43 |
43 |
private static final int NUM_CENTERS = 12;
|
44 |
44 |
private static final int NUM_EDGES = 30;
|
45 |
45 |
|
46 |
|
private static final int[][] mFaceVertexMap =
|
|
46 |
// the five vertices that form a given face. Order: the same as colors
|
|
47 |
// of the faces in TwistyMinx.
|
|
48 |
private static final int[][] mCenterMap =
|
47 |
49 |
{
|
48 |
|
{ 0, 12, 8, 10, 16},
|
49 |
50 |
{ 0, 12, 4, 14, 2},
|
50 |
|
{ 2, 14, 9, 11, 18},
|
51 |
51 |
{ 0, 2, 18, 6, 16},
|
52 |
|
{ 8, 13, 5, 4, 12},
|
53 |
|
{ 4, 5, 15, 9, 14},
|
54 |
52 |
{ 6, 18, 11, 19, 7},
|
55 |
|
{10, 16, 6, 7, 17},
|
56 |
|
{ 1, 13, 8, 10, 17},
|
57 |
|
{ 1, 13, 5, 15, 3},
|
58 |
53 |
{ 3, 15, 9, 11, 19},
|
|
54 |
{ 4, 5, 15, 9, 14},
|
|
55 |
{ 1, 13, 5, 15, 3},
|
59 |
56 |
{ 1, 3, 19, 7, 17},
|
|
57 |
{10, 16, 6, 7, 17},
|
|
58 |
{ 0, 12, 8, 10, 16},
|
|
59 |
{ 8, 13, 5, 4, 12},
|
|
60 |
{ 1, 13, 8, 10, 17},
|
|
61 |
{ 2, 14, 9, 11, 18},
|
60 |
62 |
};
|
61 |
63 |
|
62 |
|
private static MeshBase[] mCenterMeshes, mCornerMeshes, mEdgeMeshes;
|
|
64 |
// the quadruple ( vertex1, vertex2, face1, face2 ) defining an edge.
|
|
65 |
// In fact the 2 vertices already define it, the faces only provide easy
|
|
66 |
// way to get to know the colors. Order: arbitrary. Face1 arbitrarily on
|
|
67 |
// the 'left' or right of vector vertex1 --> vertex2, according to Quat.
|
|
68 |
private static final int[][] mEdgeMap =
|
|
69 |
{
|
|
70 |
{ 0, 12, 0, 8},
|
|
71 |
{ 12, 4, 0, 9},
|
|
72 |
{ 4, 14, 0, 4},
|
|
73 |
{ 14, 2, 0, 11},
|
|
74 |
{ 2, 0, 0, 1},
|
|
75 |
{ 14, 9, 4, 11},
|
|
76 |
{ 9, 11, 3, 11},
|
|
77 |
{ 11, 18, 2, 11},
|
|
78 |
{ 18, 2, 1, 11},
|
|
79 |
{ 18, 6, 2, 1},
|
|
80 |
{ 6, 16, 7, 1},
|
|
81 |
{ 16, 0, 8, 1},
|
|
82 |
{ 16, 10, 8, 7},
|
|
83 |
{ 10, 8, 8, 10},
|
|
84 |
{ 8, 12, 8, 9},
|
|
85 |
{ 8, 13, 9, 10},
|
|
86 |
{ 13, 5, 9, 5},
|
|
87 |
{ 5, 4, 9, 4},
|
|
88 |
{ 5, 15, 4, 5},
|
|
89 |
{ 15, 9, 4, 3},
|
|
90 |
{ 11, 19, 2, 3},
|
|
91 |
{ 19, 7, 2, 6},
|
|
92 |
{ 7, 6, 2, 7},
|
|
93 |
{ 7, 17, 7, 6},
|
|
94 |
{ 17, 10, 7, 10},
|
|
95 |
{ 17, 1, 6, 10},
|
|
96 |
{ 1, 3, 6, 4},
|
|
97 |
{ 3, 19, 6, 3},
|
|
98 |
{ 1, 13, 10, 5},
|
|
99 |
{ 3, 15, 5, 3},
|
|
100 |
};
|
63 |
101 |
|
64 |
|
private static final Static4D[] mBasicV, mCurrV;
|
|
102 |
private static final float[][] mCenterCoords = new float[NUM_CENTERS][3];
|
65 |
103 |
|
66 |
104 |
static
|
67 |
105 |
{
|
68 |
|
mBasicV = new Static4D[3];
|
69 |
|
mCurrV = new Static4D[3];
|
|
106 |
for(int center=0; center<NUM_CENTERS; center++)
|
|
107 |
{
|
|
108 |
int[] map = mCenterMap[center];
|
|
109 |
|
|
110 |
float x = CORNERS[map[0]].get0() +
|
|
111 |
CORNERS[map[1]].get0() +
|
|
112 |
CORNERS[map[2]].get0() +
|
|
113 |
CORNERS[map[3]].get0() +
|
|
114 |
CORNERS[map[4]].get0() ;
|
|
115 |
|
|
116 |
float y = CORNERS[map[0]].get1() +
|
|
117 |
CORNERS[map[1]].get1() +
|
|
118 |
CORNERS[map[2]].get1() +
|
|
119 |
CORNERS[map[3]].get1() +
|
|
120 |
CORNERS[map[4]].get1() ;
|
|
121 |
|
|
122 |
float z = CORNERS[map[0]].get2() +
|
|
123 |
CORNERS[map[1]].get2() +
|
|
124 |
CORNERS[map[2]].get2() +
|
|
125 |
CORNERS[map[3]].get2() +
|
|
126 |
CORNERS[map[4]].get2() ;
|
|
127 |
|
|
128 |
mCenterCoords[center][0] = x/5;
|
|
129 |
mCenterCoords[center][1] = y/5;
|
|
130 |
mCenterCoords[center][2] = z/5;
|
|
131 |
}
|
|
132 |
}
|
|
133 |
|
|
134 |
private static MeshBase[] mCenterMeshes, mCornerMeshes;
|
|
135 |
private static MeshBase[][] mEdgeMeshes;
|
|
136 |
|
|
137 |
private static final Static4D[] mBasicCornerV, mCurrCornerV;
|
70 |
138 |
|
71 |
|
mBasicV[0] = new Static4D( (SQ5+1)*0.125f, (SQ5-1)*0.125f, -0.250f, 0.0f );
|
72 |
|
mBasicV[1] = new Static4D(-(SQ5+1)*0.125f, (SQ5-1)*0.125f, -0.250f, 0.0f );
|
73 |
|
mBasicV[2] = new Static4D( 0, -0.500f, 0.0f, 0.0f );
|
|
139 |
static
|
|
140 |
{
|
|
141 |
mBasicCornerV = new Static4D[3];
|
|
142 |
mCurrCornerV = new Static4D[3];
|
|
143 |
|
|
144 |
mBasicCornerV[0] = new Static4D( (SQ5+1)*0.125f, (SQ5-1)*0.125f, -0.250f, 0.0f );
|
|
145 |
mBasicCornerV[1] = new Static4D(-(SQ5+1)*0.125f, (SQ5-1)*0.125f, -0.250f, 0.0f );
|
|
146 |
mBasicCornerV[2] = new Static4D( 0, -0.500f, 0.0f, 0.0f );
|
74 |
147 |
};
|
75 |
148 |
|
76 |
149 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
99 |
172 |
|
100 |
173 |
int getNumStickerTypes(int numLayers)
|
101 |
174 |
{
|
102 |
|
return 1; //numLayers;
|
|
175 |
return numLayers-1; //numLayers;
|
103 |
176 |
}
|
104 |
177 |
|
105 |
178 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
129 |
202 |
|
130 |
203 |
private void computeCenter(Static3D[] array, int center)
|
131 |
204 |
{
|
132 |
|
int[] map = mFaceVertexMap[center];
|
133 |
|
|
134 |
|
float x = CORNERS[map[0]].get0() +
|
135 |
|
CORNERS[map[1]].get0() +
|
136 |
|
CORNERS[map[2]].get0() +
|
137 |
|
CORNERS[map[3]].get0() +
|
138 |
|
CORNERS[map[4]].get0() ;
|
139 |
|
|
140 |
|
float y = CORNERS[map[0]].get1() +
|
141 |
|
CORNERS[map[1]].get1() +
|
142 |
|
CORNERS[map[2]].get1() +
|
143 |
|
CORNERS[map[3]].get1() +
|
144 |
|
CORNERS[map[4]].get1() ;
|
145 |
|
|
146 |
|
float z = CORNERS[map[0]].get2() +
|
147 |
|
CORNERS[map[1]].get2() +
|
148 |
|
CORNERS[map[2]].get2() +
|
149 |
|
CORNERS[map[3]].get2() +
|
150 |
|
CORNERS[map[4]].get2() ;
|
151 |
|
|
152 |
|
array[center].set(x/5,y/5,z/5);
|
|
205 |
float[] coords = mCenterCoords[center];
|
|
206 |
array[center].set( coords[0], coords[1], coords[2]);
|
153 |
207 |
}
|
154 |
208 |
|
155 |
209 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
156 |
|
// Fill out mCurr{X,Y,Z} by applying appropriate Quat to mBasic{X,Y,Z}
|
|
210 |
// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
|
157 |
211 |
// Appropriate one: QUATS[QUAT_INDICES[corner]].
|
158 |
212 |
|
159 |
|
private void computeBasicVectors(int corner)
|
|
213 |
private void computeBasicCornerVectors(int corner)
|
160 |
214 |
{
|
161 |
|
Static4D quat = QUATS[QUAT_INDICES[corner]];
|
|
215 |
Static4D quat = QUATS[QUAT_CORNER_INDICES[corner]];
|
162 |
216 |
|
163 |
|
mCurrV[0] = RubikSurfaceView.rotateVectorByQuat(mBasicV[0],quat);
|
164 |
|
mCurrV[1] = RubikSurfaceView.rotateVectorByQuat(mBasicV[1],quat);
|
165 |
|
mCurrV[2] = RubikSurfaceView.rotateVectorByQuat(mBasicV[2],quat);
|
|
217 |
mCurrCornerV[0] = RubikSurfaceView.rotateVectorByQuat(mBasicCornerV[0],quat);
|
|
218 |
mCurrCornerV[1] = RubikSurfaceView.rotateVectorByQuat(mBasicCornerV[1],quat);
|
|
219 |
mCurrCornerV[2] = RubikSurfaceView.rotateVectorByQuat(mBasicCornerV[2],quat);
|
166 |
220 |
}
|
167 |
221 |
|
168 |
222 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
182 |
236 |
int N = (numCubitsPerCorner-1)/3;
|
183 |
237 |
int block = (part-1) % N;
|
184 |
238 |
int index = (part-1) / N;
|
185 |
|
Static4D pri = mCurrV[index];
|
186 |
|
Static4D sec = mCurrV[(index+2)%3];
|
|
239 |
Static4D pri = mCurrCornerV[index];
|
|
240 |
Static4D sec = mCurrCornerV[(index+2)%3];
|
187 |
241 |
|
188 |
242 |
int multP = (block % ((numLayers-3)/2)) + 1;
|
189 |
243 |
int multS = (block / ((numLayers-3)/2));
|
... | ... | |
195 |
249 |
}
|
196 |
250 |
|
197 |
251 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
198 |
|
// TODO
|
199 |
252 |
|
200 |
|
private void computeEdge(Static3D pos, int edge, int part)
|
|
253 |
private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
|
201 |
254 |
{
|
|
255 |
int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
|
|
256 |
return (part+1)/2;
|
|
257 |
}
|
202 |
258 |
|
|
259 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
260 |
|
|
261 |
private void computeEdge(Static3D pos, int numLayers, int edge, int part)
|
|
262 |
{
|
|
263 |
Static3D c1 = CORNERS[ mEdgeMap[edge][0] ];
|
|
264 |
Static3D c2 = CORNERS[ mEdgeMap[edge][1] ];
|
|
265 |
float x = (c1.get0() + c2.get0())/2;
|
|
266 |
float y = (c1.get1() + c2.get1())/2;
|
|
267 |
float z = (c1.get2() + c2.get2())/2;
|
|
268 |
|
|
269 |
if( part==0 )
|
|
270 |
{
|
|
271 |
pos.set(x,y,z);
|
|
272 |
}
|
|
273 |
else
|
|
274 |
{
|
|
275 |
int mult = (part+1)/2;
|
|
276 |
int dir = (part+1)%2;
|
|
277 |
float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
|
|
278 |
|
|
279 |
float vX = center[0]-x;
|
|
280 |
float vY = center[1]-y;
|
|
281 |
float vZ = center[2]-z;
|
|
282 |
|
|
283 |
float A = mult*(0.5f-MEGA_D)/((1+SQ5/5)*(numLayers-1));
|
|
284 |
|
|
285 |
pos.set( x+A*vX, y+A*vY, z+A*vZ );
|
|
286 |
}
|
203 |
287 |
}
|
204 |
288 |
|
205 |
289 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
207 |
291 |
Static3D[] getCubitPositions(int numLayers)
|
208 |
292 |
{
|
209 |
293 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers);
|
210 |
|
// int numCubitsPerEdge = numCubitsPerEdge(numLayers);
|
211 |
|
int numCubits = NUM_CORNERS*numCubitsPerCorner ;//+ NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
|
|
294 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers);
|
|
295 |
int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge;// + NUM_CENTERS;
|
212 |
296 |
int index=0;
|
213 |
297 |
|
214 |
298 |
final Static3D[] CENTERS = new Static3D[numCubits];
|
215 |
299 |
|
216 |
300 |
for(int corner=0; corner<NUM_CORNERS; corner++)
|
217 |
301 |
{
|
218 |
|
computeBasicVectors(corner);
|
|
302 |
computeBasicCornerVectors(corner);
|
219 |
303 |
|
220 |
304 |
for(int part=0; part<numCubitsPerCorner; part++, index++)
|
221 |
305 |
{
|
... | ... | |
223 |
307 |
computeCorner(CENTERS[index],numCubitsPerCorner,numLayers,corner,part);
|
224 |
308 |
}
|
225 |
309 |
}
|
226 |
|
/*
|
|
310 |
|
227 |
311 |
for(int edge=0; edge<NUM_EDGES; edge++)
|
228 |
312 |
{
|
229 |
313 |
for(int part=0; part<numCubitsPerEdge; part++, index++)
|
230 |
314 |
{
|
231 |
|
computeEdge(CENTERS,index, edge, part );
|
|
315 |
CENTERS[index] = new Static3D(0,0,0);
|
|
316 |
computeEdge(CENTERS[index], numLayers, edge, part );
|
232 |
317 |
}
|
233 |
318 |
}
|
234 |
|
|
|
319 |
/*
|
235 |
320 |
for(int center=0; center<NUM_CENTERS; center++, index++)
|
236 |
321 |
{
|
237 |
322 |
computeCenter(CENTERS,index);
|
... | ... | |
249 |
334 |
if( cubit < NUM_CORNERS*numCubitsPerCorner )
|
250 |
335 |
{
|
251 |
336 |
int corner = cubit/numCubitsPerCorner;
|
252 |
|
return QUAT_INDICES[corner];
|
253 |
|
}
|
254 |
|
/*
|
255 |
|
if( cubit < NUM_CENTERS + NUM_CORNERS*numCubitsPerCorner )
|
256 |
|
{
|
257 |
|
switch(cubit-NUM_CORNERS*numCubitsPerCorner)
|
258 |
|
{
|
259 |
|
case 0: return 0;
|
260 |
|
case 1: return 52;
|
261 |
|
case 2: return 3;
|
262 |
|
case 3: return 53;
|
263 |
|
case 4: return 59;
|
264 |
|
case 5: return 20;
|
265 |
|
case 6: return 22;
|
266 |
|
case 7: return 58;
|
267 |
|
case 8: return 55;
|
268 |
|
case 9: return 13;
|
269 |
|
case 10: return 1;
|
270 |
|
case 11: return 14;
|
271 |
|
}
|
|
337 |
return QUAT_CORNER_INDICES[corner];
|
272 |
338 |
}
|
273 |
339 |
|
274 |
340 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers);
|
275 |
341 |
|
276 |
|
// TODO: edges
|
|
342 |
if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
|
|
343 |
{
|
|
344 |
int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
|
|
345 |
return QUAT_EDGE_INDICES[edge];
|
|
346 |
}
|
|
347 |
|
|
348 |
/*
|
|
349 |
else
|
|
350 |
{
|
|
351 |
// TODO: centers
|
|
352 |
}
|
277 |
353 |
*/
|
|
354 |
|
278 |
355 |
return 0;
|
279 |
356 |
}
|
280 |
357 |
|
... | ... | |
285 |
362 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers);
|
286 |
363 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers);
|
287 |
364 |
int index = (numLayers-3)/2;
|
|
365 |
int variants = ObjectList.MEGA.getNumVariants();
|
288 |
366 |
MeshBase mesh;
|
289 |
367 |
|
290 |
|
if( mCornerMeshes==null ) mCornerMeshes = new MeshBase[ObjectList.MEGA.getNumVariants()];
|
|
368 |
if( mCornerMeshes==null ) mCornerMeshes = new MeshBase[variants];
|
|
369 |
if( mEdgeMeshes ==null ) mEdgeMeshes = new MeshBase[variants][index+1];
|
291 |
370 |
|
292 |
|
// if( cubit < NUM_CORNERS*numCubitsPerCorner )
|
|
371 |
if( cubit < NUM_CORNERS*numCubitsPerCorner )
|
293 |
372 |
{
|
294 |
|
if( mCornerMeshes[index]==null ) mCornerMeshes[index] = FactoryCubit.getInstance().createMegaminxCornerMesh(numLayers);
|
|
373 |
if( mCornerMeshes[index]==null )
|
|
374 |
{
|
|
375 |
mCornerMeshes[index] = FactoryCubit.getInstance().createMegaminxCornerMesh(numLayers);
|
|
376 |
}
|
295 |
377 |
mesh = mCornerMeshes[index].copy(true);
|
296 |
378 |
}
|
297 |
|
/*
|
298 |
|
else if( cubit<NUM_CENTERS + NUM_CORNERS*numCubitsPerCorner )
|
|
379 |
else //if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
|
299 |
380 |
{
|
300 |
|
if( mCornerMesh==null ) mCornerMesh = FactoryCubit.getInstance().createMegaminxCenterMesh();
|
301 |
|
mesh = mCornerMesh.copy(true);
|
|
381 |
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
|
|
382 |
|
|
383 |
if( mEdgeMeshes[index][type]==null )
|
|
384 |
{
|
|
385 |
mEdgeMeshes[index][type] = FactoryCubit.getInstance().createMegaminxEdgeMesh(index,type);
|
|
386 |
}
|
|
387 |
|
|
388 |
mesh = mEdgeMeshes[index][type].copy(true);
|
302 |
389 |
}
|
|
390 |
/*
|
303 |
391 |
else
|
304 |
392 |
{
|
305 |
|
if( mEdgeMesh==null ) mEdgeMesh = new MeshBase[(numLayers-1)/2];
|
306 |
|
|
307 |
|
// TODO
|
|
393 |
// TODO: centers
|
308 |
394 |
}
|
309 |
395 |
*/
|
310 |
396 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit,numLayers)], new Static3D(0,0,0) );
|
... | ... | |
314 |
400 |
}
|
315 |
401 |
|
316 |
402 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
317 |
|
// TODO
|
318 |
403 |
|
319 |
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
|
404 |
int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
|
320 |
405 |
{
|
321 |
406 |
if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES*NUM_FACES;
|
322 |
407 |
|
323 |
|
int numCubitsPerCorner = numCubitsPerCorner(numLayers);
|
324 |
408 |
int part = cubit % numCubitsPerCorner;
|
325 |
409 |
int corner= cubit / numCubitsPerCorner;
|
326 |
410 |
|
... | ... | |
357 |
441 |
return NUM_TEXTURES*NUM_FACES;
|
358 |
442 |
}
|
359 |
443 |
|
|
444 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
445 |
|
|
446 |
int getEdgeColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner, int numCubitsPerEdge)
|
|
447 |
{
|
|
448 |
if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES*NUM_FACES;
|
|
449 |
|
|
450 |
int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
|
|
451 |
int edge = (cubit - NUM_CORNERS*numCubitsPerCorner) / numCubitsPerEdge;
|
|
452 |
|
|
453 |
if( part==0 )
|
|
454 |
{
|
|
455 |
return mEdgeMap[edge][cubitface+2];
|
|
456 |
}
|
|
457 |
|
|
458 |
return cubitface==((part+1)%2) ? mEdgeMap[edge][cubitface+2] : NUM_TEXTURES*NUM_FACES;
|
|
459 |
}
|
|
460 |
|
|
461 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
462 |
// TODO
|
|
463 |
|
|
464 |
int getCenterColor(int cubit, int cubitface, int numLayers)
|
|
465 |
{
|
|
466 |
return 0;
|
|
467 |
}
|
|
468 |
|
|
469 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
470 |
|
|
471 |
int getFaceColor(int cubit, int cubitface, int numLayers)
|
|
472 |
{
|
|
473 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers);
|
|
474 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers);
|
|
475 |
|
|
476 |
if( cubit < NUM_CORNERS*numCubitsPerCorner )
|
|
477 |
{
|
|
478 |
return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
|
|
479 |
}
|
|
480 |
else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
|
|
481 |
{
|
|
482 |
return getEdgeColor(cubit,cubitface,numLayers,numCubitsPerCorner,numCubitsPerEdge);
|
|
483 |
}
|
|
484 |
else
|
|
485 |
{
|
|
486 |
return getCenterColor(cubit,cubitface,numLayers);
|
|
487 |
}
|
|
488 |
}
|
|
489 |
|
360 |
490 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
361 |
491 |
// TODO
|
362 |
492 |
|
363 |
493 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
|
364 |
494 |
{
|
365 |
|
paint.setColor(FACE_COLORS[face]);
|
|
495 |
paint.setColor(FACE_COLORS[face%NUM_FACES]);
|
366 |
496 |
paint.setStyle(Paint.Style.FILL);
|
367 |
497 |
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint);
|
368 |
498 |
}
|
Progress with Megaminx.