45 |
45 |
new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
|
46 |
46 |
};
|
47 |
47 |
|
48 |
|
private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
|
49 |
|
|
50 |
48 |
private static final int[] FACE_COLORS = new int[]
|
51 |
49 |
{
|
52 |
50 |
COLOR_YELLOW, COLOR_WHITE,
|
... | ... | |
54 |
52 |
COLOR_RED , COLOR_ORANGE
|
55 |
53 |
};
|
56 |
54 |
|
57 |
|
// All legal rotation quats of a RubikDino
|
58 |
|
static final Static4D[] QUATS = new Static4D[]
|
59 |
|
{
|
60 |
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
|
61 |
|
new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
|
62 |
|
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
|
63 |
|
new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ),
|
64 |
|
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
|
65 |
|
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
|
66 |
|
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
|
67 |
|
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
|
68 |
|
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
|
69 |
|
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
|
70 |
|
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
|
71 |
|
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f )
|
72 |
|
};
|
73 |
|
|
74 |
|
// centers of the 12 edges. Must be in the same order like QUATs above.
|
75 |
|
static final float[][] CENTERS = new float[][]
|
76 |
|
{
|
77 |
|
{ 0.0f, 1.5f, 1.5f },
|
78 |
|
{ 1.5f, 0.0f, 1.5f },
|
79 |
|
{ 0.0f,-1.5f, 1.5f },
|
80 |
|
{-1.5f, 0.0f, 1.5f },
|
81 |
|
{ 1.5f, 1.5f, 0.0f },
|
82 |
|
{ 1.5f,-1.5f, 0.0f },
|
83 |
|
{-1.5f,-1.5f, 0.0f },
|
84 |
|
{-1.5f, 1.5f, 0.0f },
|
85 |
|
{ 0.0f, 1.5f,-1.5f },
|
86 |
|
{ 1.5f, 0.0f,-1.5f },
|
87 |
|
{ 0.0f,-1.5f,-1.5f },
|
88 |
|
{-1.5f, 0.0f,-1.5f }
|
89 |
|
};
|
90 |
|
|
91 |
|
private static final double[][] VERTICES = new double[][]
|
92 |
|
{
|
93 |
|
{-1.5, 0.0, 0.0},
|
94 |
|
{ 1.5, 0.0, 0.0},
|
95 |
|
{ 0.0,-1.5, 0.0},
|
96 |
|
{ 0.0, 0.0,-1.5}
|
97 |
|
};
|
98 |
|
|
99 |
|
private static final int[][] VERT_INDEXES = new int[][]
|
100 |
|
{
|
101 |
|
{2,1,0}, // counterclockwise!
|
102 |
|
{3,0,1},
|
103 |
|
{2,3,1},
|
104 |
|
{3,2,0},
|
105 |
|
};
|
106 |
|
|
107 |
|
private static final float[][] STICKERS = new float[][]
|
108 |
|
{
|
109 |
|
{ 0.0f, -1.0f/3, 0.5f, 1.0f/6, -0.5f, 1.0f/6 }
|
110 |
|
};
|
111 |
|
|
112 |
|
private static final ObjectSticker[] mStickers;
|
113 |
|
|
114 |
|
static
|
115 |
|
{
|
116 |
|
float radius = 0.025f;
|
117 |
|
float stroke = 0.050f;
|
118 |
|
float[] radii = new float[] {radius,radius,radius};
|
119 |
|
mStickers = new ObjectSticker[STICKERS.length];
|
120 |
|
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
121 |
|
}
|
122 |
|
|
123 |
55 |
private int mCurrState;
|
124 |
56 |
private int mIndexExcluded;
|
125 |
|
ScrambleState[] mStates;
|
126 |
57 |
private int[][] mScrambleTable;
|
127 |
58 |
private int[] mNumOccurences;
|
|
59 |
private int[] mBasicAngle;
|
|
60 |
private Static4D[] mQuats;
|
|
61 |
private ObjectSticker[] mStickers;
|
|
62 |
float[][] mCenters;
|
|
63 |
ScrambleState[] mStates;
|
128 |
64 |
|
129 |
65 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
130 |
66 |
|
... | ... | |
134 |
70 |
super(size, size, quat, texture, mesh, effects, moves, obj, res, scrWidth);
|
135 |
71 |
}
|
136 |
72 |
|
|
73 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
74 |
|
|
75 |
private void initializeQuats()
|
|
76 |
{
|
|
77 |
mQuats = new Static4D[]
|
|
78 |
{
|
|
79 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
|
|
80 |
new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
|
|
81 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
|
|
82 |
new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ),
|
|
83 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
|
|
84 |
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
|
|
85 |
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
|
|
86 |
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
|
|
87 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
|
|
88 |
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
|
|
89 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
|
|
90 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f )
|
|
91 |
};
|
|
92 |
}
|
|
93 |
|
137 |
94 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
138 |
95 |
|
139 |
96 |
float getScreenRatio()
|
... | ... | |
145 |
102 |
|
146 |
103 |
Static4D[] getQuats()
|
147 |
104 |
{
|
148 |
|
return QUATS;
|
|
105 |
if( mQuats==null ) initializeQuats();
|
|
106 |
return mQuats;
|
149 |
107 |
}
|
150 |
108 |
|
151 |
109 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
167 |
125 |
|
168 |
126 |
int getNumStickerTypes(int numLayers)
|
169 |
127 |
{
|
170 |
|
return STICKERS.length;
|
|
128 |
return 1;
|
171 |
129 |
}
|
172 |
130 |
|
173 |
131 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
181 |
139 |
|
182 |
140 |
float[][] getCubitPositions(int size)
|
183 |
141 |
{
|
184 |
|
return CENTERS;
|
|
142 |
if( mCenters ==null )
|
|
143 |
{
|
|
144 |
mCenters = new float[][]
|
|
145 |
{
|
|
146 |
{ 0.0f, 1.5f, 1.5f },
|
|
147 |
{ 1.5f, 0.0f, 1.5f },
|
|
148 |
{ 0.0f,-1.5f, 1.5f },
|
|
149 |
{-1.5f, 0.0f, 1.5f },
|
|
150 |
{ 1.5f, 1.5f, 0.0f },
|
|
151 |
{ 1.5f,-1.5f, 0.0f },
|
|
152 |
{-1.5f,-1.5f, 0.0f },
|
|
153 |
{-1.5f, 1.5f, 0.0f },
|
|
154 |
{ 0.0f, 1.5f,-1.5f },
|
|
155 |
{ 1.5f, 0.0f,-1.5f },
|
|
156 |
{ 0.0f,-1.5f,-1.5f },
|
|
157 |
{-1.5f, 0.0f,-1.5f }
|
|
158 |
};
|
|
159 |
}
|
|
160 |
|
|
161 |
return mCenters;
|
185 |
162 |
}
|
186 |
163 |
|
187 |
164 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
188 |
165 |
|
189 |
166 |
ObjectShape getObjectShape(int cubit, int numLayers)
|
190 |
167 |
{
|
|
168 |
double[][] vertices = new double[][] { {-1.5, 0.0, 0.0},{ 1.5, 0.0, 0.0},{ 0.0,-1.5, 0.0},{ 0.0, 0.0,-1.5} };
|
|
169 |
int[][] vert_indices= new int[][] { {2,1,0},{3,0,1},{2,3,1},{3,2,0} };
|
191 |
170 |
float[][] bands = new float[][] { {0.035f,30,0.16f,0.8f,6,2,2}, {0.010f,30,0.16f,0.2f,6,2,2} };
|
192 |
171 |
int[] bandIndices = new int[] { 0,0,1,1 };
|
193 |
172 |
float[][] corners = new float[][] { {0.07f,0.40f}, {0.05f,0.30f} };
|
194 |
173 |
int[] cornerIndices = new int[] { 0,0,1,1 };
|
195 |
174 |
float[][] centers = new float[][] { {0.0f, -0.75f, -0.75f} };
|
196 |
175 |
int[] centerIndices = new int[] { 0,0,0,0 };
|
197 |
|
return new ObjectShape(VERTICES,VERT_INDEXES,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
176 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
198 |
177 |
}
|
199 |
178 |
|
200 |
179 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
201 |
180 |
|
202 |
181 |
Static4D getQuat(int cubit, int numLayers)
|
203 |
182 |
{
|
204 |
|
return QUATS[cubit];
|
|
183 |
if( mQuats==null ) initializeQuats();
|
|
184 |
return mQuats[cubit];
|
205 |
185 |
}
|
206 |
186 |
|
207 |
187 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
229 |
209 |
|
230 |
210 |
ObjectSticker retSticker(int face)
|
231 |
211 |
{
|
|
212 |
if( mStickers==null )
|
|
213 |
{
|
|
214 |
float[][] STICKERS = new float[][] { { 0.0f, -1.0f/3, 0.5f, 1.0f/6, -0.5f, 1.0f/6 } };
|
|
215 |
float radius = 0.025f;
|
|
216 |
float stroke = 0.050f;
|
|
217 |
float[] radii = new float[] {radius,radius,radius};
|
|
218 |
mStickers = new ObjectSticker[STICKERS.length];
|
|
219 |
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
|
220 |
}
|
|
221 |
|
232 |
222 |
return mStickers[face/NUM_FACES];
|
233 |
223 |
}
|
234 |
224 |
|
... | ... | |
299 |
289 |
|
300 |
290 |
public int[] getBasicAngle()
|
301 |
291 |
{
|
302 |
|
return BASIC_ANGLE;
|
|
292 |
if( mBasicAngle==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
|
293 |
return mBasicAngle;
|
303 |
294 |
}
|
304 |
295 |
|
305 |
296 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Remove statics from the Dino classes.