Project

General

Profile

Download (19.9 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyMinx.java @ df664009

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objects;
21

    
22
import android.content.res.Resources;
23

    
24
import org.distorted.helpers.ObjectSticker;
25
import org.distorted.helpers.ScrambleState;
26
import org.distorted.library.main.DistortedEffects;
27
import org.distorted.library.main.DistortedTexture;
28
import org.distorted.library.mesh.MeshSquare;
29
import org.distorted.library.type.Static3D;
30
import org.distorted.library.type.Static4D;
31

    
32
///////////////////////////////////////////////////////////////////////////////////////////////////
33

    
34
abstract class TwistyMinx extends TwistyObject
35
{
36
  private static final int FACES_PER_CUBIT =6;
37

    
38
  static final int NUM_CORNERS = 20;
39
  static final int NUM_CENTERS = 12;
40
  static final int NUM_EDGES   = 30;
41

    
42
  static final float C2       = (SQ5+3)/4;
43
  static final float LEN      = (float)(Math.sqrt(1.25f+0.5f*SQ5));
44
  static final float SIN54    = (SQ5+1)/4;
45
  static final float COS54    = (float)(Math.sqrt(10-2*SQ5)/4);
46
  static final float SIN18    = (SQ5-1)/4;
47
  static final float COS18    = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5));
48
  static final float COS_HALFD= (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle)
49
  static final float SIN_HALFD= (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle)
50

    
51
  // the six rotation axis of a Minx. Must be normalized.
52
  static final Static3D[] ROT_AXIS = new Static3D[]
53
         {
54
           new Static3D(    C2/LEN, SIN54/LEN,    0      ),
55
           new Static3D(   -C2/LEN, SIN54/LEN,    0      ),
56
           new Static3D( 0        ,    C2/LEN, SIN54/LEN ),
57
           new Static3D( 0        ,   -C2/LEN, SIN54/LEN ),
58
           new Static3D( SIN54/LEN,    0     ,    C2/LEN ),
59
           new Static3D( SIN54/LEN,    0     ,   -C2/LEN )
60
         };
61

    
62
  static final int MINX_LGREEN = 0xff53aa00;
63
  static final int MINX_PINK   = 0xfffd7ab7;
64
  static final int MINX_SANDY  = 0xffefd48b;
65
  static final int MINX_LBLUE  = 0xff00a2d7;
66
  static final int MINX_ORANGE = 0xffff6200;
67
  static final int MINX_VIOLET = 0xff7d59a4;
68
  static final int MINX_DGREEN = 0xff007a47;
69
  static final int MINX_DRED   = 0xffbd0000;
70
  static final int MINX_DBLUE  = 0xff1a29b2;
71
  static final int MINX_DYELLOW= 0xffffc400;
72
  static final int MINX_WHITE  = 0xffffffff;
73
  static final int MINX_GREY   = 0xff727c7b;
74

    
75
  static final int[] FACE_COLORS = new int[]
76
         {
77
           MINX_LGREEN, MINX_PINK   , MINX_SANDY , MINX_LBLUE,
78
           MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED ,
79
           MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY
80
         };
81

    
82
  private ScrambleState[] mStates;
83
  private int[] mBasicAngle;
84
  private int[] mFaceMap;
85
  Static4D[] mQuats;
86
  float[][] mCenterCoords;
87
  float[][] mCorners;
88
  int[][] mCornerFaceMap;
89
  int[] mQuatEdgeIndices;
90
  int[] mQuatCornerIndices;
91
  int[][] mEdgeMap;
92
  int[][] mCenterMap;
93
  Static4D[] mBasicCornerV, mCurrCornerV;
94
  ObjectSticker[] mStickers;
95

    
96
///////////////////////////////////////////////////////////////////////////////////////////////////
97

    
98
  TwistyMinx(int numLayers, int realSize, Static4D quat, DistortedTexture texture, MeshSquare mesh,
99
             DistortedEffects effects, int[][] moves, ObjectList obj, Resources res, int scrWidth)
100
    {
101
    super(numLayers, realSize, quat, texture, mesh, effects, moves, obj, res, scrWidth);
102
    }
103

    
104
///////////////////////////////////////////////////////////////////////////////////////////////////
105

    
106
  ScrambleState[] getScrambleStates()
107
    {
108
    if( mStates==null )
109
      {
110
      int numLayers = getNumLayers();
111
      initializeScrambleStates(numLayers);
112
      }
113

    
114
    return mStates;
115
    }
116

    
117
///////////////////////////////////////////////////////////////////////////////////////////////////
118

    
119
  void initializeCornerV()
120
    {
121
    mBasicCornerV = new Static4D[3];
122
    mCurrCornerV  = new Static4D[3];
123

    
124
    mBasicCornerV[0] = new Static4D( (SQ5+1)*0.375f, (SQ5-1)*0.375f, -0.750f, 0.0f );
125
    mBasicCornerV[1] = new Static4D(-(SQ5+1)*0.375f, (SQ5-1)*0.375f, -0.750f, 0.0f );
126
    mBasicCornerV[2] = new Static4D(              0,        -1.500f,    0.0f, 0.0f );
127
    }
128

    
129
///////////////////////////////////////////////////////////////////////////////////////////////////
130
// the five vertices that form a given face. Order: the same as colors of the faces in TwistyMinx.
131

    
132
  void initializeCenterMap()
133
    {
134
    mCenterMap = new int[][]
135
         {
136
           { 0, 12,  4, 14,  2},
137
           { 0,  2, 18,  6, 16},
138
           { 6, 18, 11, 19,  7},
139
           { 3, 15,  9, 11, 19},
140
           { 4,  5, 15,  9, 14},
141
           { 1, 13,  5, 15,  3},
142
           { 1,  3, 19,  7, 17},
143
           {10, 16,  6,  7, 17},
144
           { 0, 12,  8, 10, 16},
145
           { 8, 13,  5,  4, 12},
146
           { 1, 13,  8, 10, 17},
147
           { 2, 14,  9, 11, 18},
148
         };
149
    }
150

    
151
///////////////////////////////////////////////////////////////////////////////////////////////////
152
// the quadruple ( corner1, corner2, face1, face2 ) defining an edge.
153
// In fact the 2 corners already define it, the faces only provide easy
154
// way to get to know the colors. Order: arbitrary. Face1 arbitrarily on
155
// the 'left' or right of vector corner1 --> corner2, according to Quat.
156

    
157
  void initializeEdgeMap()
158
    {
159
    mEdgeMap = new int[][]
160
         {
161
           {  0, 12,  0,  8}, //0
162
           { 12,  4,  0,  9},
163
           {  4, 14,  0,  4},
164
           { 14,  2,  0, 11},
165
           {  2,  0,  0,  1},
166
           { 14,  9, 11,  4}, //5
167
           {  9, 11, 11,  3},
168
           { 11, 18, 11,  2},
169
           { 18,  2, 11,  1},
170
           { 18,  6,  1,  2},
171
           {  6, 16,  1,  7}, //10
172
           { 16,  0,  1,  8},
173
           { 16, 10,  8,  7},
174
           { 10,  8,  8, 10},
175
           {  8, 12,  8,  9},
176
           {  8, 13,  9, 10}, //15
177
           { 13,  5,  9,  5},
178
           {  5,  4,  9,  4},
179
           {  5, 15,  4,  5},
180
           { 15,  9,  4,  3},
181
           { 11, 19,  2,  3}, //20
182
           { 19,  7,  2,  6},
183
           {  7,  6,  2,  7},
184
           {  7, 17,  7,  6},
185
           { 17, 10,  7, 10},
186
           { 17,  1, 10,  6}, //25
187
           {  1,  3,  5,  6},
188
           {  3, 19,  3,  6},
189
           {  1, 13, 10,  5},
190
           {  3, 15,  5,  3},
191
         };
192
    }
193

    
194
///////////////////////////////////////////////////////////////////////////////////////////////////
195

    
196
  void initializeQuatIndices()
197
    {
198
    mQuatEdgeIndices = new int[]
199
      {
200
        56, 40, 43, 59,  0, 19,  9, 54, 58, 49,
201
        48, 24, 52,  4, 16, 32, 20, 11, 21, 35,
202
        37, 30,  8, 28, 36, 44,  1, 46, 12, 47
203
      };
204
    mQuatCornerIndices = new int[]
205
      {
206
         0,  2,  3,  1, 40, 31, 41, 30, 39, 35,
207
        36, 34, 56, 32, 43, 21, 48, 28, 42, 23
208
      };
209
    }
210

    
211
///////////////////////////////////////////////////////////////////////////////////////////////////
212

    
213
  void initializeCornerFaceMap()
214
    {
215
    mCornerFaceMap = new int[][]
216
         {
217
           {  0, 1, 8 },
218
           {  6, 5,10 },
219
           {  1, 0,11 },
220
           {  5, 6, 3 },
221
           {  0, 9, 4 },
222
           {  5, 4, 9 },
223
           {  7, 1, 2 },
224
           {  2, 6, 7 },
225
           { 10, 9, 8 },
226
           {  4, 3,11 },
227
           {  7,10, 8 },
228
           {  3, 2,11 },
229
           {  0, 8, 9 },
230
           {  9,10, 5 },
231
           {  0, 4,11 },
232
           {  4, 5, 3 },
233
           {  1, 7, 8 },
234
           {  7, 6,10 },
235
           {  2, 1,11 },
236
           {  6, 2, 3 },
237
         };
238
    }
239

    
240
///////////////////////////////////////////////////////////////////////////////////////////////////
241

    
242
  void initializeQuats()
243
    {
244
    mQuats = new Static4D[]
245
         {
246
         new Static4D(  0.0f,  0.0f,  0.0f,  1.0f ),  //0
247
         new Static4D(  1.0f,  0.0f,  0.0f,  0.0f ),
248
         new Static4D(  0.0f,  1.0f,  0.0f,  0.0f ),
249
         new Static4D(  0.0f,  0.0f,  1.0f,  0.0f ),
250

    
251
         new Static4D(  0.5f,  0.5f,  0.5f,  0.5f ),  //4
252
         new Static4D(  0.5f,  0.5f, -0.5f,  0.5f ),
253
         new Static4D(  0.5f, -0.5f,  0.5f,  0.5f ),
254
         new Static4D(  0.5f, -0.5f, -0.5f,  0.5f ),
255
         new Static4D( -0.5f,  0.5f,  0.5f,  0.5f ),
256
         new Static4D( -0.5f,  0.5f, -0.5f,  0.5f ),
257
         new Static4D( -0.5f, -0.5f,  0.5f,  0.5f ),
258
         new Static4D( -0.5f, -0.5f, -0.5f,  0.5f ),
259

    
260
         new Static4D(  0.5f, SIN54, SIN18,  0.0f ), // 12
261
         new Static4D(  0.5f, SIN54,-SIN18,  0.0f ),
262
         new Static4D(  0.5f,-SIN54, SIN18,  0.0f ),
263
         new Static4D(  0.5f,-SIN54,-SIN18,  0.0f ),
264
         new Static4D( SIN18,  0.5f, SIN54,  0.0f ),
265
         new Static4D( SIN18,  0.5f,-SIN54,  0.0f ),
266
         new Static4D(-SIN18,  0.5f, SIN54,  0.0f ),
267
         new Static4D(-SIN18,  0.5f,-SIN54,  0.0f ),
268
         new Static4D( SIN54, SIN18,  0.5f,  0.0f ),
269
         new Static4D( SIN54,-SIN18,  0.5f,  0.0f ),
270
         new Static4D(-SIN54, SIN18,  0.5f,  0.0f ),
271
         new Static4D(-SIN54,-SIN18,  0.5f,  0.0f ),
272

    
273
         new Static4D(  0.0f, SIN18, SIN54,  0.5f ), //24
274
         new Static4D(  0.0f, SIN18,-SIN54,  0.5f ),
275
         new Static4D(  0.0f,-SIN18, SIN54,  0.5f ),
276
         new Static4D(  0.0f,-SIN18,-SIN54,  0.5f ),
277
         new Static4D( SIN18, SIN54,  0.0f,  0.5f ),
278
         new Static4D( SIN18,-SIN54,  0.0f,  0.5f ),
279
         new Static4D(-SIN18, SIN54,  0.0f,  0.5f ),
280
         new Static4D(-SIN18,-SIN54,  0.0f,  0.5f ),
281
         new Static4D( SIN54,  0.0f, SIN18,  0.5f ),
282
         new Static4D( SIN54,  0.0f,-SIN18,  0.5f ),
283
         new Static4D(-SIN54,  0.0f, SIN18,  0.5f ),
284
         new Static4D(-SIN54,  0.0f,-SIN18,  0.5f ),
285

    
286
         new Static4D(  0.0f, SIN54,  0.5f, SIN18 ), //36
287
         new Static4D(  0.0f, SIN54, -0.5f, SIN18 ),
288
         new Static4D(  0.0f,-SIN54,  0.5f, SIN18 ),
289
         new Static4D(  0.0f,-SIN54, -0.5f, SIN18 ),
290
         new Static4D(  0.5f,  0.0f, SIN54, SIN18 ),
291
         new Static4D(  0.5f,  0.0f,-SIN54, SIN18 ),
292
         new Static4D( -0.5f,  0.0f, SIN54, SIN18 ),
293
         new Static4D( -0.5f,  0.0f,-SIN54, SIN18 ),
294
         new Static4D( SIN54,  0.5f,  0.0f, SIN18 ),
295
         new Static4D( SIN54, -0.5f,  0.0f, SIN18 ),
296
         new Static4D(-SIN54,  0.5f,  0.0f, SIN18 ),
297
         new Static4D(-SIN54, -0.5f,  0.0f, SIN18 ),
298

    
299
         new Static4D(  0.0f,  0.5f, SIN18, SIN54 ), //48
300
         new Static4D(  0.0f,  0.5f,-SIN18, SIN54 ),
301
         new Static4D(  0.0f, -0.5f, SIN18, SIN54 ),
302
         new Static4D(  0.0f, -0.5f,-SIN18, SIN54 ),
303
         new Static4D(  0.5f, SIN18,  0.0f, SIN54 ),
304
         new Static4D(  0.5f,-SIN18,  0.0f, SIN54 ),
305
         new Static4D( -0.5f, SIN18,  0.0f, SIN54 ),
306
         new Static4D( -0.5f,-SIN18,  0.0f, SIN54 ),
307
         new Static4D( SIN18,  0.0f,  0.5f, SIN54 ),
308
         new Static4D( SIN18,  0.0f, -0.5f, SIN54 ),
309
         new Static4D(-SIN18,  0.0f,  0.5f, SIN54 ),
310
         new Static4D(-SIN18,  0.0f, -0.5f, SIN54 ),
311
         };
312
    }
313

    
314
///////////////////////////////////////////////////////////////////////////////////////////////////
315
// Coordinates of all 20 corners of a Minx
316

    
317
  void initializeCorners()
318
    {
319
    float cA = 1.5f;
320
    float cB = 3*C2;
321
    float cC = 3*SIN54;
322

    
323
    mCorners = new float[][]
324
         {
325
             {  0, cA, cB},
326
             {  0, cA,-cB},
327
             {  0,-cA, cB},
328
             {  0,-cA,-cB},
329
             { cB,  0, cA},
330
             { cB,  0,-cA},
331
             {-cB,  0, cA},
332
             {-cB,  0,-cA},
333
             { cA, cB,  0},
334
             { cA,-cB,  0},
335
             {-cA, cB,  0},
336
             {-cA,-cB,  0},
337
             { cC, cC, cC},
338
             { cC, cC,-cC},
339
             { cC,-cC, cC},
340
             { cC,-cC,-cC},
341
             {-cC, cC, cC},
342
             {-cC, cC,-cC},
343
             {-cC,-cC, cC},
344
             {-cC,-cC,-cC},
345
         };
346
    }
347

    
348
///////////////////////////////////////////////////////////////////////////////////////////////////
349

    
350
  void initializeCenterCoords()
351
    {
352
    if( mCorners==null ) initializeCorners();
353
    if( mCenterMap==null ) initializeCenterMap();
354

    
355
    mCenterCoords = new float[NUM_CENTERS][3];
356

    
357
    for(int center=0; center<NUM_CENTERS; center++)
358
      {
359
      int[] map = mCenterMap[center];
360

    
361
      float x = mCorners[map[0]][0] +
362
                mCorners[map[1]][0] +
363
                mCorners[map[2]][0] +
364
                mCorners[map[3]][0] +
365
                mCorners[map[4]][0] ;
366

    
367
      float y = mCorners[map[0]][1] +
368
                mCorners[map[1]][1] +
369
                mCorners[map[2]][1] +
370
                mCorners[map[3]][1] +
371
                mCorners[map[4]][1] ;
372

    
373
      float z = mCorners[map[0]][2] +
374
                mCorners[map[1]][2] +
375
                mCorners[map[2]][2] +
376
                mCorners[map[3]][2] +
377
                mCorners[map[4]][2] ;
378

    
379
      mCenterCoords[center][0] = x/5;
380
      mCenterCoords[center][1] = y/5;
381
      mCenterCoords[center][2] = z/5;
382
      }
383
    }
384

    
385
///////////////////////////////////////////////////////////////////////////////////////////////////
386

    
387
  private int[] generateL(int numLayers, int index)
388
    {
389
    int rows = (numLayers-1)/2;
390
    int[] ret = new int[3*4*rows];
391

    
392
    for(int i=0; i<rows; i++)
393
      {
394
      ret[12*i   ] = i;
395
      ret[12*i+ 1] =-2;
396
      ret[12*i+ 2] = index;
397
      ret[12*i+ 3] = i;
398
      ret[12*i+ 4] =-1;
399
      ret[12*i+ 5] = index;
400
      ret[12*i+ 6] = i;
401
      ret[12*i+ 7] =+1;
402
      ret[12*i+ 8] = index;
403
      ret[12*i+ 9] = i;
404
      ret[12*i+10] =+2;
405
      ret[12*i+11] = index;
406
      }
407

    
408
    return ret;
409
    }
410

    
411
///////////////////////////////////////////////////////////////////////////////////////////////////
412

    
413
  private int[] generateR(int numLayers, int index)
414
    {
415
    int rows = (numLayers-1)/2;
416
    int[] ret = new int[3*4*rows];
417

    
418
    for(int i=0; i<rows; i++)
419
      {
420
      int lay = rows+i+1;
421

    
422
      ret[12*i   ] = lay;
423
      ret[12*i+ 1] =-2;
424
      ret[12*i+ 2] = index;
425
      ret[12*i+ 3] = lay;
426
      ret[12*i+ 4] =-1;
427
      ret[12*i+ 5] = index;
428
      ret[12*i+ 6] = lay;
429
      ret[12*i+ 7] =+1;
430
      ret[12*i+ 8] = index;
431
      ret[12*i+ 9] = lay;
432
      ret[12*i+10] =+2;
433
      ret[12*i+11] = index;
434
      }
435

    
436
    return ret;
437
    }
438

    
439
///////////////////////////////////////////////////////////////////////////////////////////////////
440

    
441
  private int[] generateB(int numLayers, int index)
442
    {
443
    int rows = (numLayers-1);
444
    int half = rows/2;
445
    int[] ret = new int[3*4*rows];
446

    
447
    for(int i=0; i<rows; i++)
448
      {
449
      int ind = i<half? index : index+1;
450
      int lay = i<half? i : i+1;
451

    
452
      ret[12*i   ] = lay;
453
      ret[12*i+ 1] =-2;
454
      ret[12*i+ 2] = ind;
455
      ret[12*i+ 3] = lay;
456
      ret[12*i+ 4] =-1;
457
      ret[12*i+ 5] = ind;
458
      ret[12*i+ 6] = lay;
459
      ret[12*i+ 7] =+1;
460
      ret[12*i+ 8] = ind;
461
      ret[12*i+ 9] = lay;
462
      ret[12*i+10] =+2;
463
      ret[12*i+11] = ind;
464
      }
465

    
466
    return ret;
467
    }
468

    
469
///////////////////////////////////////////////////////////////////////////////////////////////////
470

    
471
  private void initializeScrambleStates(int numLayers)
472
    {
473
    int[] LEFT0 = generateL(numLayers,1);
474
    int[] RIGH0 = generateR(numLayers,2);
475
    int[] LEFT1 = generateL(numLayers,3);
476
    int[] RIGH1 = generateR(numLayers,4);
477
    int[] LEFT2 = generateL(numLayers,5);
478
    int[] RIGH2 = generateR(numLayers,6);
479
    int[] LEFT3 = generateL(numLayers,7);
480
    int[] RIGH3 = generateR(numLayers,8);
481
    int[] LEFT4 = generateL(numLayers,9);
482
    int[] RIGH4 = generateR(numLayers,10);
483
    int[] LEFT5 = generateL(numLayers,11);
484
    int[] RIGH5 = generateR(numLayers,12);
485

    
486
    int[] BOTH1 = generateB(numLayers,1);
487
    int[] BOTH3 = generateB(numLayers,3);
488
    int[] BOTH5 = generateB(numLayers,5);
489
    int[] BOTH7 = generateB(numLayers,7);
490
    int[] BOTH9 = generateB(numLayers,9);
491
    int[] BOTH11= generateB(numLayers,11);
492

    
493
    mStates = new ScrambleState[]
494
      {
495
      new ScrambleState( new int[][] { BOTH1,BOTH3,BOTH5,BOTH7,BOTH9,BOTH11 } ), // beg
496
      new ScrambleState( new int[][] { {}   ,RIGH1,LEFT2,RIGH3,LEFT4,LEFT5  } ), // 0L
497
      new ScrambleState( new int[][] { {}   ,LEFT1,RIGH2,LEFT3,RIGH4,RIGH5  } ), // 0R
498
      new ScrambleState( new int[][] { RIGH0,{}   ,LEFT2,RIGH3,RIGH4,RIGH5  } ), // 1L
499
      new ScrambleState( new int[][] { LEFT0,{}   ,RIGH2,LEFT3,LEFT4,LEFT5  } ), // 1R
500
      new ScrambleState( new int[][] { LEFT0,LEFT1,{}   ,RIGH3,LEFT4,RIGH5  } ), // 2L
501
      new ScrambleState( new int[][] { RIGH0,RIGH1,{}   ,LEFT3,RIGH4,LEFT5  } ), // 2R
502
      new ScrambleState( new int[][] { RIGH0,RIGH1,RIGH2,{}   ,LEFT4,RIGH5  } ), // 3L
503
      new ScrambleState( new int[][] { LEFT0,LEFT1,LEFT2,{}   ,RIGH4,LEFT5  } ), // 3R
504
      new ScrambleState( new int[][] { LEFT0,RIGH1,LEFT2,LEFT3,{}   ,RIGH5  } ), // 4L
505
      new ScrambleState( new int[][] { RIGH0,LEFT1,RIGH2,RIGH3,{}   ,LEFT5  } ), // 4R
506
      new ScrambleState( new int[][] { LEFT0,RIGH1,RIGH2,RIGH3,RIGH4,{}     } ), // 5L
507
      new ScrambleState( new int[][] { RIGH0,LEFT1,LEFT2,LEFT3,LEFT4,{}     } ), // 5R
508
      };
509
    }
510

    
511
///////////////////////////////////////////////////////////////////////////////////////////////////
512

    
513
  int[] getSolvedQuats(int cubit, int numLayers)
514
    {
515
    if( mQuats==null ) initializeQuats();
516
    if( mFaceMap==null ) mFaceMap = new int[] {8,10,3,7,1,11,9,2,4,0,5,6};
517
    int status = retCubitSolvedStatus(cubit,numLayers);
518
    return status<0 ? null : buildSolvedQuats(MovementMinx.FACE_AXIS[mFaceMap[status]],mQuats);
519
    }
520

    
521
///////////////////////////////////////////////////////////////////////////////////////////////////
522

    
523
  Static4D[] getQuats()
524
    {
525
    if( mQuats==null ) initializeQuats();
526
    return mQuats;
527
    }
528

    
529
///////////////////////////////////////////////////////////////////////////////////////////////////
530

    
531
  int getNumFaceColors()
532
    {
533
    return FACE_COLORS.length;
534
    }
535

    
536
///////////////////////////////////////////////////////////////////////////////////////////////////
537

    
538
  int getSolvedFunctionIndex()
539
    {
540
    return 0;
541
    }
542

    
543
///////////////////////////////////////////////////////////////////////////////////////////////////
544

    
545
  boolean shouldResetTextureMaps()
546
    {
547
    return false;
548
    }
549

    
550
///////////////////////////////////////////////////////////////////////////////////////////////////
551

    
552
  int getNumCubitFaces()
553
    {
554
    return FACES_PER_CUBIT;
555
    }
556

    
557
///////////////////////////////////////////////////////////////////////////////////////////////////
558

    
559
  float returnMultiplier()
560
    {
561
    return 2.0f;
562
    }
563

    
564
///////////////////////////////////////////////////////////////////////////////////////////////////
565
// PUBLIC API
566

    
567
  public Static3D[] getRotationAxis()
568
    {
569
    return ROT_AXIS;
570
    }
571

    
572
///////////////////////////////////////////////////////////////////////////////////////////////////
573

    
574
  public int[] getBasicAngle()
575
    {
576
    if( mBasicAngle ==null ) mBasicAngle = new int[] { 5,5,5,5,5,5 };
577
    return mBasicAngle;
578
    }
579
}
(36-36/47)