Revision da56b12f
Added by Leszek Koltunski almost 3 years ago
src/main/java/org/distorted/bandaged/BandagedCreatorActivity.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2019 Leszek Koltunski //
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// Copyright 2022 Leszek Koltunski //
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// // |
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// This file is part of Magic Cube. // |
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// // |
src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2019 Leszek Koltunski //
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// Copyright 2022 Leszek Koltunski //
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3 | 3 |
// // |
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// This file is part of Magic Cube. // |
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// // |
... | ... | |
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import android.opengl.GLSurfaceView; |
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.effect.VertexEffectQuaternion; |
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import org.distorted.library.effect.VertexEffectRotate; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.type.Static4D; |
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import javax.microedition.khronos.egl.EGLConfig; |
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import javax.microedition.khronos.opengles.GL10; |
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private final BandagedCreatorView mView; |
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private final DistortedScreen mScreen; |
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private final BandagedCubit[] mCubits; |
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private float[][] POSITIONS = new float[][] |
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{ |
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{-1.0f, +1.0f, +1.0f}, |
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{-1.0f, +1.0f, +0.0f}, |
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{-1.0f, +1.0f, -1.0f}, |
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{-1.0f, 0.0f, +1.0f}, |
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{-1.0f, 0.0f, +0.0f}, |
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{-1.0f, 0.0f, -1.0f}, |
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{-1.0f, -1.0f, +1.0f}, |
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{-1.0f, -1.0f, +0.0f}, |
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{-1.0f, -1.0f, -1.0f}, |
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{ 0.0f, -1.0f, +1.0f}, |
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{ 0.0f, -1.0f, +0.0f}, |
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{ 0.0f, +1.0f, +1.0f}, |
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{ 0.0f, +1.0f, +0.0f}, |
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{ 0.0f, +1.0f, -1.0f}, |
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{ 0.0f, 0.0f, +1.0f}, |
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{ 0.0f, 0.0f, -1.0f}, |
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{ 1.0f, +1.0f, +1.0f}, |
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{ 1.0f, +1.0f, +0.0f}, |
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{ 1.0f, +1.0f, -1.0f}, |
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{ 1.0f, 0.0f, +1.0f}, |
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{ 1.0f, 0.0f, +0.0f}, |
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{ 1.0f, -1.0f, +1.0f}, |
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{ 1.0f, 0.0f, -1.0f }, |
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{ 1.0f, -1.0f, -1.0f }, |
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{ 1.0f, -1.0f, +0.0f }, |
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{ 0.0f, -1.0f, -1.0f }, |
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}; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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BandagedCreatorRenderer(BandagedCreatorView v) |
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{ |
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final float BRIGHTNESS = 0.333f; |
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mQuat1 = new Static4D(0,0,0,1); |
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mQuat2 = new Static4D(0,0,0,1); |
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mView = v; |
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mScreen = new DistortedScreen(); |
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mScreen.glClearColor(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS, 1.0f); |
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mCubits = createCubits(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private BandagedCubit[] createCubits() |
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{ |
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int len = POSITIONS.length; |
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BandagedCubit[] cubits = new BandagedCubit[len]; |
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for(int c=0; c<len; c++) |
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{ |
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cubits[c] = new BandagedCubit(POSITIONS[c],mQuat1,mQuat2,1.0f); |
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DistortedNode node = cubits[c].getNode(); |
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mScreen.attach(node); |
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} |
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return cubits; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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mScreenMin = Math.min(width, height); |
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mScreen.resize(width,height); |
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} |
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@Override |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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DistortedLibrary.setMax(EffectType.VERTEX,25); |
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VertexEffectRotate.enable(); |
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VertexEffectQuaternion.enable(); |
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DistortedLibrary.onSurfaceCreated(mView.getContext(),this,1); |
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} |
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{ |
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android.util.Log.e("CREATOR", "unexpected exception: "+ex.getMessage() ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedScreen getScreen() |
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{ |
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return mScreen; |
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} |
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} |
src/main/java/org/distorted/bandaged/BandagedCreatorScreen.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski //
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// Copyright 2022 Leszek Koltunski //
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// // |
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// This file is part of Magic Cube. // |
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// // |
src/main/java/org/distorted/bandaged/BandagedCreatorView.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski //
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// Copyright 2022 Leszek Koltunski //
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// // |
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// This file is part of Magic Cube. // |
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// // |
... | ... | |
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import android.opengl.GLES30; |
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import android.opengl.GLSurfaceView; |
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import android.util.AttributeSet; |
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import android.view.MotionEvent; |
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import com.google.firebase.crashlytics.FirebaseCrashlytics; |
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public class BandagedCreatorView extends GLSurfaceView |
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{ |
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private final static int DIRECTION_SENSITIVITY= 12; |
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private int mX, mY; |
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private BandagedCreatorRenderer mRenderer; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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{ |
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super(context,attrs); |
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mX = -1; |
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mY = -1; |
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if(!isInEditMode()) |
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{ |
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BandagedCreatorActivity act = (BandagedCreatorActivity)context; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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public void onPause() |
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public BandagedCreatorRenderer getRenderer() |
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{ |
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super.onPause();
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return mRenderer;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
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public void onResume() |
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private void resetQuats() |
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{ |
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super.onResume(); |
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float qx = mRenderer.mQuat1.get0(); |
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float qy = mRenderer.mQuat1.get1(); |
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float qz = mRenderer.mQuat1.get2(); |
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float qw = mRenderer.mQuat1.get3(); |
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float rx = mRenderer.mQuat2.get0(); |
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float ry = mRenderer.mQuat2.get1(); |
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float rz = mRenderer.mQuat2.get2(); |
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float rw = mRenderer.mQuat2.get3(); |
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float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
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float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
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float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
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float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
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mRenderer.mQuat1.set(0f, 0f, 0f, 1f); |
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mRenderer.mQuat2.set(tx, ty, tz, tw); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override public boolean onTouchEvent(MotionEvent event) |
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{ |
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int action = event.getAction(); |
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int x = (int)event.getX(); |
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int y = (int)event.getY(); |
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switch(action) |
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{ |
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case MotionEvent.ACTION_DOWN: mX = x; |
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mY = y; |
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break; |
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case MotionEvent.ACTION_MOVE: if( mX>=0 && mY>= 0 ) |
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{ |
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float px = mY-y; |
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float py = mX-x; |
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float pz = 0; |
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float plen = (float)Math.sqrt(px*px + py*py + pz*pz); |
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if( plen>0 ) |
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{ |
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px /= plen; |
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py /= plen; |
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pz /= plen; |
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float cosA = (float)Math.cos(plen*3.14f/mRenderer.mScreenMin); |
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float sinA = (float)Math.sqrt(1-cosA*cosA); |
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mRenderer.mQuat1.set(px*sinA, py*sinA, pz*sinA, cosA); |
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} |
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} |
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if( (mX-x)*(mX-x) + (mY-y)*(mY-y) > mRenderer.mScreenMin*mRenderer.mScreenMin/(DIRECTION_SENSITIVITY*DIRECTION_SENSITIVITY) ) |
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{ |
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mX = x; |
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mY = y; |
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resetQuats(); |
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} |
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break; |
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case MotionEvent.ACTION_UP : mX = -1; |
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mY = -1; |
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resetQuats(); |
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break; |
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} |
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return true; |
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} |
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} |
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src/main/java/org/distorted/bandaged/BandagedCubit.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2022 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.bandaged; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objectlib.helpers.FactoryBandaged3x3Cubit; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class BandagedCubit |
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{ |
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private static final Static3D CENTER = new Static3D(0,0,0); |
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private final DistortedNode mNode; |
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private final DistortedTexture mTexture; |
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private final DistortedEffects mEffects; |
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private final MeshBase mMesh; |
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private final float[] mPosition; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private Static3D computeMove(float[] position) |
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{ |
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int numCenters = position.length/3; |
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float totalX=0.0f, totalY=0.0f, totalZ=0.0f; |
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for(int center=0; center<numCenters; center++) |
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{ |
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totalX += position[3*center ]; |
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totalY += position[3*center+1]; |
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totalZ += position[3*center+2]; |
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} |
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totalX /= numCenters; |
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totalY /= numCenters; |
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totalZ /= numCenters; |
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return new Static3D(totalX,totalY,totalZ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public BandagedCubit(float[] position, Static4D quat1, Static4D quat2, float scale) |
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{ |
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mPosition = position; |
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FactoryBandaged3x3Cubit factory = FactoryBandaged3x3Cubit.getInstance(); |
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mMesh = factory.createMesh(position); |
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mTexture = new DistortedTexture(); |
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mTexture.setColorARGB(0xffffffff); |
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Static3D move = computeMove(position); |
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Static3D objectScale = new Static3D(scale,scale,scale); |
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MatrixEffectScale scaleEffect = new MatrixEffectScale(objectScale); |
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MatrixEffectQuaternion quat1Effect = new MatrixEffectQuaternion(quat1, CENTER); |
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MatrixEffectQuaternion quat2Effect = new MatrixEffectQuaternion(quat2, CENTER); |
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MatrixEffectMove moveEffect = new MatrixEffectMove(move); |
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mEffects = new DistortedEffects(); |
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mEffects.apply(quat1Effect); |
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mEffects.apply(quat2Effect); |
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mEffects.apply(scaleEffect); |
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mEffects.apply(moveEffect); |
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mNode = new DistortedNode(mTexture,mEffects,mMesh); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public DistortedNode getNode() |
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{ |
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return mNode; |
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} |
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} |
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src/main/java/org/distorted/bandaged/BandagedPlayActivity.java | ||
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1 | 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2019 Leszek Koltunski //
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2 |
// Copyright 2022 Leszek Koltunski //
|
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3 | 3 |
// // |
4 | 4 |
// This file is part of Magic Cube. // |
5 | 5 |
// // |
src/main/java/org/distorted/bandaged/BandagedPlayLibInterface.java | ||
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1 | 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
2 |
// Copyright 2021 Leszek Koltunski //
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// Copyright 2022 Leszek Koltunski //
|
|
3 | 3 |
// // |
4 | 4 |
// This file is part of Magic Cube. // |
5 | 5 |
// // |
src/main/java/org/distorted/bandaged/BandagedPlayRenderer.java | ||
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1 | 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
2 |
// Copyright 2019 Leszek Koltunski //
|
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2 |
// Copyright 2022 Leszek Koltunski //
|
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3 | 3 |
// // |
4 | 4 |
// This file is part of Magic Cube. // |
5 | 5 |
// // |
src/main/java/org/distorted/bandaged/BandagedPlayScreen.java | ||
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1 | 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
2 |
// Copyright 2020 Leszek Koltunski //
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2 |
// Copyright 2022 Leszek Koltunski //
|
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3 | 3 |
// // |
4 | 4 |
// This file is part of Magic Cube. // |
5 | 5 |
// // |
src/main/java/org/distorted/bandaged/BandagedPlayView.java | ||
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1 | 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
2 |
// Copyright 2020 Leszek Koltunski //
|
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2 |
// Copyright 2022 Leszek Koltunski //
|
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3 | 3 |
// // |
4 | 4 |
// This file is part of Magic Cube. // |
5 | 5 |
// // |
Also available in: Unified diff
Beginnings of support for display of a collection of bandaged cubits in the CreatorView.