Revision d90c55cc
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/TwistyCube.java | ||
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62 | 62 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistyCube(int size, Static4D quat, DistortedTexture texture, |
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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TwistyCube(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.CUBE, res, scrWidth); |
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... | ... | |
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int[][] vert_indices = new int[][] |
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{ |
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{2,3,1,0}, // counterclockwise!
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{2,3,1,0}, |
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{7,6,4,5}, |
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{4,0,1,5}, |
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{7,3,2,6}, |
... | ... | |
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public int[] getBasicAngle() |
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{ |
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if( mBasicAngle ==null ) mBasicAngle = new int[] { 4,4,4 };
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if( mBasicAngle==null ) mBasicAngle = new int[] { 4,4,4 }; |
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return mBasicAngle; |
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} |
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src/main/java/org/distorted/screens/RubikScreenPlay.java | ||
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layoutTop.addView(mMenuButton); |
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setupPlayWindow(act,width); |
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setupPlayButton(act,width); |
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setupPlayButton(act,width,height);
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layoutTop.addView(mPlayButton); |
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setupSolveButton(act,width); |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setupPlayButton(final RubikActivity act, final float width) |
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private void setupPlayButton(final RubikActivity act, final float width, final float height)
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{ |
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final int margin = (int)(width*RubikActivity.MARGIN); |
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final int margin = (int)(width*RubikActivity.MARGIN); |
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int upperBarHeight = act.getHeightUpperBar(); |
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final int maxHeight= (int)(0.9f*(height-upperBarHeight) ); |
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mPlayButton = new TransparentButton(act, R.string.play, mButtonSize, width); |
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mPlayButton.setOnClickListener( new View.OnClickListener() |
... | ... | |
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final int sizeIndex = ObjectList.getSizeIndex(mObject,mSize); |
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final int dbLevel = ObjectList.getDBLevel(mObject, sizeIndex); |
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final int levelsShown = Math.min(dbLevel,LEVELS_SHOWN); |
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final int popupHeight = (int)(levelsShown*(mMenuItemSize+margin)+3*margin+mMenuItemSize*(LAST_BUTTON-1.0f)); |
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mPlayPopup.showAsDropDown(view, margin, margin); |
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mPlayPopup.update(view, mPlayLayoutWidth, (int)(levelsShown*(mMenuItemSize+margin)+3*margin+mMenuItemSize*(LAST_BUTTON-1.0f)));
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mPlayPopup.update(view, mPlayLayoutWidth, Math.min(popupHeight,maxHeight));
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mPlayPopup.setFocusable(true); |
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mPlayPopup.update(); |
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} |
Also available in: Unified diff
Make the 'Play' popup always fit within the window height.