Revision d7e539d0
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/scores/RubikScores.java | ||
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348 | 348 |
if( mCountry.equals("do") ) mCountry = "dm"; // see above |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean isSolved(int object, int size, int level) |
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{ |
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int maxsize = RubikObjectList.getObject(object).getSizes().length; |
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if( object>=0 && object<NUM_OBJECTS && size>=0 && size<maxsize && level>=0 && level<MAX_LEVEL ) |
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{ |
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return mRecords[object][size][level]<NO_RECORD; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public long getRecord(int object, int size, int level) |
src/main/java/org/distorted/states/RubikStatePlay.java | ||
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40 | 40 |
import org.distorted.main.RubikPreRender; |
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import org.distorted.objects.RubikObject; |
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import org.distorted.objects.RubikObjectList; |
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import org.distorted.scores.RubikScores; |
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import java.util.ArrayList; |
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|
... | ... | |
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mPlayLayout.removeAllViews(); |
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int realSize= RubikObjectList.getSizeIndex(mObject,mSize); |
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RubikScores scores = RubikScores.getInstance(); |
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for(int i=0; i<maxLevel; i++) |
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{ |
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final int but = i; |
... | ... | |
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button.setText(levels[i]); |
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button.setTextSize(TypedValue.COMPLEX_UNIT_PX, mMenuTextSize); |
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int icon = scores.isSolved(mObject, realSize, i) ? R.drawable.ui_solved : R.drawable.ui_notsolved; |
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button.setCompoundDrawablesWithIntrinsicBounds(icon,0,0,0); |
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button.setOnClickListener( new View.OnClickListener() |
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{ |
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@Override |
src/main/res/layout/main.xml | ||
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8 | 8 |
android:id="@+id/upperBar" |
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android:layout_width="fill_parent" |
10 | 10 |
android:layout_height="0dp" |
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android:layout_weight="0.1" |
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android:layout_weight="0.12"
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12 | 12 |
android:gravity="center" |
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android:orientation="horizontal"> |
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</LinearLayout> |
... | ... | |
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android:id="@+id/lowerBar" |
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android:layout_width="match_parent" |
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android:layout_height="0dp" |
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android:layout_weight="0.1" |
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android:layout_weight="0.12"
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android:orientation="horizontal"> |
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<LinearLayout |
Also available in: Unified diff
Progress with Play state.