Revision dfae472b
Added by Leszek Koltunski over 3 years ago
| src/main/java/org/distorted/solvers/SolverMain.java | ||
|---|---|---|
| 27 | 27 |
import org.distorted.main.R; |
| 28 | 28 |
import org.distorted.screens.ScreenList; |
| 29 | 29 |
import org.distorted.screens.RubikScreenSolver; |
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import org.distorted.solvers.cube3.RubikSolverSearch;
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|
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import org.distorted.solvers.cube3.SolverSearch; |
|
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 33 | 33 |
|
| ... | ... | |
| 73 | 73 |
{
|
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String result; |
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|
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RubikSolverSearch.prepare(mRes);
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|
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SolverSearch.prepare(mRes); |
|
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String objectPosition = prepareCube3position(); |
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result = RubikSolverSearch.solution(objectPosition, 24, 20);
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|
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result = SolverSearch.solution(objectPosition, 24, 20); |
|
| 79 | 79 |
|
| 80 | 80 |
if (result.contains("Error"))
|
| 81 | 81 |
{
|
| src/main/java/org/distorted/solvers/cube3/RubikSolverColor.java | ||
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| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2008 Leszek Koltunski // |
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// // |
|
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// This file is part of Magic Cube. // |
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// // |
|
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// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
|
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
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// You should have received a copy of the GNU General Public License // |
|
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.solvers.cube3; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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// Names the colors of the cube facelets |
|
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|
|
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class RubikSolverColor |
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{
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public static final int U=0; |
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public static final int R=1; |
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public static final int F=2; |
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public static final int D=3; |
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public static final int L=4; |
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public static final int B=5; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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public static String toString(int i) |
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{
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switch(i) |
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{
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case U: return "U"; |
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case R: return "R"; |
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case F: return "F"; |
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case D: return "D"; |
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case L: return "L"; |
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case B: return "B"; |
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default: return "?"; |
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} |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public static int toInt(String s) |
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{
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switch(s.charAt(0)) |
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{
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case 'U': return U; |
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case 'R': return R; |
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case 'F': return F; |
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case 'D': return D; |
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case 'L': return L; |
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case 'B': return B; |
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default: return -1; |
|
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} |
|
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} |
|
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} |
|
| src/main/java/org/distorted/solvers/cube3/RubikSolverCoordCube.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2008 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
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// Magic Cube is distributed in the hope that it will be useful, // |
|
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
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// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.solvers.cube3; |
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import java.io.InputStream; |
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import android.content.res.Resources; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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class RubikSolverCoordCube |
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{
|
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static final short N_TWIST = 2187; // 3^7 possible corner orientations |
|
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static final short N_FLIP = 2048; // 2^11 possible edge flips |
|
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static final short N_SLICE1 = 495; // 12 choose 4 possible positions of FR,FL,BL,BR edges |
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static final short N_SLICE2 = 24; // 4! permutations of FR,FL,BL,BR edges in phase2 |
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static final short N_PARITY = 2; // 2 possible corner parities |
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static final short N_URFtoDLF = 20160; // 8!/(8-6)! permutation of URF,UFL,ULB,UBR,DFR,DLF corners |
|
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static final short N_FRtoBR = 11880; // 12!/(12-4)! permutation of FR,FL,BL,BR edges |
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static final short N_URtoUL = 1320; // 12!/(12-3)! permutation of UR,UF,UL edges |
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static final short N_UBtoDF = 1320; // 12!/(12-3)! permutation of UB,DR,DF edges |
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static final short N_URtoDF = 20160; // 8!/(8-6)! permutation of UR,UF,UL,UB,DR,DF edges in phase2 |
|
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static final int N_URFtoDLB = 40320; // 8! permutations of the corners |
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static final int N_URtoBR = 479001600;// 8! permutations of the corners |
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static final short N_MOVE = 18; |
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|
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// All coordinates are 0 for a solved cube except for UBtoDF, which is 114 |
|
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short twist; |
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short flip; |
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short parity; |
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short FRtoBR; |
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short URFtoDLF; |
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short URtoUL; |
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short UBtoDF; |
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int URtoDF; |
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|
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private static final boolean[] init = new boolean[12]; |
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|
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static |
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{
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for(int i=0; i<12; i++ ) init[i] = false; |
|
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} |
|
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|
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// Phase 1 move tables |
|
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// Move table for the twists of the corners. twist < 2187 in phase 2; twist = 0 in phase 2. |
|
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private static final byte[] twistMove = new byte[2*N_TWIST*N_MOVE]; |
|
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|
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// Move table for the flips of the edges. flip < 2048 in phase 1; flip = 0 in phase 2. |
|
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private static final byte[] flipMove = new byte[2*N_FLIP*N_MOVE]; |
|
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|
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// Parity of the corner permutation. This is the same as the parity for the edge permutation of a valid cube. |
|
| 68 |
// parity has values 0 and 1 |
|
| 69 |
static short[][] parityMove = {
|
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{ 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
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{ 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 }
|
|
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}; |
|
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|
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// Phase 1 and 2 movetable |
|
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// Move table for the four UD-slice edges FR, FL, Bl and BR |
|
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// FRtoBRMove < 11880 in phase 1; FRtoBRMove < 24 in phase 2; FRtoBRMove = 0 for solved cube |
|
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private static final byte[] FRtoBR_Move = new byte[2*N_FRtoBR*N_MOVE]; |
|
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|
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// Phase 1 and 2 movetable |
|
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// Move table for permutation of six corners. The positions of the DBL and DRB corners are determined by the parity. |
|
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// URFtoDLF < 20160 in phase 1; URFtoDLF < 20160 in phase 2; URFtoDLF = 0 for solved cube. |
|
| 82 |
private static final byte[] URFtoDLF_Move = new byte[2*N_URFtoDLF*N_MOVE]; |
|
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|
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// Move table for the permutation of six U-face and D-face edges in phase2. The positions of the DL and DB edges are |
|
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// determined by the parity. |
|
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// URtoDF < 665280 in phase 1; URtoDF < 20160 in phase 2; URtoDF = 0 for solved cube. |
|
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private static final byte[] URtoDF_Move = new byte[2*N_URtoDF*N_MOVE]; |
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|
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// Helper move tables to compute URtoDF for the beginning of phase2 |
|
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// Move table for the three edges UR,UF and UL in phase1. |
|
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private static final byte[] URtoUL_Move = new byte[2*N_URtoUL*N_MOVE]; |
|
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|
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// Move table for the three edges UB,DR and DF in phase1. |
|
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private static final byte[] UBtoDF_Move = new byte[2*N_UBtoDF*N_MOVE]; |
|
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|
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// Table to merge the coordinates of the UR,UF,UL and UB,DR,DF edges at the beginning of phase2 |
|
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private static final byte[] MergeURtoULandUBtoDF = new byte[2*336*336]; |
|
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|
|
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// Pruning tables for the search |
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// Pruning table for the permutation of the corners and the UD-slice edges in phase2. |
|
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// The pruning table entries give a lower estimation for the number of moves to reach the solved cube. |
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public static byte[] Slice_URFtoDLF_Parity_Prun = new byte[N_SLICE2*N_URFtoDLF*N_PARITY / 2]; |
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|
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// Pruning table for the permutation of the edges in phase2. |
|
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// The pruning table entries give a lower estimation for the number of moves to reach the solved cube. |
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public static byte[] Slice_URtoDF_Parity_Prun = new byte[N_SLICE2*N_URtoDF*N_PARITY / 2]; |
|
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|
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// Pruning table for the twist of the corners and the position (not permutation) of the UD-slice edges in phase1 |
|
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// The pruning table entries give a lower estimation for the number of moves to reach the H-subgroup. |
|
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public static byte[] Slice_Twist_Prun = new byte[N_SLICE1*N_TWIST / 2 + 1]; |
|
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|
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// Pruning table for the flip of the edges and the position (not permutation) of the UD-slice edges in phase1 |
|
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// The pruning table entries give a lower estimation for the number of moves to reach the H-subgroup. |
|
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public static byte[] Slice_Flip_Prun = new byte[N_SLICE1*N_FLIP / 2]; |
|
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|
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private static final int[] resourceTable = new int[] |
|
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{
|
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org.distorted.main.R.raw.cube3solver_table1, |
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org.distorted.main.R.raw.cube3solver_table2, |
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org.distorted.main.R.raw.cube3solver_table3, |
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org.distorted.main.R.raw.cube3solver_table4, |
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org.distorted.main.R.raw.cube3solver_table5, |
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org.distorted.main.R.raw.cube3solver_table6, |
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org.distorted.main.R.raw.cube3solver_table7, |
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org.distorted.main.R.raw.cube3solver_table8, |
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org.distorted.main.R.raw.cube3solver_table9, |
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org.distorted.main.R.raw.cube3solver_table10, |
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org.distorted.main.R.raw.cube3solver_table11, |
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org.distorted.main.R.raw.cube3solver_table12 |
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}; |
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|
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private static final byte[][] tableOfTables = new byte[][] |
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{
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twistMove, |
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flipMove, |
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FRtoBR_Move, |
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URFtoDLF_Move, |
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URtoDF_Move, |
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URtoUL_Move, |
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UBtoDF_Move, |
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MergeURtoULandUBtoDF, |
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Slice_URFtoDLF_Parity_Prun, |
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Slice_URtoDF_Parity_Prun, |
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Slice_Twist_Prun, |
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Slice_Flip_Prun |
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}; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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// Generate a CoordCube from a CubieCube |
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|
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RubikSolverCoordCube(RubikSolverCubieCube c) |
|
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{
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twist = c.getTwist(); |
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flip = c.getFlip(); |
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parity = c.cornerParity(); |
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FRtoBR = c.getFRtoBR(); |
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URFtoDLF = c.getURFtoDLF(); |
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URtoUL = c.getURtoUL(); |
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UBtoDF = c.getUBtoDF(); |
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URtoDF = c.getURtoDF();// only needed in phase2 |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 164 |
|
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static byte getPruning(byte[] table, int index) |
|
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{
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byte ret = table[index/2]; |
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return (byte) ( ((index&1)==0) ? (ret&0x0f) : ((ret&0xf0)>>>4) ); |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public static short getTwistMove(int a,int b) |
|
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{
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return getTable(a,b,twistMove,N_MOVE); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static short getFlipMove(int a,int b) |
|
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{
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return getTable(a,b,flipMove,N_MOVE); |
|
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} |
|
| 184 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 186 |
|
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| 187 |
public static short getFRtoBR_Move(int a,int b) |
|
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{
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return getTable(a,b,FRtoBR_Move,N_MOVE); |
|
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} |
|
| 191 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 193 |
|
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public static short getURFtoDLF_Move(int a,int b) |
|
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{
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return getTable(a,b,URFtoDLF_Move,N_MOVE); |
|
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} |
|
| 198 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 200 |
|
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public static short getURtoDF_Move(int a,int b) |
|
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{
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return getTable(a,b,URtoDF_Move,N_MOVE); |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 207 |
|
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| 208 |
public static short getURtoUL_Move(int a,int b) |
|
| 209 |
{
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| 210 |
return getTable(a,b,URtoUL_Move,N_MOVE); |
|
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} |
|
| 212 |
|
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| 213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 214 |
|
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| 215 |
public static short getUBtoDF_Move(int a,int b) |
|
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{
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return getTable(a,b,UBtoDF_Move,N_MOVE); |
|
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} |
|
| 219 |
|
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| 220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public static short getMergeURtoULandUBtoDF(int a,int b) |
|
| 223 |
{
|
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return getTable(a,b,MergeURtoULandUBtoDF,336); |
|
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} |
|
| 226 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 228 |
|
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| 229 |
private static short getTable(int a,int b, byte[] table, int size) |
|
| 230 |
{
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| 231 |
short upperS = table[2*(a*size+b)]; |
|
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short lowerS = table[2*(a*size+b)+1]; |
|
| 233 |
|
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| 234 |
if( upperS<0 ) upperS+=256; |
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| 235 |
if( lowerS<0 ) lowerS+=256; |
|
| 236 |
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| 237 |
return (short)( (upperS<<8) + lowerS ); |
|
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} |
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| 239 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 241 |
|
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| 242 |
public static void initialize(Resources res, int index) |
|
| 243 |
{
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| 244 |
if( !init[index] ) |
|
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{
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| 246 |
try |
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| 247 |
{
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| 248 |
byte[] table = tableOfTables[index]; |
|
| 249 |
InputStream is = res.openRawResource(resourceTable[index]); |
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| 250 |
is.read( table, 0, table.length); |
|
| 251 |
} |
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| 252 |
catch(Exception ioe) |
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| 253 |
{
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| 254 |
System.out.println("error reading table"+index);
|
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| 255 |
} |
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| 256 |
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| 257 |
init[index]=true; |
|
| 258 |
} |
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| 259 |
} |
|
| 260 |
} |
|
| src/main/java/org/distorted/solvers/cube3/RubikSolverCorner.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2008 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.solvers.cube3; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
//The names of the corner positions of the cube. Corner URF e.g., has an U(p), a R(ight) and a F(ront) facelet |
|
| 24 |
|
|
| 25 |
class RubikSolverCorner |
|
| 26 |
{
|
|
| 27 |
public static final int URF =0; |
|
| 28 |
public static final int UFL =1; |
|
| 29 |
public static final int ULB =2; |
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| 30 |
public static final int UBR =3; |
|
| 31 |
public static final int DFR =4; |
|
| 32 |
public static final int DLF =5; |
|
| 33 |
public static final int DBL =6; |
|
| 34 |
public static final int DRB =7; |
|
| 35 |
} |
|
| src/main/java/org/distorted/solvers/cube3/RubikSolverCubieCube.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2008 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.solvers.cube3; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class RubikSolverCubieCube |
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{
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private static final int[][] cnk = new int[12][7]; |
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private static final int[] tmpEdge6 = new int[6]; |
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private static final int[] tmpEdge4 = new int[4]; |
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private static final int[] tmpEdge3 = new int[3]; |
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private static final int[] tmpCorner6= new int[6]; |
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// corner permutation |
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int[] cp = { RubikSolverCorner.URF, RubikSolverCorner.UFL, RubikSolverCorner.ULB, RubikSolverCorner.UBR, RubikSolverCorner.DFR, RubikSolverCorner.DLF, RubikSolverCorner.DBL, RubikSolverCorner.DRB };
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// corner orientation |
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byte[] co = { 0, 0, 0, 0, 0, 0, 0, 0 };
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// edge permutation |
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int[] ep = { RubikSolverEdge.UR, RubikSolverEdge.UF, RubikSolverEdge.UL, RubikSolverEdge.UB, RubikSolverEdge.DR, RubikSolverEdge.DF, RubikSolverEdge.DL, RubikSolverEdge.DB, RubikSolverEdge.FR, RubikSolverEdge.FL, RubikSolverEdge.BL, RubikSolverEdge.BR };
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// edge orientation |
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byte[] eo = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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// Moves on the cubie level |
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private static final int[] cpU = { RubikSolverCorner.UBR, RubikSolverCorner.URF, RubikSolverCorner.UFL, RubikSolverCorner.ULB, RubikSolverCorner.DFR, RubikSolverCorner.DLF, RubikSolverCorner.DBL, RubikSolverCorner.DRB };
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private static final byte[] coU = { 0, 0, 0, 0, 0, 0, 0, 0 };
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private static final int[] epU = { RubikSolverEdge.UB, RubikSolverEdge.UR, RubikSolverEdge.UF, RubikSolverEdge.UL, RubikSolverEdge.DR, RubikSolverEdge.DF, RubikSolverEdge.DL, RubikSolverEdge.DB, RubikSolverEdge.FR, RubikSolverEdge.FL, RubikSolverEdge.BL, RubikSolverEdge.BR };
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private static final byte[] eoU = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static final int[] cpR = { RubikSolverCorner.DFR, RubikSolverCorner.UFL, RubikSolverCorner.ULB, RubikSolverCorner.URF, RubikSolverCorner.DRB, RubikSolverCorner.DLF, RubikSolverCorner.DBL, RubikSolverCorner.UBR };
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private static final byte[] coR = { 2, 0, 0, 1, 1, 0, 0, 2 };
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private static final int[] epR = { RubikSolverEdge.FR, RubikSolverEdge.UF, RubikSolverEdge.UL, RubikSolverEdge.UB, RubikSolverEdge.BR, RubikSolverEdge.DF, RubikSolverEdge.DL, RubikSolverEdge.DB, RubikSolverEdge.DR, RubikSolverEdge.FL, RubikSolverEdge.BL, RubikSolverEdge.UR };
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private static final byte[] eoR = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static final int[] cpF = { RubikSolverCorner.UFL, RubikSolverCorner.DLF, RubikSolverCorner.ULB, RubikSolverCorner.UBR, RubikSolverCorner.URF, RubikSolverCorner.DFR, RubikSolverCorner.DBL, RubikSolverCorner.DRB };
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private static final byte[] coF = { 1, 2, 0, 0, 2, 1, 0, 0 };
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private static final int[] epF = { RubikSolverEdge.UR, RubikSolverEdge.FL, RubikSolverEdge.UL, RubikSolverEdge.UB, RubikSolverEdge.DR, RubikSolverEdge.FR, RubikSolverEdge.DL, RubikSolverEdge.DB, RubikSolverEdge.UF, RubikSolverEdge.DF, RubikSolverEdge.BL, RubikSolverEdge.BR };
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private static final byte[] eoF = { 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0 };
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private static final int[] cpD = { RubikSolverCorner.URF, RubikSolverCorner.UFL, RubikSolverCorner.ULB, RubikSolverCorner.UBR, RubikSolverCorner.DLF, RubikSolverCorner.DBL, RubikSolverCorner.DRB, RubikSolverCorner.DFR };
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private static final byte[] coD = { 0, 0, 0, 0, 0, 0, 0, 0 };
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private static final int[] epD = { RubikSolverEdge.UR, RubikSolverEdge.UF, RubikSolverEdge.UL, RubikSolverEdge.UB, RubikSolverEdge.DF, RubikSolverEdge.DL, RubikSolverEdge.DB, RubikSolverEdge.DR, RubikSolverEdge.FR, RubikSolverEdge.FL, RubikSolverEdge.BL, RubikSolverEdge.BR };
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private static final byte[] eoD = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static final int[] cpL = { RubikSolverCorner.URF, RubikSolverCorner.ULB, RubikSolverCorner.DBL, RubikSolverCorner.UBR, RubikSolverCorner.DFR, RubikSolverCorner.UFL, RubikSolverCorner.DLF, RubikSolverCorner.DRB };
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private static final byte[] coL = { 0, 1, 2, 0, 0, 2, 1, 0 };
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private static final int[] epL = { RubikSolverEdge.UR, RubikSolverEdge.UF, RubikSolverEdge.BL, RubikSolverEdge.UB, RubikSolverEdge.DR, RubikSolverEdge.DF, RubikSolverEdge.FL, RubikSolverEdge.DB, RubikSolverEdge.FR, RubikSolverEdge.UL, RubikSolverEdge.DL, RubikSolverEdge.BR };
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private static final byte[] eoL = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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private static final int[] cpB = { RubikSolverCorner.URF, RubikSolverCorner.UFL, RubikSolverCorner.UBR, RubikSolverCorner.DRB, RubikSolverCorner.DFR, RubikSolverCorner.DLF, RubikSolverCorner.ULB, RubikSolverCorner.DBL };
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private static final byte[] coB = { 0, 0, 1, 2, 0, 0, 2, 1 };
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private static final int[] epB = { RubikSolverEdge.UR, RubikSolverEdge.UF, RubikSolverEdge.UL, RubikSolverEdge.BR, RubikSolverEdge.DR, RubikSolverEdge.DF, RubikSolverEdge.DL, RubikSolverEdge.BL, RubikSolverEdge.FR, RubikSolverEdge.FL, RubikSolverEdge.UB, RubikSolverEdge.DB };
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private static final byte[] eoB = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1 };
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// this CubieCube array represents the 6 basic cube moves |
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static RubikSolverCubieCube[] moveCube = new RubikSolverCubieCube[6]; |
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static |
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{
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moveCube[0] = new RubikSolverCubieCube(); |
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moveCube[0].cp = cpU; |
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moveCube[0].co = coU; |
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moveCube[0].ep = epU; |
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moveCube[0].eo = eoU; |
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moveCube[1] = new RubikSolverCubieCube(); |
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moveCube[1].cp = cpR; |
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moveCube[1].co = coR; |
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moveCube[1].ep = epR; |
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moveCube[1].eo = eoR; |
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moveCube[2] = new RubikSolverCubieCube(); |
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moveCube[2].cp = cpF; |
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moveCube[2].co = coF; |
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moveCube[2].ep = epF; |
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moveCube[2].eo = eoF; |
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moveCube[3] = new RubikSolverCubieCube(); |
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moveCube[3].cp = cpD; |
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moveCube[3].co = coD; |
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moveCube[3].ep = epD; |
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moveCube[3].eo = eoD; |
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moveCube[4] = new RubikSolverCubieCube(); |
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moveCube[4].cp = cpL; |
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moveCube[4].co = coL; |
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moveCube[4].ep = epL; |
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moveCube[4].eo = eoL; |
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moveCube[5] = new RubikSolverCubieCube(); |
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moveCube[5].cp = cpB; |
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moveCube[5].co = coB; |
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moveCube[5].ep = epB; |
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moveCube[5].eo = eoB; |
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} |
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static |
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{
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for(int n=0; n<12; n++) |
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for(int k=0; k<7; k++) |
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cnk[n][k] = -1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikSolverCubieCube() |
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{
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// n choose k |
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static int Cnk(int n, int k) |
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{
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if( cnk[n][k]<0 ) |
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{
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int i, j, s; |
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if (k > n ) { cnk[n][k]=0; return 0; }
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if (k > n/2) k = n-k; |
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for(s=1, i=n, j=1; i!=n-k; i--, j++) |
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{
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s *= i; |
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s /= j; |
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} |
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cnk[n][k]= s; |
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} |
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return cnk[n][k]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Left rotation of all array elements between 0 and r |
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static void rotateLeft(int[] arr, int r) |
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{
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int tmp = arr[0]; |
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for (int i=0; i<r; i++) arr[i] = arr[i + 1]; |
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arr[r] = tmp; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Right rotation of all array elements between l and r |
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static void rotateRight(int[] arr, int r) |
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{
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int tmp = arr[r]; |
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for (int i = r; i > 0; i--) arr[i] = arr[i - 1]; |
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arr[0] = tmp; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return cube in facelet representation |
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RubikSolverFaceCube toFaceCube() |
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{
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RubikSolverFaceCube fcRet = new RubikSolverFaceCube(); |
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for(int c = RubikSolverCorner.URF; c<= RubikSolverCorner.DRB; c++) |
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{
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int j = cp[c]; // corner cubie with index j is at corner position with index i |
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byte ori = co[c];// orientation of this cubie |
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for( int n=0; n<3; n++) |
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fcRet.f[RubikSolverFaceCube.cornerFacelet[c][(n + ori) % 3]] = RubikSolverFaceCube.cornerColor[j][n]; |
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} |
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for(int e = RubikSolverEdge.UR; e<= RubikSolverEdge.BR; e++) |
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{
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int j = ep[e]; // edge cubie with index j is at edge position with index i |
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byte ori = eo[e];// orientation of this cubie |
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for( int n=0; n<2; n++) |
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fcRet.f[RubikSolverFaceCube.edgeFacelet[e][(n + ori) % 2]] = RubikSolverFaceCube.edgeColor[j][n]; |
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} |
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return fcRet; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return the twist of the 8 corners. 0 <= twist < 3^7 |
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short getTwist() |
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{
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short ret = 0; |
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for(int i = RubikSolverCorner.URF; i< RubikSolverCorner.DRB; i++) |
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ret = (short) (3*ret+co[i]); |
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return ret; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setTwist(short twist) |
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{
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int twistParity = 0; |
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for (int i = RubikSolverCorner.DRB-1; i>= RubikSolverCorner.URF; i--) |
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{
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twistParity += co[i] = (byte) (twist%3); |
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twist /= 3; |
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} |
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co[RubikSolverCorner.DRB] = (byte) ((3 - twistParity % 3) % 3); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return the flip of the 12 edges. 0<= flip < 2^11 |
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short getFlip() |
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{
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short ret = 0; |
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for (int i = RubikSolverEdge.UR; i< RubikSolverEdge.BR; i++) |
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ret = (short) (2 * ret + eo[i]); |
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return ret; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setFlip(short flip) |
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{
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int flipParity = 0; |
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for (int i = RubikSolverEdge.BR-1; i>= RubikSolverEdge.UR; i--) |
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{
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flipParity += eo[i] = (byte) (flip % 2); |
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flip /= 2; |
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} |
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eo[RubikSolverEdge.BR] = (byte) ((2 - flipParity % 2) % 2); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Parity of the corner permutation |
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short cornerParity() |
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{
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int s = 0; |
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for (int i = RubikSolverCorner.DRB; i>= RubikSolverCorner.URF+1; i--) |
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for (int j = i - 1; j >= RubikSolverCorner.URF; j--) |
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if (cp[j] > cp[i]) s++; |
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return (short) (s%2); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Parity of the edges permutation. Parity of corners and edges are the same if the cube is solvable. |
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short edgeParity() |
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{
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int s = 0; |
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for (int i = RubikSolverEdge.BR; i >= RubikSolverEdge.UR+1; i--) |
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for (int j = i - 1; j >= RubikSolverEdge.UR; j--) |
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if (ep[j] > ep[i]) s++; |
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return (short) (s%2); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// permutation of the UD-slice edges FR,FL,BL and BR |
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short getFRtoBR() |
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{
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int a = 0, x = 0; |
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// compute the index a < (12 choose 4) and the permutation array perm. |
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for(int j = RubikSolverEdge.BR; j >= RubikSolverEdge.UR; j--) |
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if (RubikSolverEdge.FR <= ep[j] && ep[j] <= RubikSolverEdge.BR) |
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{
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a += Cnk(11-j, x+1); |
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tmpEdge4[3-x++] = ep[j]; |
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} |
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int b = 0; |
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for( int j=3; j>0; j--) // compute the index b < 4! for the permutation in perm |
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{
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int k = 0; |
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while (tmpEdge4[j] != j+8) |
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{
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rotateLeft(tmpEdge4,j); |
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k++; |
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} |
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b = (j+1)*b + k; |
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} |
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| 309 |
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| 310 |
return (short) (24*a+b); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Permutation of all corners except DBL and DRB |
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|
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| 316 |
short getURFtoDLF() |
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{
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| 318 |
int a = 0, x = 0; |
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|
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| 320 |
// compute the index a < (8 choose 6) and the corner permutation. |
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| 321 |
for(int j = RubikSolverCorner.URF; j<= RubikSolverCorner.DRB; j++) |
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| 322 |
if( cp[j] <= RubikSolverCorner.DLF ) |
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{
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a += Cnk(j, x+1); |
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| 325 |
tmpCorner6[x++] = cp[j]; |
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} |
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int b = 0; |
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for( int j=5; j>0; j--) // compute the index b < 6! for the permutation in corner6 |
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{
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| 332 |
int k = 0; |
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| 333 |
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| 334 |
while (tmpCorner6[j] != j) |
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{
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| 336 |
rotateLeft(tmpCorner6,j); |
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k++; |
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} |
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b = (j+1)*b + k; |
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} |
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return (short) (720*a+b); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 346 |
// Permutation of the six edges UR,UF,UL,UB,DR,DF. |
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| 347 |
|
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| 348 |
int getURtoDF() |
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| 349 |
{
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| 350 |
int a = 0, x = 0; |
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| 351 |
// compute the index a < (12 choose 6) and the edge permutation. |
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| 352 |
|
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| 353 |
for(int j = RubikSolverEdge.UR; j<= RubikSolverEdge.BR; j++) |
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| 354 |
if (ep[j] <= RubikSolverEdge.DF) |
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| 355 |
{
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| 356 |
a += Cnk(j, x+1); |
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| 357 |
tmpEdge6[x++] = ep[j]; |
|
| 358 |
} |
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| 359 |
|
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| 360 |
int b = 0; |
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| 361 |
|
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| 362 |
for (int j=5; j>0; j--)// compute the index b < 6! for the permutation in edge6 |
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| 363 |
{
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| 364 |
int k = 0; |
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| 365 |
|
|
| 366 |
while (tmpEdge6[j] != j) |
|
| 367 |
{
|
|
| 368 |
rotateLeft(tmpEdge6,j); |
|
| 369 |
k++; |
|
| 370 |
} |
|
| 371 |
b = (j+1)*b + k; |
|
| 372 |
} |
|
| 373 |
return 720*a+b; |
|
| 374 |
} |
|
| 375 |
|
|
| 376 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 377 |
// Permutation of the three edges UR,UF,UL |
|
| 378 |
|
|
| 379 |
short getURtoUL() |
|
| 380 |
{
|
|
| 381 |
int a=0, x=0; |
|
| 382 |
|
|
| 383 |
// compute the index a < (12 choose 3) and the edge permutation. |
|
| 384 |
for(int j = RubikSolverEdge.UR; j<= RubikSolverEdge.BR; j++) |
|
| 385 |
if (ep[j] <= RubikSolverEdge.UL) |
|
| 386 |
{
|
|
| 387 |
a += Cnk(j, x + 1); |
|
| 388 |
tmpEdge3[x++] = ep[j]; |
|
| 389 |
} |
|
| 390 |
|
|
| 391 |
int b=0; |
|
| 392 |
|
|
| 393 |
for( int j=2; j>0; j--)// compute the index b < 3! for the permutation in edge3 |
|
| 394 |
{
|
|
| 395 |
int k = 0; |
|
| 396 |
while (tmpEdge3[j] != j) |
|
| 397 |
{
|
|
| 398 |
rotateLeft(tmpEdge3,j); |
|
| 399 |
k++; |
|
| 400 |
} |
|
| 401 |
b = (j+1)*b+k; |
|
| 402 |
} |
|
| 403 |
|
|
| 404 |
return (short) (6*a+b); |
|
| 405 |
} |
|
| 406 |
|
|
| 407 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 408 |
// Permutation of the three edges UB,DR,DF |
|
| 409 |
|
|
| 410 |
short getUBtoDF() |
|
| 411 |
{
|
|
| 412 |
int a=0, x=0; |
|
| 413 |
// compute the index a < (12 choose 3) and the edge permutation. |
|
| 414 |
|
|
| 415 |
for(int j = RubikSolverEdge.UR; j<= RubikSolverEdge.BR; j++) |
|
| 416 |
if (RubikSolverEdge.UB <= ep[j] && ep[j] <= RubikSolverEdge.DF) |
|
| 417 |
{
|
|
| 418 |
a += Cnk(j, x+1); |
|
| 419 |
tmpEdge3[x++] = ep[j]; |
|
| 420 |
} |
|
| 421 |
|
|
| 422 |
int b=0; |
|
| 423 |
|
|
| 424 |
for (int j=2; j>0; j--) // compute the index b < 3! for the permutation in edge3 |
|
| 425 |
{
|
|
| 426 |
int k=0; |
|
| 427 |
|
|
| 428 |
while (tmpEdge3[j] != RubikSolverEdge.UB + j) |
|
| 429 |
{
|
|
| 430 |
rotateLeft(tmpEdge3,j); |
|
| 431 |
k++; |
|
| 432 |
} |
|
| 433 |
b = (j+1)*b+k; |
|
| 434 |
} |
|
| 435 |
|
|
| 436 |
return (short) (6*a+b); |
|
| 437 |
} |
|
| 438 |
|
|
| 439 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 440 |
|
|
| 441 |
void setURFtoDLB(int idx) |
|
| 442 |
{
|
|
| 443 |
int[] perm = { RubikSolverCorner.URF, RubikSolverCorner.UFL, RubikSolverCorner.ULB, RubikSolverCorner.UBR, RubikSolverCorner.DFR, RubikSolverCorner.DLF, RubikSolverCorner.DBL, RubikSolverCorner.DRB };
|
|
| 444 |
int k; |
|
| 445 |
|
|
| 446 |
for( int j=1; j<8; j++) |
|
| 447 |
{
|
|
| 448 |
k = idx % (j+1); |
|
| 449 |
idx /= j+1; |
|
| 450 |
while (k-- > 0) rotateRight(perm,j); |
|
| 451 |
} |
|
| 452 |
|
|
| 453 |
int x=7;// set corners |
|
| 454 |
|
|
| 455 |
for( int j=7; j>=0; j--) cp[j] = perm[x--]; |
|
| 456 |
} |
|
| 457 |
|
|
| 458 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 459 |
|
|
| 460 |
void setURtoBR(int idx) |
|
| 461 |
{
|
|
| 462 |
int[] perm = { RubikSolverEdge.UR, RubikSolverEdge.UF, RubikSolverEdge.UL, RubikSolverEdge.UB, RubikSolverEdge.DR, RubikSolverEdge.DF, RubikSolverEdge.DL, RubikSolverEdge.DB, RubikSolverEdge.FR, RubikSolverEdge.FL, RubikSolverEdge.BL, RubikSolverEdge.BR };
|
|
| 463 |
int k; |
|
| 464 |
|
|
| 465 |
for( int j=1; j<12; j++) |
|
| 466 |
{
|
|
| 467 |
k = idx % (j+1); |
|
| 468 |
idx /= j+1; |
|
| 469 |
|
|
| 470 |
while (k-- > 0) rotateRight(perm,j); |
|
| 471 |
} |
|
| 472 |
|
|
| 473 |
int x=11;// set edges |
|
| 474 |
|
|
| 475 |
for( int j=11; j>=0; j--) ep[j] = perm[x--]; |
|
| 476 |
} |
|
| 477 |
|
|
| 478 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 479 |
// Check a cubie cube for solvability. Return the error code. |
|
| 480 |
// 0: Cube is solvable |
|
| 481 |
// -2: Not all 12 edges exist exactly once |
|
| 482 |
// -3: Flip error: One edge has to be flipped |
|
| 483 |
// -4: Not all corners exist exactly once |
|
| 484 |
// -5: Twist error: One corner has to be twisted |
|
| 485 |
// -6: Parity error: Two corners ore two edges have to be exchanged |
|
| 486 |
|
|
| 487 |
int verify() |
|
| 488 |
{
|
|
| 489 |
int sum = 0; |
|
| 490 |
int[] edgeCount = new int[12]; |
|
| 491 |
|
|
| 492 |
for (int e = RubikSolverEdge.UR; e <= RubikSolverEdge.BR; e++) edgeCount[ep[e]]++; |
|
| 493 |
|
|
| 494 |
for( int i=0; i<12; i++) |
|
| 495 |
if (edgeCount[i] != 1) return -2; |
|
| 496 |
|
|
| 497 |
for( int i=0; i<12; i++) sum += eo[i]; |
|
| 498 |
|
|
| 499 |
if( (sum%2) != 0) return -3; |
|
| 500 |
|
|
| 501 |
int[] cornerCount = new int[8]; |
|
| 502 |
|
|
| 503 |
for(int c = RubikSolverCorner.URF; c<= RubikSolverCorner.DRB; c++) cornerCount[cp[c]]++; |
|
| 504 |
|
|
| 505 |
for (int i = 0; i < 8; i++) |
|
| 506 |
if (cornerCount[i] != 1) return -4;// missing corners |
|
| 507 |
|
|
| 508 |
sum = 0; |
|
| 509 |
|
|
| 510 |
for( int i=0; i<8; i++) sum += co[i]; |
|
| 511 |
|
|
| 512 |
if( (sum%3) != 0) return -5;// twisted corner |
|
| 513 |
|
|
| 514 |
if( (edgeParity()^cornerParity()) != 0) return -6;// parity error |
|
| 515 |
|
|
| 516 |
return 0;// cube ok |
|
| 517 |
} |
|
| 518 |
} |
|
| src/main/java/org/distorted/solvers/cube3/RubikSolverEdge.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2008 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.solvers.cube3; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 |
class RubikSolverEdge |
|
| 25 |
{
|
|
| 26 |
public static final int UR=0; |
|
| 27 |
public static final int UF=1; |
|
| 28 |
public static final int UL=2; |
|
| 29 |
public static final int UB=3; |
|
| 30 |
public static final int DR=4; |
|
| 31 |
public static final int DF=5; |
|
| 32 |
public static final int DL=6; |
|
| 33 |
public static final int DB=7; |
|
| 34 |
public static final int FR=8; |
|
| 35 |
public static final int FL=9; |
|
| 36 |
public static final int BL=10; |
|
| 37 |
public static final int BR=11; |
|
| 38 |
} |
|
| src/main/java/org/distorted/solvers/cube3/RubikSolverFaceCube.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2008 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.solvers.cube3; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
|
|
| 24 |
class RubikSolverFaceCube |
|
| 25 |
{
|
|
| 26 |
public int[] f = new int[54]; |
|
| 27 |
|
|
| 28 |
// Map the corner positions to facelet positions. cornerFacelet[URF.ordinal()][0] e.g. gives the position of the |
|
| 29 |
// facelet in the URF corner position, which defines the orientation. |
|
| 30 |
// cornerFacelet[URF.ordinal()][1] and cornerFacelet[URF.ordinal()][2] give the position of the other two facelets |
|
| 31 |
// of the URF corner (clockwise). |
|
| 32 |
final static int[][] cornerFacelet = |
|
| 33 |
{ { RubikSolverFacelet.U9, RubikSolverFacelet.R1, RubikSolverFacelet.F3 }, { RubikSolverFacelet.U7, RubikSolverFacelet.F1, RubikSolverFacelet.L3 },
|
|
| 34 |
{ RubikSolverFacelet.U1, RubikSolverFacelet.L1, RubikSolverFacelet.B3 }, { RubikSolverFacelet.U3, RubikSolverFacelet.B1, RubikSolverFacelet.R3 },
|
|
| 35 |
{ RubikSolverFacelet.D3, RubikSolverFacelet.F9, RubikSolverFacelet.R7 }, { RubikSolverFacelet.D1, RubikSolverFacelet.L9, RubikSolverFacelet.F7 },
|
|
| 36 |
{ RubikSolverFacelet.D7, RubikSolverFacelet.B9, RubikSolverFacelet.L7 }, { RubikSolverFacelet.D9, RubikSolverFacelet.R9, RubikSolverFacelet.B7 } };
|
|
| 37 |
|
|
| 38 |
// Map the edge positions to facelet positions. edgeFacelet[UR.ordinal()][0] e.g. gives the position of the facelet in |
|
| 39 |
// the UR edge position, which defines the orientation. |
|
| 40 |
// edgeFacelet[UR.ordinal()][1] gives the position of the other facelet |
|
| 41 |
final static int[][] edgeFacelet = |
|
| 42 |
{ { RubikSolverFacelet.U6, RubikSolverFacelet.R2 }, { RubikSolverFacelet.U8, RubikSolverFacelet.F2 }, { RubikSolverFacelet.U4, RubikSolverFacelet.L2 },
|
|
| 43 |
{ RubikSolverFacelet.U2, RubikSolverFacelet.B2 }, { RubikSolverFacelet.D6, RubikSolverFacelet.R8 }, { RubikSolverFacelet.D2, RubikSolverFacelet.F8 },
|
|
| 44 |
{ RubikSolverFacelet.D4, RubikSolverFacelet.L8 }, { RubikSolverFacelet.D8, RubikSolverFacelet.B8 }, { RubikSolverFacelet.F6, RubikSolverFacelet.R4 },
|
|
| 45 |
{ RubikSolverFacelet.F4, RubikSolverFacelet.L6 }, { RubikSolverFacelet.B6, RubikSolverFacelet.L4 }, { RubikSolverFacelet.B4, RubikSolverFacelet.R6 } };
|
|
| 46 |
|
|
| 47 |
// Map the corner positions to facelet colors. |
|
| 48 |
final static int[][] cornerColor = |
|
| 49 |
{ { RubikSolverColor.U, RubikSolverColor.R, RubikSolverColor.F }, { RubikSolverColor.U, RubikSolverColor.F, RubikSolverColor.L },
|
|
| 50 |
{ RubikSolverColor.U, RubikSolverColor.L, RubikSolverColor.B }, { RubikSolverColor.U, RubikSolverColor.B, RubikSolverColor.R },
|
|
| 51 |
{ RubikSolverColor.D, RubikSolverColor.F, RubikSolverColor.R }, { RubikSolverColor.D, RubikSolverColor.L, RubikSolverColor.F },
|
|
| 52 |
{ RubikSolverColor.D, RubikSolverColor.B, RubikSolverColor.L }, { RubikSolverColor.D, RubikSolverColor.R, RubikSolverColor.B } };
|
|
| 53 |
|
|
| 54 |
// Map the edge positions to facelet colors. |
|
| 55 |
final static int[][] edgeColor = |
|
| 56 |
{ { RubikSolverColor.U, RubikSolverColor.R }, { RubikSolverColor.U, RubikSolverColor.F }, { RubikSolverColor.U, RubikSolverColor.L },
|
|
| 57 |
{ RubikSolverColor.U, RubikSolverColor.B }, { RubikSolverColor.D, RubikSolverColor.R }, { RubikSolverColor.D, RubikSolverColor.F },
|
|
| 58 |
{ RubikSolverColor.D, RubikSolverColor.L }, { RubikSolverColor.D, RubikSolverColor.B }, { RubikSolverColor.F, RubikSolverColor.R },
|
|
| 59 |
{ RubikSolverColor.F, RubikSolverColor.L }, { RubikSolverColor.B, RubikSolverColor.L }, { RubikSolverColor.B, RubikSolverColor.R } };
|
|
| 60 |
|
|
| 61 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 62 |
|
|
| 63 |
RubikSolverFaceCube() |
|
| 64 |
{
|
|
| 65 |
String s = "UUUUUUUUURRRRRRRRRFFFFFFFFFDDDDDDDDDLLLLLLLLLBBBBBBBBB"; |
|
| 66 |
|
|
| 67 |
for( int i=0; i<54; i++) |
|
| 68 |
f[i] = RubikSolverColor.toInt(s.substring(i, i + 1)); |
|
| 69 |
} |
|
| 70 |
|
|
| 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 72 |
// Construct a facelet cube from a string |
|
| 73 |
|
|
| 74 |
RubikSolverFaceCube(String cubeString) |
|
| 75 |
{
|
|
| 76 |
for( int i=0; i<cubeString.length(); i++) |
|
| 77 |
f[i] = RubikSolverColor.toInt(cubeString.substring(i, i + 1)); |
|
| 78 |
} |
|
| 79 |
|
|
| 80 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 81 |
// Gives string representation of a facelet cube |
|
| 82 |
|
|
| 83 |
String to_String() |
|
| 84 |
{
|
|
| 85 |
String s = ""; |
|
| 86 |
|
|
| 87 |
for (int i = 0; i < 54; i++) |
|
| 88 |
s += RubikSolverColor.toString(f[i]); |
|
| 89 |
|
|
| 90 |
return s; |
|
| 91 |
} |
|
| 92 |
|
|
| 93 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 94 |
// Gives CubieCube representation of a faceletcube |
|
| 95 |
|
|
| 96 |
RubikSolverCubieCube toCubieCube() |
|
| 97 |
{
|
|
| 98 |
byte ori; |
|
| 99 |
RubikSolverCubieCube ccRet = new RubikSolverCubieCube(); |
|
| 100 |
|
|
| 101 |
for( int i=0; i< 8; i++) ccRet.cp[i] = RubikSolverCorner.URF; // invalidate corners |
|
| 102 |
for( int i=0; i<12; i++) ccRet.ep[i] = RubikSolverEdge.UR; // and edges |
|
| 103 |
|
|
| 104 |
int col1, col2; |
|
| 105 |
|
|
| 106 |
for(int i = RubikSolverCorner.URF; i<= RubikSolverCorner.DRB; i++) |
|
| 107 |
{
|
|
| 108 |
// get the colors of the cubie at corner i, starting with U/D |
|
| 109 |
for (ori = 0; ori < 3; ori++) |
|
| 110 |
if (f[cornerFacelet[i][ori]] == RubikSolverColor.U || f[cornerFacelet[i][ori]] == RubikSolverColor.D) |
|
| 111 |
break; |
|
| 112 |
|
|
| 113 |
col1 = f[cornerFacelet[i][(ori+1)%3]]; |
|
| 114 |
col2 = f[cornerFacelet[i][(ori+2)%3]]; |
|
| 115 |
|
|
| 116 |
for(int j = RubikSolverCorner.URF; j<= RubikSolverCorner.DRB; j++) |
|
| 117 |
{
|
|
| 118 |
if( col1==cornerColor[j][1] && col2==cornerColor[j][2]) |
|
| 119 |
{
|
|
| 120 |
// in cornerposition i we have cornercubie j |
|
| 121 |
ccRet.cp[i] = j; |
|
| 122 |
ccRet.co[i] = (byte) (ori % 3); |
|
| 123 |
break; |
|
| 124 |
} |
|
| 125 |
} |
|
| 126 |
} |
|
| 127 |
|
|
| 128 |
for(int i = RubikSolverEdge.UR; i<= RubikSolverEdge.BR; i++) |
|
| 129 |
{
|
|
| 130 |
for(int j = RubikSolverEdge.UR; j<= RubikSolverEdge.BR; j++) |
|
| 131 |
{
|
|
| 132 |
if( f[edgeFacelet[i][0]]==edgeColor[j][0] && f[edgeFacelet[i][1]]==edgeColor[j][1]) |
|
| 133 |
{
|
|
| 134 |
ccRet.ep[i] = j; |
|
| 135 |
ccRet.eo[i] = 0; |
|
| 136 |
break; |
|
| 137 |
} |
|
| 138 |
if( f[edgeFacelet[i][0]]==edgeColor[j][1] && f[edgeFacelet[i][1]]==edgeColor[j][0]) |
|
| 139 |
{
|
|
| 140 |
ccRet.ep[i] = j; |
|
| 141 |
ccRet.eo[i] = 1; |
|
| 142 |
break; |
|
| 143 |
} |
|
| 144 |
} |
|
| 145 |
} |
|
| 146 |
|
|
| 147 |
return ccRet; |
|
| 148 |
} |
|
| 149 |
} |
|
| src/main/java/org/distorted/solvers/cube3/RubikSolverFacelet.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2008 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.solvers.cube3; |
|
| 21 |
|
|
| 22 |
/** |
|
| 23 |
* <pre> |
|
| 24 |
* The names of the facelet positions of the cube |
|
| 25 |
* |************| |
|
| 26 |
* |*U1**U2**U3*| |
|
| 27 |
* |************| |
|
| 28 |
* |*U4**U5**U6*| |
|
| 29 |
* |************| |
|
| 30 |
* |*U7**U8**U9*| |
|
| 31 |
* |************| |
|
| 32 |
* ************|************|************|************| |
|
| 33 |
* *L1**L2**L3*|*F1**F2**F3*|*R1**R2**F3*|*B1**B2**B3*| |
|
| 34 |
* ************|************|************|************| |
|
| 35 |
* *L4**L5**L6*|*F4**F5**F6*|*R4**R5**R6*|*B4**B5**B6*| |
|
| 36 |
* ************|************|************|************| |
|
| 37 |
* *L7**L8**L9*|*F7**F8**F9*|*R7**R8**R9*|*B7**B8**B9*| |
|
| 38 |
* ************|************|************|************| |
|
| 39 |
* |************| |
|
| 40 |
* |*D1**D2**D3*| |
|
| 41 |
* |************| |
|
| 42 |
* |*D4**D5**D6*| |
|
| 43 |
* |************| |
|
| 44 |
* |*D7**D8**D9*| |
|
| 45 |
* |************| |
|
| 46 |
* </pre> |
|
| 47 |
* |
|
| 48 |
*A cube definition string "UBL..." means for example: In position U1 we have the U-color, in position U2 we have the |
|
| 49 |
* B-color, in position U3 we have the L color etc. according to the order U1, U2, U3, U4, U5, U6, U7, U8, U9, R1, R2, |
|
| 50 |
* R3, R4, R5, R6, R7, R8, R9, F1, F2, F3, F4, F5, F6, F7, F8, F9, D1, D2, D3, D4, D5, D6, D7, D8, D9, L1, L2, L3, L4, |
|
| 51 |
* L5, L6, L7, L8, L9, B1, B2, B3, B4, B5, B6, B7, B8, B9 of the enum constants. |
|
| 52 |
*/ |
|
| 53 |
|
|
| 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 55 |
|
|
| 56 |
class RubikSolverFacelet |
|
| 57 |
{
|
|
| 58 |
public static int U1 = 0; |
|
| 59 |
public static int U2 = 1; |
|
| 60 |
public static int U3 = 2; |
|
| 61 |
public static int U4 = 3; |
|
| 62 |
public static int U5 = 4; |
|
| 63 |
public static int U6 = 5; |
|
| 64 |
public static int U7 = 6; |
|
| 65 |
public static int U8 = 7; |
|
| 66 |
public static int U9 = 8; |
|
| 67 |
|
|
| 68 |
public static int R1 = 9; |
|
| 69 |
public static int R2 = 10; |
|
| 70 |
public static int R3 = 11; |
|
| 71 |
public static int R4 = 12; |
|
| 72 |
public static int R5 = 13; |
|
| 73 |
public static int R6 = 14; |
|
| 74 |
public static int R7 = 15; |
|
| 75 |
public static int R8 = 16; |
|
| 76 |
public static int R9 = 17; |
|
| 77 |
|
|
| 78 |
public static int F1 = 18; |
|
| 79 |
public static int F2 = 19; |
|
| 80 |
public static int F3 = 20; |
|
| 81 |
public static int F4 = 21; |
|
| 82 |
public static int F5 = 22; |
|
| 83 |
public static int F6 = 23; |
|
| 84 |
public static int F7 = 24; |
|
| 85 |
public static int F8 = 25; |
|
| 86 |
public static int F9 = 26; |
|
| 87 |
|
|
| 88 |
public static int D1 = 27; |
|
| 89 |
public static int D2 = 28; |
|
| 90 |
public static int D3 = 29; |
|
| 91 |
public static int D4 = 30; |
|
| 92 |
public static int D5 = 31; |
|
| 93 |
public static int D6 = 32; |
|
| 94 |
public static int D7 = 33; |
|
| 95 |
public static int D8 = 34; |
|
| 96 |
public static int D9 = 35; |
|
| 97 |
|
|
| 98 |
public static int L1 = 36; |
|
| 99 |
public static int L2 = 37; |
|
| 100 |
public static int L3 = 38; |
|
| 101 |
public static int L4 = 39; |
|
| 102 |
public static int L5 = 40; |
|
| 103 |
public static int L6 = 41; |
|
| 104 |
public static int L7 = 42; |
|
| 105 |
public static int L8 = 43; |
|
| 106 |
public static int L9 = 44; |
|
| 107 |
|
|
| 108 |
public static int B1 = 45; |
|
| 109 |
public static int B2 = 46; |
|
| 110 |
public static int B3 = 47; |
|
| 111 |
public static int B4 = 48; |
|
| 112 |
public static int B5 = 49; |
|
| 113 |
public static int B6 = 50; |
|
| 114 |
public static int B7 = 51; |
|
| 115 |
public static int B8 = 52; |
|
| 116 |
public static int B9 = 53; |
|
| 117 |
} |
|
| src/main/java/org/distorted/solvers/cube3/RubikSolverSearch.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2008 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.solvers.cube3; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
|
|
| 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
|
|
| 26 |
public class RubikSolverSearch |
|
| 27 |
{
|
|
| 28 |
static int mNumMoves = 0; |
|
| 29 |
|
|
| 30 |
static int[] ax = new int[31]; // The axis of the move |
|
| 31 |
static int[] po = new int[31]; // The power of the move |
|
| 32 |
|
|
| 33 |
static int[] flip = new int[31]; // phase1 coordinates |
|
| 34 |
static int[] twist = new int[31]; |
|
| 35 |
static int[] slice = new int[31]; |
|
| 36 |
|
|
| 37 |
static int[] parity = new int[31]; // phase2 coordinates |
|
| 38 |
static int[] URFtoDLF= new int[31]; |
|
| 39 |
static int[] FRtoBR = new int[31]; |
|
| 40 |
static int[] URtoUL = new int[31]; |
|
| 41 |
static int[] UBtoDF = new int[31]; |
|
| 42 |
static int[] URtoDF = new int[31]; |
|
| 43 |
|
|
| 44 |
static int[] minDistPhase1 = new int[31]; // IDA * distance to goal estimations |
|
| 45 |
static int[] minDistPhase2 = new int[31]; |
|
| 46 |
|
|
| 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 48 |
|
|
| 49 |
static String solutionToString(int length) |
|
| 50 |
{
|
|
| 51 |
StringBuilder s = new StringBuilder(); |
|
| 52 |
|
|
| 53 |
for( int i=0; i<length; i++) |
|
| 54 |
{
|
|
| 55 |
switch(ax[i]) |
|
| 56 |
{
|
|
| 57 |
case 0: switch(po[i]) |
|
| 58 |
{
|
|
| 59 |
case 1: s.append(" 548"); break;
|
|
| 60 |
case 2: s.append(" 804"); break;
|
|
| 61 |
case 3: s.append(" 292"); break;
|
|
| 62 |
} |
|
| 63 |
break; |
|
| 64 |
case 1: switch(po[i]) |
|
| 65 |
{
|
|
| 66 |
case 1: s.append(" 516"); break;
|
|
| 67 |
case 2: s.append(" 772"); break;
|
|
| 68 |
case 3: s.append(" 260"); break;
|
|
| 69 |
} |
|
| 70 |
break; |
|
| 71 |
case 2: switch(po[i]) |
|
| 72 |
{
|
|
| 73 |
case 1: s.append(" 580"); break;
|
|
| 74 |
case 2: s.append(" 836"); break;
|
|
| 75 |
case 3: s.append(" 324"); break;
|
|
| 76 |
} |
|
| 77 |
break; |
|
| 78 |
case 3: switch(po[i]) |
|
| 79 |
{
|
|
| 80 |
case 1: s.append(" 289"); break;
|
|
| 81 |
case 2: s.append(" 033"); break;
|
|
| 82 |
case 3: s.append(" 545"); break;
|
|
| 83 |
} |
|
| 84 |
break; |
|
| 85 |
case 4: switch(po[i]) |
|
| 86 |
{
|
|
| 87 |
case 1: s.append(" 257"); break;
|
|
| 88 |
case 2: s.append(" 001"); break;
|
|
| 89 |
case 3: s.append(" 513"); break;
|
|
| 90 |
} |
|
| 91 |
break; |
|
| 92 |
case 5: switch(po[i]) |
|
| 93 |
{
|
|
| 94 |
case 1: s.append(" 321"); break;
|
|
| 95 |
case 2: s.append(" 065"); break;
|
|
| 96 |
case 3: s.append(" 577"); break;
|
|
| 97 |
} |
|
| 98 |
break; |
|
| 99 |
} |
|
| 100 |
} |
|
| 101 |
return s.toString(); |
|
| 102 |
} |
|
| 103 |
|
|
| 104 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 105 |
|
|
| 106 |
public static void prepare(Resources res) |
|
| 107 |
{
|
|
| 108 |
RubikSolverCoordCube.initialize(res,0); |
|
| 109 |
RubikSolverCoordCube.initialize(res,1); |
|
| 110 |
RubikSolverCoordCube.initialize(res,2); |
|
| 111 |
RubikSolverCoordCube.initialize(res,3); |
|
| 112 |
RubikSolverCoordCube.initialize(res,4); |
|
| 113 |
RubikSolverCoordCube.initialize(res,5); |
|
| 114 |
RubikSolverCoordCube.initialize(res,6); |
|
| 115 |
RubikSolverCoordCube.initialize(res,7); |
|
| 116 |
RubikSolverCoordCube.initialize(res,8); |
|
| 117 |
RubikSolverCoordCube.initialize(res,9); |
|
| 118 |
RubikSolverCoordCube.initialize(res,10); |
|
| 119 |
RubikSolverCoordCube.initialize(res,11); |
|
| 120 |
} |
|
| 121 |
|
|
| 122 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 123 |
/** |
|
| 124 |
* Computes the solver string for a given cube. |
|
| 125 |
* |
|
| 126 |
* @param facelets |
|
| 127 |
* is the cube definition string, see {@link RubikSolverFacelet} for the format.
|
|
| 128 |
* |
|
| 129 |
* @param maxDepth |
|
| 130 |
* defines the maximal allowed maneuver length. For random cubes, a maxDepth of 21 usually |
|
| 131 |
* will return a solution in less than 0.5 seconds. With a maxDepth of 20 it takes a few |
|
| 132 |
* seconds on average to find a solution, but it may take much longer for specific cubes. |
|
| 133 |
* |
|
| 134 |
*@param timeOut |
|
| 135 |
* defines the maximum computing time of the method in seconds. If it does not return with |
|
| 136 |
* a solution, it returns with an error code. |
|
| 137 |
* @return The solution string or an error code: |
|
| 138 |
* Error 1: There is not exactly one facelet of each color |
|
| 139 |
* Error 2: Not all 12 edges exist exactly once |
|
| 140 |
* Error 3: Flip error: One edge has to be flipped |
|
| 141 |
* Error 4: Not all corners exist exactly once |
|
| 142 |
* Error 5: Twist error: One corner has to be twisted |
|
| 143 |
* Error 6: Parity error: Two corners or two edges have to be exchanged |
|
| 144 |
* Error 7: No solution exists for the given maxDepth |
|
| 145 |
* Error 8: Timeout, no solution within given time |
|
| 146 |
*/ |
|
| 147 |
|
|
| 148 |
public static String solution(String facelets, int maxDepth, long timeOut) |
|
| 149 |
{
|
|
| 150 |
int s; |
|
| 151 |
int[] count = new int[6]; |
|
| 152 |
|
|
| 153 |
try |
|
| 154 |
{
|
|
| 155 |
for( int i=0; i<54; i++) |
|
| 156 |
count[RubikSolverColor.toInt(facelets.substring(i,i+1))]++; |
|
| 157 |
} |
|
| 158 |
catch (Exception e) |
|
| 159 |
{
|
|
| 160 |
android.util.Log.d("error", "1");
|
|
| 161 |
return "Error 1"; |
|
| 162 |
} |
|
| 163 |
|
|
| 164 |
for( int i=0; i<6; i++) |
|
| 165 |
if (count[i] != 9) |
|
| 166 |
{
|
|
| 167 |
android.util.Log.d("error", "2");
|
|
| 168 |
return "Error 1"; |
|
| 169 |
} |
|
| 170 |
|
|
| 171 |
RubikSolverFaceCube fc = new RubikSolverFaceCube(facelets); |
|
| 172 |
RubikSolverCubieCube cc = fc.toCubieCube(); |
|
| 173 |
if ((s = cc.verify()) != 0) |
|
| 174 |
{
|
|
| 175 |
android.util.Log.d("error", "3");
|
|
| 176 |
return "Error " + Math.abs(s); |
|
| 177 |
} |
|
| 178 |
|
|
| 179 |
RubikSolverCoordCube c = new RubikSolverCoordCube(cc); |
|
| 180 |
|
|
| 181 |
po[0] = 0; |
|
| 182 |
ax[0] = 0; |
|
| 183 |
flip[0] = c.flip; |
|
| 184 |
twist[0] = c.twist; |
|
| 185 |
parity[0] = c.parity; |
|
| 186 |
slice[0] = c.FRtoBR / 24; |
|
| 187 |
URFtoDLF[0] = c.URFtoDLF; |
|
| 188 |
FRtoBR[0] = c.FRtoBR; |
|
| 189 |
URtoUL[0] = c.URtoUL; |
|
| 190 |
UBtoDF[0] = c.UBtoDF; |
|
| 191 |
|
|
| 192 |
minDistPhase1[1] = 1;// else failure for depth=1, n=0 |
|
| 193 |
int mv, n=0; |
|
| 194 |
boolean busy = false; |
|
| 195 |
int depthPhase1 = 1; |
|
| 196 |
|
|
| 197 |
long tStart = System.currentTimeMillis(); |
|
| 198 |
|
|
| 199 |
do |
|
| 200 |
{
|
|
| 201 |
do |
|
| 202 |
{
|
|
| 203 |
if( (depthPhase1-n > minDistPhase1[n+1]) && !busy) |
|
| 204 |
{
|
|
| 205 |
if (ax[n]==0 || ax[n]==3)// Initialize next move |
|
| 206 |
ax[++n] = 1; |
|
| 207 |
else |
|
| 208 |
ax[++n] = 0; |
|
| 209 |
po[n] = 1; |
|
| 210 |
} |
|
| 211 |
else if (++po[n] > 3) |
|
| 212 |
{
|
|
| 213 |
do |
|
| 214 |
{ // increment axis
|
|
| 215 |
if (++ax[n] > 5) |
|
| 216 |
{
|
|
| 217 |
if (System.currentTimeMillis() - tStart > timeOut << 10) |
|
| 218 |
return "Error 8"; |
|
| 219 |
|
|
| 220 |
if (n==0) |
|
| 221 |
{
|
|
| 222 |
if (depthPhase1 >= maxDepth) |
|
| 223 |
return "Error 7"; |
|
| 224 |
else |
|
| 225 |
{
|
|
| 226 |
depthPhase1++; |
|
| 227 |
ax[n] = 0; |
|
| 228 |
po[n] = 1; |
|
| 229 |
busy = false; |
|
| 230 |
break; |
|
| 231 |
} |
|
| 232 |
} |
|
| 233 |
else |
|
| 234 |
{
|
|
| 235 |
n--; |
|
Also available in: Unified diff
Rename solver files.