Revision d6fa5f24
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/TwistySquare1.java | ||
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{6,7,3,2} |
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}; |
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// TODO |
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private static final float[][] STICKERS = new float[][] |
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{ |
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{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f } |
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{ -0.5f, -0.26289170f, 0.5f, -0.26289170f, 0.5f, 0.26289170f, -0.5f, 0.26289170f }, // middle front |
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{ -0.5f, -0.16666667f, 0.5f, -0.16666667f, 0.5f, 0.16666667f, -0.5f, 0.16666667f }, // middle right |
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{ -0.5f, -0.45534182f, 0.5f, -0.45534182f, 0.5f, 0.45534182f, -0.5f, 0.45534182f }, // middle back |
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{ -0.20096192f, -0.25f, 0.20096192f, -0.25f, 0.0f, 0.5f }, // edge top |
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{ -0.40192384f, -0.5f, 0.40192384f, -0.5f, 0.40192384f, 0.5f, -0.40192384f, 0.5f }, // edge face |
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{ -0.2637079f, -0.38185397f, 0.38185397f, -0.38185397f, 0.38185397f, 0.2637079f, -0.5f, 0.5f } // corner top |
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}; |
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private static final int NUM_ST = STICKERS.length; |
... | ... | |
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private static final int[][] mStickerType = new int[][] |
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{ |
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{ NUM_ST,NUM_ST,0, 1, 2,NUM_ST }, |
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{ 4,NUM_ST,3,NUM_ST,NUM_ST,NUM_ST },
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{ 3,NUM_ST,4,NUM_ST,NUM_ST,NUM_ST },
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{ 5,NUM_ST,2, 2,NUM_ST,NUM_ST } |
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}; |
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... | ... | |
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{ 3, 0, 0, 4, 0, 0 }, |
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{ 3, 0, 4, 1, 0, 0 }, |
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{ 3, 0, 1, 5, 0, 0 }, |
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{ 2, 0, 5, 0, 0, 0 },
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{ 2, 0, 0, 4, 0, 0 },
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{ 2, 0, 4, 1, 0, 0 },
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{ 2, 0, 1, 5, 0, 0 },
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{ 2, 0, 0, 5, 0, 0 },
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{ 2, 0, 4, 0, 0, 0 },
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{ 2, 0, 1, 4, 0, 0 },
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{ 2, 0, 5, 1, 0, 0 },
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}; |
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private static MeshBase[] mMeshes; |
... | ... | |
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{ |
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float[][] bands= new float[][] |
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{ |
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{0.06f,35,0.5f,0.7f,6,2,2},
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{0.03f,35,0.5f,0.7f,6,2,2},
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{0.04f,35,0.5f,0.7f,6,2,2},
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{0.02f,35,0.5f,0.7f,6,2,2},
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{0.00f, 0,1.0f,0.0f,2,0,0} |
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}; |
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int[] bandIndexes = new int[] { 2,2,1,1,0,2 }; |
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float[][] corners = new float[][] { {0.06f,0.08f} };
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float[][] corners = new float[][] { {0.04f,0.05f} };
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int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
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float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} }; |
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int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
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{ |
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float R = 0.10f; |
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float S = 0.08f; |
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int COLORS = FACE_COLORS.length; |
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int stickerType = face/COLORS; |
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float R,S; |
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switch(stickerType) |
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{ |
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case 0: R = 0.06f; S = 0.05f; break; |
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case 1: R = 0.04f; S = 0.04f; break; |
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case 2: R = 0.10f; S = 0.08f; break; |
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case 3: R = 0.03f; S = 0.05f; break; |
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case 4: R = 0.11f; S = 0.08f; break; |
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case 5: R = 0.08f; S = 0.08f; break; |
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default: R = 0.00f; S = 0.00f; break; |
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} |
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FactorySticker factory = FactorySticker.getInstance(); |
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factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[0], S, FACE_COLORS[face], R);
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factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[stickerType], S, FACE_COLORS[face%COLORS], R);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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else if( cubit<10 ) type = 1; |
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else type = 2; |
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return 0;//mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface];
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return mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Square-1: progress