Project

General

Profile

« Previous | Next » 

Revision da36b97e

Added by Leszek Koltunski over 3 years ago

Rex Cube - new mesh, textures and icon.

View differences:

src/main/java/org/distorted/objects/FactoryCubit.java
38 38
  static final float IVY_D = 0.003f;
39 39
  static final float IVY_C = 0.59f;
40 40
  static final float IVY_M = 0.35f;
41
  static final float REX_D = 0.003f;
41
  static final float REX_D = 0.2f;
42 42

  
43 43
  private static final float SQ2 = (float)Math.sqrt(2);
44 44
  private static final float SQ3 = (float)Math.sqrt(3);
45 45
  private static final float SQ6 = (float)Math.sqrt(6);
46 46

  
47 47
  private static final int IVY_N = 8;
48
  private static final int REX_N = 5;
49 48
  private static final Static1D RADIUS = new Static1D(1);
50 49
  private static FactoryCubit mThis;
51 50

  
......
606 605
    {
607 606
    MeshBase[] meshes = new MeshBase[2];
608 607

  
609
    final float angle = (float)Math.PI/(6*REX_N);
610
    float[] vertices = new float[6*REX_N];
611
    final float D = 0.5f - REX_D;
612
    final float F = D*SQ2*(SQ3-1);
613
    final float B = 2.5f;
614

  
615
    final float V1x = -F*0.5f;
616
    final float V1y = -F*SQ3/6;
617
    final float V2x = -V1x;
618
    final float V2y = V1y;
619
    final float V3x = 0.0f;
620
    final float V3y = -2*V1y;
621

  
622
    final float C1x = 0.0f;
623
    final float C1y = -F*(1+2*SQ3/3);
624
    final float C2x = B*V1x;
625
    final float C2y = B*V1y;
626
    final float C3x = B*V2x;
627
    final float C3y = B*V2y;
628

  
629
    for(int i=0; i<REX_N; i++)
630
      {
631
      writeVertex(C1x,C1y,V1x,V1y,-i*angle, vertices, 2*i          );
632
      writeVertex(C2x,C2y,V2x,V2y, i*angle, vertices, 2*i + 2*REX_N);
633
      writeVertex(C3x,C3y,V3x,V3y, i*angle, vertices, 2*i + 4*REX_N);
634
      }
608
    float F = REX_D*SQ2;
609
    float G = (1-REX_D)*SQ2/2;
610
    float H = 0.1f;
611
    float J = +2*G/3 - H*G;
612

  
613
    float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J};
635 614

  
636
    float[] bands0 = computeBands(+0.02f,10,0.5f,0.5f,5);
637
    float[] bands1 = computeBands(-0.05f,45,0.5f,0.0f,2);
615
    float[] bands0 = computeBands(+0.016f,10,G/3,0.5f,5);
616
    float[] bands1 = computeBands(-0.230f,45,G/3,0.0f,2);
638 617

  
639 618
    meshes[0] = new MeshPolygon(vertices,bands0,1,1);
640 619
    meshes[0].setEffectAssociation(0,1,0);
......
650 629
    {
651 630
    MeshBase[] meshes = new MeshBase[2];
652 631

  
653
    final float angle = (float)Math.PI/(6*REX_N);
654
    float[] vertices = new float[8*REX_N];
655
    final float D = 0.5f - REX_D;
656
    final float F = D*(SQ3-1);
657

  
658
    final float V1x = 0.0f;
659
    final float V1y = +F;
660
    final float V2x = -F;
661
    final float V2y = 0.0f;
662
    final float V3x = 0.0f;
663
    final float V3y = -F;
664
    final float V4x = +F;
665
    final float V4y = 0.0f;
666

  
667
    final float C1x = +D;
668
    final float C1y = -D;
669
    final float C2x = +D;
670
    final float C2y = +D;
671
    final float C3x = -D;
672
    final float C3y = +D;
673
    final float C4x = -D;
674
    final float C4y = -D;
675

  
676
    for(int i=0; i<REX_N; i++)
677
      {
678
      writeVertex(C1x,C1y,V1x,V1y, i*angle, vertices, 2*i          );
679
      writeVertex(C2x,C2y,V2x,V2y, i*angle, vertices, 2*i + 2*REX_N);
680
      writeVertex(C3x,C3y,V3x,V3y, i*angle, vertices, 2*i + 4*REX_N);
681
      writeVertex(C4x,C4y,V4x,V4y, i*angle, vertices, 2*i + 6*REX_N);
682
      }
632
    float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
683 633

  
684
    float[] bands0 = computeBands(+0.02f,10,0.5f,0.5f,5);
685
    float[] bands1 = computeBands(-0.00f,45,0.5f,0.0f,2);
634
    float[] bands0 = computeBands(0.016f,10,REX_D/2,0.5f,5);
635
    float[] bands1 = computeBands(0.000f,45,REX_D/2,0.0f,2);
686 636

  
687 637
    meshes[0] = new MeshPolygon(vertices,bands0,0,0);
688 638
    meshes[0].setEffectAssociation(0,1,0);
......
696 646

  
697 647
  MeshBase createFacesRexEdge()
698 648
    {
699
    MeshBase[] meshes = new MeshBase[4];
700

  
701
    final float angle = (float)Math.PI/(6*REX_N);
702
    float[] vertices = new float[4*REX_N + 6];
703
    final float H = 1.0f - SQ3/2;
704
    final float D = 0.5f - REX_D;
705
    final float F = 0.5f*(0.5f - D*(SQ3-1));
706

  
707
    final float V1x = -D;
708
    final float V1y = +D + F - 0.5f;
709
    final float V2x = 0.0f;
710
    final float V2y = -F;
711

  
712
    final float C1x = -D;
713
    final float C1y = -D + F - 0.5f;
714
    final float C2x = +D;
715
    final float C2y = C1y;
716

  
717
    for(int i=0; i<REX_N; i++)
718
      {
719
      writeVertex(C1x,C1y,V1x,V1y,-i*angle, vertices, 2*i          );
720
      writeVertex(C2x,C2y,V2x,V2y,-i*angle, vertices, 2*i + 2*REX_N);
721
      }
722

  
723
    vertices[4*REX_N  ] = +D;
724
    vertices[4*REX_N+1] = +F-REX_D;
725
    vertices[4*REX_N+2] = +D;
726
    vertices[4*REX_N+3] = +F;
727
    vertices[4*REX_N+4] = -D;
728
    vertices[4*REX_N+5] = +F;
649
    MeshBase[] meshes = new MeshPolygon[6];
729 650

  
730
    float[] bands0 = computeBands(+0.02f, 9,0.5f,0.5f,5);
731
    float[] bands1 = computeBands( 0.00f,45,0.5f,0.0f,2);
651
    float E = 0.5f - REX_D;
652
    float F = 0.5f;
653
    float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
654
    float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5);
732 655

  
733
    meshes[0] = new MeshPolygon(vertices,bands0,1,2);
656
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3);
734 657
    meshes[0].setEffectAssociation(0,1,0);
735 658
    meshes[1] = meshes[0].copy(true);
736 659
    meshes[1].setEffectAssociation(0,2,0);
737
    meshes[2] = new MeshPolygon(vertices,bands1,0,0);
660

  
661
    float G = (float)Math.sqrt(E*E+F*F);
662
    float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
663
    float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3);
664

  
665
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
738 666
    meshes[2].setEffectAssociation(0,4,0);
739 667
    meshes[3] = meshes[2].copy(true);
740 668
    meshes[3].setEffectAssociation(0,8,0);
669
    meshes[4] = meshes[2].copy(true);
670
    meshes[4].setEffectAssociation(0,16,0);
671
    meshes[5] = meshes[2].copy(true);
672
    meshes[5].setEffectAssociation(0,32,0);
741 673

  
742 674
    return new MeshJoined(meshes);
743 675
    }
......
949 881
    effect[0].setMeshAssociation(15,-1);  // apply to meshes 0,1,2,3
950 882
    effect[1].setMeshAssociation( 3,-1);  // apply to meshes 0,1
951 883
    effect[2].setMeshAssociation( 2,-1);  // apply to mesh 1
952
    effect[3].setMeshAssociation( 2,-1);  // apply to mesh 0
884
    effect[3].setMeshAssociation( 2,-1);  // apply to mesh 1
953 885
    effect[4].setMeshAssociation(12,-1);  // apply to meshes 2,3
954 886
    effect[5].setMeshAssociation(12,-1);  // apply to meshes 2,3
955 887
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
......
1173 1105

  
1174 1106
  VertexEffect[] createVertexEffectsRexEdge()
1175 1107
    {
1176
    final float D = 0.5f - REX_D;
1177
    final float F = 0.5f*(0.5f - D*(SQ3-1));
1108
    float E = 0.5f - REX_D;
1109
    float F = 0.5f;
1110
    float G = (float)Math.sqrt(E*E+F*F);
1111
    float A = (float)((180/Math.PI)*Math.asin(E/G));
1178 1112

  
1179
    Static3D move  = new Static3D(0.0f,   -F, 0.0f);
1180
    Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
1181
    Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f);
1182
    Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f);
1113
    Static3D move1 = new Static3D(    0.0f, -E/3, 0.0f);
1114
    Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f);
1115

  
1116
    Static3D center0= new Static3D(0.0f, 0.0f, 0.0f);
1117
    Static3D center1= new Static3D(  -F, 0.0f, 0.0f);
1118
    Static3D center2= new Static3D(  +F, 0.0f, 0.0f);
1119
    Static3D axisX  = new Static3D(1.0f, 0.0f, 0.0f);
1120
    Static3D axisY  = new Static3D(0.0f, 1.0f, 0.0f);
1121
    Static3D axisZ  = new Static3D(0.0f, 0.0f, 1.0f);
1183 1122

  
1184 1123
    Static1D angle180 = new Static1D(180);
1185 1124
    Static1D angle90  = new Static1D( 90);
1125
    Static1D angle270 = new Static1D(270);
1126
    Static1D angle1   = new Static1D(+A);
1127
    Static1D angle2   = new Static1D(-A);
1186 1128

  
1187
    VertexEffect[] effect = new VertexEffect[3];
1188

  
1189
    effect[0] = new VertexEffectMove(move);
1190
    effect[1] = new VertexEffectRotate(angle180, axisY, center);
1191
    effect[2] = new VertexEffectRotate(angle90 , axisX, center);
1129
    VertexEffect[] effect = new VertexEffect[12];
1192 1130

  
1193
    effect[1].setMeshAssociation(10,-1);  // meshes 1 & 3
1194
    effect[2].setMeshAssociation(10,-1);  // meshes 1 & 3
1131
    effect[0] = new VertexEffectMove(move1);
1132
    effect[1] = new VertexEffectMove(move2);
1133
    effect[2] = new VertexEffectRotate(  angle90, axisX, center0 );
1134
    effect[3] = new VertexEffectRotate( angle270, axisX, center0 );
1135
    effect[4] = new VertexEffectRotate( angle180, axisX, center0 );
1136
    effect[5] = new VertexEffectRotate( angle180, axisY, center0 );
1137
    effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) );
1138
    effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) );
1139
    effect[8] = new VertexEffectRotate(   angle1, axisY, center1);
1140
    effect[9] = new VertexEffectRotate(   angle2, axisY, center2);
1141
    effect[10]= new VertexEffectRotate(   angle2, axisZ, center1);
1142
    effect[11]= new VertexEffectRotate(   angle1, axisZ, center2);
1143

  
1144
    effect[0].setMeshAssociation( 3,-1);  // meshes 0 & 1
1145
    effect[1].setMeshAssociation(60,-1);  // meshes 2,3,4,5
1146
    effect[2].setMeshAssociation( 2,-1);  // meshes 1
1147
    effect[3].setMeshAssociation(12,-1);  // meshes 2,3
1148
    effect[4].setMeshAssociation(48,-1);  // meshes 4,5
1149
    effect[5].setMeshAssociation(32,-1);  // mesh 5
1150
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
1151
    effect[7].setMeshAssociation( 2,-1);  // apply to mesh 1
1152
    effect[8].setMeshAssociation(16,-1);  // apply to mesh 4
1153
    effect[9].setMeshAssociation(32,-1);  // apply to mesh 5
1154
    effect[10].setMeshAssociation(4,-1);  // apply to mesh 2
1155
    effect[11].setMeshAssociation(8,-1);  // apply to mesh 3
1195 1156

  
1196 1157
    return effect;
1197 1158
    }
......
1514 1475
    VertexEffect[] effects = createVertexEffectsRexCorner();
1515 1476
    for( VertexEffect effect : effects ) mesh.apply(effect);
1516 1477

  
1517
    final float F = (0.5f-REX_D)*SQ2*(SQ3-1);
1518
    final float H = F*SQ3/3;
1519
    final float G = H*SQ2/2;
1520

  
1521
    Static3D center = new Static3D(0.0f,0.0f,-H);
1478
    final float G = (1-REX_D)/3;
1479
    Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2);
1522 1480
    Static3D[] vertices = new Static3D[1];
1523 1481
    vertices[0] = new Static3D(+G,-G,+0.0f);
1524
    roundCorners(mesh,center,vertices,0.08f,0.10f);
1482
    roundCorners(mesh,center,vertices,0.10f,0.10f);
1525 1483

  
1526 1484
    mesh.mergeEffComponents();
1527 1485
    mesh.addEmptyTexComponent();
1528 1486
    mesh.addEmptyTexComponent();
1487
    mesh.addEmptyTexComponent();
1488
    mesh.addEmptyTexComponent();
1529 1489

  
1530 1490
    return mesh;
1531 1491
    }
......
1539 1499
    mesh.mergeEffComponents();
1540 1500
    mesh.addEmptyTexComponent();
1541 1501
    mesh.addEmptyTexComponent();
1502
    mesh.addEmptyTexComponent();
1503
    mesh.addEmptyTexComponent();
1542 1504

  
1543 1505
    return mesh;
1544 1506
    }
src/main/java/org/distorted/objects/FactorySticker.java
34 34
class FactorySticker
35 35
  {
36 36
  private static final float SQ2 = (float)Math.sqrt(2);
37
  private static final float SQ3 = (float)Math.sqrt(3);
38

  
37
  private static final float REX_X,REX_R,REX_B,REX_A, REX_P, REX_T, REX_C, REX_S;
39 38
  private static FactorySticker mThis;
40 39

  
40
  static
41
    {
42
    float F = REX_D*SQ2;
43
    float G = (1-REX_D)*SQ2/2;
44

  
45
    REX_X = (0.5f-REX_D*REX_D)/(2*REX_D);
46
    REX_R = (float)Math.sqrt(2*REX_X*REX_X+0.5f);
47
    REX_B = (float) ((180/Math.PI)*(2*Math.asin( Math.sqrt(REX_D*REX_D-REX_D+0.5f) / (2*REX_R) )));
48
    REX_A = (float) ((180/Math.PI)*Math.acos(REX_X/REX_R)) - 45;
49
    REX_P = 45 + REX_B/2 + REX_A;
50
    REX_T = (float) ( Math.tan( (Math.PI/180)*(45-REX_P/2) ) );
51
    REX_C = (float)(REX_R/Math.cos((Math.PI/180)*REX_B/2) );
52
    REX_S = (float)(1/Math.sqrt(1+4*G*G/(F*F)));
53
    }
54

  
41 55
///////////////////////////////////////////////////////////////////////////////////////////////////
42 56

  
43 57
  private FactorySticker()
......
246 260

  
247 261
///////////////////////////////////////////////////////////////////////////////////////////////////
248 262

  
249
  void drawRexCornerSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius)
263
  void drawRexCornerSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius1, float radius2)
250 264
    {
251 265
    paint.setColor(color);
252 266
    paint.setStyle(Paint.Style.FILL);
......
256 270
    paint.setStyle(Paint.Style.STROKE);
257 271
    paint.setStrokeWidth(stroke*TEXTURE_HEIGHT);
258 272

  
259
    float F  = (0.5f-REX_D)*SQ2*(SQ3-1);
260
    float H1 = F*(1.0f + 2*SQ3/3);
261
    float H2 = F*(0.5f +   SQ3/6);
262
    float D  = H2*SQ3;
263

  
264
    float cx1 = left+ TEXTURE_HEIGHT*0.5f;
265
    float cy1 = top + TEXTURE_HEIGHT*(0.5f+H1);
266
    float cx2 = left+ TEXTURE_HEIGHT*(0.5f-D);
267
    float cy2 = top + TEXTURE_HEIGHT*(0.5f+H2);
268
    float cx3 = left+ TEXTURE_HEIGHT*(0.5f+D);
269
    float cy3 = top + TEXTURE_HEIGHT*(0.5f+H2);
270

  
271
    float R1= TEXTURE_HEIGHT*(1-2*REX_D);
272

  
273
    canvas.drawArc( cx1-R1, cy1-R1, cx1+R1, cy1+R1, 255, 30, false ,paint);
274
    canvas.drawArc( cx2-R1, cy2-R1, cx2+R1, cy2+R1, 315, 30, false ,paint);
275
    canvas.drawArc( cx3-R1, cy3-R1, cx3+R1, cy3+R1, 195, 30, false ,paint);
276

  
277
    float cx   = left+ TEXTURE_HEIGHT*0.5f;
278
    float cy   = top + TEXTURE_HEIGHT*0.5f;
279
    float R2   = radius*TEXTURE_HEIGHT;
280
    float dist = ( (SQ3/3)*F - SQ2*radius )*TEXTURE_HEIGHT;
281
    float dist2= 1.0f*(SQ3/3)*F*TEXTURE_HEIGHT;
282
    float tmp  = SQ2*radius*TEXTURE_HEIGHT;
283
    float distX= (SQ3/2)*dist2 - 1.05f*tmp;
284
    float distY= (0.5f )*dist2 - 0.90f*tmp;
285

  
286
    canvas.drawArc( cx      -R2, cy-dist -R2, cx      +R2, cy-dist +R2, 225, 90, false ,paint);
287
    canvas.drawArc( cx-distX-R2, cy+distY-R2, cx-distX+R2, cy+distY+R2,  75,120, false ,paint);
288
    canvas.drawArc( cx+distX-R2, cy+distY-R2, cx+distX+R2, cy+distY+R2, 345,120, false ,paint);
289
    }
273
    float F = REX_D*SQ2;
274
    float G = (1-REX_D)*SQ2/2;
290 275

  
291
///////////////////////////////////////////////////////////////////////////////////////////////////
276
    float cx1 = left + (0.5f-F/2)*TEXTURE_HEIGHT;
277
    float cx2 = left + (0.5f+F/2)*TEXTURE_HEIGHT;
278
    float cy  = top  + (0.5f+G/3)*TEXTURE_HEIGHT;
292 279

  
293
  void drawRexFaceSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius)
294
    {
295
    paint.setColor(color);
296
    paint.setStyle(Paint.Style.FILL);
297
    canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint);
280
    canvas.drawLine(cx1, cy, cx2, cy, paint);
298 281

  
299
    paint.setColor(COLOR_BLACK);
300
    paint.setStyle(Paint.Style.STROKE);
301
    paint.setStrokeWidth(stroke*TEXTURE_HEIGHT);
282
    float X   = REX_C-F/2;
283
    float R1  = TEXTURE_HEIGHT*(REX_R + 0.5f*stroke);
284
    float cx3 = left + (0.5f-X)*TEXTURE_HEIGHT;
285
    float cx4 = left + (0.5f+X)*TEXTURE_HEIGHT;
302 286

  
303
    float cx1 = left+ TEXTURE_HEIGHT*REX_D;
304
    float cy1 = top + TEXTURE_HEIGHT*(1-REX_D);
305
    float cx2 = left+ TEXTURE_HEIGHT*REX_D;
306
    float cy2 = top + TEXTURE_HEIGHT*REX_D;
307
    float cx3 = left+ TEXTURE_HEIGHT*(1-REX_D);
308
    float cy3 = top + TEXTURE_HEIGHT*REX_D;
309
    float cx4 = left+ TEXTURE_HEIGHT*(1-REX_D);
310
    float cy4 = top + TEXTURE_HEIGHT*(1-REX_D);
311
    float R1  = TEXTURE_HEIGHT*(1-2*REX_D);
312

  
313
    canvas.drawArc( cx1-R1, cy1-R1, cx1+R1, cy1+R1, 300, 30, false ,paint);
314
    canvas.drawArc( cx2-R1, cy2-R1, cx2+R1, cy2+R1,  30, 30, false ,paint);
315
    canvas.drawArc( cx3-R1, cy3-R1, cx3+R1, cy3+R1, 120, 30, false ,paint);
316
    canvas.drawArc( cx4-R1, cy4-R1, cx4+R1, cy4+R1, 210, 30, false ,paint);
317

  
318
    float cx   = left+ TEXTURE_HEIGHT*0.5f;
319
    float cy   = top + TEXTURE_HEIGHT*0.5f;
320
    float R2   = radius*TEXTURE_HEIGHT;
321
    float dist = ( (0.5f-REX_D)*(SQ3-1) - (2*SQ3/3)*radius )*TEXTURE_HEIGHT;
322

  
323
    canvas.drawArc( cx+dist-R2, cy-R2, cx+dist+R2, cy+R2, 330, 60, false ,paint);
324
    canvas.drawArc( cx-R2, cy+dist-R2, cx+R2, cy+dist+R2,  60, 60, false ,paint);
325
    canvas.drawArc( cx-dist-R2, cy-R2, cx-dist+R2, cy+R2, 150, 60, false ,paint);
326
    canvas.drawArc( cx-R2, cy-dist-R2, cx+R2, cy-dist+R2, 240, 60, false ,paint);
287
    canvas.drawArc( cx3-R1, cy-R1, cx3+R1, cy+R1, 360-REX_B/2, REX_B/2, false ,paint);
288
    canvas.drawArc( cx4-R1, cy-R1, cx4+R1, cy+R1, 180        , REX_B/2, false ,paint);
289

  
290
    float cx5 = left + (0.5f+F/2-radius2)*TEXTURE_HEIGHT;
291
    float cx6 = left + (0.5f-F/2+radius2)*TEXTURE_HEIGHT;
292
    float cy1 = top  + (0.5f+G/3-radius2)*TEXTURE_HEIGHT;;
293
    float R2  = TEXTURE_HEIGHT*radius2;
294

  
295
    canvas.drawArc( cx5-R2, cy1-R2, cx5+R2, cy1+R2,  0, 90, false ,paint);
296
    canvas.drawArc( cx6-R2, cy1-R2, cx6+R2, cy1+R2, 90, 90, false ,paint);
297

  
298
    float cx7 = left + 0.5f*TEXTURE_HEIGHT;
299
    float cy2 = top  + (0.5f-2*G/3 + radius1/REX_S)*TEXTURE_HEIGHT;
300
    float R3  = TEXTURE_HEIGHT*(radius1 + 0.5f*stroke);
301
    canvas.drawArc( cx7-R3, cy2-R3, cx7+R3, cy2+R3, 270-(90-REX_B/2), 180-REX_B, false ,paint);
327 302
    }
328 303

  
329 304
///////////////////////////////////////////////////////////////////////////////////////////////////
......
338 313
    paint.setStyle(Paint.Style.STROKE);
339 314
    paint.setStrokeWidth(stroke*TEXTURE_HEIGHT);
340 315

  
341
    final float D = 0.5f - REX_D;
342
    final float F = 0.5f*(0.5f - D*(SQ3-1));
316
    final float D = ( 0.5f - (0.5f-REX_D)/3);
317
    float cx1 = left+ TEXTURE_HEIGHT*(0.5f-REX_X);
318
    float cy1 = top + TEXTURE_HEIGHT*(0.5f+REX_X+D);
319
    float cx2 = left+ TEXTURE_HEIGHT*(0.5f+REX_X);
320
    float R1  = TEXTURE_HEIGHT*REX_R;
321

  
322
    canvas.drawArc( cx1-R1, cy1-R1, cx1+R1, cy1+R1, 315-REX_A-REX_B, REX_B, false ,paint);
323
    canvas.drawArc( cx2-R1, cy1-R1, cx2+R1, cy1+R1, 225+REX_A      , REX_B, false ,paint);
343 324

  
344
    float cx1 = left+ TEXTURE_HEIGHT*REX_D;
345
    float cy  = top + TEXTURE_HEIGHT*(1-REX_D-F+0.5f);
346
    float cx2 = left+ TEXTURE_HEIGHT*(1-REX_D);
347
    float R1  = 1.0f*TEXTURE_HEIGHT*(1-2*REX_D);
325
    float CORR_Y = radius/12;
326
    float CORR_A = 10;
327
    float sin = (float)Math.sin(Math.PI*REX_P/180);
328
    float cx = left + 0.5f*TEXTURE_HEIGHT;
329
    float cy = top  + ( 0.5f + 2*(0.5f-REX_D)/3 -CORR_Y -radius/sin )*TEXTURE_HEIGHT;
330
    float R2  = TEXTURE_HEIGHT*radius;
348 331

  
349
    canvas.drawArc( cx1-R1, cy-R1, cx1+R1, cy+R1, 270, 30, false ,paint);
350
    canvas.drawArc( cx2-R1, cy-R1, cx2+R1, cy+R1, 240, 30, false ,paint);
332
    canvas.drawArc( cx-R2, cy-R2, cx+R2, cy+R2, 90-(REX_P-CORR_A), 2*(REX_P-CORR_A), false ,paint);
351 333

  
352
    float cx = left + TEXTURE_HEIGHT*0.5f;
353
    float R2 = radius*TEXTURE_HEIGHT;
354
    cy       = top + TEXTURE_HEIGHT*(0.5f+F-(2*SQ3/3)*radius);
334
    float F = 0.1f;
335
    float G = 0.6f;
336
    float R3  = TEXTURE_HEIGHT*radius*G*0.9f;
337
    float X = G*radius/REX_T;
338
    float cx4 = left + X*TEXTURE_HEIGHT;
339
    float cx3 = left + (1-X)*TEXTURE_HEIGHT;
340
    float cy3 = top + (0.5f - (0.5f-REX_D)/3 + G*radius - F*stroke)*TEXTURE_HEIGHT;
355 341

  
356
    canvas.drawArc( cx-R2, cy-R2, cx+R2, cy+R2, 60, 60, false ,paint);
342
    canvas.drawArc( cx3-R3, cy3-R3, cx3+R3, cy3+R3, 270           , 90+REX_P, false ,paint);
343
    canvas.drawArc( cx4-R3, cy3-R3, cx4+R3, cy3+R3, 270-(90+REX_P), 90+REX_P, false ,paint);
357 344

  
358
    cy = top + (0.5f-F)*TEXTURE_HEIGHT;
345
    float cy5 = top + D*TEXTURE_HEIGHT;
359 346

  
360
    paint.setStrokeWidth(0.6f*stroke*TEXTURE_HEIGHT);
361
    canvas.drawLine(left, cy, left+TEXTURE_HEIGHT, cy, paint);
347
    paint.setStrokeWidth((1-2*F)*stroke*TEXTURE_HEIGHT);
348
    canvas.drawLine(left, cy5, left+TEXTURE_HEIGHT, cy5, paint);
362 349
    }
363 350
  }
src/main/java/org/distorted/objects/TwistyObject.java
78 78
  private static final float MAX_SIZE_CHANGE = 1.35f;
79 79
  private static final float MIN_SIZE_CHANGE = 0.75f;
80 80

  
81
  private static final boolean mCreateFromDMesh = true;
81
  private static final boolean mCreateFromDMesh = false;
82 82

  
83 83
  private static final Static3D CENTER = new Static3D(0,0,0);
84 84
  private static final int POST_ROTATION_MILLISEC = 500;
src/main/java/org/distorted/objects/TwistyRex.java
42 42

  
43 43
public class TwistyRex extends TwistyObject
44 44
{
45
  private static final int FACES_PER_CUBIT =4;
45
  private static final int FACES_PER_CUBIT =6;
46 46

  
47 47
  // the four rotation axis of a RubikRex. Must be normalized.
48 48
  static final Static3D[] ROT_AXIS = new Static3D[]
......
80 80

  
81 81
  private static final int[][] mFaceMap =
82 82
         {
83
           {  0, 18,18,18 },
84
           {  0, 18,18,18 },
85
           {  0, 18,18,18 },
86
           {  0, 18,18,18 },
87
           {  1, 18,18,18 },
88
           {  1, 18,18,18 },
89
           {  1, 18,18,18 },
90
           {  1, 18,18,18 },
91
           {  2, 18,18,18 },
92
           {  2, 18,18,18 },
93
           {  2, 18,18,18 },
94
           {  2, 18,18,18 },
95
           {  3, 18,18,18 },
96
           {  3, 18,18,18 },
97
           {  3, 18,18,18 },
98
           {  3, 18,18,18 },
99
           {  4, 18,18,18 },
100
           {  4, 18,18,18 },
101
           {  4, 18,18,18 },
102
           {  4, 18,18,18 },
103
           {  5, 18,18,18 },
104
           {  5, 18,18,18 },
105
           {  5, 18,18,18 },
106
           {  5, 18,18,18 },
107

  
108
           {  6, 18,18,18 },
109
           {  7, 18,18,18 },
110
           {  8, 18,18,18 },
111
           {  9, 18,18,18 },
112
           { 10, 18,18,18 },
113
           { 11, 18,18,18 },
114

  
115
           { 16,14, 18,18 },
116
           { 16,12, 18,18 },
117
           { 16,15, 18,18 },
118
           { 16,13, 18,18 },
119
           { 12,14, 18,18 },
120
           { 15,12, 18,18 },
121
           { 15,13, 18,18 },
122
           { 13,14, 18,18 },
123
           { 14,17, 18,18 },
124
           { 12,17, 18,18 },
125
           { 17,15, 18,18 },
126
           { 13,17, 18,18 },
83
           {  0, 18,18,18,18,18 },
84
           {  0, 18,18,18,18,18 },
85
           {  0, 18,18,18,18,18 },
86
           {  0, 18,18,18,18,18 },
87
           {  1, 18,18,18,18,18 },
88
           {  1, 18,18,18,18,18 },
89
           {  1, 18,18,18,18,18 },
90
           {  1, 18,18,18,18,18 },
91
           {  2, 18,18,18,18,18 },
92
           {  2, 18,18,18,18,18 },
93
           {  2, 18,18,18,18,18 },
94
           {  2, 18,18,18,18,18 },
95
           {  3, 18,18,18,18,18 },
96
           {  3, 18,18,18,18,18 },
97
           {  3, 18,18,18,18,18 },
98
           {  3, 18,18,18,18,18 },
99
           {  4, 18,18,18,18,18 },
100
           {  4, 18,18,18,18,18 },
101
           {  4, 18,18,18,18,18 },
102
           {  4, 18,18,18,18,18 },
103
           {  5, 18,18,18,18,18 },
104
           {  5, 18,18,18,18,18 },
105
           {  5, 18,18,18,18,18 },
106
           {  5, 18,18,18,18,18 },
107

  
108
           {  6, 18,18,18,18,18 },
109
           {  7, 18,18,18,18,18 },
110
           {  8, 18,18,18,18,18 },
111
           {  9, 18,18,18,18,18 },
112
           { 10, 18,18,18,18,18 },
113
           { 11, 18,18,18,18,18 },
114

  
115
           { 16,14, 18,18,18,18 },
116
           { 16,12, 18,18,18,18 },
117
           { 16,15, 18,18,18,18 },
118
           { 16,13, 18,18,18,18 },
119
           { 12,14, 18,18,18,18 },
120
           { 15,12, 18,18,18,18 },
121
           { 15,13, 18,18,18,18 },
122
           { 13,14, 18,18,18,18 },
123
           { 14,17, 18,18,18,18 },
124
           { 12,17, 18,18,18,18 },
125
           { 17,15, 18,18,18,18 },
126
           { 13,17, 18,18,18,18 },
127 127
         };
128 128

  
129 129
  private static MeshBase mCornerMesh, mFaceMesh, mEdgeMesh;
......
192 192
  Static3D[] getCubitPositions(int numLayers)
193 193
    {
194 194
    final float DIST = 0.50f;
195
    final float DIST2= SQ3/6*(1.0f-2*REX_D);
195
    final float DIST2= (1+2*REX_D)/6;
196 196

  
197 197
    final Static3D[] CENTERS = new Static3D[42];
198 198

  
......
245 245
    }
246 246

  
247 247
///////////////////////////////////////////////////////////////////////////////////////////////////
248
// 1  +90 ( 1, 0, 0) = Static4D(+SQ2/2,     0,     0, SQ2/2);
249
// 2  -90 ( 1, 0, 0) = Static4D(-SQ2/2,     0,     0, SQ2/2);
250
// 3  +90 ( 0, 1, 0) = Static4D(     0,+SQ2/2,     0, SQ2/2);
251
// 4  -90 ( 0, 1, 0) = Static4D(     0,-SQ2/2,     0, SQ2/2);
252
// 5  +90 ( 0, 0, 1) = Static4D(     0,     0,+SQ2/2, SQ2/2);
253
// 6  -90 ( 0, 0, 1) = Static4D(     0,     0,-SQ2/2, SQ2/2);
254
// 7  180 ( 1, 0, 1) = Static4D(+SQ2/2,     0,+SQ2/2,     0);
255
// 8  180 (-1, 0, 1) = Static4D(-SQ2/2,     0,+SQ2/2,     0);
256
// 9  180 ( 0, 1, 1) = Static4D(     0,+SQ2/2,+SQ2/2,     0);
257
//10  180 ( 0,-1, 1) = Static4D(     0,-SQ2/2,+SQ2/2,     0);
258
//11  180 ( 1, 1, 0) = Static4D(+SQ2/2,+SQ2/2,     0,     0);
259
//12  180 ( 1,-1, 0) = Static4D(+SQ2/2,-SQ2/2,     0,     0);
260 248

  
261 249
  private Static4D getQuat(int cubit)
262 250
    {
......
352 340
    {
353 341
    int COLORS = FACE_COLORS.length;
354 342
    FactorySticker factory = FactorySticker.getInstance();
355
    float S1 = 0.05f;
356
    float S2 = 0.04f;
357
    float R1 = 0.12f;
358
    float R2 = 0.06f;
343
    float S1 = 0.050f;
344
    float S2 = 0.051f;
345
    float R1 = 0.07f;
346
    float R2 = 0.02f;
347
    float R3 = 0.06f;
348
    float R4 = 0.04f;
359 349

  
360 350
    if( face<COLORS )
361 351
      {
362
      factory.drawRexCornerSticker(canvas, paint, left, top, FACE_COLORS[face%COLORS], S1, R2);
352
      factory.drawRexCornerSticker(canvas, paint, left, top, FACE_COLORS[face%COLORS], S1, R2, R3);
363 353
      }
364 354
    else if( face<2*COLORS )
365 355
      {
366
      factory.drawRexFaceSticker(canvas, paint, left, top, FACE_COLORS[face%COLORS], S1, R1);
356
      float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
357
      factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S1, FACE_COLORS[face%COLORS], R4);
367 358
      }
368 359
    else
369 360
      {

Also available in: Unified diff