62 63
  private ActionFinishedListener mAddActionListener;
63
  private long mAddRotationID;
64
  private long mAddRotationID, mRemoveRotationID;
65
  private boolean mInitializeObject;
64 66

  
65 67
///////////////////////////////////////////////////////////////////////////////////////////////////
66 68

  
......
68 70
    {
69 71
    mView = view;
70 72

  
71
    mFinishRotation     = false;
72
    mRemoveRotation     = false;
73
    mAddRotation        = false;
74
    mSetQuatCurrent     = false;
75
    mSetQuatAccumulated = false;
76
    mChangeObject       = false;
77
    mSolveObject        = false;
78
    mScrambleObject     = false;
73
    mFinishRotation       = false;
74
    mRemoveRotation       = false;
75
    mRemovePatternRotation= false;
76
    mAddRotation          = false;
77
    mSetQuatCurrent       = false;
78
    mSetQuatAccumulated   = false;
79
    mChangeObject         = false;
80
    mSolveObject          = false;
81
    mScrambleObject       = false;
79 82

  
80 83
    mCanRotate   = true;
81 84
    mCanDrag     = true;
......
182 185
    mRemoveRotation = true;
183 186
    }
184 187

  
188
///////////////////////////////////////////////////////////////////////////////////////////////////
189

  
190
  private void removePatternRotation()
191
    {
192
    mRemovePatternRotation = true;
193
    }
194

  
195
///////////////////////////////////////////////////////////////////////////////////////////////////
196

  
197
  private void removePatternRotationNow()
198
    {
199
    mRemovePatternRotation=false;
200
    mNewObject.removeRotationNow();
201
    mAddActionListener.onActionFinished(mRemoveRotationID);
202
    }
203

  
185 204
///////////////////////////////////////////////////////////////////////////////////////////////////
186 205

  
187 206
  private void addRotationNow()
188 207
    {
189 208
    mAddRotation = false;
190

  
191 209
    mAddRotationID = mNewObject.addNewRotation( mAddRotationAxis, mAddRotationRowBitmap,
192 210
                                                mAddRotationAngle, mAddRotationDuration, this);
193 211
    }
......
252 270
    doEffectNow( BaseEffect.Type.SOLVE );
253 271
    }
254 272

  
273
///////////////////////////////////////////////////////////////////////////////////////////////////
274

  
275
  private void initializeObjectNow()
276
    {
277
    mInitializeObject = false;
278
    mNewObject.initializeObject(mNextMoves);
279
    }
280

  
255 281
///////////////////////////////////////////////////////////////////////////////////////////////////
256 282

  
257 283
  private void setQuatCurrentNow()
......
374 400

  
375 401
  void postRender()
376 402
    {
377
    if( mSetQuatCurrent     ) setQuatCurrentNow();
378
    if( mSetQuatAccumulated ) setQuatAccumulatedNow();
379
    if( mFinishRotation     ) finishRotationNow();
380
    if( mRemoveRotation     ) removeRotationNow();
381
    if( mChangeObject       ) changeObjectNow();
382
    if( mSolveObject        ) solveObjectNow();
383
    if( mScrambleObject     ) scrambleObjectNow();
384
    if( mAddRotation        ) addRotationNow();
403
    if( mSetQuatCurrent        ) setQuatCurrentNow();
404
    if( mSetQuatAccumulated    ) setQuatAccumulatedNow();
405
    if( mFinishRotation        ) finishRotationNow();
406
    if( mRemoveRotation        ) removeRotationNow();
407
    if( mRemovePatternRotation ) removePatternRotationNow();
408
    if( mChangeObject          ) changeObjectNow();
409
    if( mSolveObject           ) solveObjectNow();
410
    if( mScrambleObject        ) scrambleObjectNow();
411
    if( mAddRotation           ) addRotationNow();
412
    if( mInitializeObject      ) initializeObjectNow();
385 413
    }
386 414

  
387 415
///////////////////////////////////////////////////////////////////////////////////////////////////
......
399 427
    mAddRotationDuration  = duration;
400 428
    }
401 429

  
430
///////////////////////////////////////////////////////////////////////////////////////////////////
431

  
432
  public void initializeObject(int[][] moves)
433
    {
434
    mInitializeObject = true;
435
    mNextMoves = moves;
436
    }
437

  
402 438
///////////////////////////////////////////////////////////////////////////////////////////////////
403 439

  
404 440
  public RubikObject getObject()
......
432 468
    else if( effectID == mAddRotationID )
433 469
      {
434 470
      mAddRotationID = 0;
435
      mAddActionListener.onActionFinished(effectID);
471
      mRemoveRotationID = effectID;
472
      removePatternRotation();
436 473
      }
437 474
    else
438 475
      {
src/main/java/org/distorted/patterns/RubikPattern.java
158 158
    private int[][] moves;
159 159
    private int curMove;
160 160
    private int numMove;
161

  
162 161
    private boolean mCanRotate;
163
    private RubikObject mObject;
164 162

  
165 163
  /////////////////////////////////////////////////////////////
166 164

  
......
223 221
      curMove++;
224 222
      RubikObject object = post.getObject();
225 223

  
226
      if( curMove>numMove )
227
        {
228
        curMove= 0;
229
        object.initializeObject(null);
230
        }
231
      else
224
      if( mCanRotate )
232 225
        {
233
        if( mCanRotate )
226
        if( curMove>numMove )
227
          {
228
          curMove= 0;
229
          post.initializeObject(null);
230
          }
231
        else
234 232
          {
235 233
          mCanRotate = false;
236
          mObject = object;
237 234

  
238 235
          int axis     =moves[curMove-1][0];
239 236
		      int rowBitmap=moves[curMove-1][1];
......
243 240

  
244 241
          post.addRotation(this, axis, rowBitmap, angle, numRot*DURATION_MILLIS);
245 242
          }
246
        else
247
          {
248
          android.util.Log.e("pattern", "failed to make Move!");
249

  
250
          curMove--;
251
          }
243
        }
244
      else
245
        {
246
        android.util.Log.e("pattern", "failed to make Move!");
247
        curMove--;
252 248
        }
253 249
      }
254 250

  
......
259 255
      curMove--;
260 256
      RubikObject object = post.getObject();
261 257

  
262
      if( curMove<0 )
263
        {
264
        curMove=numMove;
265
        object.initializeObject(moves);
266
        }
267
      else
258
      if( mCanRotate )
268 259
        {
269
        if( mCanRotate )
260
        if( curMove<0 )
261
          {
262
          curMove=numMove;
263
          post.initializeObject(moves);
264
          }
265
        else
270 266
          {
271 267
          mCanRotate = false;
272
          mObject = object;
273 268

  
274 269
          int axis     =moves[curMove][0];
275 270
		      int rowBitmap=moves[curMove][1];
......
279 274

  
280 275
          post.addRotation(this, axis, rowBitmap, -angle, numRot*DURATION_MILLIS);
281 276
          }
282
        else
283
          {
284
          android.util.Log.e("pattern", "failed to back Move!");
285
          curMove++;
286
          }
277
        }
278
      else
279
        {
280
        android.util.Log.e("pattern", "failed to back Move!");
281
        curMove++;
287 282
        }
288 283
      }
289 284

  
......
298 293

  
299 294
    public void onActionFinished(final long effectID)
300 295
      {
301
      mObject.removeRotationNow();
302 296
      mCanRotate = true;
303 297
      }
304 298
    }

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