Project

General

Profile

Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / bandaged @ d26274d1

Latest revisions

# Date Author Comment
d26274d1 04/13/2022 01:07 AM Leszek Koltunski

Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.

f9526099 04/10/2022 12:03 PM Leszek Koltunski

Properly detect which drivers are slow with compilation of TF programs.

5d5ed376 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

b3d6aff5 04/09/2022 11:14 AM Leszek Koltunski

More fixes for the Creator.

f1a928fc 04/09/2022 01:38 AM Leszek Koltunski

Further bugfix for a crasher.

2b9a8da5 04/09/2022 01:31 AM Leszek Koltunski

Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.

b38826fe 04/08/2022 02:39 PM Leszek Koltunski

Correct a crasher in BandagedCreator.
Correct maesh of Trajber 4x4.

6dff7924 04/07/2022 07:40 AM Leszek Koltunski

Minor.

972f9eae 04/06/2022 06:29 PM Leszek Koltunski

Bandaged 3x3: remember object state and move history.

4844152a 04/06/2022 05:10 PM Leszek Koltunski

Bandaged 3x3: just-in-time scrambling.

View revisions

Also available in: Atom