Revision d99f3a48
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/main/RubikActivity.java | ||
---|---|---|
391 | 391 |
{ |
392 | 392 |
TwistyObject oldObject = pre.getObject(); |
393 | 393 |
ObjectList oldList = oldObject.getObjectList(); |
394 |
int oldSize = oldObject.getSize();
|
|
394 |
int oldNum = oldObject.getNumLayers();
|
|
395 | 395 |
float fps = view.getRenderer().getFPS(); |
396 | 396 |
fps = (int)(fps+0.5f); |
397 | 397 |
StringBuilder name = new StringBuilder(); |
398 | 398 |
name.append(oldList.name()); |
399 | 399 |
name.append('_'); |
400 |
name.append(oldSize);
|
|
400 |
name.append(oldNum);
|
|
401 | 401 |
name.append(' '); |
402 | 402 |
name.append(fps); |
403 | 403 |
name.append(" --> "); |
src/main/java/org/distorted/main/RubikPreRender.java | ||
---|---|---|
255 | 255 |
{ |
256 | 256 |
mChangeObject = false; |
257 | 257 |
|
258 |
if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getSize()!=mNextSize)
|
|
258 |
if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getNumLayers()!=mNextSize)
|
|
259 | 259 |
{ |
260 | 260 |
mCanRotate= false; |
261 | 261 |
mCanPlay = false; |
... | ... | |
270 | 270 |
{ |
271 | 271 |
mSetupObject = false; |
272 | 272 |
|
273 |
if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getSize()!=mNextSize)
|
|
273 |
if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getNumLayers()!=mNextSize)
|
|
274 | 274 |
{ |
275 | 275 |
mCanRotate= false; |
276 | 276 |
mCanPlay = false; |
src/main/java/org/distorted/main/RubikSurfaceView.java | ||
---|---|---|
305 | 305 |
} |
306 | 306 |
else |
307 | 307 |
{ |
308 |
Static4D touchPoint1 = new Static4D(x, y, 0, 0);
|
|
309 |
Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuat);
|
|
308 |
Static4D touchPoint = new Static4D(x, y, 0, 0); |
|
309 |
Static4D rotatedTouchPoint= rotateVectorByInvertedQuat(touchPoint, mQuat);
|
|
310 | 310 |
Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuat); |
311 | 311 |
|
312 |
if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint1,rotatedCamera) )
|
|
312 |
if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint,rotatedCamera) ) |
|
313 | 313 |
{ |
314 | 314 |
mDragging = false; |
315 | 315 |
mContinuingRotation = false; |
... | ... | |
331 | 331 |
TwistyObject object = mPreRender.getObject(); |
332 | 332 |
mLastCubit = object.getCubit(point); |
333 | 333 |
mPreRender.setTextureMap( mLastCubit, mLastCubitFace, color ); |
334 |
mLastCubitColor = SolverMain.cubitIsLocked(object.getObjectList(), object.getSize(), mLastCubit);
|
|
334 |
mLastCubitColor = SolverMain.cubitIsLocked(object.getObjectList(), object.getNumLayers(), mLastCubit);
|
|
335 | 335 |
} |
336 | 336 |
} |
337 | 337 |
} |
... | ... | |
461 | 461 |
mStartRotY = y; |
462 | 462 |
|
463 | 463 |
TwistyObject object = mPreRender.getObject(); |
464 |
int size = object.getSize();
|
|
464 |
int numLayers = object.getNumLayers();
|
|
465 | 465 |
|
466 | 466 |
Static4D touchPoint2 = new Static4D(x, y, 0, 0); |
467 | 467 |
Static4D rotatedTouchPoint2= rotateVectorByInvertedQuat(touchPoint2, mQuat); |
468 |
Static2D res = mMovement.newRotation(size,rotatedTouchPoint2);
|
|
468 |
Static2D res = mMovement.newRotation(numLayers,rotatedTouchPoint2);
|
|
469 | 469 |
|
470 | 470 |
mCurrentAxis = (int)res.get0(); |
471 | 471 |
mCurrentRow = (int)res.get1(); |
472 | 472 |
|
473 | 473 |
computeCurrentAxis( mMovement.getCastedRotAxis(mCurrentAxis) ); |
474 |
mRotationFactor = mMovement.returnRotationFactor(size,mCurrentRow);
|
|
474 |
mRotationFactor = mMovement.returnRotationFactor(numLayers,mCurrentRow);
|
|
475 | 475 |
|
476 | 476 |
object.beginNewRotation( mCurrentAxis, mCurrentRow ); |
477 | 477 |
|
src/main/java/org/distorted/objects/TwistyCube.java | ||
---|---|---|
98 | 98 |
TwistyCube(int size, Static4D quat, DistortedTexture texture, |
99 | 99 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
100 | 100 |
{ |
101 |
super(size, 60, quat, texture, mesh, effects, moves, ObjectList.CUBE, res, scrWidth); |
|
101 |
super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.CUBE, res, scrWidth);
|
|
102 | 102 |
} |
103 | 103 |
|
104 | 104 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
111 | 111 |
} |
112 | 112 |
|
113 | 113 |
int ordinal= ObjectList.CUBE.ordinal(); |
114 |
int index = ObjectList.getSizeIndex(ordinal,getSize());
|
|
114 |
int index = ObjectList.getSizeIndex(ordinal,getNumLayers());
|
|
115 | 115 |
|
116 | 116 |
if( mMeshes[index]==null ) |
117 | 117 |
{ |
... | ... | |
222 | 222 |
|
223 | 223 |
float returnMultiplier() |
224 | 224 |
{ |
225 |
return getSize();
|
|
225 |
return getNumLayers();
|
|
226 | 226 |
} |
227 | 227 |
|
228 | 228 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
229 | 229 |
|
230 | 230 |
float[] getRowChances() |
231 | 231 |
{ |
232 |
int size = getSize();
|
|
233 |
float[] chances = new float[size];
|
|
232 |
int numLayers = getNumLayers();
|
|
233 |
float[] chances = new float[numLayers];
|
|
234 | 234 |
|
235 |
for(int i=0; i<size; i++)
|
|
235 |
for(int i=0; i<numLayers; i++)
|
|
236 | 236 |
{ |
237 |
chances[i] = (i+1.0f) / size;
|
|
237 |
chances[i] = (i+1.0f) / numLayers;
|
|
238 | 238 |
} |
239 | 239 |
|
240 | 240 |
return chances; |
... | ... | |
315 | 315 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
316 | 316 |
|
317 | 317 |
int belongsToHowManyFaces = 0; |
318 |
int size = getSize()-1;
|
|
318 |
int lastLayer = getNumLayers()-1;
|
|
319 | 319 |
float row; |
320 | 320 |
final float MAX_ERROR = 0.01f; |
321 | 321 |
|
322 | 322 |
for(int i=0; i<NUM_AXIS; i++) |
323 | 323 |
{ |
324 | 324 |
row = cubit.mRotationRow[i]; |
325 |
if( (row <MAX_ERROR && row >-MAX_ERROR) ||
|
|
326 |
(row-size<MAX_ERROR && row-size>-MAX_ERROR) ) belongsToHowManyFaces++;
|
|
325 |
if( (row <MAX_ERROR && row >-MAX_ERROR) ||
|
|
326 |
(row-lastLayer<MAX_ERROR && row-lastLayer>-MAX_ERROR) ) belongsToHowManyFaces++;
|
|
327 | 327 |
} |
328 | 328 |
|
329 | 329 |
switch(belongsToHowManyFaces) |
... | ... | |
351 | 351 |
row1 = computeRow(x1,y1,z1,i); |
352 | 352 |
row2 = computeRow(x2,y2,z2,i); |
353 | 353 |
|
354 |
if( (row1==0 && row2==0) || (row1==size || row2==size) ) return true;
|
|
354 |
if( (row1==0 && row2==0) || (row1==lastLayer || row2==lastLayer) ) return true;
|
|
355 | 355 |
} |
356 | 356 |
return false; |
357 | 357 |
|
... | ... | |
385 | 385 |
public String retObjectString() |
386 | 386 |
{ |
387 | 387 |
StringBuilder objectString = new StringBuilder(); |
388 |
int size = getSize();
|
|
389 |
int len = size*size;
|
|
388 |
int layers = getNumLayers();
|
|
389 |
int len = layers*layers;
|
|
390 | 390 |
int cubitIndex, row, col, color,face; |
391 | 391 |
|
392 | 392 |
final int RIGHT= 0; |
... | ... | |
403 | 403 |
|
404 | 404 |
for(int i=0; i<len; i++) |
405 | 405 |
{ |
406 |
row = i/size;
|
|
407 |
col = i%size;
|
|
406 |
row = i/layers;
|
|
407 |
col = i%layers;
|
|
408 | 408 |
|
409 |
cubitIndex = col<size-1 ? (size-1)*(size+4*col) + row : 6*size*size - 13*size + 8 + row;
|
|
409 |
cubitIndex = col<layers-1 ? (layers-1)*(layers+4*col) + row : 6*layers*layers - 13*layers + 8 + row;
|
|
410 | 410 |
color = getCubitFaceColorIndex(cubitIndex,face); |
411 | 411 |
objectString.append(FACE_NAMES[color]); |
412 | 412 |
} |
... | ... | |
415 | 415 |
|
416 | 416 |
for(int i=0; i<len; i++) |
417 | 417 |
{ |
418 |
cubitIndex = 6*size*size - 12*size +7 - i;
|
|
418 |
cubitIndex = 6*layers*layers - 12*layers +7 - i;
|
|
419 | 419 |
color = getCubitFaceColorIndex(cubitIndex,face); |
420 | 420 |
objectString.append(FACE_NAMES[color]); |
421 | 421 |
} |
... | ... | |
424 | 424 |
|
425 | 425 |
for(int i=0; i<len; i++) |
426 | 426 |
{ |
427 |
row = i/size;
|
|
428 |
col = i%size;
|
|
427 |
row = i/layers;
|
|
428 |
col = i%layers;
|
|
429 | 429 |
|
430 |
if( col==size-1 ) cubitIndex = 6*size*size - 11*size + 6 -i;
|
|
431 |
else if( col==0 ) cubitIndex = size*size - 1 - i;
|
|
430 |
if( col==layers-1 ) cubitIndex = 6*layers*layers - 11*layers + 6 -i;
|
|
431 |
else if( col==0 ) cubitIndex = layers*layers - 1 - i;
|
|
432 | 432 |
else |
433 | 433 |
{ |
434 |
if( row==0 ) cubitIndex = size*size + size-1 + 4*(col-1)*(size-1) + 2*(size-2) + size;
|
|
435 |
else cubitIndex = size*size + size-1 + 4*(col-1)*(size-1) + 2*(size-1-row);
|
|
434 |
if( row==0 ) cubitIndex = layers*layers + layers-1 + 4*(col-1)*(layers-1) + 2*(layers-2) + layers;
|
|
435 |
else cubitIndex = layers*layers + layers-1 + 4*(col-1)*(layers-1) + 2*(layers-1-row);
|
|
436 | 436 |
} |
437 | 437 |
|
438 | 438 |
color = getCubitFaceColorIndex(cubitIndex,face); |
... | ... | |
443 | 443 |
|
444 | 444 |
for(int i=0; i<len; i++) |
445 | 445 |
{ |
446 |
row = i/size;
|
|
447 |
col = i%size;
|
|
446 |
row = i/layers;
|
|
447 |
col = i%layers;
|
|
448 | 448 |
|
449 |
cubitIndex = col==0 ? size-1-row : size*size + size-1 + 4*(col-1)*(size-1) - row;
|
|
449 |
cubitIndex = col==0 ? layers-1-row : layers*layers + layers-1 + 4*(col-1)*(layers-1) - row;
|
|
450 | 450 |
color = getCubitFaceColorIndex(cubitIndex,face); |
451 | 451 |
objectString.append(FACE_NAMES[color]); |
452 | 452 |
} |
... | ... | |
455 | 455 |
|
456 | 456 |
for(int i=0; i<len; i++) |
457 | 457 |
{ |
458 |
row = i/size;
|
|
459 |
col = i%size;
|
|
458 |
row = i/layers;
|
|
459 |
col = i%layers;
|
|
460 | 460 |
|
461 |
cubitIndex = (size-1-row)*size + col;
|
|
461 |
cubitIndex = (layers-1-row)*layers + col;
|
|
462 | 462 |
color = getCubitFaceColorIndex(cubitIndex,face); |
463 | 463 |
objectString.append(FACE_NAMES[color]); |
464 | 464 |
} |
... | ... | |
467 | 467 |
|
468 | 468 |
for(int i=0; i<len; i++) |
469 | 469 |
{ |
470 |
row = i/size;
|
|
471 |
col = i%size;
|
|
470 |
row = i/layers;
|
|
471 |
col = i%layers;
|
|
472 | 472 |
|
473 |
if( col==size-1 ) cubitIndex = size*(size-1-row);
|
|
474 |
else if( col==0 ) cubitIndex = 5*size*size - 12*size + 8 + (size-1-row)*size;
|
|
473 |
if( col==layers-1 ) cubitIndex = layers*(layers-1-row);
|
|
474 |
else if( col==0 ) cubitIndex = 5*layers*layers - 12*layers + 8 + (layers-1-row)*layers;
|
|
475 | 475 |
else |
476 | 476 |
{ |
477 |
if( row==size-1 ) cubitIndex = size*size + 4*(size-2-col)*(size-1);
|
|
478 |
else cubitIndex = size*size + 4*(size-2-col)*(size-1) + size + 2*(size-2-row);
|
|
477 |
if( row==layers-1 ) cubitIndex = layers*layers + 4*(layers-2-col)*(layers-1);
|
|
478 |
else cubitIndex = layers*layers + 4*(layers-2-col)*(layers-1) + layers + 2*(layers-2-row);
|
|
479 | 479 |
} |
480 | 480 |
|
481 | 481 |
color = getCubitFaceColorIndex(cubitIndex,face); |
src/main/java/org/distorted/objects/TwistyDiamond.java | ||
---|---|---|
126 | 126 |
TwistyDiamond(int size, Static4D quat, DistortedTexture texture, |
127 | 127 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
128 | 128 |
{ |
129 |
super(size, 60, quat, texture, mesh, effects, moves, ObjectList.DIAM, res, scrWidth); |
|
129 |
super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.DIAM, res, scrWidth);
|
|
130 | 130 |
} |
131 | 131 |
|
132 | 132 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/TwistyDino.java | ||
---|---|---|
97 | 97 |
TwistyDino(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
98 | 98 |
DistortedEffects effects, int[][] moves, ObjectList obj, Resources res, int scrWidth) |
99 | 99 |
{ |
100 |
super(size, 60, quat, texture, mesh, effects, moves, obj, res, scrWidth); |
|
100 |
super(size, size, 60, quat, texture, mesh, effects, moves, obj, res, scrWidth);
|
|
101 | 101 |
} |
102 | 102 |
|
103 | 103 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/TwistyHelicopter.java | ||
---|---|---|
191 | 191 |
TwistyHelicopter(int size, Static4D quat, DistortedTexture texture, |
192 | 192 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
193 | 193 |
{ |
194 |
super(size, 60, quat, texture, mesh, effects, moves, ObjectList.HELI, res, scrWidth); |
|
194 |
super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.HELI, res, scrWidth);
|
|
195 | 195 |
} |
196 | 196 |
|
197 | 197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/TwistyObject.java | ||
---|---|---|
99 | 99 |
private Static3D[] mOrigPos; |
100 | 100 |
private Static3D mNodeScale; |
101 | 101 |
private Static4D mQuat; |
102 |
private int mSize; |
|
102 |
private int mNumLayers, mRealSize;
|
|
103 | 103 |
private ObjectList mList; |
104 | 104 |
private MeshBase mMesh; |
105 | 105 |
private DistortedEffects mEffects; |
... | ... | |
116 | 116 |
|
117 | 117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
118 | 118 |
|
119 |
TwistyObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
|
|
119 |
TwistyObject(int numLayers, int realSize, int fov, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
|
|
120 | 120 |
DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth) |
121 | 121 |
{ |
122 | 122 |
super(nodeTexture,nodeEffects,nodeMesh); |
... | ... | |
125 | 125 |
|
126 | 126 |
resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize)); |
127 | 127 |
|
128 |
mSize = size; |
|
128 |
mNumLayers = numLayers; |
|
129 |
mRealSize = realSize; |
|
129 | 130 |
mList = list; |
130 |
mOrigPos = getCubitPositions(size);
|
|
131 |
mOrigPos = getCubitPositions(mNumLayers);
|
|
131 | 132 |
|
132 | 133 |
QUATS = getQuats(); |
133 | 134 |
NUM_CUBITS = mOrigPos.length; |
... | ... | |
137 | 138 |
NUM_FACES = getNumFaces(); |
138 | 139 |
NUM_CUBIT_FACES = getNumCubitFaces(); |
139 | 140 |
NUM_TEXTURES = getNumStickerTypes()*NUM_FACES; |
140 |
CUTS = getCuts(mSize);
|
|
141 |
CUTS = getCuts(mNumLayers);
|
|
141 | 142 |
NUM_CUTS = CUTS.length; |
142 | 143 |
|
143 | 144 |
if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE; |
... | ... | |
156 | 157 |
mRotationAngleMiddle = new Static1D(0); |
157 | 158 |
mRotationAngleFinal = new Static1D(0); |
158 | 159 |
|
159 |
float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mSize; |
|
160 |
float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
|
|
160 | 161 |
mObjectScale = new Static3D(scale,scale,scale); |
161 | 162 |
mScaleEffect = new MatrixEffectScale(mObjectScale); |
162 | 163 |
mQuatEffect = new MatrixEffectQuaternion(quat, CENTER); |
... | ... | |
199 | 200 |
{ |
200 | 201 |
if( mCreateFromDMesh ) |
201 | 202 |
{ |
202 |
int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mSize);
|
|
203 |
int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
|
|
203 | 204 |
int resourceID= list.getResourceIDs()[sizeIndex]; |
204 | 205 |
|
205 | 206 |
InputStream is = res.openRawResource(resourceID); |
... | ... | |
249 | 250 |
if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE; |
250 | 251 |
if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE; |
251 | 252 |
|
252 |
float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mSize; |
|
253 |
float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
|
|
253 | 254 |
mObjectScale.set(scale,scale,scale); |
254 | 255 |
} |
255 | 256 |
|
... | ... | |
504 | 505 |
|
505 | 506 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
506 | 507 |
|
507 |
public int getSize()
|
|
508 |
public int getNumLayers()
|
|
508 | 509 |
{ |
509 |
return mSize;
|
|
510 |
return mNumLayers;
|
|
510 | 511 |
} |
511 | 512 |
|
512 | 513 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
604 | 605 |
|
605 | 606 |
for(int cubitface=0; cubitface<NUM_CUBIT_FACES; cubitface++) |
606 | 607 |
{ |
607 |
color = getFaceColor(cubit,cubitface,mSize);
|
|
608 |
color = getFaceColor(cubit,cubitface,mNumLayers);
|
|
608 | 609 |
maps[cubitface] = new Static4D( color*ratio, 0.0f, ratio, 1.0f); |
609 | 610 |
} |
610 | 611 |
|
... | ... | |
632 | 633 |
android.util.Log.e("object", "invalid rotation axis: "+axis); |
633 | 634 |
return; |
634 | 635 |
} |
635 |
if( row<0 || row>=mSize )
|
|
636 |
if( row<0 || row>=mNumLayers )
|
|
636 | 637 |
{ |
637 | 638 |
android.util.Log.e("object", "invalid rotation row: "+row); |
638 | 639 |
return; |
src/main/java/org/distorted/objects/TwistyPyraminx.java | ||
---|---|---|
77 | 77 |
TwistyPyraminx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
78 | 78 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
79 | 79 |
{ |
80 |
super(size, 30, quat, texture, mesh, effects, moves, ObjectList.PYRA, res, scrWidth); |
|
80 |
super(size, size, 30, quat, texture, mesh, effects, moves, ObjectList.PYRA, res, scrWidth);
|
|
81 | 81 |
} |
82 | 82 |
|
83 | 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
221 | 221 |
|
222 | 222 |
MeshBase createCubitMesh(int cubit) |
223 | 223 |
{ |
224 |
int size = getSize();
|
|
224 |
int numLayers = getNumLayers();
|
|
225 | 225 |
|
226 |
if( cubit< (size-1)*size*(size+1)/6 )
|
|
226 |
if( cubit< (numLayers-1)*numLayers*(numLayers+1)/6 )
|
|
227 | 227 |
{ |
228 | 228 |
if( mOctaMesh==null ) mOctaMesh = CubitFactory.getInstance().createOctaMesh(); |
229 | 229 |
return mOctaMesh.copy(true); |
... | ... | |
253 | 253 |
|
254 | 254 |
float returnMultiplier() |
255 | 255 |
{ |
256 |
return getSize()/(SQ6/3);
|
|
256 |
return getNumLayers()/(SQ6/3);
|
|
257 | 257 |
} |
258 | 258 |
|
259 | 259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
260 | 260 |
|
261 | 261 |
float[] getRowChances() |
262 | 262 |
{ |
263 |
int size = getSize();
|
|
264 |
int total = size*(size+1)/2;
|
|
263 |
int numLayers = getNumLayers();
|
|
264 |
int total = numLayers*(numLayers+1)/2;
|
|
265 | 265 |
float running=0.0f; |
266 |
float[] chances = new float[size];
|
|
266 |
float[] chances = new float[numLayers];
|
|
267 | 267 |
|
268 |
for(int i=0; i<size; i++)
|
|
268 |
for(int i=0; i<numLayers; i++)
|
|
269 | 269 |
{ |
270 |
running += (size-i);
|
|
270 |
running += (numLayers-i);
|
|
271 | 271 |
chances[i] = running / total; |
272 | 272 |
} |
273 | 273 |
|
... | ... | |
349 | 349 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
350 | 350 |
|
351 | 351 |
int belongsToHowManyFaces = 0; |
352 |
int size = getSize()-1;
|
|
352 |
int numLayers = getNumLayers()-1;
|
|
353 | 353 |
float row; |
354 | 354 |
final float MAX_ERROR = 0.01f; |
355 | 355 |
|
356 | 356 |
for(int i=0; i<NUM_AXIS; i++) |
357 | 357 |
{ |
358 | 358 |
row = cubit.mRotationRow[i]; |
359 |
if( (row <MAX_ERROR && row >-MAX_ERROR) ||
|
|
360 |
(row-size<MAX_ERROR && row-size>-MAX_ERROR) ) belongsToHowManyFaces++;
|
|
359 |
if( (row <MAX_ERROR && row >-MAX_ERROR) ||
|
|
360 |
(row-numLayers<MAX_ERROR && row-numLayers>-MAX_ERROR) ) belongsToHowManyFaces++;
|
|
361 | 361 |
} |
362 | 362 |
|
363 | 363 |
switch(belongsToHowManyFaces) |
... | ... | |
385 | 385 |
row1 = computeRow(x1,y1,z1,i); |
386 | 386 |
row2 = computeRow(x2,y2,z2,i); |
387 | 387 |
|
388 |
if( (row1==0 && row2==0) || (row1==size || row2==size) ) return true;
|
|
388 |
if( (row1==0 && row2==0) || (row1==numLayers || row2==numLayers) ) return true;
|
|
389 | 389 |
} |
390 | 390 |
return false; |
391 | 391 |
|
src/main/java/org/distorted/objects/TwistyRedi.java | ||
---|---|---|
140 | 140 |
TwistyRedi(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
141 | 141 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
142 | 142 |
{ |
143 |
super(size, 60, quat, texture, mesh, effects, moves, ObjectList.REDI, res, scrWidth); |
|
143 |
super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.REDI, res, scrWidth);
|
|
144 | 144 |
} |
145 | 145 |
|
146 | 146 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/TwistySkewb.java | ||
---|---|---|
123 | 123 |
TwistySkewb(int size, Static4D quat, DistortedTexture texture, |
124 | 124 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
125 | 125 |
{ |
126 |
super(size, 60, quat, texture, mesh, effects, moves, ObjectList.SKEW, res, scrWidth); |
|
126 |
super(size, 2*size-2, 60, quat, texture, mesh, effects, moves, ObjectList.SKEW, res, scrWidth);
|
|
127 | 127 |
} |
128 | 128 |
|
129 | 129 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
151 | 151 |
|
152 | 152 |
float getScreenRatio() |
153 | 153 |
{ |
154 |
int size = getSize(); |
|
155 |
return size/ (2.0f*(size-1)); |
|
154 |
return 1.0f; |
|
156 | 155 |
} |
157 | 156 |
|
158 | 157 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
400 | 399 |
{ |
401 | 400 |
MeshBase mesh; |
402 | 401 |
|
403 |
int size = getSize();
|
|
404 |
int numCorners = getNumCorners(size);
|
|
405 |
int numEdges = getNumEdges(size);
|
|
402 |
int numLayers = getNumLayers();
|
|
403 |
int numCorners = getNumCorners(numLayers);
|
|
404 |
int numEdges = getNumEdges(numLayers);
|
|
406 | 405 |
|
407 | 406 |
if( cubit<numCorners ) |
408 | 407 |
{ |
... | ... | |
427 | 426 |
mesh = mFaceMesh.copy(true); |
428 | 427 |
} |
429 | 428 |
|
430 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,size), new Static3D(0,0,0) );
|
|
429 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
|
|
431 | 430 |
mesh.apply(quat,0xffffffff,0); |
432 | 431 |
|
433 | 432 |
return mesh; |
... | ... | |
500 | 499 |
|
501 | 500 |
float[] getRowChances() |
502 | 501 |
{ |
503 |
int size = getSize();
|
|
504 |
float[] chances = new float[size];
|
|
502 |
int numLayers = getNumLayers();
|
|
503 |
float[] chances = new float[numLayers];
|
|
505 | 504 |
|
506 |
for(int i=0; i<size; i++)
|
|
505 |
for(int i=0; i<numLayers; i++)
|
|
507 | 506 |
{ |
508 |
chances[i] = (float)(i+1)/size;
|
|
507 |
chances[i] = (float)(i+1)/numLayers;
|
|
509 | 508 |
} |
510 | 509 |
|
511 | 510 |
return chances; |
Also available in: Unified diff
Spearate the concept of number of layers of an object and its size.
In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-layered Skewb)