| 45 |
45 |
new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
|
| 46 |
46 |
};
|
| 47 |
47 |
|
| 48 |
|
private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
|
| 49 |
|
|
| 50 |
48 |
private static final int[] FACE_COLORS = new int[]
|
| 51 |
49 |
{
|
| 52 |
50 |
COLOR_YELLOW, COLOR_WHITE,
|
| ... | ... | |
| 54 |
52 |
COLOR_RED , COLOR_ORANGE
|
| 55 |
53 |
};
|
| 56 |
54 |
|
| 57 |
|
// All legal rotation quats of a RubikDino
|
| 58 |
|
static final Static4D[] QUATS = new Static4D[]
|
| 59 |
|
{
|
| 60 |
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
|
| 61 |
|
new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
|
| 62 |
|
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
|
| 63 |
|
new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ),
|
| 64 |
|
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
|
| 65 |
|
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
|
| 66 |
|
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
|
| 67 |
|
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
|
| 68 |
|
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
|
| 69 |
|
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
|
| 70 |
|
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
|
| 71 |
|
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f )
|
| 72 |
|
};
|
| 73 |
|
|
| 74 |
|
// centers of the 12 edges. Must be in the same order like QUATs above.
|
| 75 |
|
static final float[][] CENTERS = new float[][]
|
| 76 |
|
{
|
| 77 |
|
{ 0.0f, 1.5f, 1.5f },
|
| 78 |
|
{ 1.5f, 0.0f, 1.5f },
|
| 79 |
|
{ 0.0f,-1.5f, 1.5f },
|
| 80 |
|
{-1.5f, 0.0f, 1.5f },
|
| 81 |
|
{ 1.5f, 1.5f, 0.0f },
|
| 82 |
|
{ 1.5f,-1.5f, 0.0f },
|
| 83 |
|
{-1.5f,-1.5f, 0.0f },
|
| 84 |
|
{-1.5f, 1.5f, 0.0f },
|
| 85 |
|
{ 0.0f, 1.5f,-1.5f },
|
| 86 |
|
{ 1.5f, 0.0f,-1.5f },
|
| 87 |
|
{ 0.0f,-1.5f,-1.5f },
|
| 88 |
|
{-1.5f, 0.0f,-1.5f }
|
| 89 |
|
};
|
| 90 |
|
|
| 91 |
|
private static final double[][] VERTICES = new double[][]
|
| 92 |
|
{
|
| 93 |
|
{-1.5, 0.0, 0.0},
|
| 94 |
|
{ 1.5, 0.0, 0.0},
|
| 95 |
|
{ 0.0,-1.5, 0.0},
|
| 96 |
|
{ 0.0, 0.0,-1.5}
|
| 97 |
|
};
|
| 98 |
|
|
| 99 |
|
private static final int[][] VERT_INDEXES = new int[][]
|
| 100 |
|
{
|
| 101 |
|
{2,1,0}, // counterclockwise!
|
| 102 |
|
{3,0,1},
|
| 103 |
|
{2,3,1},
|
| 104 |
|
{3,2,0},
|
| 105 |
|
};
|
| 106 |
|
|
| 107 |
|
private static final float[][] STICKERS = new float[][]
|
| 108 |
|
{
|
| 109 |
|
{ 0.0f, -1.0f/3, 0.5f, 1.0f/6, -0.5f, 1.0f/6 }
|
| 110 |
|
};
|
| 111 |
|
|
| 112 |
|
private static final ObjectSticker[] mStickers;
|
| 113 |
|
|
| 114 |
|
static
|
| 115 |
|
{
|
| 116 |
|
float radius = 0.025f;
|
| 117 |
|
float stroke = 0.050f;
|
| 118 |
|
float[] radii = new float[] {radius,radius,radius};
|
| 119 |
|
mStickers = new ObjectSticker[STICKERS.length];
|
| 120 |
|
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
| 121 |
|
}
|
| 122 |
|
|
| 123 |
55 |
private int mCurrState;
|
| 124 |
56 |
private int mIndexExcluded;
|
| 125 |
|
ScrambleState[] mStates;
|
| 126 |
57 |
private int[][] mScrambleTable;
|
| 127 |
58 |
private int[] mNumOccurences;
|
|
59 |
private int[] mBasicAngle;
|
|
60 |
private Static4D[] mQuats;
|
|
61 |
private ObjectSticker[] mStickers;
|
|
62 |
float[][] mCenters;
|
|
63 |
ScrambleState[] mStates;
|
| 128 |
64 |
|
| 129 |
65 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 130 |
66 |
|
| ... | ... | |
| 134 |
70 |
super(size, size, quat, texture, mesh, effects, moves, obj, res, scrWidth);
|
| 135 |
71 |
}
|
| 136 |
72 |
|
|
73 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
74 |
|
|
75 |
private void initializeQuats()
|
|
76 |
{
|
|
77 |
mQuats = new Static4D[]
|
|
78 |
{
|
|
79 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
|
|
80 |
new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
|
|
81 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
|
|
82 |
new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ),
|
|
83 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
|
|
84 |
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
|
|
85 |
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
|
|
86 |
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
|
|
87 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
|
|
88 |
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
|
|
89 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
|
|
90 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f )
|
|
91 |
};
|
|
92 |
}
|
|
93 |
|
| 137 |
94 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 138 |
95 |
|
| 139 |
96 |
float getScreenRatio()
|
| ... | ... | |
| 145 |
102 |
|
| 146 |
103 |
Static4D[] getQuats()
|
| 147 |
104 |
{
|
| 148 |
|
return QUATS;
|
|
105 |
if( mQuats==null ) initializeQuats();
|
|
106 |
return mQuats;
|
| 149 |
107 |
}
|
| 150 |
108 |
|
| 151 |
109 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| ... | ... | |
| 167 |
125 |
|
| 168 |
126 |
int getNumStickerTypes(int numLayers)
|
| 169 |
127 |
{
|
| 170 |
|
return STICKERS.length;
|
|
128 |
return 1;
|
| 171 |
129 |
}
|
| 172 |
130 |
|
| 173 |
131 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| ... | ... | |
| 181 |
139 |
|
| 182 |
140 |
float[][] getCubitPositions(int size)
|
| 183 |
141 |
{
|
| 184 |
|
return CENTERS;
|
|
142 |
if( mCenters ==null )
|
|
143 |
{
|
|
144 |
mCenters = new float[][]
|
|
145 |
{
|
|
146 |
{ 0.0f, 1.5f, 1.5f },
|
|
147 |
{ 1.5f, 0.0f, 1.5f },
|
|
148 |
{ 0.0f,-1.5f, 1.5f },
|
|
149 |
{-1.5f, 0.0f, 1.5f },
|
|
150 |
{ 1.5f, 1.5f, 0.0f },
|
|
151 |
{ 1.5f,-1.5f, 0.0f },
|
|
152 |
{-1.5f,-1.5f, 0.0f },
|
|
153 |
{-1.5f, 1.5f, 0.0f },
|
|
154 |
{ 0.0f, 1.5f,-1.5f },
|
|
155 |
{ 1.5f, 0.0f,-1.5f },
|
|
156 |
{ 0.0f,-1.5f,-1.5f },
|
|
157 |
{-1.5f, 0.0f,-1.5f }
|
|
158 |
};
|
|
159 |
}
|
|
160 |
|
|
161 |
return mCenters;
|
| 185 |
162 |
}
|
| 186 |
163 |
|
| 187 |
164 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 188 |
165 |
|
| 189 |
166 |
ObjectShape getObjectShape(int cubit, int numLayers)
|
| 190 |
167 |
{
|
|
168 |
double[][] vertices = new double[][] { {-1.5, 0.0, 0.0},{ 1.5, 0.0, 0.0},{ 0.0,-1.5, 0.0},{ 0.0, 0.0,-1.5} };
|
|
169 |
int[][] vert_indices= new int[][] { {2,1,0},{3,0,1},{2,3,1},{3,2,0} };
|
| 191 |
170 |
float[][] bands = new float[][] { {0.035f,30,0.16f,0.8f,6,2,2}, {0.010f,30,0.16f,0.2f,6,2,2} };
|
| 192 |
171 |
int[] bandIndices = new int[] { 0,0,1,1 };
|
| 193 |
172 |
float[][] corners = new float[][] { {0.07f,0.40f}, {0.05f,0.30f} };
|
| 194 |
173 |
int[] cornerIndices = new int[] { 0,0,1,1 };
|
| 195 |
174 |
float[][] centers = new float[][] { {0.0f, -0.75f, -0.75f} };
|
| 196 |
175 |
int[] centerIndices = new int[] { 0,0,0,0 };
|
| 197 |
|
return new ObjectShape(VERTICES,VERT_INDEXES,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
176 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 198 |
177 |
}
|
| 199 |
178 |
|
| 200 |
179 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 201 |
180 |
|
| 202 |
181 |
Static4D getQuat(int cubit, int numLayers)
|
| 203 |
182 |
{
|
| 204 |
|
return QUATS[cubit];
|
|
183 |
if( mQuats==null ) initializeQuats();
|
|
184 |
return mQuats[cubit];
|
| 205 |
185 |
}
|
| 206 |
186 |
|
| 207 |
187 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| ... | ... | |
| 229 |
209 |
|
| 230 |
210 |
ObjectSticker retSticker(int face)
|
| 231 |
211 |
{
|
|
212 |
if( mStickers==null )
|
|
213 |
{
|
|
214 |
float[][] STICKERS = new float[][] { { 0.0f, -1.0f/3, 0.5f, 1.0f/6, -0.5f, 1.0f/6 } };
|
|
215 |
float radius = 0.025f;
|
|
216 |
float stroke = 0.050f;
|
|
217 |
float[] radii = new float[] {radius,radius,radius};
|
|
218 |
mStickers = new ObjectSticker[STICKERS.length];
|
|
219 |
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
|
220 |
}
|
|
221 |
|
| 232 |
222 |
return mStickers[face/NUM_FACES];
|
| 233 |
223 |
}
|
| 234 |
224 |
|
| ... | ... | |
| 299 |
289 |
|
| 300 |
290 |
public int[] getBasicAngle()
|
| 301 |
291 |
{
|
| 302 |
|
return BASIC_ANGLE;
|
|
292 |
if( mBasicAngle==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
|
293 |
return mBasicAngle;
|
| 303 |
294 |
}
|
| 304 |
295 |
|
| 305 |
296 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Remove statics from the Dino classes.