47 |
47 |
private static final float SQ5 = (float)Math.sqrt(5);
|
48 |
48 |
private static final float SQ6 = (float)Math.sqrt(6);
|
49 |
49 |
|
50 |
|
static final float SIN54 = (SQ5+1)/4; // sin(54 deg)
|
51 |
|
static final float COS54 = (float)(Math.sqrt(10-2*SQ5)/4); // cos(54 deg)
|
52 |
|
|
53 |
|
static final float MINX_C0 = (SQ5-1)/4;
|
|
50 |
static final float SIN54 = (SQ5+1)/4;
|
|
51 |
static final float COS54 = (float)(Math.sqrt(10-2*SQ5)/4);
|
|
52 |
static final float SIN18 = (SQ5-1)/4;
|
|
53 |
static final float COS18 = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5));
|
54 |
54 |
static final float COS_HALFD= (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle)
|
55 |
55 |
static final float SIN_HALFD= (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle)
|
|
56 |
|
|
57 |
static final float DIHEDRAL1= (float)(Math.acos(-SQ5/5)*180/Math.PI);
|
|
58 |
static final float DIHEDRAL2= (float)((180/Math.PI)*Math.asin((2*SIN54*SIN54-1)/COS54) - 90);
|
|
59 |
|
56 |
60 |
static final float MINX_SC = 0.5f;
|
57 |
61 |
|
58 |
62 |
private static final int IVY_N = 8;
|
... | ... | |
749 |
753 |
return new MeshJoined(meshes);
|
750 |
754 |
}
|
751 |
755 |
|
|
756 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
757 |
|
|
758 |
MeshBase createFacesMegaminxEdge(float width, float height)
|
|
759 |
{
|
|
760 |
MeshBase[] meshes = new MeshPolygon[6];
|
|
761 |
|
|
762 |
float D = height/COS18;
|
|
763 |
float W = D*SIN18;
|
|
764 |
|
|
765 |
float Y1 = 0.5f*width;
|
|
766 |
float Y2 = 0.5f*width + W;
|
|
767 |
float Y3 = 0.5f*width + 2*W;
|
|
768 |
float X2 = D*SIN54;
|
|
769 |
float X1 = 0.5f*height;
|
|
770 |
float Y4 = D*COS54;
|
|
771 |
|
|
772 |
float[] vertices0 = { -X1, Y1, -X1, -Y1, X1, -Y2, X1, Y2 };
|
|
773 |
float[] vertices1 = { -X1, Y3, -X1, -Y3, X1, -Y2, X1, Y2 };
|
|
774 |
float[] vertices2 = { -X2, 0.0f, 0.0f, -Y4, X2, 0.0f, 0.0f, Y4 };
|
|
775 |
|
|
776 |
float[] bands0 = computeBands(0.04f,34, X1,0.2f,5);
|
|
777 |
float[] bands1 = computeBands(0.00f,34,0.3f,0.2f,2);
|
|
778 |
|
|
779 |
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
|
|
780 |
meshes[0].setEffectAssociation(0, 1,0);
|
|
781 |
meshes[1] = meshes[0].copy(true);
|
|
782 |
meshes[1].setEffectAssociation(0, 2,0);
|
|
783 |
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 4);
|
|
784 |
meshes[2].setEffectAssociation(0, 4,0);
|
|
785 |
meshes[3] = meshes[2].copy(true);
|
|
786 |
meshes[3].setEffectAssociation(0, 8,0);
|
|
787 |
meshes[4] = new MeshPolygon(vertices2, bands1, 1, 4);
|
|
788 |
meshes[4].setEffectAssociation(0,16,0);
|
|
789 |
meshes[5] = meshes[4].copy(true);
|
|
790 |
meshes[5].setEffectAssociation(0,32,0);
|
|
791 |
|
|
792 |
return new MeshJoined(meshes);
|
|
793 |
}
|
|
794 |
|
752 |
795 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
753 |
796 |
// EFFECTS
|
754 |
797 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
1256 |
1299 |
float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
|
1257 |
1300 |
float Y2= H/(2*COS_HALFD);
|
1258 |
1301 |
float A = (float)(Math.acos(-SQ5/5)*180/Math.PI); // dihedral angle of a dedecahedron in degrees
|
1259 |
|
float sin18 = MINX_C0;
|
1260 |
|
float cos18 = (float)(Math.sqrt(1-MINX_C0*MINX_C0));
|
|
1302 |
float sin18 = SIN18;
|
|
1303 |
float cos18 = (float)(Math.sqrt(1- SIN18 * SIN18));
|
1261 |
1304 |
float LEN = (float)Math.sqrt(H*H/(COS_HALFD*COS_HALFD) + 0.25f);
|
1262 |
1305 |
|
1263 |
1306 |
Static3D axisZ = new Static3D(0.0f , 0.0f , 1.0f);
|
... | ... | |
1308 |
1351 |
VertexEffect[] effect = new VertexEffect[9];
|
1309 |
1352 |
|
1310 |
1353 |
float Y = COS54/(2*SIN54);
|
1311 |
|
float A = (float)(Math.acos(-SQ5/5)*180/Math.PI); // dihedral angle of a dedecahedron in degrees
|
1312 |
1354 |
|
1313 |
1355 |
float sinA = (2*SIN54*SIN54-1)/COS54;
|
1314 |
1356 |
float cosA = (float)Math.sqrt(1-sinA*sinA);
|
... | ... | |
1325 |
1367 |
Static3D move1= new Static3D(0.0f, -sinA*LEN, -cosA*LEN );
|
1326 |
1368 |
Static3D move2= new Static3D(0.0f, Y , 0.0f );
|
1327 |
1369 |
|
1328 |
|
Static1D angleD = new Static1D(A);
|
1329 |
|
Static1D angleE = new Static1D(360-A);
|
1330 |
|
Static1D angleF = new Static1D( (float)((180/Math.PI)*Math.asin(sinA) - 90) );
|
|
1370 |
Static1D angleD = new Static1D(DIHEDRAL1);
|
|
1371 |
Static1D angleE = new Static1D(360-DIHEDRAL1);
|
|
1372 |
Static1D angleF = new Static1D(DIHEDRAL2);
|
1331 |
1373 |
|
1332 |
1374 |
effect[0] = new VertexEffectScale ( new Static3D( 1, 1,-1) );
|
1333 |
1375 |
effect[1] = new VertexEffectRotate(angleE, axisA, centerU);
|
... | ... | |
1349 |
1391 |
return effect;
|
1350 |
1392 |
}
|
1351 |
1393 |
|
|
1394 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
1395 |
|
|
1396 |
VertexEffect[] createVertexEffectsMegaminxEdge(float width, float height)
|
|
1397 |
{
|
|
1398 |
VertexEffect[] effect = new VertexEffect[11];
|
|
1399 |
|
|
1400 |
float X = 0.5f*height;
|
|
1401 |
float Y = height*(COS54/COS18) + width*0.5f;
|
|
1402 |
float Z = 2*height*COS_HALFD;
|
|
1403 |
|
|
1404 |
float alpha = 90-DIHEDRAL1/2;
|
|
1405 |
float beta = DIHEDRAL2;
|
|
1406 |
|
|
1407 |
Static1D angle1 = new Static1D(alpha);
|
|
1408 |
Static1D angle2 = new Static1D(180-alpha);
|
|
1409 |
Static1D angle3 = new Static1D(beta);
|
|
1410 |
|
|
1411 |
Static3D move1 = new Static3D(X,0,0);
|
|
1412 |
Static3D move2 = new Static3D(X,0,-Z);
|
|
1413 |
Static3D move3 = new Static3D(0,+Y,0);
|
|
1414 |
Static3D move4 = new Static3D(0,-Y,0);
|
|
1415 |
Static3D scale = new Static3D(+1,+1,-1);
|
|
1416 |
|
|
1417 |
Static3D axisXplus = new Static3D(+1, 0, 0);
|
|
1418 |
Static3D axisXminus= new Static3D(-1, 0, 0);
|
|
1419 |
Static3D axisYplus = new Static3D( 0,+1, 0);
|
|
1420 |
Static3D axisYminus= new Static3D( 0,-1, 0);
|
|
1421 |
|
|
1422 |
Static3D center1= new Static3D( 0, 0, 0);
|
|
1423 |
Static3D center2= new Static3D( 0, 0,-Z);
|
|
1424 |
Static3D center3= new Static3D( 0,+width*0.5f, 0);
|
|
1425 |
Static3D center4= new Static3D( 0,-width*0.5f, 0);
|
|
1426 |
|
|
1427 |
effect[ 0] = new VertexEffectMove(move1);
|
|
1428 |
effect[ 1] = new VertexEffectMove(move2);
|
|
1429 |
effect[ 2] = new VertexEffectMove(move3);
|
|
1430 |
effect[ 3] = new VertexEffectMove(move4);
|
|
1431 |
effect[ 4] = new VertexEffectScale(scale);
|
|
1432 |
effect[ 5] = new VertexEffectRotate(angle1, axisYplus , center1);
|
|
1433 |
effect[ 6] = new VertexEffectRotate(angle2, axisYplus , center1);
|
|
1434 |
effect[ 7] = new VertexEffectRotate(angle1, axisYminus, center2);
|
|
1435 |
effect[ 8] = new VertexEffectRotate(angle2, axisYminus, center2);
|
|
1436 |
effect[ 9] = new VertexEffectRotate(angle3, axisXplus , center3);
|
|
1437 |
effect[10] = new VertexEffectRotate(angle3, axisXminus, center4);
|
|
1438 |
|
|
1439 |
effect[ 0].setMeshAssociation( 3,-1); // meshes 0,1
|
|
1440 |
effect[ 1].setMeshAssociation(12,-1); // meshes 2,3
|
|
1441 |
effect[ 2].setMeshAssociation(16,-1); // mesh 4
|
|
1442 |
effect[ 3].setMeshAssociation(32,-1); // mesh 5
|
|
1443 |
effect[ 4].setMeshAssociation( 2,-1); // mesh 1
|
|
1444 |
effect[ 5].setMeshAssociation( 1,-1); // mesh 0
|
|
1445 |
effect[ 6].setMeshAssociation( 2,-1); // mesh 1
|
|
1446 |
effect[ 7].setMeshAssociation( 4,-1); // mesh 2
|
|
1447 |
effect[ 8].setMeshAssociation( 8,-1); // mesh 3
|
|
1448 |
effect[ 9].setMeshAssociation(16,-1); // mesh 4
|
|
1449 |
effect[10].setMeshAssociation(32,-1); // mesh 5
|
|
1450 |
|
|
1451 |
return effect;
|
|
1452 |
}
|
|
1453 |
|
1352 |
1454 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1353 |
1455 |
// OBJECTS
|
1354 |
1456 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
1765 |
1867 |
// numLayers==3 --> index=0; numLayers=5 --> index=1 ...
|
1766 |
1868 |
// type: 0,1,... 0 --> edge, 1 --> 1 layer deeper, etc
|
1767 |
1869 |
|
1768 |
|
MeshBase createMegaminxEdgeMesh(int index, int type)
|
|
1870 |
MeshBase createMegaminxEdgeMesh(float width, float height)
|
1769 |
1871 |
{
|
|
1872 |
MeshBase mesh = createFacesMegaminxEdge(width,height);
|
|
1873 |
VertexEffect[] effects = createVertexEffectsMegaminxEdge(width,height);
|
|
1874 |
for( VertexEffect effect : effects ) mesh.apply(effect);
|
|
1875 |
|
|
1876 |
mesh.mergeEffComponents();
|
1770 |
1877 |
|
1771 |
|
return createTetraMesh();
|
|
1878 |
return mesh;
|
1772 |
1879 |
}
|
1773 |
1880 |
}
|
Progress with Megaminx.