Revision d1484aba
Added by Leszek Koltunski over 5 years ago
.gitignore | ||
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1 | 1 |
/build |
2 |
distorted-cube.iml |
src/main/java/org/distorted/magic/RubikRenderer.java | ||
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49 | 49 |
private boolean mCanRotate; |
50 | 50 |
private RubikCube mCube; |
51 | 51 |
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private int mScreenWidth, mScreenHeight; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
53 | 55 |
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54 | 56 |
RubikRenderer(RubikSurfaceView v) |
... | ... | |
62 | 64 |
mQuatCurrent = new Static4D(0,0,0,1); |
63 | 65 |
mQuatAccumulated = initializeQuat(); |
64 | 66 |
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mScreenWidth = mScreenHeight = 0; |
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65 | 69 |
mMove = new Static3D(0,0,0); |
66 | 70 |
mScale = new Static3D(1,1,1); |
67 | 71 |
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... | ... | |
129 | 133 |
mScreen.setProjection( fovInDegrees, 0.1f); |
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mView.setScreenSize(width,height); |
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mView.setCameraDist(cameraDistance); |
136 |
mScreen.resize(width, height); |
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132 | 137 |
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mCubeSizeInScreenSpace = CUBE_SCREEN_RATIO*(width>height ? height:width); |
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float texSize = mCube.getTextureSize(); |
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float scaleFactor = mCubeSizeInScreenSpace/(texSize*mCube.getSize()); |
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mMove.set( (width-scaleFactor*texSize)/2 , (height-scaleFactor*texSize)/2 , -scaleFactor*texSize/2 ); |
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mScale.set(scaleFactor,scaleFactor,scaleFactor); |
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recomputeScaleFactor(width,height); |
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139 | 139 |
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mScreen.resize(width, height); |
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mScreenHeight = height; |
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mScreenWidth = width; |
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141 | 142 |
} |
142 | 143 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
184 | 185 |
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if( oldSize!=newSize ) |
186 | 187 |
{ |
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if( mCube!=null ) |
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mCube = new RubikCube(newSize, mMove, mScale, mQuatCurrent, mQuatAccumulated); |
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mCube.createTexture(); |
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if( mScreenWidth!=0 ) |
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188 | 192 |
{ |
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mScreen.detachAll();
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recomputeScaleFactor(mScreenWidth,mScreenHeight);
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190 | 194 |
} |
191 | 195 |
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mCube = new RubikCube(newSize, mMove, mScale, mQuatCurrent, mQuatAccumulated);
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mScreen.detachAll();
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193 | 197 |
mCube.attachToScreen(mScreen); |
194 | 198 |
} |
195 | 199 |
} |
196 | 200 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void recomputeScaleFactor(int screenWidth, int screenHeight) |
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{ |
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mCubeSizeInScreenSpace = CUBE_SCREEN_RATIO*(screenWidth>screenHeight ? screenHeight:screenWidth); |
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float texSize = mCube.getTextureSize(); |
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float scaleFactor = mCubeSizeInScreenSpace/(texSize*mCube.getSize()); |
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mMove.set( (screenWidth-scaleFactor*texSize)/2 , (screenHeight-scaleFactor*texSize)/2 , -scaleFactor*texSize/2 ); |
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mScale.set(scaleFactor,scaleFactor,scaleFactor); |
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} |
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197 | 213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
198 | 214 |
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void scrambleCube() |
src/main/java/org/distorted/magic/RubikSurfaceView.java | ||
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55 | 55 |
private Static4D mQuatCurrent, mQuatAccumulated; |
56 | 56 |
private int mRotationVect; |
57 | 57 |
private RubikRenderer mRenderer; |
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private RubikCube mCube; |
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private float[] mPoint, mCamera, mTouchPointCastOntoFace, mDiff, mTouchPoint; // all in screen space |
61 | 60 |
private int mLastTouchedFace; |
... | ... | |
82 | 81 |
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mRenderer = new RubikRenderer(this); |
84 | 83 |
mRenderer.createCube(RubikActivity.DEFAULT_SIZE); |
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mCube = mRenderer.getCube(); |
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mQuatCurrent = new Static4D(0,0,0,1); |
88 | 86 |
mQuatAccumulated = mRenderer.initializeQuat(); |
... | ... | |
241 | 239 |
mTouchPoint[1] = mPoint[1]; |
242 | 240 |
mTouchPoint[2] = mPoint[2]; |
243 | 241 |
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mCube.addNewRotation(mRotationVect,offset);
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mRenderer.getCube().addNewRotation(mRotationVect,offset);
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245 | 243 |
} |
246 | 244 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
266 | 264 |
int sign = retFaceRotationSign(mLastTouchedFace); |
267 | 265 |
float angle = (mRotationVect==xAxis ? mDiff[yAxis] : -mDiff[xAxis]); |
268 | 266 |
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mCube.continueRotation(SWIPING_SENSITIVITY*sign*angle/mScreenMin);
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mRenderer.getCube().continueRotation(SWIPING_SENSITIVITY*sign*angle/mScreenMin);
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270 | 268 |
} |
271 | 269 |
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272 | 270 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
App: some progress changing to cube size.