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magiccube / src / main / java / org / distorted / solvers / cube3 @ db4775f7

Latest revisions

# Date Author Comment
41ce784b 07/15/2022 01:24 AM Leszek Koltunski

license

a59f38d6 07/13/2022 01:07 PM Leszek Koltunski

Add Firebase Cloud Messaging and Firebase In-App Messaging

dfae472b 07/11/2022 02:12 PM Leszek Koltunski

Rename solver files.

358be403 07/11/2022 02:07 PM Leszek Koltunski

Optimize the solver.

3c4495ac 06/22/2021 05:34 PM Leszek Koltunski

Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)
Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024, but the whole thing will not spill over 3 digits, because in the Minxes we have total of 6 axis, not 8.

1701e7ae 04/25/2020 09:23 PM Leszek Koltunski

Fix the Solver broken by the change of move notation when importing Pyraminx Patterns :(

7f84a768 04/06/2020 12:34 AM Leszek Koltunski

Progress with the 3x3x3 Solver.

Hopefully the only thing that remains to be done is to implement the RubikStateSolver.retCubeString().

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

b95ceafc 04/03/2020 10:25 PM Leszek Koltunski

More support for the 3x3x3 Solver: add the actual 3x3x3 solver mechanism.

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