Revision d38f1397
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/TwistyMegaminx.java | ||
---|---|---|
43 | 43 |
private static final int NUM_CENTERS = 12; |
44 | 44 |
private static final int NUM_EDGES = 30; |
45 | 45 |
|
46 |
private static final int[][] mFaceVertexMap = |
|
46 |
// the five vertices that form a given face. Order: the same as colors |
|
47 |
// of the faces in TwistyMinx. |
|
48 |
private static final int[][] mCenterMap = |
|
47 | 49 |
{ |
48 |
{ 0, 12, 8, 10, 16}, |
|
49 | 50 |
{ 0, 12, 4, 14, 2}, |
50 |
{ 2, 14, 9, 11, 18}, |
|
51 | 51 |
{ 0, 2, 18, 6, 16}, |
52 |
{ 8, 13, 5, 4, 12}, |
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53 |
{ 4, 5, 15, 9, 14}, |
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54 | 52 |
{ 6, 18, 11, 19, 7}, |
55 |
{10, 16, 6, 7, 17}, |
|
56 |
{ 1, 13, 8, 10, 17}, |
|
57 |
{ 1, 13, 5, 15, 3}, |
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58 | 53 |
{ 3, 15, 9, 11, 19}, |
54 |
{ 4, 5, 15, 9, 14}, |
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55 |
{ 1, 13, 5, 15, 3}, |
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59 | 56 |
{ 1, 3, 19, 7, 17}, |
57 |
{10, 16, 6, 7, 17}, |
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58 |
{ 0, 12, 8, 10, 16}, |
|
59 |
{ 8, 13, 5, 4, 12}, |
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60 |
{ 1, 13, 8, 10, 17}, |
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61 |
{ 2, 14, 9, 11, 18}, |
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60 | 62 |
}; |
61 | 63 |
|
62 |
private static MeshBase[] mCenterMeshes, mCornerMeshes, mEdgeMeshes; |
|
64 |
// the quadruple ( vertex1, vertex2, face1, face2 ) defining an edge. |
|
65 |
// In fact the 2 vertices already define it, the faces only provide easy |
|
66 |
// way to get to know the colors. Order: arbitrary. Face1 arbitrarily on |
|
67 |
// the 'left' or right of vector vertex1 --> vertex2, according to Quat. |
|
68 |
private static final int[][] mEdgeMap = |
|
69 |
{ |
|
70 |
{ 0, 12, 0, 8}, |
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71 |
{ 12, 4, 0, 9}, |
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72 |
{ 4, 14, 0, 4}, |
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73 |
{ 14, 2, 0, 11}, |
|
74 |
{ 2, 0, 0, 1}, |
|
75 |
{ 14, 9, 4, 11}, |
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76 |
{ 9, 11, 3, 11}, |
|
77 |
{ 11, 18, 2, 11}, |
|
78 |
{ 18, 2, 1, 11}, |
|
79 |
{ 18, 6, 2, 1}, |
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80 |
{ 6, 16, 7, 1}, |
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81 |
{ 16, 0, 8, 1}, |
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82 |
{ 16, 10, 8, 7}, |
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83 |
{ 10, 8, 8, 10}, |
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84 |
{ 8, 12, 8, 9}, |
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85 |
{ 8, 13, 9, 10}, |
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86 |
{ 13, 5, 9, 5}, |
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87 |
{ 5, 4, 9, 4}, |
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88 |
{ 5, 15, 4, 5}, |
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89 |
{ 15, 9, 4, 3}, |
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90 |
{ 11, 19, 2, 3}, |
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91 |
{ 19, 7, 2, 6}, |
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92 |
{ 7, 6, 2, 7}, |
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93 |
{ 7, 17, 7, 6}, |
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94 |
{ 17, 10, 7, 10}, |
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95 |
{ 17, 1, 6, 10}, |
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96 |
{ 1, 3, 6, 4}, |
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97 |
{ 3, 19, 6, 3}, |
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98 |
{ 1, 13, 10, 5}, |
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99 |
{ 3, 15, 5, 3}, |
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100 |
}; |
|
63 | 101 |
|
64 |
private static final Static4D[] mBasicV, mCurrV;
|
|
102 |
private static final float[][] mCenterCoords = new float[NUM_CENTERS][3];
|
|
65 | 103 |
|
66 | 104 |
static |
67 | 105 |
{ |
68 |
mBasicV = new Static4D[3]; |
|
69 |
mCurrV = new Static4D[3]; |
|
106 |
for(int center=0; center<NUM_CENTERS; center++) |
|
107 |
{ |
|
108 |
int[] map = mCenterMap[center]; |
|
109 |
|
|
110 |
float x = CORNERS[map[0]].get0() + |
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111 |
CORNERS[map[1]].get0() + |
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112 |
CORNERS[map[2]].get0() + |
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113 |
CORNERS[map[3]].get0() + |
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114 |
CORNERS[map[4]].get0() ; |
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115 |
|
|
116 |
float y = CORNERS[map[0]].get1() + |
|
117 |
CORNERS[map[1]].get1() + |
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118 |
CORNERS[map[2]].get1() + |
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119 |
CORNERS[map[3]].get1() + |
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120 |
CORNERS[map[4]].get1() ; |
|
121 |
|
|
122 |
float z = CORNERS[map[0]].get2() + |
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123 |
CORNERS[map[1]].get2() + |
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124 |
CORNERS[map[2]].get2() + |
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125 |
CORNERS[map[3]].get2() + |
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126 |
CORNERS[map[4]].get2() ; |
|
127 |
|
|
128 |
mCenterCoords[center][0] = x/5; |
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129 |
mCenterCoords[center][1] = y/5; |
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130 |
mCenterCoords[center][2] = z/5; |
|
131 |
} |
|
132 |
} |
|
133 |
|
|
134 |
private static MeshBase[] mCenterMeshes, mCornerMeshes; |
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135 |
private static MeshBase[][] mEdgeMeshes; |
|
136 |
|
|
137 |
private static final Static4D[] mBasicCornerV, mCurrCornerV; |
|
70 | 138 |
|
71 |
mBasicV[0] = new Static4D( (SQ5+1)*0.125f, (SQ5-1)*0.125f, -0.250f, 0.0f ); |
|
72 |
mBasicV[1] = new Static4D(-(SQ5+1)*0.125f, (SQ5-1)*0.125f, -0.250f, 0.0f ); |
|
73 |
mBasicV[2] = new Static4D( 0, -0.500f, 0.0f, 0.0f ); |
|
139 |
static |
|
140 |
{ |
|
141 |
mBasicCornerV = new Static4D[3]; |
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142 |
mCurrCornerV = new Static4D[3]; |
|
143 |
|
|
144 |
mBasicCornerV[0] = new Static4D( (SQ5+1)*0.125f, (SQ5-1)*0.125f, -0.250f, 0.0f ); |
|
145 |
mBasicCornerV[1] = new Static4D(-(SQ5+1)*0.125f, (SQ5-1)*0.125f, -0.250f, 0.0f ); |
|
146 |
mBasicCornerV[2] = new Static4D( 0, -0.500f, 0.0f, 0.0f ); |
|
74 | 147 |
}; |
75 | 148 |
|
76 | 149 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
99 | 172 |
|
100 | 173 |
int getNumStickerTypes(int numLayers) |
101 | 174 |
{ |
102 |
return 1; //numLayers; |
|
175 |
return numLayers-1; //numLayers;
|
|
103 | 176 |
} |
104 | 177 |
|
105 | 178 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
129 | 202 |
|
130 | 203 |
private void computeCenter(Static3D[] array, int center) |
131 | 204 |
{ |
132 |
int[] map = mFaceVertexMap[center]; |
|
133 |
|
|
134 |
float x = CORNERS[map[0]].get0() + |
|
135 |
CORNERS[map[1]].get0() + |
|
136 |
CORNERS[map[2]].get0() + |
|
137 |
CORNERS[map[3]].get0() + |
|
138 |
CORNERS[map[4]].get0() ; |
|
139 |
|
|
140 |
float y = CORNERS[map[0]].get1() + |
|
141 |
CORNERS[map[1]].get1() + |
|
142 |
CORNERS[map[2]].get1() + |
|
143 |
CORNERS[map[3]].get1() + |
|
144 |
CORNERS[map[4]].get1() ; |
|
145 |
|
|
146 |
float z = CORNERS[map[0]].get2() + |
|
147 |
CORNERS[map[1]].get2() + |
|
148 |
CORNERS[map[2]].get2() + |
|
149 |
CORNERS[map[3]].get2() + |
|
150 |
CORNERS[map[4]].get2() ; |
|
151 |
|
|
152 |
array[center].set(x/5,y/5,z/5); |
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205 |
float[] coords = mCenterCoords[center]; |
|
206 |
array[center].set( coords[0], coords[1], coords[2]); |
|
153 | 207 |
} |
154 | 208 |
|
155 | 209 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
156 |
// Fill out mCurr{X,Y,Z} by applying appropriate Quat to mBasic{X,Y,Z}
|
|
210 |
// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
|
|
157 | 211 |
// Appropriate one: QUATS[QUAT_INDICES[corner]]. |
158 | 212 |
|
159 |
private void computeBasicVectors(int corner) |
|
213 |
private void computeBasicCornerVectors(int corner)
|
|
160 | 214 |
{ |
161 |
Static4D quat = QUATS[QUAT_INDICES[corner]]; |
|
215 |
Static4D quat = QUATS[QUAT_CORNER_INDICES[corner]];
|
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162 | 216 |
|
163 |
mCurrV[0] = RubikSurfaceView.rotateVectorByQuat(mBasicV[0],quat);
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|
164 |
mCurrV[1] = RubikSurfaceView.rotateVectorByQuat(mBasicV[1],quat);
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|
165 |
mCurrV[2] = RubikSurfaceView.rotateVectorByQuat(mBasicV[2],quat);
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|
217 |
mCurrCornerV[0] = RubikSurfaceView.rotateVectorByQuat(mBasicCornerV[0],quat);
|
|
218 |
mCurrCornerV[1] = RubikSurfaceView.rotateVectorByQuat(mBasicCornerV[1],quat);
|
|
219 |
mCurrCornerV[2] = RubikSurfaceView.rotateVectorByQuat(mBasicCornerV[2],quat);
|
|
166 | 220 |
} |
167 | 221 |
|
168 | 222 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
182 | 236 |
int N = (numCubitsPerCorner-1)/3; |
183 | 237 |
int block = (part-1) % N; |
184 | 238 |
int index = (part-1) / N; |
185 |
Static4D pri = mCurrV[index]; |
|
186 |
Static4D sec = mCurrV[(index+2)%3]; |
|
239 |
Static4D pri = mCurrCornerV[index];
|
|
240 |
Static4D sec = mCurrCornerV[(index+2)%3];
|
|
187 | 241 |
|
188 | 242 |
int multP = (block % ((numLayers-3)/2)) + 1; |
189 | 243 |
int multS = (block / ((numLayers-3)/2)); |
... | ... | |
195 | 249 |
} |
196 | 250 |
|
197 | 251 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
198 |
// TODO |
|
199 | 252 |
|
200 |
private void computeEdge(Static3D pos, int edge, int part)
|
|
253 |
private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
|
|
201 | 254 |
{ |
255 |
int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge; |
|
256 |
return (part+1)/2; |
|
257 |
} |
|
202 | 258 |
|
259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
260 |
|
|
261 |
private void computeEdge(Static3D pos, int numLayers, int edge, int part) |
|
262 |
{ |
|
263 |
Static3D c1 = CORNERS[ mEdgeMap[edge][0] ]; |
|
264 |
Static3D c2 = CORNERS[ mEdgeMap[edge][1] ]; |
|
265 |
float x = (c1.get0() + c2.get0())/2; |
|
266 |
float y = (c1.get1() + c2.get1())/2; |
|
267 |
float z = (c1.get2() + c2.get2())/2; |
|
268 |
|
|
269 |
if( part==0 ) |
|
270 |
{ |
|
271 |
pos.set(x,y,z); |
|
272 |
} |
|
273 |
else |
|
274 |
{ |
|
275 |
int mult = (part+1)/2; |
|
276 |
int dir = (part+1)%2; |
|
277 |
float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ]; |
|
278 |
|
|
279 |
float vX = center[0]-x; |
|
280 |
float vY = center[1]-y; |
|
281 |
float vZ = center[2]-z; |
|
282 |
|
|
283 |
float A = mult*(0.5f-MEGA_D)/((1+SQ5/5)*(numLayers-1)); |
|
284 |
|
|
285 |
pos.set( x+A*vX, y+A*vY, z+A*vZ ); |
|
286 |
} |
|
203 | 287 |
} |
204 | 288 |
|
205 | 289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
207 | 291 |
Static3D[] getCubitPositions(int numLayers) |
208 | 292 |
{ |
209 | 293 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
210 |
// int numCubitsPerEdge = numCubitsPerEdge(numLayers);
|
|
211 |
int numCubits = NUM_CORNERS*numCubitsPerCorner ;//+ NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
|
|
294 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
|
295 |
int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge;// + NUM_CENTERS;
|
|
212 | 296 |
int index=0; |
213 | 297 |
|
214 | 298 |
final Static3D[] CENTERS = new Static3D[numCubits]; |
215 | 299 |
|
216 | 300 |
for(int corner=0; corner<NUM_CORNERS; corner++) |
217 | 301 |
{ |
218 |
computeBasicVectors(corner); |
|
302 |
computeBasicCornerVectors(corner);
|
|
219 | 303 |
|
220 | 304 |
for(int part=0; part<numCubitsPerCorner; part++, index++) |
221 | 305 |
{ |
... | ... | |
223 | 307 |
computeCorner(CENTERS[index],numCubitsPerCorner,numLayers,corner,part); |
224 | 308 |
} |
225 | 309 |
} |
226 |
/* |
|
310 |
|
|
227 | 311 |
for(int edge=0; edge<NUM_EDGES; edge++) |
228 | 312 |
{ |
229 | 313 |
for(int part=0; part<numCubitsPerEdge; part++, index++) |
230 | 314 |
{ |
231 |
computeEdge(CENTERS,index, edge, part ); |
|
315 |
CENTERS[index] = new Static3D(0,0,0); |
|
316 |
computeEdge(CENTERS[index], numLayers, edge, part ); |
|
232 | 317 |
} |
233 | 318 |
} |
234 |
|
|
319 |
/* |
|
235 | 320 |
for(int center=0; center<NUM_CENTERS; center++, index++) |
236 | 321 |
{ |
237 | 322 |
computeCenter(CENTERS,index); |
... | ... | |
249 | 334 |
if( cubit < NUM_CORNERS*numCubitsPerCorner ) |
250 | 335 |
{ |
251 | 336 |
int corner = cubit/numCubitsPerCorner; |
252 |
return QUAT_INDICES[corner]; |
|
253 |
} |
|
254 |
/* |
|
255 |
if( cubit < NUM_CENTERS + NUM_CORNERS*numCubitsPerCorner ) |
|
256 |
{ |
|
257 |
switch(cubit-NUM_CORNERS*numCubitsPerCorner) |
|
258 |
{ |
|
259 |
case 0: return 0; |
|
260 |
case 1: return 52; |
|
261 |
case 2: return 3; |
|
262 |
case 3: return 53; |
|
263 |
case 4: return 59; |
|
264 |
case 5: return 20; |
|
265 |
case 6: return 22; |
|
266 |
case 7: return 58; |
|
267 |
case 8: return 55; |
|
268 |
case 9: return 13; |
|
269 |
case 10: return 1; |
|
270 |
case 11: return 14; |
|
271 |
} |
|
337 |
return QUAT_CORNER_INDICES[corner]; |
|
272 | 338 |
} |
273 | 339 |
|
274 | 340 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
275 | 341 |
|
276 |
// TODO: edges |
|
342 |
if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge ) |
|
343 |
{ |
|
344 |
int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge; |
|
345 |
return QUAT_EDGE_INDICES[edge]; |
|
346 |
} |
|
347 |
|
|
348 |
/* |
|
349 |
else |
|
350 |
{ |
|
351 |
// TODO: centers |
|
352 |
} |
|
277 | 353 |
*/ |
354 |
|
|
278 | 355 |
return 0; |
279 | 356 |
} |
280 | 357 |
|
... | ... | |
285 | 362 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
286 | 363 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
287 | 364 |
int index = (numLayers-3)/2; |
365 |
int variants = ObjectList.MEGA.getNumVariants(); |
|
288 | 366 |
MeshBase mesh; |
289 | 367 |
|
290 |
if( mCornerMeshes==null ) mCornerMeshes = new MeshBase[ObjectList.MEGA.getNumVariants()]; |
|
368 |
if( mCornerMeshes==null ) mCornerMeshes = new MeshBase[variants]; |
|
369 |
if( mEdgeMeshes ==null ) mEdgeMeshes = new MeshBase[variants][index+1]; |
|
291 | 370 |
|
292 |
// if( cubit < NUM_CORNERS*numCubitsPerCorner )
|
|
371 |
if( cubit < NUM_CORNERS*numCubitsPerCorner ) |
|
293 | 372 |
{ |
294 |
if( mCornerMeshes[index]==null ) mCornerMeshes[index] = FactoryCubit.getInstance().createMegaminxCornerMesh(numLayers); |
|
373 |
if( mCornerMeshes[index]==null ) |
|
374 |
{ |
|
375 |
mCornerMeshes[index] = FactoryCubit.getInstance().createMegaminxCornerMesh(numLayers); |
|
376 |
} |
|
295 | 377 |
mesh = mCornerMeshes[index].copy(true); |
296 | 378 |
} |
297 |
/* |
|
298 |
else if( cubit<NUM_CENTERS + NUM_CORNERS*numCubitsPerCorner ) |
|
379 |
else //if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge ) |
|
299 | 380 |
{ |
300 |
if( mCornerMesh==null ) mCornerMesh = FactoryCubit.getInstance().createMegaminxCenterMesh(); |
|
301 |
mesh = mCornerMesh.copy(true); |
|
381 |
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge); |
|
382 |
|
|
383 |
if( mEdgeMeshes[index][type]==null ) |
|
384 |
{ |
|
385 |
mEdgeMeshes[index][type] = FactoryCubit.getInstance().createMegaminxEdgeMesh(index,type); |
|
386 |
} |
|
387 |
|
|
388 |
mesh = mEdgeMeshes[index][type].copy(true); |
|
302 | 389 |
} |
390 |
/* |
|
303 | 391 |
else |
304 | 392 |
{ |
305 |
if( mEdgeMesh==null ) mEdgeMesh = new MeshBase[(numLayers-1)/2]; |
|
306 |
|
|
307 |
// TODO |
|
393 |
// TODO: centers |
|
308 | 394 |
} |
309 | 395 |
*/ |
310 | 396 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit,numLayers)], new Static3D(0,0,0) ); |
... | ... | |
314 | 400 |
} |
315 | 401 |
|
316 | 402 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
317 |
// TODO |
|
318 | 403 |
|
319 |
int getFaceColor(int cubit, int cubitface, int numLayers)
|
|
404 |
int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
|
|
320 | 405 |
{ |
321 | 406 |
if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES*NUM_FACES; |
322 | 407 |
|
323 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
|
324 | 408 |
int part = cubit % numCubitsPerCorner; |
325 | 409 |
int corner= cubit / numCubitsPerCorner; |
326 | 410 |
|
... | ... | |
357 | 441 |
return NUM_TEXTURES*NUM_FACES; |
358 | 442 |
} |
359 | 443 |
|
444 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
445 |
|
|
446 |
int getEdgeColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner, int numCubitsPerEdge) |
|
447 |
{ |
|
448 |
if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES*NUM_FACES; |
|
449 |
|
|
450 |
int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge; |
|
451 |
int edge = (cubit - NUM_CORNERS*numCubitsPerCorner) / numCubitsPerEdge; |
|
452 |
|
|
453 |
if( part==0 ) |
|
454 |
{ |
|
455 |
return mEdgeMap[edge][cubitface+2]; |
|
456 |
} |
|
457 |
|
|
458 |
return cubitface==((part+1)%2) ? mEdgeMap[edge][cubitface+2] : NUM_TEXTURES*NUM_FACES; |
|
459 |
} |
|
460 |
|
|
461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
462 |
// TODO |
|
463 |
|
|
464 |
int getCenterColor(int cubit, int cubitface, int numLayers) |
|
465 |
{ |
|
466 |
return 0; |
|
467 |
} |
|
468 |
|
|
469 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
470 |
|
|
471 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
472 |
{ |
|
473 |
int numCubitsPerCorner = numCubitsPerCorner(numLayers); |
|
474 |
int numCubitsPerEdge = numCubitsPerEdge(numLayers); |
|
475 |
|
|
476 |
if( cubit < NUM_CORNERS*numCubitsPerCorner ) |
|
477 |
{ |
|
478 |
return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner); |
|
479 |
} |
|
480 |
else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge ) |
|
481 |
{ |
|
482 |
return getEdgeColor(cubit,cubitface,numLayers,numCubitsPerCorner,numCubitsPerEdge); |
|
483 |
} |
|
484 |
else |
|
485 |
{ |
|
486 |
return getCenterColor(cubit,cubitface,numLayers); |
|
487 |
} |
|
488 |
} |
|
489 |
|
|
360 | 490 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
361 | 491 |
// TODO |
362 | 492 |
|
363 | 493 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
364 | 494 |
{ |
365 |
paint.setColor(FACE_COLORS[face]); |
|
495 |
paint.setColor(FACE_COLORS[face%NUM_FACES]);
|
|
366 | 496 |
paint.setStyle(Paint.Style.FILL); |
367 | 497 |
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint); |
368 | 498 |
} |
Also available in: Unified diff
Progress with Megaminx.