Revision d464f54f
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objects/TwistyDino.java | ||
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3) |
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}; |
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private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 }; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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COLOR_YELLOW, COLOR_WHITE, |
... | ... | |
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COLOR_RED , COLOR_ORANGE |
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}; |
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// All legal rotation quats of a RubikDino |
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static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ) |
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}; |
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// centers of the 12 edges. Must be in the same order like QUATs above. |
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static final float[][] CENTERS = new float[][] |
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{ |
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{ 0.0f, 1.5f, 1.5f }, |
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{ 1.5f, 0.0f, 1.5f }, |
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{ 0.0f,-1.5f, 1.5f }, |
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{-1.5f, 0.0f, 1.5f }, |
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{ 1.5f, 1.5f, 0.0f }, |
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{ 1.5f,-1.5f, 0.0f }, |
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{-1.5f,-1.5f, 0.0f }, |
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{-1.5f, 1.5f, 0.0f }, |
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{ 0.0f, 1.5f,-1.5f }, |
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{ 1.5f, 0.0f,-1.5f }, |
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{ 0.0f,-1.5f,-1.5f }, |
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{-1.5f, 0.0f,-1.5f } |
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}; |
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private static final double[][] VERTICES = new double[][] |
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{ |
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{-1.5, 0.0, 0.0}, |
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{ 1.5, 0.0, 0.0}, |
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{ 0.0,-1.5, 0.0}, |
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{ 0.0, 0.0,-1.5} |
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}; |
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private static final int[][] VERT_INDEXES = new int[][] |
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{ |
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{2,1,0}, // counterclockwise! |
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{3,0,1}, |
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{2,3,1}, |
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{3,2,0}, |
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}; |
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private static final float[][] STICKERS = new float[][] |
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{ |
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{ 0.0f, -1.0f/3, 0.5f, 1.0f/6, -0.5f, 1.0f/6 } |
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}; |
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private static final ObjectSticker[] mStickers; |
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static |
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{ |
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float radius = 0.025f; |
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float stroke = 0.050f; |
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float[] radii = new float[] {radius,radius,radius}; |
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mStickers = new ObjectSticker[STICKERS.length]; |
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke); |
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} |
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private int mCurrState; |
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private int mIndexExcluded; |
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ScrambleState[] mStates; |
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private int[][] mScrambleTable; |
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private int[] mNumOccurences; |
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private int[] mBasicAngle; |
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private Static4D[] mQuats; |
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private ObjectSticker[] mStickers; |
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float[][] mCenters; |
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ScrambleState[] mStates; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
... | ... | |
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super(size, size, quat, texture, mesh, effects, moves, obj, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void initializeQuats() |
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{ |
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mQuats = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ) |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getScreenRatio() |
... | ... | |
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Static4D[] getQuats() |
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{ |
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return QUATS; |
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if( mQuats==null ) initializeQuats(); |
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return mQuats; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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int getNumStickerTypes(int numLayers) |
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{ |
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return STICKERS.length;
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return 1;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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float[][] getCubitPositions(int size) |
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{ |
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return CENTERS; |
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if( mCenters ==null ) |
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{ |
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mCenters = new float[][] |
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{ |
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{ 0.0f, 1.5f, 1.5f }, |
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{ 1.5f, 0.0f, 1.5f }, |
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{ 0.0f,-1.5f, 1.5f }, |
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{-1.5f, 0.0f, 1.5f }, |
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{ 1.5f, 1.5f, 0.0f }, |
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{ 1.5f,-1.5f, 0.0f }, |
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{-1.5f,-1.5f, 0.0f }, |
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{-1.5f, 1.5f, 0.0f }, |
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{ 0.0f, 1.5f,-1.5f }, |
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{ 1.5f, 0.0f,-1.5f }, |
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{ 0.0f,-1.5f,-1.5f }, |
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{-1.5f, 0.0f,-1.5f } |
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}; |
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} |
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return mCenters; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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ObjectShape getObjectShape(int cubit, int numLayers) |
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{ |
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double[][] vertices = new double[][] { {-1.5, 0.0, 0.0},{ 1.5, 0.0, 0.0},{ 0.0,-1.5, 0.0},{ 0.0, 0.0,-1.5} }; |
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int[][] vert_indices= new int[][] { {2,1,0},{3,0,1},{2,3,1},{3,2,0} }; |
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float[][] bands = new float[][] { {0.035f,30,0.16f,0.8f,6,2,2}, {0.010f,30,0.16f,0.2f,6,2,2} }; |
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int[] bandIndices = new int[] { 0,0,1,1 }; |
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float[][] corners = new float[][] { {0.07f,0.40f}, {0.05f,0.30f} }; |
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int[] cornerIndices = new int[] { 0,0,1,1 }; |
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float[][] centers = new float[][] { {0.0f, -0.75f, -0.75f} }; |
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int[] centerIndices = new int[] { 0,0,0,0 }; |
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return new ObjectShape(VERTICES,VERT_INDEXES,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D getQuat(int cubit, int numLayers) |
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{ |
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return QUATS[cubit]; |
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if( mQuats==null ) initializeQuats(); |
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return mQuats[cubit]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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ObjectSticker retSticker(int face) |
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{ |
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if( mStickers==null ) |
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{ |
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float[][] STICKERS = new float[][] { { 0.0f, -1.0f/3, 0.5f, 1.0f/6, -0.5f, 1.0f/6 } }; |
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float radius = 0.025f; |
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float stroke = 0.050f; |
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float[] radii = new float[] {radius,radius,radius}; |
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mStickers = new ObjectSticker[STICKERS.length]; |
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke); |
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} |
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return mStickers[face/NUM_FACES]; |
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} |
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|
... | ... | |
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public int[] getBasicAngle() |
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{ |
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return BASIC_ANGLE; |
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if( mBasicAngle==null ) mBasicAngle = new int[] { 3,3,3,3 }; |
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return mBasicAngle; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Remove statics from the Dino classes.