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magiccube / src / main / java / org / distorted / patterns @ df664009

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# Date Author Comment
55e6be1d 06/29/2021 01:37 PM Leszek Koltunski

Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.
This code had been duplicated there.

96b75886 06/24/2021 04:10 PM Leszek Koltunski

Corrections for the new Pyraminx5 patterns.

82c27fc5 06/24/2021 03:59 PM Leszek Koltunski

Update the Pyraminx5 pretty patterns.

f185faf8 06/24/2021 01:15 AM Leszek Koltunski

New Megaminx & Gigaminx pretty patterns.

3c4495ac 06/22/2021 05:34 PM Leszek Koltunski

Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)
Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024, but the whole thing will not spill over 3 digits, because in the Minxes we have total of 6 axis, not 8.

0594c61f 06/10/2021 12:31 AM Leszek Koltunski

Backing moves: constant angle speed (part 2).

925ed78f 06/04/2021 12:26 AM Leszek Koltunski

Make it possible for an object to have different 'basicAngles' along each of its axis.

234a7582 11/23/2020 10:23 AM Leszek Koltunski

Progress creating the Tutorial Dialog.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

054fbee1 07/06/2020 11:51 AM Leszek Koltunski

Reinvent the Pattern Dialog (Part 2)

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